National Dex UU അപ്പൊഴും പരഞ്ജില്ലെ പൊരണ്ട പൊരണ്ടണ്ണു (Iron Moth Revamp)

Dead by Daylight

கடவுள் வெட்கமாக இருக்கிறவர்களை வெறுக்கிறார்.
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:sv/iron moth:

[SET]
Booster Energy Sweeper (Iron Moth) @ Booster Energy
Ability: Quark Drive
EVs: 124 Def / 132 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Fiery Dance
- Sludge Wave
- Energy Ball
- Morning Sun / Psychic / Substitute

[SET COMMENTS]
Iron Moth is a great pick on hyper offense thanks to its snowballing ability, strong STAB moves to threaten a majority of defensive pieces like Celesteela, Clefable, and Aegislash, and ability to outpace Choice Scarf users like Mienshao and Enamorus. Sludge Wave pairs nicely with Fiery Dance, breaking through Hydrapple and Mega Gallade after a boost. Energy Ball allows Iron Moth to tackle Slowbro and Rotom-W, both of which survive a +1 Sludge Wave, and Gastrodon as well as take out weakened Ting-Lu, Hippowdon, and Iron Boulder. Morning Sun allows Iron Moth to keep itself healthy against defensive teams to fish for Fiery Dance boosts, as well as punishing sacrifices, staying out of range of priority from the likes of Scizor and Lokix that would take it out when chipped. Psychic, on the other hand, allows Iron Moth to win the mirror matchup as well as deal significant damage to Mega Venusaur and OHKO Mienshao unboosted. Substitute allows Iron Moth to capitalize on the number of switches that it forces from foes like Hydrapple and utility Excadrill as well as avoid attempts to inflict Thunder Wave from foes like Clefable. Specially defensive foes like Ting-Lu, Tyranitar, and Mega Latias are formidable roadblocks to Iron Moth, often forcing it to waste its Booster Energy, so teammates like Scizor and Swords Dance Aegislash that can chip them down for a late-game Iron Moth sweep are highly appreciated. Iron Moth also suffers from a Stealth Rock weakness that can leave it open to revenge-killing attempts if not carrying Morning Sun from the likes of Lokix and Shadow Sneak Aegislash, so lead Excadrill sets are a good pick alongside Iron Moth. Finally, other setup sweepers like Autotomize Celesteela and Dragon Dance Mega Aerodactyl help weaken or take advantage of Ground-types like Ting-Lu and Sand Rush Excadrill that otherwise shatter Iron Moth. Celesteela especially pairs well with Iron Moth, as Iron Moth can chip down shared checks like Ting-Lu in the earlier stages of the game for Celesteela to clean up later.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/iride.546157/
Grammar checked by:
https://www.smogon.com/forums/members/red-fintans.637479/
 
Last edited by a moderator:
Add / Remove / Comments
:sv/iron moth:

[SET]
Iron Moth @ Booster Energy
Ability: Quark Drive
EVs: 124 Def / 132 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Fiery Dance
- Sludge Wave
- Substitute
- Energy Ball / Psychic


- Energy Ball
- Morning Sun / Psychic / Substitute
This was the proper set order as QC discussed; EBall is mandatory coverage and Morning Sun should be first as its very crucial to allowing u to accrue boosts vs more defensive teams. Msg me on discord otherwise.


