BW2 Hazards, Priority, and Offense AND LILEEP
Helps people look at this thread.

Helps people look at this thread.






Not exactly sure what type of team I should call this, I suppose its an Offense team, or at least a really offensive Balance team, but if it is an Offense team it would be my most successful one. Basically, the way this team works is it's easy as balls to set up hazards in LC and almost as easy to keep them on the field with something as bulky, offensive, and fast as Misdreavus, so I decided to make a team that did that. I didn't exactly know I was doing that at first but it came about and one of the main focuses of this team, the other supposedly making it easy for MixKrow to sweep, although that doesn't happen usually and it's usually Misdreavus the one doing the sweeping and Mienfoo doing the cleaning. Dwebble, a handful of the time, fucks shit up well as well, especially with Rock Blast being slightly stronger on PS (at least during the time I used it, not sure if it's fixed by now, but I doubt it). Croagunk and Lileep definitely, definitely have their important purposes on my team, though as well. They fucking manhandle basically everything else that my other Pokemon don't or can't.
My team building process stemmed from the desire to use some new stuff from BW2 or at least made possible to use now because of BW2. Now I didn't exactly remember or probably even had a solid "I'll choose this Pokemon then this Pokemon to complement it" kind of team build and I usually don't ever so I'll try my best to explain my reasoning.
First I wrote down a list of most of the common and/or viable Pokemon threats in LC or anticipated Pokemon that would become popular with the BW2 shift. Around the start, I knew I wanted to use Giga Drain Lileep, except it went through a shift from HP Psychic to Barrier to finally HP Fire in the last slot, throughout use of the team. Lileep manhandles most special attackers, only being wary of stuff like Nasty Plot Misdreavus. A trusty old relic from my Pokemon Box with its EV spread still being relevant.
I decided to use Murkrow as well, but I thought against using the usual SubRoost, Sucker Punch, Brave Bird, Eviolite variant I had always used and did have good success with, because I wanted to try out abusing Heat Wave, although this version of MixKrow was already legal before, so that kind of killed the point. Nevertheless, I wasn't just going to opt for Prankster Sub + Heat Wave, because even though MixKrow was frail, I was anticipating more sleep moves being common, thanks to my assumption of Foongus and Shroomish becoming more popular, so I went with Insomnia. Although those fuckers didn't even pop up in most of my battles, Insomnia was still the better choice as Prankster wouldn't do shit, Super Luck was worse than Insomnia because I did see a sleep move in like 1 out of 100 battles, despite crits looking fun. Also I wasn't about to give up Hidden Power Grass for fucking up Chinchou and Tirtouga. Also MixKrow loves hazards which spawned Dwebble a while after realizing I wanted MixKrow, or it could had been the other way around
Mienfoo or Dwebble or maybe Misdreavus was probably next, but fuck it I'll talk about Mienfoo first. I dug up my last Mienfoo creation from before I went on hiatus and then looked on the analysis and saw that an oddly more defensive Mienfoo had popped up and taken over the main EV spread, probably to better deal with Adamant Scraggy + Spikes/2 points of prior damage, and/or Drilbur or something. Also the main set didn't have Knock Off, so I wasn't going to stand for that and just used my old Mienfoo set, with Fake Out slapped over Drain Punch. I used to have an irky feeling about using Fake Out Mienfoo, because I really wanted to have Drain Punch on the set at all times with the other moves, and although I think there could had been situations where Drain Punch would had been optimal, especially with HJK misses, I was pretty satisfied with the current set.
Alright, um Dwebble came next possibly, or a Misdreavus that wasn't exactly fleshed out. Dwebble basically had the main analysis's set but I chose X-Scissor over EQ at first, accidently and slightly on purpose. I was quick to change it back after realizing how EQ came in a lot more handy after learning slightly the hard way, (I was losing the battle after facing a situation where EQ was better, but then I haxed my way to victory). EQ kills more shit and takes down pesky stuff, such as Choice Scarf Magnemite, that my other team members get a bit fucked over or annoyed by. I tended to play Dwebble more offensively and that helped too, as Dwebble is one bad intimidating bitch, partly thanks to a slightly more powerful Rock Blast and then Sturdy. Although Rock Blast loves to hit only 2 times sometimes!
Misdreavus was chosen to be the best spinblocker, or most well fit and powerful spin blocker for this team. Almost like Murkrow, I had a specific go-to variant for Misdreavus, only more significant for her, as any other Misdreavus other than Choice Scarf variants, I sucked at using. However, after settling its purpose as a spinblocker that wanted nothing more than taking Staryu's ass down, along with other Rapid Spinner's, or at least something down with it to protect hazards (when important obviously); I had found a nice balance. Basically the regular Nasty Plot spread with Thunderbolt and Destiny Bond way over Hidden Power Fighting. I've only missed Hidden Power Fighting a tiny bit in like one or two of my battles, I just consider it such a shitty move when compared to other options, such as my current ones, or stuff like Hidden Power Ground and etc, which actually hurts Stunky and still gets stuff like Houndour and Pawniard. Munchlax and Lileep usually don't stay for a beating or take too little from Hidden Power Fighting anyway..
I remember Croagunk being my last choice on the team. I had also dug up my old set for it, which was the last version of Croagunk on the analysis before this very peculiar no Drain Punch set came up as the main set, and the ever shittier version on the second set. Anyway, the EVs were the same as the current version on my RMT, except I had an Adamant nature, 36 Spe EVs instead of 28 SpA EVs, Toxic over Shadow Ball, and Dry Skin because Poison Touch was unreleased, and Dry Skin was probably the better ability anyway for my previous types of teams which relied slightly more on Toxic rather than enjoying any type of tiny damage to accompany stuff like hazards and Fake Out. I originally had Knock Off and the aforementioned Adamant + EVs as its set on this team, but I had slight problems with Misdreavus and Natu, so I decided to test Shadow Ball and then changed the Spe EVs to SpA EVs(although I only realized it helped with Natu that actually usually lacked Psychic, shortly after I started using the new set, which then convinced me to transfer the Spe EVs to SpA EVs). Knock Off on Croagunk and Mienfoo was meant to increase the amount of itemless Pokemon on my opponents side, but it didn't increase all that much, or didn't really help when it did, as I had originally hoped, so that also helped with that decision.
I then figured out how to play well without a Choice Scarf Pokemon and other stuff like that, then laddered the shit out of the ladder till the #1 guy lost a bunch of points for being inactive, which made me travel from #3/#2 (I forget which) to #1 for quite some time, woo!

