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Introduction
This team was somewhat inspired by the current Ubers CCAT (if you haven't checked it out yet you should. It's pretty cool). I wanted to challenge myself to make a weatherless Ubers team that could be successful and unique in the current metagame. I decided that wasn't enough of a challenge so I decided to not use an Arceus or a Phazer either. Now on to the Team Building Process.

Team Building Process
I'd like to be able to show you all of the Pokemon I tried but there are simply too many. I think I went through around 15 Pokemon that I really liked and none of them made the cut. Some of them were Garchomp, Bronzong, Salamence, Darkrai, Froslass, Forretress, Ho-oh, and Deoxys-A.

The Team
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Dialga @ Leftovers
Trait: Pressure
EVs: 224 HP / 252 SAtk / 32 Spd
Modest Nature (+SAtk, -Atk)
- Aura Sphere
- Dragon Pulse
- Flamethrower
- Thunder Wave

I picked Dialga because he's probably my favorite Pokemon and I really like him. Dialga was originally my Stealth Rock user but I changed that because I added someone else that was able to do it.

His EVs are simple. Modest with 252 Special Attack because I wanted him to hit hard. I threw 32 EVs into Speed so he'd be able to outspeed uninvested base 90s and ones with only 16 or 20 Speed EVs. I threw the rest into HP so he would be bulky.

His moves are pretty normal. Nothing heroic like Focus Sash Metal Burst. Aura Sphere is the move I replaced Stealth Rock with. I use it mostly to hit opposing Dialga leads hard. Dragon Pulse is a reliable stab move. Flamethrower is to beat Ferrothorn and Forretress. I'm using Flamethrower because I hate missing with Fire Blast. Thunder Wave helps against the enemy Choice Scarf user because Dialga is pretty bulky and can usually tank a hit and paralyze them.

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Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Icy Wind
- Magic Coat
- Moonlight
- Toxic

I decided to use Cresselia because it has ridiculous bulk (more than Arceus) and early on in this team making process I had a problem with Rock Polish Groudon. It's performed surprisingly well so far.

The EVs aren't very complex. I just maxed out HP and Defense because I needed Cresselia to tank physical hits.

The move set is a bit different from the standard one. I'm running Icy Wind because it really helps against faster Pokemon that come in on Cress. It allows Latios/Dialga to revenge kill most things. Magic Coat is there for a few reasons. One is to prevent Ferrothorn/Forretress from setting up hazards on Cress. Another is to bounce back Dark Void from Darkrai because they think Cress is set up bait. The final reason is to bounce back Toxic and Whirlwind from Lugia. Moonlight is there because it's Cresselia's only reliable recovery outside Leftovers (It needs Recover so much). Toxic is to stop things like CM Arceus and Mewtwo from setting up on it.

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Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 40 Def / 184 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Thunder Wave
- Toxic
- Wish

Jirachi is on my team because it gives me a Pokemon that benefits from rain quite a bit. In the rain it's really hard to take down from the Special side of things. It also has Thunder Wave so I can be a flinch hax abusing noob if I have to.

The EVs are the standard set with some speed creep just to be safe. The move set isn't standard because I felt the need to run dual status which I explain in the next paragraph.

I decided to run Iron Head because it's a reliable stab move and it has a ridiculously high flinch chance thanks to Serene Grace (that ability is seriously fucking broken). Thunder Wave is here to spread Paralysis around which can allow Latios or Dialga to beat things they normally couldn't like Mewtwo. Toxic is here just to prevent CM Pokemon from setting up on it (I know, it's pretty ridiculous but when you aren't using a phazer you take every precaution necessary). Wish is to provide healing to Jirachi or another member of my team.
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Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Earthquake
- Stone Edge
- X-Scissor


Terrakion is here because no team is complete without a way to check Extremekiller Arceus and a Choice Scarf user.

His EVs are the simple like the rest of my Pokemon. Max Speed with a Jolly Nature to outspeed any Choice Scarf user below 108 Speed and the rest went into Attack so that he hits hard.

His moves are pretty standard. I'm not running Toxic over X-Scissor because I have plenty of other Pokemon that have it. I also like being able to revenge kill Mewtwo/Lati@s that are around 70% health without worrying about Stone Edge missing. Close Combat and Stone Edge provide good stab and Earthquake is mostly filler but it can come in handy for hitting things like Tentacruel.
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Latios (M) @ Soul Dew
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Grass Knot
- Hidden Power [Fire]
- Psyshock

I really like Latios. He's on my team because he can reliably beat every weather inducer except Tyranitar who can be handled by Terrakion and Landorus.

