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We don't need passive fat heavy teams to be good. That's not good teambuilding and frankly I don't think it should be rewarded. Stall is also not passive; all stall is kitted with a ton of defensive disruption to make breaking it difficult.
I think Roaring Moon is single handedly keeping most physical offense archetypes viable; its Knock Off is always going to be an amazing progress-making tool even if it doesn't win outright. I think in that way it offers much more to the metagame than it detracts. I don't think that it is...
hey, what's up? i'm the original builder of that one stellar kingdra rain team you ran into recently, which the engineers over at iron gender have perfected. here it is!
https://pokepast.es/cc6eeed0fe639a12
hey we play for ost
im EST and free any night this week (~7-9pm) after wednesday
i can also make other stuff work if needed
lmk when youre available and lets get to it
won vs plunder
https://replay.pokemonshowdown.com/gen9ou-2297569897-ftadvgsd26hb8u1xvxur438visfymyipw
https://replay.pokemonshowdown.com/gen9ou-2297576131-s0sm5l6c1kykxva70c062sxnw0qn52lpw
hey bro can we push the game back to 3 pm my time? if not thats ok but it'd work a little better, going out to eat with family around our original time so things might be a little tight
To be frank, you don't seem like you have a lot of investment in the tier. You must see how the whole 'we should retest in groups' idea would not reflect a change to the metagame that active players are invested in, but a very different one. It doesn't really matter how Palafin and Annihilape...