Hi Guys,
Thought I'd post my current UU team. Played it quire a lot on both Pokemon Showdown and X and Y Wifi and it's served me well so far.






There will obviously be weaknesses, but that's why I'm bringing it here so you guys can check it out and point out anything obvious you think I'm missing, or give me some interesting ideas to improve it.
I have also recently started a YouTube channel for Pokemon content. Starting off with Pokemon Showdown battles. I know what you're think, and this is not a shameful plug, I actually bring it up because I have had some battles with the team that I've uploaded there. Here is just 1 of the 4:
Anyway, on to the Team explanation:
---- ---- ----

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 224 HP / 32 Spd
Adamant Nature
- Iron Head
- Fire Punch
- Body Slam
- Trick
This is my main Lead/ Wallbreaker. With the Scarf and it's 100 base speed means that it can outspeed most common leads in the UU tier. Most notable problems come when faced with a Choiced Darmanitan and Victini. Darmanitan may be slower but it can withstand almost any hit from the jirachi. Victini is different though, providing that it is also scarfed, it would be a speed tie. But one that Jirachi is not lose well. As far as moves go, it has the It has the STAB Iron head to destroy Florges and potential flinch city. I chose both the Body Slam and Fire Punch for their potential status inflictions.
---- ---- ----

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Giga Drain
- Earth Power
- Air Slash
- Rest
This is my Special Sweeper and status absorber. Shaymin once again is naturally fast making it a fantastic sweeper. Fully invested in both Speed and SpAtk means that it will outspeed most Darmanitans (not scarfed ones of course) and provide a OHKO with Earth Power. It is also the most natural switch in when facing the ever more popular Swampert, Quagsire or even Blastoise. I chose to go with Giga Drain over Seed Flare as I wanted both the recovery from Life Orb damage and the 100% accuracy. As far as coverage goes, the Earth may no longer be a surprise but it does get underrated. Also the Air Slash to deal with Heracross (95% dmg) and Fighting types, also provides potential Flinch.
---- ---- ----

Scrafty @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 42 Atk / 216 Def
Impish Nature
- Ice Punch
- Drain Punch
- Knock Off
- Rock Tomb
The Bulk of Scrafty cannot be denied. This is my bulky physical sweeper. Assault Vest Scrafty is hands down one of my favourite Pokemon. It seems to be able to take any hit (except for a Fairy Type) and is always able to hit back with a useful move. Most notably the chance to Knock Off any Eviolite Chanseys and provides that easy switch in to psychic types. As far as coverage goes, it has the Ice Punch for alot of different types and the Rock Tomb so that it is able to provide a speed decrease to a potential threat, occasionally forcing the switch.
---- ---- ----

Swampert @ Sitrus Berry
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Stealth Rock
- Waterfall
- Earthquake
- Toxic
This thing goes hand in hand with my Jirachi. A SpDef Bulky wall with STAB physical attacks. This is to counter any fire/ground types that want to deal with both my Shaymin and Jirachi. It also has the Toxic for residual damage against opposing walls. As you may have noticed by now, I have a slight Fire weakness through the team so this is here to counter that. Also has Rocks to hinder bugs/flyers/fire types. Other moves are as typical as they come.
---- ---- ----

Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 116 SAtk / 84 SDef / 58 Spd
Timid Nature
- Calm Mind
- Reflect
- Moonblast
- Moonlight
My secret assassin! This thing can setup very well tail end of the game. Closing out any SpAtkers with a Calm Mind boost to SpDef. Also surprises with its sweeping power when +1/+2 Spatk. As far as moves go, I decided I would much rather have the healing potential of Moonlight as opposed to Substitute as I always seems to wish for it late game. Also has the Reflect to help protect my mainly SpDef Bulky team take the those physical attacks.
---- ---- ----

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Hone Claws
- Crunch
- Earthquake
- Stone Edge
Finally, my complete fire counter. This Aerodactyl is all about killing the fire types and dealing with those pesky bugs! Its a backup fire counter should swampert receive the wrong end of a Giga Drain. It also provides a setup sweeper late game to go with the Cresselia. Hone Claws Stone Edge is a Beast and providing I have dealt with Water types, it should be able to destroy most threats. As far as other moves go, I did originally have the Iron Head to go against other Aerodactyls, but I found the Pokemon too rare and wanted the extra Dark attack in Crunch. Earthquake is a no brainer.
---- ---- ----
If you made it this far, good on you and I hope you like the team. The first thing I would suggest that you do, try it out on Showdown and see how you think it handles those UU threats.
I'm also willing to listen to any criticism, compliments or improvements that need to be made. Hope you like the team and I look forward to your comments.
Peace!
Thought I'd post my current UU team. Played it quire a lot on both Pokemon Showdown and X and Y Wifi and it's served me well so far.






