ϒosƕƄƖαʑε ٧s ƤԶχℸ

nightblitz42

is a Forum Moderatoris a Top Community Contributor
Moderator
3v3 FE Singles
72h DQ
3 Subs
Infinite Recoveries and Chills
1 Mega
1 Z-Move
All Items
ASB Arena
Switch=OK​
Yoshiblaze's Team:
excadrill.gif

Excadrill [Male] [Notorious D.I.G.]
Types: Ground/Steel
Abilities:: Sand Force / Sand Rush / Mold Breaker (Unlocked)
Nature: Jolly (+15% Spe, +12% Accuracy, -1 SpAtk)
Stats:
HP: 110
Atk: 5
Def: 2
SpA: 1 (-1)
SpD: 3
Spe: 102 (88 * 1.15)
Size Class: 1
Weight Class: 3
Base Rank Total: 19
EC: 6/6 MC: 0 AC: 5/5
Attacks:
Level Up
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Rock Slide
Drill Run
Rototiller
Horn Drill
Fissure

Egg
Submission
Rock Climb
Skull Bash
Earth Power
Iron Defense

TM/HM
Protect
Sandstorm
X-Scissor
Rock Tomb
Earthquake
Poison Jab
Rest
Rock Smash
Shadow Claw

Tutor
Stealth Rock
Iron Head
Magnet Rise
lanturn.gif

Lanturn [Male] [NightLight]
Types: Water/Electric
Abilities:: Volt Absorb / Illuminate / Water Absorb (Unlocked)
Nature: Modest (+1 SpAtk, -1 Atk)
Stats:
HP:
120
Atk: 1 (-1)
Def: 2
SpA: 4 (+1)
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18
EC: 6/6 MC: 1 AC: 5/5
Attacks:
Level Up

Bubble
Supersonic
Thunder Wave
Electro Ball
Water Gun
Confuse Ray
Bubble Beam
Spark
Flail
Aqua Ring
Eerie Impulse
Take Down
Signal Beam
Hydro Pump
Discharge
Stockpile
Swallow
Spit Up

Egg
Agility
Whirlpool
Soak
Psybeam
Brine

TM/HM
Thunderbolt
Ice Beam
Rain Dance
Scald
Substitute
Dive
Volt Switch
Thunder
Protect

Tutor
Icy Wind
Heal Bell
blaziken-f.gif

Blaziken [Female] [Pollyanna]
Types: Fire/Fighting
Abilities:: Blaze / Speed Boost (Unlocked)
Nature: Naive (+15% Speed, +10% Accuracy, -1 SpD)
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 4
SpD: 2 (-1)
Spe: 92 (80 * 1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
blaziken-mega.gif

Mega Blaziken [Female] [Pollyanna]
Types: Fire/Fighting
Abilities:: Blaze / Speed Boost (Unlocked)
Nature: Naive (+15% Speed, +15% Accuracy, -1 SpD)
Stats:
HP: 100
Atk: 7
Def: 3
SpA: 5
SpD: 2 (-1)
Spe: 115 (100 * 1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 25
EC: 9/9 MC: 0 AC: 5/5
Attacks:
Level Up
Scratch
Focus Energy
Growl
Ember
Peck
Sand Attack
Fire Spin
Quick Attack
Double Kick
Flame Charge
Sky Uppercut
Blaze Kick
Fire Punch
High Jump Kick
Flare Blitz

Egg
Low Kick
Feather Dance
Baton Pass
Agility
Night Slash
Endure
Reversal
Counter

TM/HM
Will-O-Wisp
Dig
Protect
Flamethrower
Substitute
Sunny Day
Shadow Claw

Tutor
Thunder Punch
Vacuum Wave
Knock Off
P2X7's Team:
475.png

Gallade [Arthur] (Male)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Steadfast: (Passive)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (92) (+10% accuracy) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 1
DC: 5/5
KOC: 2

gallade-mega.png

Gallade [Arthur] (M)
Nature: Jolly (+15% Speed, +19% Accuracy, -1 SpA)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Mega Ability:

