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  1. Drobnick

    Client UI shouldn't commit to executing or canceling moves when the server sends an error

    Correct. I did receive the red error message in the chat. The guardrails are very much in place here. It's just odd to see the UI text display false info even on the client side. Maybe that isn't seen as a bug, because it's only client side. Nevertheless, this problem definitely confused me...
  2. Drobnick

    Client UI shouldn't commit to executing or canceling moves when the server sends an error

    What type of bug are you reporting? Mechanics What is the bug? Imprison prevents canceling your move. That's reasonable, but there is an edge case where it causes the battle client to provide false information to the player. Turn 1: Trainer A clicks any move. Trainer B clicks imprison. Turn...
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