His EVs maximize Speed and Special Attack so he hits hard and is fast.

His move set doesn't really require explanation but I'll do it anyway. I'm not running Draco Meteor because I don't like the stat drop that comes with it. I'm also not running Surf because I have no weather so it can be unreliable. Dragon Pulse is a really strong stab move. Grass Knot is for hitting Weather Inducers not named Abomashow and Arceus Rock/Ground. Hidden Power Fire is mostly for annoying Steel types that like to use Steath Rock/Spikes. Psyshock is there to hit Tentacruel/Ho-Oh/Pink Blobs.
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Landorus-T (M) @ Leftovers Trait: Intimidate
EVs: 252 HP / 76 Atk / 156 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Stone Edge
- Toxic

Now for the final member of my team. I decided I wanted to use Landorus Therian because he was a reliable user of Stealth Rock and he hits reasonably hard without much investment. Intimidate is an awesome ability as well. He's a pretty good thing to use against Physically Offensive Pokemon like Excadrill and Groudon. He can also lower Extremekillers Attack which has come in handy quite a few times.

His EV spread is the one from the defensive set in the Ubers Analyses section of Smogon. The only thing I changed was I took some of the Defense EVs and put them into Speed (I may or may not love speed creeping).

His move set is the standard one as well I think. The Edgequake combo is really good. Stone Edge hits pretty much everything that resists/is immune to Earthquake. Stealth Rock is there because every team needs it. Toxic is there just to wear things down.

Threat List
Kabutops He's only a threat if he's Jolly or has Aquajet because then Terrakion doesn't outspeed him. He outspeeds Adamant ones by 1 point.

Excadrill The only ones i've had a problem with were the Sub SD ones with Mold Breaker and that's just because two of my Ground immunities are caused by Levitate.

Bronzong
In the rain he's a complete and total bastard and sweeps my team. Zong2strong. I'm not even joking either. I have to lose two guys to be able to beat him.

I haven't really found any other things that are really threatening. I've been able to handle pretty much everything through good switches and prediction. If you can think of more threats feel free to post them.

Conclusion
Any suggestions that don't involve adding a Weather, Arceus, or a Phazer are certainly welcome. I'd like to try and keep this team reasonably unique as well. I don't really want it to consist of 4 or 5 of the most commonly used Ubers because that's boring. Thanks for reading this. You may now have some toast and you can test out this team and tell me that's it's garbage if you want. Also if you haven't noticed I really like Hide tags a lot.

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Importable
Dialga @ Leftovers Trait: Pressure
EVs: 224 HP / 252 SAtk / 32 Spd
Modest Nature (+SAtk, -Atk)
- Aura Sphere
- Dragon Pulse
- Flamethrower
- Thunder Wave


Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Icy Wind
- Magic Coat
- Moonlight
- Toxic


Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 40 Def / 184 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Thunder Wave
- Toxic
- Wish


Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Earthquake
- Stone Edge
- X-Scissor


Latios (M) @ Soul Dew
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Grass Knot
- Hidden Power [Fire]
- Psyshock


Landorus-T (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 76 Atk / 156 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Stone Edge
- Toxic
 
Hi nice team you have.I suggest replacing cresselia with support Arceus-Grass(252hp/244SpD/112Spe) as it is a good check to kyogre, groudon, Excadrill and Kabutops as it could take a hit and OHKO/2HKO back.Here are some damage calculations.

252+ SpA Kyogre Ice Beam vs. 252 HP / 144 SpD Arceus-Grass: 192-228 (43.24 - 51.35%) -- 6.64% chance to 2HKO

252+ Atk Life Orb Groudon Fire Punch vs. 252 HP / 0 Def Arceus-Grass: 221-263 (49.77 - 59.23%) -- 99.61% chance to 2HKO

252+ Atk Choice Band Kabutops X-Scissor vs. 252 HP / 0 Def Arceus-Grass: 226-266 (50.9 - 59.9%) -- guaranteed 2HKO

+2 60+ Atk Excadrill Rock Slide vs. 252 HP / 0 Def Arceus-Grass: 138-163 (31.08 - 36.71%) -- guaranteed 3HKO after Stealth Rock
 
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