1/3 Mini Legends Team

Hi Guys,

Thought I'd post my current UU team. Played it quire a lot on both Pokemon Showdown and X and Y Wifi and it's served me well so far.



There will obviously be weaknesses, but that's why I'm bringing it here so you guys can check it out and point out anything obvious you think I'm missing, or give me some interesting ideas to improve it.

I have also recently started a YouTube channel for Pokemon content. Starting off with Pokemon Showdown battles. I know what you're think, and this is not a shameful plug, I actually bring it up because I have had some battles with the team that I've uploaded there. Here is just 1 of the 4:


Anyway, on to the Team explanation:

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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 224 HP / 32 Spd
Adamant Nature
- Iron Head
- Fire Punch
- Body Slam
- Trick

This is my main Lead/ Wallbreaker. With the Scarf and it's 100 base speed means that it can outspeed most common leads in the UU tier. Most notable problems come when faced with a Choiced Darmanitan and Victini. Darmanitan may be slower but it can withstand almost any hit from the jirachi. Victini is different though, providing that it is also scarfed, it would be a speed tie. But one that Jirachi is not lose well. As far as moves go, it has the It has the STAB Iron head to destroy Florges and potential flinch city. I chose both the Body Slam and Fire Punch for their potential status inflictions.

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Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Giga Drain
- Earth Power
- Air Slash
- Rest

This is my Special Sweeper and status absorber. Shaymin once again is naturally fast making it a fantastic sweeper. Fully invested in both Speed and SpAtk means that it will outspeed most Darmanitans (not scarfed ones of course) and provide a OHKO with Earth Power. It is also the most natural switch in when facing the ever more popular Swampert, Quagsire or even Blastoise. I chose to go with Giga Drain over Seed Flare as I wanted both the recovery from Life Orb damage and the 100% accuracy. As far as coverage goes, the Earth may no longer be a surprise but it does get underrated. Also the Air Slash to deal with Heracross (95% dmg) and Fighting types, also provides potential Flinch.

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Scrafty @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 42 Atk / 216 Def
Impish Nature
- Ice Punch
- Drain Punch
- Knock Off
- Rock Tomb

The Bulk of Scrafty cannot be denied. This is my bulky physical sweeper. Assault Vest Scrafty is hands down one of my favourite Pokemon. It seems to be able to take any hit (except for a Fairy Type) and is always able to hit back with a useful move. Most notably the chance to Knock Off any Eviolite Chanseys and provides that easy switch in to psychic types. As far as coverage goes, it has the Ice Punch for alot of different types and the Rock Tomb so that it is able to provide a speed decrease to a potential threat, occasionally forcing the switch.

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Swampert @ Sitrus Berry
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Stealth Rock
- Waterfall
- Earthquake
- Toxic

This thing goes hand in hand with my Jirachi. A SpDef Bulky wall with STAB physical attacks. This is to counter any fire/ground types that want to deal with both my Shaymin and Jirachi. It also has the Toxic for residual damage against opposing walls. As you may have noticed by now, I have a slight Fire weakness through the team so this is here to counter that. Also has Rocks to hinder bugs/flyers/fire types. Other moves are as typical as they come.

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Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 116 SAtk / 84 SDef / 58 Spd
Timid Nature
- Calm Mind
- Reflect
- Moonblast
- Moonlight

My secret assassin! This thing can setup very well tail end of the game. Closing out any SpAtkers with a Calm Mind boost to SpDef. Also surprises with its sweeping power when +1/+2 Spatk. As far as moves go, I decided I would much rather have the healing potential of Moonlight as opposed to Substitute as I always seems to wish for it late game. Also has the Reflect to help protect my mainly SpDef Bulky team take the those physical attacks.

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Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Hone Claws
- Crunch
- Earthquake
- Stone Edge

Finally, my complete fire counter. This Aerodactyl is all about killing the fire types and dealing with those pesky bugs! Its a backup fire counter should swampert receive the wrong end of a Giga Drain. It also provides a setup sweeper late game to go with the Cresselia. Hone Claws Stone Edge is a Beast and providing I have dealt with Water types, it should be able to destroy most threats. As far as other moves go, I did originally have the Iron Head to go against other Aerodactyls, but I found the Pokemon too rare and wanted the extra Dark attack in Crunch. Earthquake is a no brainer.

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If you made it this far, good on you and I hope you like the team. The first thing I would suggest that you do, try it out on Showdown and see how you think it handles those UU threats.

I'm also willing to listen to any criticism, compliments or improvements that need to be made. Hope you like the team and I look forward to your comments.

Peace!
 
Run lefties on swampert. Really, its a requirement for all defensive mons

On jirachi, I would run u-turn.over body slam. It makes excellent t use of it and can quickly grab momentum. Normal grants no coverage so it can be dropped.

On shaymin, run seed flare. Its like the one thing that sets it apart from celebi and rosrade and junk.

Hope I helped.
 
Thanks for the input dude =)

I do agree with quite a lot of what you've said to be honest. I did originally use Seed Flare but had some important misses with it so I dropped it... Should probably pick it back up.

In regards to Swampert, I was trying to have it so that I run no duplicate items but I guess it doesnt really matter. I would definitely prefer it to have Lefties.

