SV OU 0 Speed Pult - Tera Stellar Enam Webs (Peak 1720+)

Hey guys I'm sure you've heard it before but this is my first RMT. Inspired by Blimax (huge shoutouts), this is a fresh take on the offensive capabilities in webs hyper offense. I've been laddering with this team for about 3 days on a fresh account and have peaked higher than I have with any HO teams I have found. Enamorus is the offensive backbone of this team. Its held item is a rare fairy plate to further boost the nuking powers of tera stellar moonblast. I honestly have no idea how people pay so little attention to Contrary Tera Stellar Tera Blast with this mon, but I'll dive more in depth to enamorus later in this thread.

Paste: https://pokepast.es/9bc44f48366d1ea0

Proof of Peak: see photos attached below

Team:

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Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Make It Rain
- Dazzling Gleam

Gholdengo is an absolute must-have on any webs team. Gholdengo is the absolute best spin blocker in the game, with one of the best typings in the game gholdengo functions as both a switch-in to threats under webs, but can deal absolutely insane amounts of damage utilizing its modest nature. Through my testing, hitting 293 speed doesn't come up very much so speed boosting nature isnt needed. Gholdengo is here to spin block, while nuking the other side with its frightening stab options

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Dragapult @ Life Orb
Ability: Clear Body
Shiny: Yes
Tera Type: Fairy
EVs: 252 Atk / 252 SpA / 4 Spe
Rash Nature
- Dragon Darts
- Shadow Ball
- Fire Blast
- Dragon Dance

"Win with your favorites" Dragapult runs a set that I just couldn't get off of my mind since I first saw it. This pult is a mixed life orb attacker, taking advantage of another stupid stab combination, with one of the highest base speed stats available in OU, functioning as this teams main wallbreaker. Pult runs barely any speed here, which webs makes up for, but bluffing a max speed will-o-wisp set is always a good play. Fire Blast is for Kingambit coverage, hitting that snipe on gambit is the most satisfying thing you can do on this team. Beware of the low survivability!

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Dragonite @ Loaded Dice
Ability: Multiscale
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Scale Shot
- Fire Punch
- Extreme Speed
Dragonite is this teams anti bullshit mon. Encore can replace fire punch while you swap the tera to normal but just dont replace espeed, its mandatory and this teams lower speed stats calls for a heavy reliance on webs in quite a few matchups. Having a clean +2 priority high damaging move comes in so clutch all the time. The whole motto of this team is snowballing attackers, which is quite easy for this mon. Click your scale shots and outspeed.

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Araquanid @ Custap Berry
Ability: Water Bubble
Tera Type: Ghost
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Sticky Web
- Surf
- Endure
- Endeavor

Standard araquanid set honestly not much to say here. Very interchangeable to whatever set you're most comfortable with. Lunge is a good replacement for endure, when your opponent leads Ogerpon-W and swords dances it can get a bit sketchy without lunge.

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Enamorus @ Fairy Feather
Ability: Contrary
Tera Type: Stellar
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Tera Blast
- Earth Power
- Superpower

Honestly one of the most broken mons in the tier. Enamorus runs Timid Tera Stellar Tera Blast as well as Superpower. Even with the timid nature when terastalized Enam can OHKO Gambit with Superpower, which is absolutely needed on this team. Through the defense boosts given by Contrary Superpower, and the ridiculous damage output being boosted to literally absurd rates while dishing off OHKO level damage each turn is just ridiculous. You often want to use Enam for revenge sweeping/endgames after you've weakened threats. Fairy Feather Moonblast is a nuke of a move, after just one Tera Blast it OHKOs even dragonite through multiscale. Earth Power is used as a clean coverage option, also being boosted by Tera Stellar, that hits the fire and steel types that naturally resist Moonblast.

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Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Head Smash

Putting a bow on the team is basically SV OUs signature mon at this point, Great Tusk. Tusk technically functions as hazard removal, however, with air balloon Ghold, 2 Flying Types, and Clear Body Pult, this team is quite resistant to entry hazards. Rocks are always a pain so position Tusk accordingly. Head Smash is necessary on this team, it adds more needed firepower to break through checks such as Moltres and Zapdos. Tusk with a spin is scary strong, especially in webs, no ground resist in against this tusk in webs is basically an auto win, make sure you're scouting teams properly.

Threats:
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A common theme with main threats are the priority users. When facing one or multiple priority users you want to switch use Enamorus towards the midgame and dish off burst damage, trying to position yourself to sweep with Enam against Bolt/Scizor is just a bad ideaKeep your tusk/gholdengo healthy or else this mon with a tera can wipe very easily.

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Always gotta watch out for cringegambit no matter what team you're running. You need to keep tusk alive and healthy when facing gambit. This stupid mon can even tera around Enamorus Superpower which I often use as a surprise check. Pult also has Fire Blast as another OHKO towards gambit. Its all about fishing gambit out while keeping at least one reliable check in the back, preferably tusk.


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The priority threats continue, this time with it being one of the newest mons in OU. Bullet Punch obliterates Enam even through Superpower defense boosts. Like when facing most priority teams you should position Enamorus for early wallbreaking burst damage, and keep your tankier threats for endgame.

Peak:
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(I pomise i won another game after i took this trust me twin)
 
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