First I wrote down a list of most of the common and/or viable Pokemon threats in LC or anticipated Pokemon that would become popular with the BW2 shift. Around the start, I knew I wanted to use Giga Drain Lileep, except it went through a shift from HP Psychic to Barrier to finally HP Fire in the last slot, throughout use of the team. Lileep manhandles most special attackers, only being wary of stuff like Nasty Plot Misdreavus. A trusty old relic from my Pokemon Box with its EV spread still being relevant.

I decided to use Murkrow as well, but I thought against using the usual SubRoost, Sucker Punch, Brave Bird, Eviolite variant I had always used and did have good success with, because I wanted to try out abusing Heat Wave, although this version of MixKrow was already legal before, so that kind of killed the point. Nevertheless, I wasn't just going to opt for Prankster Sub + Heat Wave, because even though MixKrow was frail, I was anticipating more sleep moves being common, thanks to my assumption of Foongus and Shroomish becoming more popular, so I went with Insomnia. Although those fuckers didn't even pop up in most of my battles, Insomnia was still the better choice as Prankster wouldn't do shit, Super Luck was worse than Insomnia because I did see a sleep move in like 1 out of 100 battles, despite crits looking fun. Also I wasn't about to give up Hidden Power Grass for fucking up Chinchou and Tirtouga. Also MixKrow loves hazards which spawned Dwebble a while after realizing I wanted MixKrow, or it could had been the other way around

