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  1. Creative Weather Teams

    There's more to weather than just rain and sun. I find nidoking on a hail team to be an absolute beast. The main competitors for a spot are kyurem and froslass, who both prefer to use leftovers for recovery.
  2. Back Into Pokemon! Retro Doubles Team

    you may want another pair of pokemon to round out your team.
  3. Ice's Vengeance (Peaked#1462 points)

    Not as much as you'd expect. Most sand teams run mainly ground types for STAB earthquake, rather than rock types for the STAB stone edge and special defence boost. Landorus and gliscor die instantly to any blizzard, while latios and tentacruel handle rock types. More of a problem are fighting...
  4. Tank and Sweep

    I would suggest having a second trick room user to truly abuse the fact all your pokemon are rather slow. I like how you went with extremespeed for dragonite, as priority is wonderful synergy for trick room teams. When in trick room, ordinary attacks kill everything. When out of trick room...
  5. VGC '012 RMT- Trick Room Team

    Trick room teams need at least a second trick roomer. If you're looking for pure bulk, you could try eviolite porygon2, which comes with the handy boltbeam coverage and recover.
  6. 5th Gen OU Trick Room Team

    skarmory loves to face this team. Predict TR, counter with whirlwind. Brave bird to put the hurt on terrakion and conkeldurr.
  7. HO with a new lead

    Techniloom is awesome, although this one won't live long due to life orb recoil building up. Still, you have a very good set for it. One question: is all that speed investment necessary? I would have thought something like 172 HP/252 Atk/84 Spe could be better, just enough speed to outpace...
  8. Double Bug

    I like yanmega, but I feel that it may be better served by speed boost than tinted lens. After one hit, yanmega reaches 433 speed, outpacing anything apart from deoxys-s and ninjask. After the second, yanmega's fast enough to prevent most revenge killers. Flying and ground is an excellent...
  9. Welcome to the Trick Zone (TR for doubles)

    Interesting ideas guys. The lum berry is a definite improvement for dragonite. Life orb on octillery defeats the strength of water spout, especially if I have to use a coverage move early to eliminate a possible threat. That alternative set doesn't appeal to me, dragon dance and hone claws are...
  10. Welcome to the Trick Zone (TR for doubles)

    When I had a look at the new pokemon for gen v, my first thought was that trick room would be the uber strategy. With so many powerful but slow pokemon, trick room seemed tailor-made for the new metagame. A few old faces got some major boosts along the way, making this stategy incredibly viable...
  11. The Eye of the Storm (2 v 2)

    Sorry, I was originally having Toxicroak in that spot, but I found it a little gimmicky and didn't provide me with the KOs I wanted. Guess I hadn't completely cleaned it up. Oops. Lucario's ability is inner focus. As for a tank, I was thinking Dragonite would be pretty tanky, multiscale + roost...
  12. The Eye of the Storm (2 v 2)

    This team started out as a response to all those auto-weather teams. Sure, having Abomasnow or Hippowdon as your lead is good, but if your opponent uses a slower auto-weather lead, you lose your effect instantly. Given the fact that 2 v 2 is even more helpful to weather-based teams, I decided to...
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