Inner Focus (Mega): (Passive) When an opponent tries to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mega Stats:
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 127 (126.5) (+19% Accuracy) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

Moves (55/???):

Level-up:
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Disarming Voice
Quick Guard
Lucky Chant
Fury Cutter
Magical Leaf
Slash
Heal Pulse
Draining Kiss
Wide Guard
Calm Mind
Psychic
Psycho Cut
Imprison
Feint
Hypnosis
Protect

Egg Moves:
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap

TM Moves:
Taunt
Light Screen
Psyshock
Thunderbolt
Earthquake
Shadow Ball
Brick Break
Reflect
Torment
Will-O-Wisp
Thunder Wave
Rock Slide
Poison Jab
Grass Knot
Telekinesis
Dazzling Gleam
Rock Smash

Tutor Moves:
Dual Chop
Endure
Fire Punch
Helping Hand
Ice Punch
Knock Off
Low Kick
Pain Split
Snatch

Other:
Wish
468.png

Togekiss [Vol] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy / Flying
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of their position.

Abilities:

Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 5
Sp.Def: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5
KOC: 4

Moves (55/???):

Level-Up:
After You
Sky Attack
Extreme Speed
Aura Sphere
Air Slash
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Fairy Wind
Encore
Ancientpower
Follow Me
Bestow
Wish
Safeguard
Baton Pass

Egg Moves:
Extrasensory
Foresight
Mirror Move
Morning Sun
Psycho Shift

TM Moves:
Psyshock
Toxic
Sunny Day
Light Screen
Protect
SolarBeam
Psychic
Shadow Ball
Reflect
Flamethrower
Rest
Thunder Wave
Grass Knot
Sleep Talk
Substitute
Dazzling Gleam
Fly

Tutor Moves:
Heal Bell
Heat Wave
Magic Coat
Mud-slap
Shock Wave
Tailwind
Water Pulse

Other:
Counter
Endeavor
Endure
Helping Hand
Silver Wind
Telekinesis
Zap Cannon
352.png

Kecleon [Gamereoamu] (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Color Change: (Trigger) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.
Protean (HA Unlocked): (Toggle) By default, this Pokemon changes its type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging attack is used. The energy cost for the move is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17

MC: 1
AC: 5/5
KOC: 1

Moves (41/~110):

Level-Up:
Synchronoise (*)
Ancient Power (*)
Thief (*)
Tail Whip (*)
Astonish (*)
Lick (*)
Scratch (*)
Bind (*)
Feint Attack (*)
Fury Swipes (*)
Feint (*)
Psybeam (*)
Screech (*)
Shadow Sneak (*)
Slash (*)
Sucker Punch
Substitute

Egg Moves:
Disable (*)
Dizzy Punch (*)
Fake Out (*)
Nasty Plot (*)
Recover (*)

TM Moves:
Hidden Power (Fairy) (*)
Ice Beam (*)
Protect (*)
Thunderbolt
Dig (*)
Shadow Ball
Flamethrower
Aerial Ace
Grass Knot
Trick Room (*)

Tutor Moves:
Aqua Tail
Iron Tail
Knock Off
Low Kick
Magic Coat
Skill Swap
Stealth Rock

Other:
Counter
Endure
This round's goings-on:
Yoshiblaze sends out and equips
P2X7 sends out, equips, and orders
Yoshiblaze orders
I ref​
 
GWknc75.png

"Alright, let's have a fun battl- oh my goodness, this will not end well in the slightest... Uh, good luck?"
lanturn.gif
NightLight the Lanturn @ Rare Candy
 
Spr_B2W2_Nate.png

"Good luck."

475.png

Gallade @ Galladite

[Mega Evolve] Earthquake - Leaf Blade - Earthquake
IF Lanturn uses Soak a1 or a2, AND your second substitution would not activate during the round, use Skill Swap (Volt Absorb <--> Justified) a1.
IF Lanturn uses Water Gun a1 or a2, AND your first substitution would not activate during the round, use Skill Swap (Volt Absorb <--> Justified) a1.
IF Lanturn uses an unsuspended D/E move outside of a combo, AND it moves before you based on speed order, AND it was not in the evasive stage of a D/E move at the beginning of the action, use Shadow Sneak that action instead.
 