[SET COMMENTS]
Iron Moth is a great pick on hyper offense thanks to its snowballing ability, strong STABs to threaten a majority of defensive pieces like Celesteela, Clefable, and Aegislash, and ability to scare away outpace feel like this would make more sense Choice Scarf users like Mienshao and Enamorus. Fiery Dance allows Iron Moth to potentially become even more threatening thanks to its 50% chance to boost Iron Moth's Special Attack while threatening Celesteela and Aegislash. Wouldn't say you need to retierate this here, especially because you've already mentioned its snowballing ability and matchups vs steels above Sludge Wave pairs nicely with Fiery Dance, beating back breaking past Rotom-W and Slowbro after a boost. Substitute Move this to be after Psychic allows Iron Moth to capitalize on the number of switches that it forces from foes like Hydrapple and utility Excadrill as well as avoid cheeky a bit too informal for my taste attempts to inflict Thunder Wave from foes like Clefable. Energy Ball allows Iron Moth to tackle the aforementioned Water-types and Gastrodon Mention that it also does solid damage to offensive tyranitar/boulder after a few boosts too. as well as take out a weakened Ting-Lu and Hippowdon. Morning Sun description here Psychic, on the other hand, allows Iron Moth to win the mirror matchup as well as deal significant damage to Mega Venusaur and OHKO Mienshao. Specify as Sludge doesn't do this w/o a boost. Specially defensive Pokemon such as Ting-Lu and Mega Latias are formidable roadblocks to Iron Moth, often forcing it to waste its Booster Energy, so a teammate like Greninja What are some other examples that fit on Sol's teamstyle? that can chip down both for a late-game Iron Moth sweep is highly appreciated. Iron Moth also suffers from a Stealth Rock weakness that can leave it open to revenge-killing attempts from the likes of Water Shuriken Greninja and Lokix, so lead Excadrill sets are a common and good pick alongside Iron Moth. Finally, other setup sweepers such as Autotomize Celesteela and Dragon Dance Mega Aerodactyl function as temporary switchins this isn't really true since you don't typically have the defensive flexibility to play around on HO, and you typically want to keep Sol in the back until these are weakened, would prefer to reword as 'help overwhelm early on' or any term that is more teamstyle appropriate to Ground-type attacks from the likes of Ting-Lu that otherwise shatter Iron Moth.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
Grammar checked by:

Quite a few major things to go over here so I'll be back to check on this again, lmk when the above gets implemented.
 
Add / Remove / Comments
:sv/iron moth:

[SET]
Iron Moth @ Booster Energy
Ability: Quark Drive
EVs: 124 Def / 132 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Fiery Dance
- Sludge Wave
- Substitute
- Energy Ball / Psychic


- Energy Ball
- Morning Sun / Psychic / Substitute
This was the proper set order as QC discussed; EBall is mandatory coverage and Morning Sun should be first as its very crucial to allowing u to accrue boosts vs more defensive teams. Msg me on discord otherwise.


[SET COMMENTS]
Iron Moth is a great pick on hyper offense thanks to its snowballing ability, strong STABs to threaten a majority of defensive pieces like Celesteela, Clefable, and Aegislash, and ability to scare away outpace feel like this would make more sense Choice Scarf users like Mienshao and Enamorus. Fiery Dance allows Iron Moth to potentially become even more threatening thanks to its 50% chance to boost Iron Moth's Special Attack while threatening Celesteela and Aegislash. Wouldn't say you need to retierate this here, especially because you've already mentioned its snowballing ability and matchups vs steels above Sludge Wave pairs nicely with Fiery Dance, beating back breaking past Rotom-W and Slowbro after a boost. Substitute Move this to be after Psychic allows Iron Moth to capitalize on the number of switches that it forces from foes like Hydrapple and utility Excadrill as well as avoid cheeky a bit too informal for my taste attempts to inflict Thunder Wave from foes like Clefable. Energy Ball allows Iron Moth to tackle the aforementioned Water-types and Gastrodon Mention that it also does solid damage to offensive tyranitar/boulder after a few boosts too. as well as take out a weakened Ting-Lu and Hippowdon. Morning Sun description here Psychic, on the other hand, allows Iron Moth to win the mirror matchup as well as deal significant damage to Mega Venusaur and OHKO Mienshao. Specify as Sludge doesn't do this w/o a boost. Specially defensive Pokemon such as Ting-Lu and Mega Latias are formidable roadblocks to Iron Moth, often forcing it to waste its Booster Energy, so a teammate like Greninja What are some other examples that fit on Sol's teamstyle? that can chip down both for a late-game Iron Moth sweep is highly appreciated. Iron Moth also suffers from a Stealth Rock weakness that can leave it open to revenge-killing attempts from the likes of Water Shuriken Greninja and Lokix, so lead Excadrill sets are a common and good pick alongside Iron Moth. Finally, other setup sweepers such as Autotomize Celesteela and Dragon Dance Mega Aerodactyl function as temporary switchins this isn't really true since you don't typically have the defensive flexibility to play around on HO, and you typically want to keep Sol in the back until these are weakened, would prefer to reword as 'help overwhelm early on' or any term that is more teamstyle appropriate to Ground-type attacks from the likes of Ting-Lu that otherwise shatter Iron Moth.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
Grammar checked by:

