Okay, so this is my first RMT so don't be mean!
I originally made this team for a monotype tourney in which you were allowed one "wildcard" that deviated from the rest. I chose Ice as my type because I love hail (and weather in general) and I love Ice type Pokémon, especially Froslass and Cloyster. I had so much fun with this team and did pretty well, so I decided I wanted to see how well it could do sort of as a challenge.
So it's going to be a pretty tricky challenge making this team work, and I'm hoping you guys have some good insight for me.
Here we go!
WhiteObama the Abomasnow @Leftovers
Ability: Snow Warning
EVs: 252HP/252 Def/4 SpDef
Nature: Sassy (+SpDef,-Speed)
Moves: Blizzard, Wood Hammer, Ice Shard, Light Screen
Abomasnow if pretty much a given on a hail team, right? His main gig is pretty much to set up the hail. He has decent Atk and SpAtk, and with a 100% accuracy guaranteed STAB blizzard he can usually dish out quite a bit of damage before going down. I gave him Light Screen because my team lacks special defense and he's usually bulky enough to set it up, and Ice Shard so he can dish out a bit of damage before going down to a faster opponent. Honestly though, he really doesn't do much beside set up hail. A lot of times I just let him stay in and die unless the other team has a Pokémon that can either set up too easily on him or change the weather. I think he has a lot of potential though, so if anyone has better moves for him I'd really appreciate it.
Whore the Froslass @ Focus Sash
Ability: Snow Cloak
EVs: 252Atk/252Spd/4SpDef
Nature: Jolly (+Spd, -SpAtk)
Moves: Spikes, Ice Punch, Confuse Ray, Pain Split
She's just the most helpful little ho you've ever seen. Heehee, in all seriousness Froslass is an invaluable addition to the team. With confuse ray and snow cloak, she's tough to hit with fire blast and other lower accuracy moves, giving her plenty of time to set up spikes. Also, being an ice team, there are plenty of choice item users getting locked into fighting moves that give her a free switch in or layer of spikes. Her ghost typing is really a blessing for the team, helping them to deal with fighting types, fake out, vaccum wave, and mach punch users. She also blocks rapid spinners, though Starmie and Forretress still pose quite a threat to her. Focus Sash + Pain Split = Great damage and good recovery. Between Pain Split, confusion damage, and ice punch, Froslass is actually pretty capable of taking down even bulky water types, or at least getting them down enough for a revenge kill. Confusion can piss people off and gets them to switch, allowing myself a switch or to set up more spikes. And Ice Punch still does pretty good damage.
NotaVagina the Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252Atk/252Spd/4SpDef
Nature:Adamant (+Atk,-SpAtk)
Moves: Icicle Spear, Rock Blast, Rapid Spin, Shell Smash
Cloyster is a really great team player. With excellent defense, rapid spin, and the ability to sweep an entire team, he is a real star on this team. Icicle Spear for some beastly Ice STAB, and Rock Blast for coverage. Between those moves, he actually fares well against steel types that should wall him and can do neutral damage to Heatran, Scizor, Forretress, and Ferrothorn. With each of the five attacks comes the opportunity to crit, and they break focus sashes. Shell smash for obvious reasons, and combined with focus sash even special attackers without priority are in trouble unless rocks are up. With his ice-typing though, he doesn't make for such a great rapid spinner as he can only switch in so many times before he's screwed. But generally Cloyster wins the battles, and the rest of the team finds a way to finish up anyone left over.
Mr. Bukkit the Walrein @ Leftovers
Ability: Ice Body
EVs: 252Def/252HP/4SpAtk
Nature: Bold(+Def, -Atk)
Moves: Protect, Surf, Roar, Super Fang
Physically defensive Wall-rein. Not really too much to say about him. The obvious Ice Body recovery in hail with protect, roar to stop people from setting up on him and give spikes damage, super fang if he's forced to fight a wall. I really don't have much to say about him. He takes hits like a boss. He's my counter for Scizor since bullet punch is neutral thanks to the water typing, and due to Cloyster's low HP Scizor can often cut his sweep short with a bullet punch after I lower my defense with shell smash, especially if it's bulky. Swords Dance scizor can be roared away, and if Walrein has to fight he can super fang and surf for a decent chunk of damage. I wish he could learn scald though :( .
Big Mama the Mamoswine @ Life Orb
Ability: Snow Cloak
EVs: Unfortunately I'm not sure here... I believe it's pretty crack-headed though. Mostly invested in attack, then I think pretty spread out between defense, SpDef, and HP.
Nature: Brave(+Atk, -Spd)
Moves: Ice Shard, Earthquake, Stone Edge, Stealth Rock
Big Mama's speed can really hurt, and I don't know why she isn't Adamant. Maybe I had just faced a trick room team when I made her? I don't know. But anyway, she's a powerhouse and can take a neutral hit or two. She rarely actually puts down stealth rocks as I normally need her to deal damage and she just doesn't have time. Occasionally I'll put them up when the opponent switches, but I usually go for an attack because Cloyster can be a gamble and I don't want to be forced into relying on him for my physical attacker. As long as freaking stone edge doesn't miss, she's a real beast and gets quite a few opportunities to switch in.
Ursula the Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 120 Def / 136 SpDef
Nature: Calm
Moves: Scald, Toxic Spikes, Rapid Spin, Haze
*Just suggested to me, going to try her out*
Weaknesses/Threats:
None brought up that haven't been taken care of at the moment :)
Thanks for reading and hope you can help me out! I know it's a stretch trying to make this team work, but I think we can do it. :)
I originally made this team for a monotype tourney in which you were allowed one "wildcard" that deviated from the rest. I chose Ice as my type because I love hail (and weather in general) and I love Ice type Pokémon, especially Froslass and Cloyster. I had so much fun with this team and did pretty well, so I decided I wanted to see how well it could do sort of as a challenge.