Last edited:
GWknc75.png

"Weird how this is actually my best matchup, isn't it? This is what I get for bringing Pollyanna AND D.I.G. without Wednesday or Liz...""

lanturn.gif

Thunderbolt | Scald | Thunderbolt
IF Gallade is at <50 HP when you are to attack, THEN Brine
 
lanturn.gif

Lanturn (M) - Water/Electric
Volt Absorb / Illuminate / Water Absorb | Rare Candy
HP: 120
EN: 100
1/2/5/4/67 | 2/2/18
Status: OK
475.png

Gallade (M) - Psychic/Fighting
Steadfast / Justified | Galladite
HP: 100
EN: 100
4/3/2/4/92 | 3/4/21
Status: OK, +10% Accuracy​
(All rolls assume the listed event takes place if the number rolled is LESS THAN OR EQUAL TO the probability.)
Pre-Round
Gallade Mega Evolves!
+Inner Focus
7/3/2/4/127 | 3/4/24
+19% Accuracy

A1

Mega Gallade used Earthquake!
HIT
Crit chance = 1/16 (rolled 14/16): NO
Damage = (10+10-3)*1.5 = 25.5 Damage (94.5 HP remaining)
-7 EN (93 EN remaining)

Lanturn used Thunderbolt!
HIT
Crit chance = 1/16 (rolled 3/16): NO
Damage = 9+3+1+7.5-6 = 14.5 Damage (85.5 HP remaining)
Effect chance = 1/10 (rolled 6/10): NO
-6 EN (94 EN remaining)

A2

Mega Gallade used Leaf Blade!
HIT
Crit chance = 1/8 (rolled 8/8): NO
Damage = (9+10-3)*1.5 = 24 Damage (70.5 HP remaining)
-7 EN (86 EN remaining)

Lanturn used Scald!
HIT
Crit chance = 1/16 (rolled 1/16): CRIT!
Damage = 8+3+3+1+7.5-6 = 16.5 Damage (69 HP remaining)
Effect chance = 3/10 (rolled 1/10): BURNED!
-5 EN (89 EN remaining)

Mega Gallade is burned: -2HP (67 HP remaining)

A3

Mega Gallade used Earthquake!
HIT
Crit chance = 1/16 (rolled 13/16): NO
Damage = (10+10-3-3)*1.5 = 21 Damage (49.5 HP remaining)
-7 EN (79 EN remaining)

Lanturn used Thunderbolt!
HIT
Crit chance = 1/16 (rolled 2/16): NO
Damage = 9+3+1+7.5-6 = 14.5 Damage (52.5 HP remaining)
Effect chance = 1/10 (rolled 10/10): NO
-6 EN (83 EN remaining)

Mega Gallade is burned: -2HP (50.5 HP remaining)

Post-Round
Mega Gallade's HP rounds down to 50.
Lanturn's HP rounds down to 49.
lanturn.gif

Lanturn (M) - Water/Electric
Volt Absorb / Illuminate / Water Absorb | Rare Candy
HP: 49
EN: 83
1/2/5/4/67 | 2/2/18
Status: OK
gallade-mega.png

Mega Gallade (M) - Psychic/Fighting
Steadfast / Justified / Inner Focus | Galladite
HP: 50
EN: 79
7/3/2/4/127 | 3/4/24
Status: Burned, +19% Accuracy​
This round's plan:
Yoshiblaze orders
P2X7 orders
I ref​
 
GWknc75.png

"Alright, this is good, this is good. Now, what do I do from here?"
lanturn.gif

Scald | Thunder Wave | Scald
IF Gallade is immune to Electric-type moves when you are to attack, THEN replace all instances of Thunder Wave with Hydro Pump
IF Gallade is under the effect of P/E, THEN Aqua Ring on the first instance, and Agility on the second.
IF Gallade uses a damaging Ground-type combo, THEN Protect and push back actions
 
Spr_B2W2_Nate.png

"I see a grand opportunity, Arthur."