Mienfoo or Dwebble or maybe Misdreavus was probably next, but fuck it I'll talk about Mienfoo first. I dug up my last Mienfoo creation from before I went on hiatus and then looked on the analysis and saw that an oddly more defensive Mienfoo had popped up and taken over the main EV spread, probably to better deal with Adamant Scraggy + Spikes/2 points of prior damage, and/or Drilbur or something. Also the main set didn't have Knock Off, so I wasn't going to stand for that and just used my old Mienfoo set, with Fake Out slapped over Drain Punch. I used to have an irky feeling about using Fake Out Mienfoo, because I really wanted to have Drain Punch on the set at all times with the other moves, and although I think there could had been situations where Drain Punch would had been optimal, especially with HJK misses, I was pretty satisfied with the current set.

Alright, um Dwebble came next possibly, or a Misdreavus that wasn't exactly fleshed out. Dwebble basically had the main analysis's set but I chose X-Scissor over EQ at first, accidently and slightly on purpose. I was quick to change it back after realizing how EQ came in a lot more handy after learning slightly the hard way, (I was losing the battle after facing a situation where EQ was better, but then I haxed my way to victory). EQ kills more shit and takes down pesky stuff, such as Choice Scarf Magnemite, that my other team members get a bit fucked over or annoyed by. I tended to play Dwebble more offensively and that helped too, as Dwebble is one bad intimidating bitch, partly thanks to a slightly more powerful Rock Blast and then Sturdy. Although Rock Blast loves to hit only 2 times sometimes!

Misdreavus was chosen to be the best spinblocker, or most well fit and powerful spin blocker for this team. Almost like Murkrow, I had a specific go-to variant for Misdreavus, only more significant for her, as any other Misdreavus other than Choice Scarf variants, I sucked at using. However, after settling its purpose as a spinblocker that wanted nothing more than taking Staryu's ass down, along with other Rapid Spinner's, or at least something down with it to protect hazards (when important obviously); I had found a nice balance. Basically the regular Nasty Plot spread with Thunderbolt and Destiny Bond way over Hidden Power Fighting. I've only missed Hidden Power Fighting a tiny bit in like one or two of my battles, I just consider it such a shitty move when compared to other options, such as my current ones, or stuff like Hidden Power Ground and etc, which actually hurts Stunky and still gets stuff like Houndour and Pawniard. Munchlax and Lileep usually don't stay for a beating or take too little from Hidden Power Fighting anyway..

I remember Croagunk being my last choice on the team. I had also dug up my old set for it, which was the last version of Croagunk on the analysis before this very peculiar no Drain Punch set came up as the main set, and the ever shittier version on the second set. Anyway, the EVs were the same as the current version on my RMT, except I had an Adamant nature, 36 Spe EVs instead of 28 SpA EVs, Toxic over Shadow Ball, and Dry Skin because Poison Touch was unreleased, and Dry Skin was probably the better ability anyway for my previous types of teams which relied slightly more on Toxic rather than enjoying any type of tiny damage to accompany stuff like hazards and Fake Out. I originally had Knock Off and the aforementioned Adamant + EVs as its set on this team, but I had slight problems with Misdreavus and Natu, so I decided to test Shadow Ball and then changed the Spe EVs to SpA EVs(although I only realized it helped with Natu that actually usually lacked Psychic, shortly after I started using the new set, which then convinced me to transfer the Spe EVs to SpA EVs). Knock Off on Croagunk and Mienfoo was meant to increase the amount of itemless Pokemon on my opponents side, but it didn't increase all that much, or didn't really help when it did, as I had originally hoped, so that also helped with that decision.
I then figured out how to play well without a Choice Scarf Pokemon and other stuff like that, then laddered the shit out of the ladder till the #1 guy lost a bunch of points for being inactive, which made me travel from #3/#2 (I forget which) to #1 for quite some time, woo!