There will obviously be weaknesses, but that's why I'm bringing it here so you guys can check it out and point out anything obvious you think I'm missing, or give me some interesting ideas to improve it.
I have also recently started a YouTube channel for Pokemon content. Starting off with Pokemon Showdown battles. I know what you're think, and this is not a shameful plug, I actually bring it up because I have had some battles with the team that I've uploaded there. Here is just 1 of the 4:
Anyway, on to the Team explanation:
---- ---- ----

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 224 HP / 32 Spd
Adamant Nature
- Iron Head
- Fire Punch
- Body Slam
- Trick
This is my main Lead/ Wallbreaker. With the Scarf and it's 100 base speed means that it can outspeed most common leads in the UU tier. Most notable problems come when faced with a Choiced Darmanitan and Victini. Darmanitan may be slower but it can withstand almost any hit from the jirachi. Victini is different though, providing that it is also scarfed, it would be a speed tie. But one that Jirachi is not lose well. As far as moves go, it has the It has the STAB Iron head to destroy Florges and potential flinch city. I chose both the Body Slam and Fire Punch for their potential status inflictions.
---- ---- ----

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Giga Drain
- Earth Power
- Air Slash
- Rest
This is my Special Sweeper and status absorber. Shaymin once again is naturally fast making it a fantastic sweeper. Fully invested in both Speed and SpAtk means that it will outspeed most Darmanitans (not scarfed ones of course) and provide a OHKO with Earth Power. It is also the most natural switch in when facing the ever more popular Swampert, Quagsire or even Blastoise. I chose to go with Giga Drain over Seed Flare as I wanted both the recovery from Life Orb damage and the 100% accuracy. As far as coverage goes, the Earth may no longer be a surprise but it does get underrated. Also the Air Slash to deal with Heracross (95% dmg) and Fighting types, also provides potential Flinch.
---- ---- ----

Scrafty @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 42 Atk / 216 Def
Impish Nature
- Ice Punch
- Drain Punch
- Knock Off
- Rock Tomb
The Bulk of Scrafty cannot be denied. This is my bulky physical sweeper. Assault Vest Scrafty is hands down one of my favourite Pokemon. It seems to be able to take any hit (except for a Fairy Type) and is always able to hit back with a useful move. Most notably the chance to Knock Off any Eviolite Chanseys and provides that easy switch in to psychic types. As far as coverage goes, it has the Ice Punch for alot of different types and the Rock Tomb so that it is able to provide a speed decrease to a potential threat, occasionally forcing the switch.
---- ---- ----

Swampert @ Sitrus Berry
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Stealth Rock
- Waterfall
- Earthquake
- Toxic
This thing goes hand in hand with my Jirachi. A SpDef Bulky wall with STAB physical attacks. This is to counter any fire/ground types that want to deal with both my Shaymin and Jirachi. It also has the Toxic for residual damage against opposing walls. As you may have noticed by now, I have a slight Fire weakness through the team so this is here to counter that. Also has Rocks to hinder bugs/flyers/fire types. Other moves are as typical as they come.
---- ---- ----

Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 116 SAtk / 84 SDef / 58 Spd
Timid Nature
- Calm Mind
- Reflect
- Moonblast
- Moonlight
My secret assassin! This thing can setup very well tail end of the game. Closing out any SpAtkers with a Calm Mind boost to SpDef. Also surprises with its sweeping power when +1/+2 Spatk. As far as moves go, I decided I would much rather have the healing potential of Moonlight as opposed to Substitute as I always seems to wish for it late game. Also has the Reflect to help protect my mainly SpDef Bulky team take the those physical attacks.
---- ---- ----

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Hone Claws
- Crunch
- Earthquake
- Stone Edge
Finally, my complete fire counter. This Aerodactyl is all about killing the fire types and dealing with those pesky bugs! Its a backup fire counter should swampert receive the wrong end of a Giga Drain. It also provides a setup sweeper late game to go with the Cresselia. Hone Claws Stone Edge is a Beast and providing I have dealt with Water types, it should be able to destroy most threats. As far as other moves go, I did originally have the Iron Head to go against other Aerodactyls, but I found the Pokemon too rare and wanted the extra Dark attack in Crunch. Earthquake is a no brainer.
---- ---- ----
If you made it this far, good on you and I hope you like the team. The first thing I would suggest that you do, try it out on Showdown and see how you think it handles those UU threats.
I'm also willing to listen to any criticism, compliments or improvements that need to be made. Hope you like the team and I look forward to your comments.
Peace!