Skill Swap (Water Absorb <--> Justified, Volt Absorb <--> Steadfast) - Leaf Blade - Earthquake
 
I'm confident that Yoshiblaze's first sub is illegal
lanturn.gif

Lanturn (M) - Water/Electric
Volt Absorb / Illuminate / Water Absorb | Rare Candy
HP: 49
EN: 83
1/2/5/4/67 | 2/2/18
Status: OK
gallade-mega.png

Mega Gallade (M) - Psychic/Fighting
Steadfast / Justified / Inner Focus | Galladite
HP: 50
EN: 79
7/3/2/4/127 | 3/4/24
Status: Burned, +19% Accuracy​
A1

Mega Gallade used Skill Swap!
-13 EN (66 EN remaining)

Lanturn used Scald!
Crit chance = 1/16 (rolled 7/16): NO
Damage = 8+3+1+7.5-6 = 13.5 hypothetical HP
+6.75 HP (56.75 HP remaining)
-5 EN (78 EN remaining)

Mega Gallade is burned: -2 HP (54.75 HP remaining)

A2

Mega Gallade used Leaf Blade!
Crit chance = 1/8 (rolled 4/8): NO
Damage = (9+10-3-3)*1.5 = 19.5 Damage (29.5 HP remaining)
-7 EN (59 EN remaining)

Lanturn used Thunder Wave!
But it had no effect!
-6 EN (72 EN remaining)

Mega Gallade is burned: -2 HP (52.75 HP remaining)

A3

Mega Gallade used Earthquake!
Crit chance = 1/16 (rolled 9/16): NO
Damage = (10+10-3-3)*1.5 = 21 Damage (8.5 HP remaining)
-7 EN (52 EN remaining)

Lanturn used Scald!
Crit chance = 1/16 (rolled 15/16): NO
Damage = 8+3+1+7.5-6 = 13.5 hypothetical HP
+6.75 HP (59.5 HP remaining)
-5 EN (67 EN remaining)

Mega Gallade is burned: -2 HP (57.5 HP remaining)

Post-Round
Lanturn's HP rounds down to 8.
Mega Gallade's HP rounds down to 57.
lanturn.gif

Lanturn (M) - Water/Electric
Steadfast / Illuminate / Inner Focus | Rare Candy
HP: 8
EN: 67
1/2/5/4/67 | 2/2/18
Status: OK, Skill Swapped
gallade-mega.png

Mega Gallade (M) - Psychic/Fighting
Water Absorb / Justified / Volt Absorb | Galladite
HP: 57
EN: 52
7/3/2/4/127 | 3/4/24
Status: Burned, Skill Swapped+19% Accuracy​
This round's adventures:
P2X7 orders
Yoshiblaze orders
I ref​
 
Spr_B2W2_Nate.png

"Wonderful. Now, to press the advantage."

Psycho Cut - Psyshock - Psycho Cut
IF Lanturn is under the effects of a successful P/E move when you would act, Chill that action instead, but not consecutively.
IF Lanturn successfully Dodges, use Chill that action instead, but not consecutively.
 
lanturn.gif

Lanturn (M) - Water/Electric
Steadfast / Illuminate / Inner Focus | Rare Candy
HP: 8
EN: 67
1/2/5/4/67 | 2/2/18
Status: OK, Skill Swapped
gallade-mega.png

Mega Gallade (M) - Psychic/Fighting
Water Absorb / Justified / Volt Absorb | Galladite
HP: 57
EN: 52
7/3/2/4/127 | 3/4/24
Status: Burned, Skill Swapped+19% Accuracy​
A1

Mega Gallade used Psycho Cut!
Crit chance = 1/8 (rolled 3/8): NO
Damage = 7+3+10-3-3 = 14 Damage (KO!)
-4 EN (48 EN remaining)

Burn: 55 HP remaining
lanturn.gif
->
sushi-sake-101-marianos-lakeshore-east-36.jpeg