Dwebble (F) @ Oran Berry
Trait: Sturdy
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature (+Spe, -SpA)
- Stealth Rock
- Spikes
- Rock Blast
- Earthquake
This is usually my lead if I don't see something that I'd think would completely force Dwebble out and/or stop its hazards. Sometimes I switch it in anyway, get SR up then switch to Misdreavus should it be some sort of angry rapid spinner, although I'm a bit more wary of Mold Breaker Drilbur, just because he can set up and fuck up my Misdreavus. It probably is bad that the Pokemon I use most as a lead is in the front of my team on team preview, but the reason is somewhat a combination of laziness and thought that people would think I'm too tricky to just lead with Dwebble and that I might lead with something like Mienfoo. The mind games weigh more heavily on my opponents (especially with Natu users), however, as I'm the one with the fucking Dwebble haHA! I've had some opponents suspect it to be a Shell Smash variant as well, which lead to some pretty fun results.
Basically the moveset is the same one from the main analysis with Earthquake chosen as my last move. Dwebble is made slightly even more fun, because Rock Blast does slightly more damage on PS than it really should, although it's combated Rock Blast's tendency to only 2 hit stuff. For example, I've killed Staryus with Rock Blast, FUCK RAPID SPIN! Its job is to get up hazards to aid the team, or fuck with things weak to Rock Blast/Earthquake or be a backup attacker with Sturdy, should I be able to keep it in tact and it be more important in that role than setting up hazards against my opponent's team. Magnemite hates Earthquake :naughty:.

Murkrow (F) @ Life Orb
Trait: Insomnia
EVs: 236 Atk / 80 SpA / 188 Spe
Naive Nature (+Spe, -SpD)
- Drill Peck
- Sucker Punch
- Heat Wave
- Hidden Power [Grass]
Before, I was scared of using Drill Peck on Murkrow, even if Brave Bird had some serious recoil, because I feared not being able to get a KO with Drill Peck that Brave Bird would, but with Dwebble supporting MixKrow, that worry was slightly alleviated and I started using Drill Peck for a less kamikaze-like Murkrow. Although this Murkrow is pretty frail and a little more risky, it works on this team. It isn't exactly the best player, but it gets its job done, partly by intimidating the opponent, possibly anyway. I enjoy the assload of coverage it gets, only missing out on a few retarded things, like Archen (sorry prem :P and.. Archen). I would post some calcs, but I'm.. not going to, maybe later, just know that it KOs quite a bit of shit and hazards definitely help that amount.
Drill Peck fucks with the assload of Fighting-types (mostly Mienfoo that is almost on every team) and Sucker Punch is very helpful extra Priority and STAB for this team. Heat Wave covers shit like Bronzor and Magnemite thinking they can switch in willy nilly, those fuckers! However, it only 2HKOs Bronzor and it only OHKOs the Bulky Attacker Magnemite after 1 point of prior damage on average. Hidden Power Grass for Chinchou and Tirtouga, which only 2HKOs both (unless Defensive Tirtouga has retarded defensive EVs or Sturdy is broken), unfortunately, especially since the former is usually scarfed and the latter has Aqua Jet. This guy gets worn down rather quickly, however, and a lot of the time I struggle to pull off a punch with it and it's more of a mid-late to late game more cleaner. At least the way I use it.

Mienfoo (F) @ Eviolite
Trait: Regenerator
EVs: 156 Atk / 196 Def / 156 Spe
Jolly Nature (+Spe, -SpA)
- Fake Out
- Knock Off
- U-turn
- Hi Jump Kick
Pretty straightforward, almost everyone who has played LC knows how to use Mienfoo, or at the very least played against it. This one is mostly tailored to take on Scraggy's Hi Jump Kick after a a Dragon Dance and OHKO it back with a Hi Jump Kick of its own (however, this Mienfoo will get OHKOd on average from an Adamant Scraggy +1 HJK and one layer of Spikes, which is one of the reasons Impish Mienfoo was spawned maybe). I have Croagunk as a backup, though anyway, as HJK isn't 100% reliable even if I did go Impish, I happen to like at least 16 speed on my Mienfoo though. It's slightly my defense pivot, since I lack a dedicated Defense Wall on this team.
Knock Off fucks up a lot of Pokemon, even the Pokemon that counter or check Mienfoo well, such as Misdreavus or Croagunk, and it sometimes allows me to even beat those counters or checks when they switch into it or are slightly weakened (usually not Misdreavus, I mostly meant things like Hippopotas, Croagunk, Slowpoke, etc.). Fake Out is a given and is extra priority, which helps against Pokemon who had set up and could possibly sweep my team, unless their health is whittled down enough till they die or are in KO range for another one of my Pokemon with Priority. Also, it stops Sturdy users stupid enough to be hit by it, or pushed into that position. U-turn helps with scouting, extra damage when switching, and rather hurts things weak to it. Hi Jump Kick is its strongest attack and is necessary for beating DD HJK Scraggy. Sorry no Drain Punch guys.