Quite a few major things to go over here so I'll be back to check on this again, lmk when the above gets implemented.
done, removed gren mentions as well
 
:sv/iron moth:

[SET]
Iron Moth @ Booster Energy
Ability: Quark Drive
EVs: 124 Def / 132 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Fiery Dance
- Sludge Wave
- Energy Ball
- Morning Sun / Psychic / Substitute

[SET COMMENTS]
Iron Moth is a great pick on hyper offense thanks to its snowballing ability, strong STABs to threaten a majority of defensive pieces like Celesteela, Clefable, and Aegislash, and ability to outpace Choice Scarf users like Mienshao and Enamorus. Sludge Wave pairs nicely with Fiery Dance, breaking through Rotom-W and Slowbro Mentions appear a bit redundant with EBall atm, move both to the EBall description (mention it has odds to OHKO both at +1 unlike Sludge Wave) and add Hydrapple/MGallade instead after a boost. Energy Ball allows Iron Moth to tackle the aforementioned Water-types and Gastrodon as well as take out a weakened Ting-Lu and Hippowdon. No Boulder mention? Morning Sun allows Iron Moth to keep itself healthy against defensive teams to fish for Fiery Dance boosts, as well as punishing sacrifices to stay out of range of priority from the likes of Scizor and Lokix that would take it out when chipped. Psychic, on the other hand, allows Iron Moth to win the mirror matchup as well as deal significant damage to Mega Venusaur and OHKO Mienshao unboosted. Substitute allows Iron Moth to capitalize on the number of switches that it forces from foes like Hydrapple and utility Excadrill as well as avoid attempts to inflict Thunder Wave from foes like Clefable. Specially defensive foes like Ting-Lu, Tyranitar, and Mega Latias are formidable roadblocks to Iron Moth, often forcing it to waste its Booster Energy, so teammates like Scizor and Swords Dance Aegislash that can chip down both for a late-game Iron Moth sweep are highly appreciated. Iron Moth also suffers from a Stealth Rock weakness that can leave it open to revenge-killing attempts if not carrying Morning Sun from the likes of Lokix and Shadow Sneak Aegislash, so lead Excadrill sets are a common and good pick alongside Iron Moth. Finally, other setup sweepers like Autotomize Celesteela and Dragon Dance Mega Aerodactyl help weaken or take advantage of Ground-types like Ting-Lu and Sand Rush Excadrill, that otherwise shatter Iron Moth, early-game. Maybe update the wordplay of the last sentence a bit to mention how their roles can often be interchangeable? Sol can also play early and trade with shared defensive checks ting for them .etc.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/iride.546157/
Grammar checked by:

Much better, 1/1 when implemented.
 
:sv/iron moth:

[SET]
Iron Moth @ Booster Energy
Ability: Quark Drive
EVs: 124 Def / 132 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Fiery Dance
- Sludge Wave
- Energy Ball
- Morning Sun / Psychic / Substitute