Lanturn (M) - Water/Electric
Water Absorb / Illuminate / Volt Absorb | Rare Candy
HP: KO
EN: 67
1/2/4/3/67 | 2/2/18
Status: KO
gallade-mega.png

Mega Gallade (M) - Psychic/Fighting
Water Absorb / Justified / Volt Absorb | Galladite
HP: 55
EN: 48
7/3/2/4/127 | 3/4/24
Status: Burned, Skill Swapped, 1KOC, +19% Accuracy
This round's menu:
Yoshiblaze sends in, equips, and orders
P2X7 orders
I ref​
 
GWknc75.png

"Silly nightblitz, my Lanturn is named NightLight my Volkraken is named Spicy Sushi!"
blaziken-f.gif

[Mega Evolve] Shadow Claw | Flare Blitz | Shadow Claw
IF Gallade uses Psycho Cut or Earthquake and not in a combo, THEN Counter and push back actions
IF Gallade is under the effect of P/E, THEN Sunny Day and push back actions on the first instance only
 
Okay technically you didn't equip Blaziken but whatever
blaziken-f.gif

Blaziken (F) - Fire/Fighting
Blaze / Speed Boost | Blazikenite
HP: 100
EN: 100
5/3/4/2/92 | 3/4/21
Status: OK, +10% Accuracy
gallade-mega.png
Mega Gallade (M) - Psychic/Fighting
Water Absorb / Justified / Volt Absorb | Galladite
HP: 55
EN: 48
7/3/2/4/127 | 3/4/24
Status: Burned, Skill Swapped, 1KOC, +19% Accuracy​
Pre-Round
Blaziken Mega Evolves!
7/3/5/2/115 | 3/4/25
+15% Accuracy

A1

Mega Gallade used Psychic!
Crit chance = 1/16 (rolled 3/16): NO
Damage = (6+4+3+3-3)*1.5 = 19.5 Damage (80.5 HP remaining)
Effect chance = 1/10 (rolled 7/10): NO
-6 EN (42 EN remaining)

Mega Blaziken used Shadow Claw!
Crit chance = 1/8 (rolled 3/8): NO
Damage = (7+10-4.5)*1.5 = 18.75 Damage (36.25 HP remaining)
-5 EN (95 EN remaining)

Burn: -2HP (34.25 HP remaining)

A2

Mega Gallade used Pain Split!
EN cost = 6+(80.5-34.25)/2 = 29.125 EN: sufficient EN remaining
Gallade: +23.125 HP (57.375 HP remaining)
Blaziken: -23.125 HP (57.375 HP remaining)
-29.125 EN (12.875 EN remaining)

Mega Blaziken used Flare Blitz!
Crit chance = 1/16 (rolled 7/16): NO
Damage = 10+2+3+10-4.5 = 20.5 Damage (36.875 HP remaining)
Recoil = 20.5/3 = 6.8‾3 HP (50.541‾6 HP remaining)
-8 EN (77 EN remaining)

Burn: -2HP (34.875 HP remaining)

A3

Mega Gallade used Psychic!
Crit chance = 1/16 (rolled 12/16): NO
Damage = (6+4+3+3-3)*1.5 = 19.5 Damage (31.041‾6 HP remaining)
Effect chance = 1/10 (rolled 8/10): NO
-6 EN (6.875 EN remaining)

Blaze triggered!

Mega Blaziken used Shadow Claw!
Crit chance = 1/8 (rolled 3/8): NO
Damage = 10+2+3+10-4.5 = 20.5 Damage (14.375 HP remaining)
-5 EN (72 EN remaining)

Burn: -2HP (12.375 HP remaining)

Post-Round
Mega Blaziken Speed Boost: 115*1.75 = 201 Speed!
72*0.98 = 70.56 EN remaining.

The Great Post-Round Decimal Purge
Mega Blaziken's HP rounds down to 31.
Mega Blaziken's EN rounds up to 71.
Mega Gallade's HP rounds down to 12.
Mega Gallade's EN rounds up to 7.