Misdreavus (F) @ Eviolite
Trait: Levitate
EVs: 36 HP / 236 SpA / 236 Spe
Timid Nature (+Spe, -Atk)
- Nasty Plot
- Shadow Ball
- Thunderbolt
- Destiny Bond
Misdreavus's main purpose is to spinblock first (if it's significant enough against the opponent's team), then to be an early to mid-game attacker and possibly sweeper. It's built to be offensive, but bulky enough to spinblock and still screw with the most common and best rapid spinners, i.e. Staryu and Drilbur. I use the normal EVs and moveset with Destiny Bond being the only real abnormality. Also, I appreciate Misdreavus's ass load of natural bulk as well, this thing is more naturally bulky than Frillish, if it had Recover it probably would had been banned.
Nasty Plot is a given to make the opponent occasionally scramble and provide a possibility of sweeping or at least making a dent in my opponents team, should the opportunity be provided. Shadow Ball is obvious and I prefer Thunderbolt because it hits Staryu and other things well enough to where I don't miss Hidden Power Fighting, but if I do, Destiny Bond usually helps alleviate that feeling. Destiny Bond helps me almost always kill something when the situation doesn't look to good and I can afford to kamikaze Misdreavus, or am forced to anyway, as Misdreavus tends to attract Pursuit/Sucker Punch trappers in the form of Stunky and Houndour (and more rarely Pawniard). I don't really like to use WoW as it wouldn't really find a place on this set and its accuracy is aggravating.

Croagunk (F) @ Eviolite
Trait: Poison Touch
EVs: 52 HP / 188 Atk / 116 Def / 28 SpA / 116 SpD
Brave Nature (+Atk, -Spe)
- Fake Out
- Drain Punch
- Sucker Punch
- Shadow Ball
Ugh alright, let me remember the calcs for this seemingly odd EV spread. Basically, the EVs give me 22 HP and 12 for both defenses, which is then boosted by Eviolite, max attack for the various physical attacks, then the rest in SpA to boost the damage of Shadow Ball for some Pokemon slightly, it mostly helps allow me to get a 2HKO on Natu. Those defensive EVs help you dodge a 2HKO from both a +1 HJK from a non-Adamant Scraggy as well as Shadow Balls from an Eviolite Misdreavus, along with being pretty balanced. Max attack allows you to 2HKO (0 HP EV) Eviolite Misdreavus with Shadow Ball + Sucker Punch with SR (8 min/avg + 12 avg + 2 from SR = 22/22 HP). I don't like Vacuum Wave, I feel like Drain Punch comes in more handy most of the time, especially when against Lileep, and Shadow Ball is more important to help combat Misdreavus. Also, Vacuum Wave doesn't help you beat Scraggy as much as Drain Punch do, in fact you lose more against Scraggy, especially during late game when you can't Fake Out and sac as much, when you use Vacuum Wave as you're not doing that much damage against it.
I chose Poison Touch over Dry Skin, because it was not only a new toy, but because this team didn't rely as much on status spreading, I had Lileep to help manhandle Water-type attack users, and people tend to assume Dry Skin on Croagunk until they get poisoned. It has also helped me take down a Pokemon, possibly saving me a couple of times, thanks to that extra bit of damage, especially if it's combined with the opponents own weather damaging their Pokemon. Fake Out also works well with Poison Touch, giving me basically a free contact hit on the opponent for a better possibility of poisoning them. Drain Punch is the main STAB attack, which helps to replenish Croagunk's health and obviously deal some damage, helping to counter/check Scraggy and Lileep, two pretty powerful and specific threats. Sucker Punch also helps with being general priority, dealing some heavy fast damage sometimes helping Croagunk take down something frail or weakened, especially a Pokemon attempting a sweep, without ever touched. Also, when it is combined with Shadow Ball and SR, it helps take down most Eviolite Misdreavus who decide to use HP Fighting (making their HP 22 instead of 23 to put them into the KO range of Shadow Ball + Sucker Punch with SR). Shadow Ball also helps me 2HKO Natu, which is important as it is quite annoying to my team despite me having Misdreavus and Dwebble, because its good at hiding its ass until those are gone, which is when it would be able to slowly curl my team to death, should I not posses Shadow Ball to combat FD HP Flying Natu. Shadow Ball also helps with beating WoW Misdreavus.