Finally, I love the chance to induce paralysis on Jirachi thats the only reason for body slam, I should have Uturn though. I was actually thinking the same but I do like the Paralysis.
 
Hello there!

First off, Mega-Aerodactyl seems to be a little bit of a threat to your team. Your main check to is is Jirachi, but you're not going to want to switch into a Mega-Aerodactyl with your Jirachi, as most Mega-Dactyls tend to run either Crunch or Earthquake. It's also not the best if you have to rely on a speed-tie with your own Mega-Dactyl, as well as the fact that Stone Edge doesn't always hit. [252+ Atk Jirachi Iron Head vs. 4 HP / 0 Def Mega Aerodactyl: 272-324 (90 - 107.2%) -- 43.8% chance to OHKO] - Even with Jirachi it isn't a definite chance that it'll KO with Iron Head.

Also, your team has a weakness to Scarfed Chandelure. Fire Blast or Shadow Ball on Jirachi - Fire Blast on Shaymin - Scrafty's probably the best check as Chandelure doesn't carry any super-effective moves and your running AV - Energy Ball on Swampert - Shadow Ball on Cresselia - Mega-Dactyl is an okay check, but it's very risky to switch in to it: [252 SpA Chandelure Shadow Ball vs. 4 HP / 0 SpD Mega Aerodactyl: 148-175 (49 - 57.9%) -- 96.1% chance to 2HKO].

Scarf Darmanitan poses a little bit of a threat to your team, too. It outspeeds Mega-Dactyl and does an insane amount of damage: [252 Atk Sheer Force Darmanitan Flare Blitz vs. 4 HP / 0 Def Mega Aerodactyl: 154-182 (50.9 - 60.2%) -- guaranteed 2HKO] - You can't switch into it or you'll be 2KO'd. The only thing on your team that wants to take Darmanitan is Swampert. Even still, it does a nice amount of damage: [252 Atk Sheer Force Darmanitan Flare Blitz vs. 252 HP / 0 Def Swampert: 147-173 (36.3 - 42.8%) -- 96.6% chance to 3HKO after Leftovers recovery]. The up side is that your team is very HP invested, meaning Darmanitan will quickly kill itself off from the recoil of Flare Blitz. I don't think you should worry too much about this Pokemon. It's more something that you need to be prepared for. If you see a Darmanitan, try and keep your Swampert as healthy as possible. And anyway, Darmanitan poses a threat to most UU teams.

Drapion loves your team as well. However, a quick Earthquake from Mega-Dactyl should do the trick.

This is all I can think of so far. I'll probably add more as I think about it.

Overall, I really like your team. It has very nice balance and amazing synergy in terms of typing. Good luck with it!
 
Thanks for the input man.

I do actually agree with all of your input. With the main point and problem being that Aerodactyl. On one of my videos I lost the game due to losing a speed tie with my own Aerodactyl. It was so upsetting >_< My main plan if I see an Aerodactyl is to setup rocks and have my Jirachi take it out. That Swampert is also dealing with that Aerodactyl too. The Swampert is the MVP of this team, keeping that alive is vital to take out the main threats that I'm meak to.

I can't say that I've had too much trouble with Chandelure to be honest, but then again I haven't faced many. All the points you made regarding it are very valid. With it being choiced though, it's not gonna benefit from doing Energy Ball most of the time, so once again that Swampert is gonna come in handy against it. Other than that I of course have the Aerodactyl. I'm not sure what else I can do against it though. Any suggestions? The Creseelia is seeming worse and worse on my team too... I could easily replace that with another Pokemon that does not have a Dark or Ghost weakness.

Finally that Darmanitan is a threat I have been aware from the start when coming up with this team. I knew that a Choice Scarfd Darmi would do a lot of dmg to both the Shaymin and Jirachi. One thing I do have on my side though is that "unexpected" Earth Power on Shaymin that does consistently OHKO it after rocks or Flare Blitz. (74.6 - 88.3% dmg to regular Darmanitan). The main reason for using the Aerodactyl and Swampert is to help with the very apparent Fire weakness.

Cheers again for the reply and if you do have anything other input Im definitely all ears =)
 
Honchkrow is a big threat to your team, with super effective moves vs 4 of your mons, and can ohko aerodactyl and swampert with +1 sucker punch/brave bird with a life orb. I think your dark weakness is maybe a little too much, with 0 resists as well- maybe Cresselia needs to get switched out for something else, but apart from that its a pretty balanced team. Florges would be a good switch, considering she can resist dark, but that still doesn't save you from honchkrow considering that brave bird will still ruin her.
Not entirely sure what you could switch in without ruining an otherwise fairly stable team, but I think Cresselia could use changing. Perhaps a physically defensive hippowdon would do the trick, giving mega aerodactyl a spdef boost in the sand while also walling honchkrow- but then you have two ground types and he impedes somewhat on the roles of Swampert. Just some stuff to think about :d your team can somewhat manage the bird if it gets stealth rock up early, but if you get behind and it manages to switch in for free, you're in a lot of trouble.
 
I think youve hit the nail on the head to be honest. I have been having quite a problem wi that honchkrow! I have also been looking into changing cresselia, but not sure what with.

Any suggestions?
 
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