[SET COMMENTS]
Iron Moth is a great pick on hyper offense thanks to its snowballing ability, strong STABs to threaten a majority of defensive pieces like Celesteela, Clefable, and Aegislash, and ability to outpace Choice Scarf users like Mienshao and Enamorus. Sludge Wave pairs nicely with Fiery Dance, breaking through Rotom-W and Slowbro Mentions appear a bit redundant with EBall atm, move both to the EBall description (mention it has odds to OHKO both at +1 unlike Sludge Wave) and add Hydrapple/MGallade instead after a boost. Energy Ball allows Iron Moth to tackle the aforementioned Water-types and Gastrodon as well as take out a weakened Ting-Lu and Hippowdon. No Boulder mention? Morning Sun allows Iron Moth to keep itself healthy against defensive teams to fish for Fiery Dance boosts, as well as punishing sacrifices to stay out of range of priority from the likes of Scizor and Lokix that would take it out when chipped. Psychic, on the other hand, allows Iron Moth to win the mirror matchup as well as deal significant damage to Mega Venusaur and OHKO Mienshao unboosted. Substitute allows Iron Moth to capitalize on the number of switches that it forces from foes like Hydrapple and utility Excadrill as well as avoid attempts to inflict Thunder Wave from foes like Clefable. Specially defensive foes like Ting-Lu, Tyranitar, and Mega Latias are formidable roadblocks to Iron Moth, often forcing it to waste its Booster Energy, so teammates like Scizor and Swords Dance Aegislash that can chip down both for a late-game Iron Moth sweep are highly appreciated. Iron Moth also suffers from a Stealth Rock weakness that can leave it open to revenge-killing attempts if not carrying Morning Sun from the likes of Lokix and Shadow Sneak Aegislash, so lead Excadrill sets are a common and good pick alongside Iron Moth. Finally, other setup sweepers like Autotomize Celesteela and Dragon Dance Mega Aerodactyl help weaken or take advantage of Ground-types like Ting-Lu and Sand Rush Excadrill, that otherwise shatter Iron Moth, early-game. Maybe update the wordplay of the last sentence a bit to mention how their roles can often be interchangeable? Sol can also play early and trade with shared defensive checks ting for them .etc.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/iride.546157/
Grammar checked by:

Much better, 1/1 when implemented.
ty iride - implemented, sorry for the wait

GP Team
 
[SET]
<SET NAME> (Iron Moth) @ Booster Energy
Ability: Quark Drive
EVs: 124 Def / 132 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Fiery Dance
- Sludge Wave
- Energy Ball
- Morning Sun / Psychic / Substitute

[SET COMMENTS]
Iron Moth is a great pick on hyper offense thanks to its snowballing ability, strong STABs STAB moves to threaten a majority of defensive pieces like Celesteela, Clefable, and Aegislash, and ability to outpace Choice Scarf users like Mienshao and Enamorus. Sludge Wave pairs nicely with Fiery Dance, breaking through Hydrapple and Mega Gallade after a boost. Energy Ball allows Iron Moth to tackle Slowbro and Rotom-W, both of which do not have a chance to die to a survive a +1 Sludge Wave from full HP, and Gastrodon, (RC) as well as take out a weakened Ting-Lu, Hippowdon, and Iron Boulder. Morning Sun allows Iron Moth to keep itself healthy against defensive teams to fish for Fiery Dance boosts, (RC) as well as punishing punish sacrifices, (AC) to staying out of range of priority from the likes of Scizor and Lokix that would take it out when chipped. Psychic, on the other hand, allows Iron Moth to win the mirror matchup as well as deal significant damage to Mega Venusaur and OHKO Mienshao unboosted. Substitute allows Iron Moth to capitalize on the number of switches that it forces from foes like Hydrapple and utility Excadrill as well as avoid attempts to inflict Thunder Wave from foes like Clefable. Specially defensive foes like Ting-Lu, Tyranitar, and Mega Latias are formidable roadblocks to Iron Moth, often forcing it to waste its Booster Energy, so teammates like Scizor and Swords Dance Aegislash that can chip them down both for a late-game Iron Moth sweep are highly appreciated. Iron Moth also suffers from a Stealth Rock weakness that can leave it open to revenge-(RH make it a space)killing attempts if not carrying Morning Sun from the likes of Lokix and Shadow Sneak Aegislash, so lead Excadrill sets are a common and avoid anything not objectively true good pick alongside Iron Moth. Finally, other setup sweepers like Autotomize Celesteela and Dragon Dance Mega Aerodactyl help weaken or take advantage of Ground-types like Ting-Lu and Sand Rush Excadrill that otherwise shatter Iron Moth. Celesteela especially pairs well with Iron Moth, as Iron Moth can chip down shared checks like Ting-Lu early-game in the earlier stages of the game for Celesteela to clean up later.
1/1 GP Team done
real stamp small.gif
 
ty fintans, forgot about this, ready for implement
 
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