Lileep (F) @ Eviolite
Trait: Storm Drain
EVs: 228 HP / 140 Def / 140 SpD
Calm Nature (+SpD, -Atk)
- Toxic
- Recover
- Giga Drain
- Hidden Power Fire
Lileep is pretty straight forward as well, and only improved with the release of BW2, as it gained Giga Drain becoming legal with Storm Drain. It's my dedicated special wall and just manhandles most Water-types. The EVs provide for the best defense on Lileep, and although there aren't a lot of differences between 17 Special Defense and 18 Special Defense, there are a few that makes me want to stay with this EV spread, rather than the one on the current analysis. For one, with 26 HP and 18 SpD (+Eviolite) it can switch into a Blizzard from Eviolite Staryu/Chinchou (or Frillish..), take 12 damage + 1 hail damage, then take another Blizzard taking 12 damage then before taking a fatal extra 1 damage from hail, you can spam Recover until their Blizzard runs out of PP. Whereas with 17 SpD, you take an average of 14 damage, which is a 2HKO. Another benefit I've found from calcs is that you take less from Magnemite's Flash Cannon, although it still usually 2HKOs you, you can more likely survive late game when you'd likely be more weakened in order to fire off a desperate HP Fire that could be game changing. It will also dodge a 2HKO from LO 16 SpA Fire Blast Houndour, although some run 17 SpA now. I haven't found anything too significant to warrant extra SpA and Spe EVs, but to be fair, I haven't looked too much into it.
However, I have thought about dropping some SpD EVs to possibly invest in more defense, but I keep forgetting or just not bothering to calc it to see if it's worth it. Toxic is a given to eventually bring the demise of walls or things that I can't take down with other attacks. Recover is fucking obvious, to stay alive and to help Toxic stall things when Lileep has to. Giga Drain is good STAB and helps Lileep be harder to take down, especially if I switch it out a lot when there are hazards on my side of the field, as I lack a Rapid Spin user. I use Hidden Power Fire over the suggested Hidden Power Rock, as although I do have some trouble against Murkrow (not so much Houndour), I prefer being able to hit Snover and Magnemite hard (and Ferroseed with its sassy tendency to Protect on Mienfoo's HJK) when my other team members can't afford to, also I'm a bit iffy on having to change my EV spread. Although, should Murkrow get out of hand I might consider switching it to HP Rock after all, as it does still help with Snover a tad anyway. If I run into any Blizzard Hail Chinchou/Stayu though, and I lack my 18 SpD, I will be so pissed.
Really Threatening Threats
SubRoost Murkrow: It can force out Mienfoo and Croagunk with the threat of a OHKO with Brave Bird, and Dwebble should Sturdy be broken, which it most likely will during late game. Should Misdreavus be weakened enough by at least 3 prior damage, Murkrow can KO it with Sucker Punch or Substitute + Roost to PP Drain Destiny Bond, and Thunderbolt fails to OHKO, as well as failing to 2HKO when it Roosts (one of the few situations HP Fighting could come in slightly more handy). My Murkrow usually must attempt a speed tie to at least damage it and make it near death before it can Sub and dent the shit out of my team, thankfully Brave Bird has recoil. I must keep my Lileep at a good enough health so would be able to take it on with Recover and HP Fire to break Substitutes possibly seeing if I can slip a Toxic in there to Toxic stall it before it Substitutes. Or more difficultly keep my Dwebble's Sturdy intact just so it can face Murkrow, who would likely just switch out to something that can take on Dwebble better and probably break its Sturdy.