And I now have a headache. -2HP -2EN myself
blaziken-mega.gif

Mega Blaziken (F) - Fire/Fighting
Blaze / Speed Boost | Blazikenite
HP: 31
EN: 71
7/3/5/2/201 | 3/4/25
Status: OK, Blaze, +1 Speed, +15% Accuracy
gallade-mega.png
Mega Gallade (M) - Psychic/Fighting
Water Absorb / Justified / Volt Absorb | Galladite
HP: 12
EN: 7
7/3/2/4/127 | 3/4/24
Status: Burned, Skill Swapped, 1KOC, +19% Accuracy​
This round's ordeal:
P2X7 orders
Yoshiblaze orders
I ref​

 
Spr_B2W2_Nate.png

"Well done, Arthur. Your role is over, for now."

gallade-mega.png
-->
468.png

Switching to Togekiss @ Scope Lens; counterswitch?
 
Spr_B2W2_Nate.png

"Have it your way."

Air Slash - Dazzling Gleam - Air Slash
IF Blaziken uses an unsuspended D/E move outside of a combo, AND it was not in the evasive stage of a D/E move at the start of the action, use Fly that action instead and push back.
IF Blaziken is under the effects of a successful P/E move when you would act, use Reflect the first instance and Talwind the second, pushing back each instance. Do not play this substitution consecutively.
IF Blaziken uses Endure, begin the action set Encore - Air Slash - Reflect, starting when Endure was first used. Only play this substitution once.
 
GWknc75.png

"Ugh, I need more moves next time... D.I.G. please bring this back"
blaziken-mega.gif

Thunder Punch | Thunder Punch + Quick Attack | Cooldown {Thunder Punch}
 
P2X7 you need to update the description of Hustle in Togekiss' profile, it's on by default
blaziken-mega.gif

Mega Blaziken (F) - Fire/Fighting
Blaze / Speed Boost | Blazikenite
HP: 31
EN: 71
7/3/5/2/201 | 3/4/25
Status: OK, Blaze, +1 Speed, +15% Accuracy
468.png

Togekiss (F) - Fairy/Flying
Hustle / Serene Grace / Super Luck | Scope Lens
HP: 100
EN: 100
1/4/5/4/80 | 3/3/20
Status: OK​
A1

Blaziken used Thunder Punch!
Crit chance = 1/16 (rolled 6/16): NO
Damage = (8+10-6)*1.5 = 18 Damage (82 HP remaining)
Paralysis chance = 1/10 (rolled 8/10): NO
-6 EN (65 EN remaining)

Togekiss used Air Slash!
Hit chance = 95% (rolled 22/100): HIT
Guaranteed CRIT!
Damage = (8+3+3+7.5-3)*1.5 = 27.75 Damage (3.25 HP remaining)
-5 EN (95 EN remaining)

A2

Blaziken used Thunder Jab!
Crit chance = 1/16 (rolled 13/16): NO
Damage = (8+2+10-6)*1.5 = 21 Damage (61 HP remaining)
Paralysis chance = 1/10 (rolled 8/10): NO
EN cost = 1.5(3+6+4) = -19.5 EN (45.5 EN remaining)

Togekiss used Dazzling Gleam!
Guaranteed CRIT!
Damage = 8+3+3+7.5-3 = 18.5 Damage (KO!)
-5 EN (90 EN remaining)
blaziken-mega.gif
->
cooking_chicken_breasts_ts1.jpg

Mega Blaziken (F) - Fire/Fighting
Blaze / Speed Boost | Blazikenite
HP: KO
EN: 45
7/3/5/2/115 | 3/4/25
Status: KO, +15% Accuracy
lanturn.gif

Lanturn (M) - Water/Electric
Water Absorb / Illuminate / Volt Absorb | Rare Candy
HP: KO
EN: 67
1/2/4/3/67 | 2/2/18
Status: KO
468.png

Togekiss (F) - Fairy/Flying
Hustle / Serene Grace / Super Luck | Scope Lens
HP: 61
EN: 90
1/4/5/4/80 | 3/3/20
Status: OK, 1KOC
gallade-mega.png