So it's going to be a pretty tricky challenge making this team work, and I'm hoping you guys have some good insight for me.
Here we go!
WhiteObama the Abomasnow @Leftovers
Ability: Snow Warning
EVs: 252HP/252 Def/4 SpDef
Nature: Sassy (+SpDef,-Speed)
Moves: Blizzard, Wood Hammer, Ice Shard, Light Screen
Abomasnow if pretty much a given on a hail team, right? His main gig is pretty much to set up the hail. He has decent Atk and SpAtk, and with a 100% accuracy guaranteed STAB blizzard he can usually dish out quite a bit of damage before going down. I gave him Light Screen because my team lacks special defense and he's usually bulky enough to set it up, and Ice Shard so he can dish out a bit of damage before going down to a faster opponent. Honestly though, he really doesn't do much beside set up hail. A lot of times I just let him stay in and die unless the other team has a Pokémon that can either set up too easily on him or change the weather. I think he has a lot of potential though, so if anyone has better moves for him I'd really appreciate it.
Whore the Froslass @ Focus Sash
Ability: Snow Cloak
EVs: 252Atk/252Spd/4SpDef
Nature: Jolly (+Spd, -SpAtk)
Moves: Spikes, Ice Punch, Confuse Ray, Pain Split
She's just the most helpful little ho you've ever seen. Heehee, in all seriousness Froslass is an invaluable addition to the team. With confuse ray and snow cloak, she's tough to hit with fire blast and other lower accuracy moves, giving her plenty of time to set up spikes. Also, being an ice team, there are plenty of choice item users getting locked into fighting moves that give her a free switch in or layer of spikes. Her ghost typing is really a blessing for the team, helping them to deal with fighting types, fake out, vaccum wave, and mach punch users. She also blocks rapid spinners, though Starmie and Forretress still pose quite a threat to her. Focus Sash + Pain Split = Great damage and good recovery. Between Pain Split, confusion damage, and ice punch, Froslass is actually pretty capable of taking down even bulky water types, or at least getting them down enough for a revenge kill. Confusion can piss people off and gets them to switch, allowing myself a switch or to set up more spikes. And Ice Punch still does pretty good damage.
NotaVagina the Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252Atk/252Spd/4SpDef
Nature:Adamant (+Atk,-SpAtk)
Moves: Icicle Spear, Rock Blast, Rapid Spin, Shell Smash
Cloyster is a really great team player. With excellent defense, rapid spin, and the ability to sweep an entire team, he is a real star on this team. Icicle Spear for some beastly Ice STAB, and Rock Blast for coverage. Between those moves, he actually fares well against steel types that should wall him and can do neutral damage to Heatran, Scizor, Forretress, and Ferrothorn. With each of the five attacks comes the opportunity to crit, and they break focus sashes. Shell smash for obvious reasons, and combined with focus sash even special attackers without priority are in trouble unless rocks are up. With his ice-typing though, he doesn't make for such a great rapid spinner as he can only switch in so many times before he's screwed. But generally Cloyster wins the battles, and the rest of the team finds a way to finish up anyone left over.
Mr. Bukkit the Walrein @ Leftovers
Ability: Ice Body
EVs: 252Def/252HP/4SpAtk
Nature: Bold(+Def, -Atk)
Moves: Protect, Surf, Roar, Super Fang
Physically defensive Wall-rein. Not really too much to say about him. The obvious Ice Body recovery in hail with protect, roar to stop people from setting up on him and give spikes damage, super fang if he's forced to fight a wall. I really don't have much to say about him. He takes hits like a boss. He's my counter for Scizor since bullet punch is neutral thanks to the water typing, and due to Cloyster's low HP Scizor can often cut his sweep short with a bullet punch after I lower my defense with shell smash, especially if it's bulky. Swords Dance scizor can be roared away, and if Walrein has to fight he can super fang and surf for a decent chunk of damage. I wish he could learn scald though :( .
Big Mama the Mamoswine @ Life Orb
Ability: Snow Cloak
EVs: Unfortunately I'm not sure here... I believe it's pretty crack-headed though. Mostly invested in attack, then I think pretty spread out between defense, SpDef, and HP.
Nature: Brave(+Atk, -Spd)
Moves: Ice Shard, Earthquake, Stone Edge, Stealth Rock
Big Mama's speed can really hurt, and I don't know why she isn't Adamant. Maybe I had just faced a trick room team when I made her? I don't know. But anyway, she's a powerhouse and can take a neutral hit or two. She rarely actually puts down stealth rocks as I normally need her to deal damage and she just doesn't have time. Occasionally I'll put them up when the opponent switches, but I usually go for an attack because Cloyster can be a gamble and I don't want to be forced into relying on him for my physical attacker. As long as freaking stone edge doesn't miss, she's a real beast and gets quite a few opportunities to switch in.
Ursula the Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 120 Def / 136 SpDef
Nature: Calm
Moves: Scald, Toxic Spikes, Rapid Spin, Haze
*Just suggested to me, going to try her out*
Weaknesses/Threats:
None brought up that haven't been taken care of at the moment :)
Thanks for reading and hope you can help me out! I know it's a stretch trying to make this team work, but I think we can do it. :)