The main problem with SubRoost Murkrow is that I don't know if its actually a SubRoost Murkrow or something like a MixKrow with Brave Bird or even just a SubRoost Murkrow with LO, which can frighteningly 2HKO my Lileep or grab a Substitute and dent like crazy, should I assume wrong. I've thought about placing Mold Breaker Drilbur in my team just to help deal with it, but I would have to rearrange quite a bit and it could make my team less effective overall, might be worth a try though.
Sandstorm: I don't want to write anymore I'm going to take a break, I'll better explain this when I complete the Threat List, but basically they're so damn defensive and have strong physical attackers and my team is more offensive, while lacking a dedicated defensive wall, which means they can whittle my team down to death usually faster than I can, especially since I'm more Attack oriented rather than Special Attack oriented, lacking Water-type attacks.
Dwebble (F) @ Oran Berry
Trait: Sturdy
EVs: 36 HP / 236 Atk / 236 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Spikes
- Rock Blast
- Earthquake
Murkrow (F) @ Life Orb
Trait: Insomnia
EVs: 236 Atk / 80 SAtk / 188 Spd
Naive Nature (+Spd, -SDef)
- Drill Peck
- Sucker Punch
- Heat Wave
- Hidden Power [Grass]
Mienfoo (F) @ Eviolite
Trait: Regenerator
EVs: 156 Atk / 196 Def / 156 Spd
Jolly Nature (+Spd, -SAtk)
- Fake Out
- Knock Off
- U-turn
- Hi Jump Kick
Misdreavus (F) @ Eviolite
Trait: Levitate
EVs: 36 HP / 236 SAtk / 236 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Shadow Ball
- Thunderbolt
- Destiny Bond
Croagunk (F) @ Eviolite
Trait: Poison Touch
EVs: 52 HP / 188 Atk / 116 Def / 28 SAtk / 116 SDef
Brave Nature (+Atk, -Spd)
- Fake Out
- Drain Punch
- Sucker Punch
- Shadow Ball
Lileep (F) @ Eviolite
Trait: Storm Drain
EVs: 228 HP / 140 Def / 140 SDef
Calm Nature (+SDef, -Atk)
- Toxic
- Recover
- Giga Drain
- Hidden Power [Fire]
Trait: Sturdy
EVs: 36 HP / 236 Atk / 236 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Spikes
- Rock Blast
- Earthquake
Murkrow (F) @ Life Orb
Trait: Insomnia
EVs: 236 Atk / 80 SAtk / 188 Spd
Naive Nature (+Spd, -SDef)
- Drill Peck
- Sucker Punch
- Heat Wave
- Hidden Power [Grass]
Mienfoo (F) @ Eviolite
Trait: Regenerator
EVs: 156 Atk / 196 Def / 156 Spd
Jolly Nature (+Spd, -SAtk)
- Fake Out
- Knock Off
- U-turn
- Hi Jump Kick
Misdreavus (F) @ Eviolite
Trait: Levitate
EVs: 36 HP / 236 SAtk / 236 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Shadow Ball
- Thunderbolt
- Destiny Bond
Croagunk (F) @ Eviolite
Trait: Poison Touch
EVs: 52 HP / 188 Atk / 116 Def / 28 SAtk / 116 SDef
Brave Nature (+Atk, -Spd)
- Fake Out
- Drain Punch
- Sucker Punch
- Shadow Ball
Lileep (F) @ Eviolite
Trait: Storm Drain
EVs: 228 HP / 140 Def / 140 SDef
Calm Nature (+SDef, -Atk)
- Toxic
- Recover
- Giga Drain
- Hidden Power [Fire]
That's enough writing for now, I might clean this up a bit later.