10-0 but still needs help.

Without furter ado lets introduce the team as a whole.

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This team was created on the zapdos, milotic, ferrothorn core and the other mons were put around it. Now let us start the team breakdown.

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ChChChChia (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Leech Seed
- Gyro Ball
- Spikes
- Protect

The first member of the defensive core. Superb typing superb stats. Gyro ball is opted over power whip because the only thing I would like to use power whip on (rotom-wash) would just will-o-wisp me anyways. Gyro Ball instead hits the fairies where it hurts and is great for killing the usually spdefensive Florges, Sylveon, Togekiss, etc. Ferrothorn patches up Milotic's electricity and grass weaknesses and also covers Zapdos' rock weakness. Defense abounds.

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Digimon (Milotic) @ Leftovers
Ability: Marvel Scale
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Ice Beam
- Scald
- Dragon Tail
- Recover
The next member of my defensive core and a suberp specially based Lucario counter. It also serves as a decent counter to Gliscor, toxic only boosts its defense and ice beam threatens it. Most people use Milotic as a mixed wall I just need a dedicated special wall to compliment ferrothorns subperf defensive. Milotic's bulky water status provides the resistances to Ferrothorn's fire weakness and Zapdos' ice weakness.

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Zaptres (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP / 240 SDef / 16 Spd
- Heat Wave
- Volt Switch
- Roost
- Defog
The last (ish) member of the my defensive core and also my defrogger. Heat wave and volt switch are pretty self explanatory and so many people in-game message me saying "lol zapdos learns heat wave?" usually right after it roasts their ferrothorn or scizor. Zapdos provides the ground immunity that ferrothorn and milotic lack and resists the fighting types that threaten ferrothorn. Completing the defensive core (ish)

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Kitty (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Knock Off
- Earthquake
- Stone Edge
- U-turn
MVP revenge killer and half defensive core member and full fledged offensive core member. Having one physical wall and two specially defensive walls creates a defecit physically but thankfully Kitty's intimidate allows one of my other mon's to handle the weakened physical sweeper. The speed from the scarf is self explanatory and the base 145 attack reaches jaw dropping and bowel loosening levels with investment. Often the usual OHKO "counters" for Landorus are Greninja and Starmie which almost never use scarf allowing Landorus to outspeed and kill.

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Tail? (Manaphy) @ Life Orb
Ability: Hydration
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Tail Glow
- Ice Beam
- Surf
- Energy Ball
The glass cannon. Due to the large amount of switches this team causes a tail glow boost is not out of the question and then rip to shreds. This thing with a boost 2HKO assault vest goodra, and versus blissey and 2 boosts (since it is blissey and easy to set up on) can get 2HKO with a surf. Dang. The mono water typing is also another boon to the team as the other members have no problem with electric and grass. Coverage moves are pretty standard.

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Meta-ew (Metagross) @ Assault Vest
Ability: Clear Body
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Power-Up Punch
- Bullet Punch
- Earthquake
- Zen Headbutt
Oh assault vest Metagross how I love you so. The basis of this set is to come in threaten out and snag a power up punch on the switch. Lots of mons can simply not OHKO this guy and a one boosted anything is going to shread a team apart. Zen headbutt is great for Conkeldurr and +1 boosted stabbed bullet punch is one of my favorite available priority options. Both physical and special bulk combines to make a very hard pokemon to OHKO

Well that is that. The team does not seem to have a definite trouble pokemon but any team can be hard with the right pilot. Any comments or suggestions are much appreciated. :)
 
Just a little nitpick: I would recommend changing zapdos' hp ev's to 248 instead of 252 just so it's hp # isn't divisible by 4 so that it can potentially switch into stealth rock one more time than it could before (especially if it's gonna be the one defoging). Now on wifi, because of level 50 and such, 252 actually lands you an odd number so you should be fine there. It isn't much but it could make a difference at some point.
Hope this helps.
 
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