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  1. Sviqma

    Project Metagame Workshop

    Thanks for your reply! I can definitely see where you’re going with this and I think I agree with you. Going from your idea, my idea for premise C would be: Pokémon gain STAB (+50%) boost on every move that is different from their typing (‘non-STAB moves’) AND do not get a STAB (+0%) boost on...
  2. Sviqma

    Project Metagame Workshop

    Un-STAB-isfied (Other suggestions for the metaname are welcome) (First of all, my apologies for my poor English) Premise A: Pokémon can only use moves that are different than their own typing. Premise B: Pokémon can only use moves that are different than their own typing AND their teammates'...
  3. Sviqma

    Project Metagame Workshop

    Really curious to everyone’s ideas on this
  4. Sviqma

    Project Metagame Workshop

    Balance Shifts (Other suggestions for the metaname are welcome) (First of all, my apologies for my poor English) Premise: The conditions of the battefield change in direct response to the health percentages and momentum of each player. Explanation: Each battle begins with neutral conditions...
  5. Sviqma

    Project Metagame Workshop

    Heya, fair points that you're making. First of all, I just decided on this order myself, but it doesn't have to be this way. I just decided on not using Fog since this just encourages RNG, and for Snow I rergarded it as the updated version of Hail. I also think you're right that it's hard to...
  6. Sviqma

    Project Metagame Workshop

    Thanks for the feedback. The only drawback I see in having 4 conditions of each, is that a game will have repeating combinations of conditions, and if they are not randomized, some combinations will never happen in any kind of game. For example, if your rotations are Rain > Sun > Sand > Snow //...
  7. Sviqma

    Project Metagame Workshop

    All-Weathermons (V2) (Other suggestions for the metaname are welcome) (First of all, my apologies for my poor English) Intro: Two weeks ago I did a suggestion for a metagame After some brainstorming with some of you guys, including the idea of removing the RNG in the previously metagame as a...
  8. Sviqma

    Hi, thanks for contacting me! Yeah I'm still brainstorming on the OM. I think choosing a fixed...

    Hi, thanks for contacting me! Yeah I'm still brainstorming on the OM. I think choosing a fixed condition on t1 works the best to prevent RNG and admittedly also opens up for strategies, but likely some field conditions (or combinations) won't go off in the battle. Furthermore, I think I still...
  9. Sviqma

    Project Metagame Workshop

    I find it hard to come up with an idea for turn 0 that does not involve RNG. Personally I think that always starting with the same field conditions (say Rain, Grass, TR) pretty much encourages everyone to bring a dedicated lead. This is not a problem necessarily, but it restricts building...
  10. Sviqma

    Project Metagame Workshop

    Quick question: how or where do I actually sumbit an idea for an OM? ;x I was aware that this thread was for sharing ideas and such, but I thought you had to be picked out here or something lol.
  11. Sviqma

    Project Metagame Workshop

    What do you think of the variant suggested by Pipotchi and my additional ideas to circumvent those issues you mentioned (mainly RNG aspect and having to use the ability/moveslot or tera)?
  12. Sviqma

    Project Metagame Workshop

    I think this a good idea! It indeed takes away the RNG aspect while also including all field conditions (rip Gravity lol). Two additional ideas: (1) what if the field on turn 0 is random, so it doesn’t always start with Rain/Grassy/TR. Then everything afterwards will be predictable. (2a) what...
  13. Sviqma

    Project Metagame Workshop

    Understandable. Thanks for letting me know. Since I like the idea of doing something with field conditions. What do you think of this: When a weather, field or dimension setting move is used it becomes permanent. This means that every team has the opportunity to actively change the field. Or...
  14. Sviqma

    Project Metagame Workshop

    All-Weathermons (Other suggestions for the metaname are welcome) (First of all, my apologies for my poor English) Premise: Every match is played with a randomized and permanent weather, field and dimension. Weather conditions: Rain, Sun, Sand and Snow Terrain conditions: Grassy Terrain...
  15. Sviqma

    Not A Bug Bug Report - Mechanics

    What type of bug are you reporting? Mechanics What is the bug? Heya, So I came up with a strategy using Symbiosis Oranguru holding a Booster Energy in combination with paradox Pokémon. While testing my team, I realised that the Booster Energy isn't always transferred to the other Pokémon...
  16. Sviqma

    SP Shared Power

    I have been laddering with this Berry Spam team lately. It's a lot of fun to use! Suggestions for improvement are welcome ;] :maushold: :dondozo: :zamazenta: :trevenant: :gastrodon: :appletun: Shared Power, Berry spam (pokepast.es)
  17. Sviqma

    AAA Almost Any Ability

    Have been laddering with the Dual Screens Hyper Offense team by UT :Corviknight::Manaphy::Iron Moth::Roaring Moon::Enamorus-Therian::Ogerpon-Cornerstone: Can definitely recommend
  18. Sviqma

    Metagame Sketchmons

    Does anyone have a good suggestion for defensive teams in Sketchmons? Trying to take a break from playing offense ;]
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