Mega Gallade (M) - Psychic/Fighting
Steadfast / Justified / Inner Focus | Galladite
HP: 12
EN: 7
7/3/2/4/127 | 3/4/24
Status: Burned, 1KOC, +19% Accuracy
This round's plan:
Yoshiblaze equips Excadrill and orders
P2X7 orders
I ref​
 
GWknc75.png

"I'mma let you finish this battle, but get ready to meet THE GREATEST OF ALL TIME!"

excadrill.gif
THE Notorious D.I.G. the Excadrill @ Expert Belt
Iron Head | Poison Jab | Iron Head
IF Togekiss uses Counter, THEN Sandstorm on the first instance, Stealth Rock on the second, and Hone Claws on the third, pushing back actions each time.
IF Togekiss uses Endeavor AND you have more HP than Togekiss, AND you are not behind a Substitute, THEN Substitute (15) and push back actions.
IF Togekiss is under the effect of P/E, THEN Sandstorm on the first instance, Stealth Rock on the second, and Hone Claws on the third, pushing back actions each time.
 
P2X7 Yes, I am allowing you to still order after 3 pings because:

a) I don't exactly deserve win this in the position I;m in and would much like to return to the mountains for training, so I don't want to DQ you.
b) I don't want to forfeit because I need want to gain something from this, at the very least a couple moves that would help.
c) I might still have a chance to win and I want to see how this turns out.

After a certain period of time, however, I'll call DQ
 
excadrill.gif

Excadrill (M) - Ground/Steel
Sand Force / Sand Rush / Mold Breaker | Expert Belt
HP: 110
EN: 100
5/2/1/3/102 | 1/3/19
Status: OK, +12% Accuracy
468.png

Togekiss (F) - Fairy/Flying
Hustle / Serene Grace / Super Luck | Scope Lens
HP: 61
EN: 90
1/4/5/4/80 | 3/3/20
Status: OK, 1KOC​
A1

Excadrill used Iron Head!
Crit chance = 1/16 (rolled 7/16): NO
Damage = (8+3+2+7.5-6)*1.5 = 21.75 damage (39.25 HP remaining)
Flinch chance = 3/10 (rolled 2/10): FLINCH! (irony)
-5 EN (95 EN remaining)

Togekiss flinched! It was unable to move!

A2

Excadrill used Substitute(15HP)!
-15HP (95 HP remaining)
Excadrill is hiding behind a Substitute Doll(15HP)!
-12 EN (83 EN remaining)

Togekiss used Endeavor!
Hit chance = 8/10 (rolled 2/10): HIT
Damage = (95-61)/2 = 17 damage
Excadrill's Substitute broke!
EN cost = 6+(17/1.5) = -17.333... EN (72.666... EN remaining)

A3

Excadrill used Substitute(15HP)!
-15HP (80 HP remaining)
Excadrill is hiding behind a Substitute Doll(15HP)!
-16 EN (67 EN remaining)

Togekiss used Endeavor!
Hit chance = 8/10 (rolled 10/10): MISS!
Calculated damage = (80-61)/2 = 9.5 hypothetical HP
EN cost = 6+(9.5/1.5)+4 = -16.333... EN (56.333... EN remaining)

Post-Round
Togekiss' HP rounds down to 39 HP.
Togekiss' EN rounds down to 56 EN.
excadrill.gif
+
SubstituteG4b.png

Excadrill (M) - Ground/Steel
Sand Force / Sand Rush / Mold Breaker | Expert Belt
HP: 80
EN: 67
5/2/1/3/102 | 1/3/19
Status: OK, Substitute (15HP), +12% Accuracy
468.png

Togekiss (F) - Fairy/Flying
Hustle / Serene Grace / Super Luck | Scope Lens
HP: 39
EN: 56
1/4/5/4/80 | 3/3/20
Status: OK, 1KOC​
This round's wonders:
P2X7 orders
Yoshiblaze orders
I ref​
 
Back
Top