100% Offense

>>>>>>>>>>>>>>>>>>>>>>>>>>>
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magnezone.png
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Because of Balanced and Weather Teams getting boring to me, i decided to create an offensive Team. Well, until now i've never lost with that Team, but maybe you could help me with finding some weaks of it and fix them.
Here we go :naughty:
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Azelf.png

Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Taunt
- Stealth Rock
- Psychic

This Pokemon has all what a Lead needs ( imo ): Taunt, Boom, Stealth Rock and last but not least a strong STAB Attack.

Taunt for something like Roserade or Heatran Leads, Stealth Rock is needed in this team to get the damage. B00M as 'last move' and the STAB-Psychic is for PKMN like Machamp.

Another important thing is that it's not that hard to get 2 Enemy PKMN down with Azelfs B00M, and that's what i love on this Pokemon ^^



salamence.png

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 232 Atk/252 Spd/24 SAtk
Naughty nature (+Atk, -SDef)
- Dragon Dance
- Earthquake
- Outrage
- Fire Blast

Sala is one of the Burner in this Team. After one DD hes killing almost everything, won many many many Battles with him. It's also quite easy to bring it into play.

Ive put 24 SAtk EVs also, maybe it's more useful vs something like Bronzong. 232 Atk EVs are still enough for Ownage,with LO ofc, and 252 SPD EVs are making him faster than anything after one DD.

Imo. the only thing that kills Sala after DDing is Ice Shard. But as long as there are not that many Weaviles it's not a problem.

magnezone.png

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Explosion

The only Choicer in my Team because he really needs the Speed from Scarf.

I think its a base Moveset, nothing Special in it. The only thing where I am not sure is Explosion. Never used this Move until now, but are there better Options than it? I've thought about Rain Dance, maybe when im switching it in vs a High HP Vaporeon for example. Its clear that he is going to switch it, but with RainDance i can start to boost my Kingdras Speed. What do u think? Then i could also use a +SATK -ATK nature, saves some Spec. Def :P

Ah yeah, and its the perfect Skarmory Counter ofc.

kingdra.png

Kingdra (M) @ Leftovers
Ability: Sniper
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Outrage
- Substitute

Yeah, never played it without RainDance. But as i said im thinking of giving Magnezone this Move. I also have to change It's Ability then, what would be very nice because Sniper sucks really.

Infernape powned my whole Team, so i needed something what counters it. And i've chose: Kingdra. Substitute is a must on him, because it counters WoW, TW or something like that. Useful Vs. Bliss for example. Im always using DD when im in sub, and after that Kingdra is a realy gz killmachine. Won many Battles only with Kingdra :) This Pokemon can also easily be switched in, coz of its Dragon/Water Type. Imo it's a very nice Blissey Counter.



tyranitar.png

Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- Pursuit
- Crunch

Since Latias owned me, i needed something offensive vs it. Searched for it a while until i've found TTar. With Crunch it OHKO's it easily. To be faster than it i decided to use Scarf, which is also useful vs other fast Pokemon.

Another good thing on it is that he's giving a Sandstorm which burns the opponents HP also. Pursuit the best thing u can do Vs Switches, even with STAB it's deadly.

machamp.png

Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Bullet Punch
- Payback
- Stone Edge

The last thing i needed was a really good Blissey and TTar Counter, and there were only one option for me: Machomp. With DPunch it always OHKOs them, and if theyre switching out, the other PKMN becomes confused. I love this move with the ability No Guard.

Bullet Punch for Prioraty coz he isn't the fastest one, Payback and Stone Edge the other good killstuff.

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Pokemon | Weak | Counter
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Salamence.png

kingdra.png
Magnezone.png
Heatran.png
salamence.png
Dragon
magnezone.png


magnezone.png
tyranitar.png
Ground
salamence.png
azelf.png


magnezone.png
tyranitar.png
Fight
salamence.png
azelf.png


Psychic
magnezone.png
tyranitar.png
azelf.png


tyranitar.png
Water
salamence.png
kingdra.png


Magnezone.png
salamence.png
Ice
magnezone.png


azelf.png
tyranitar.png
Bug
magnezone.png
salamence.png


azelf.png
Dark
magnezone.png
tyranitar.png


azelf.png
Ghost
magnezone.png
tyranitar.png


magnezone.png
Fire
salamence.png
tyranitar.png


salamence.png
Rock
magnezone.png


tyranitar.png
Grass
salamence.png
magnezone.png


tyranitar.png
Steel
magnezone.png





Yeah these are my Pokemons Weaks and their Counter. I wanted at least the same amount of pokemon which counters their weak, but i got more most of the time, and thats very nice imo. I really need it because i dont got any Walls in my Team.

Ah yeah, and there isn't a real strategy in my Team. I just have to make the right switches and chose the right moves :)

The only Problem for my Team is Swampert i think. Because i got no Grass Moves, maybe HP[Grass] for Magnezone?
And Gengar could be a Problem too, if it's in Sub, but not sure, never got pwned by such a Gengar^^

Yo, that's it. Please rate it and tell me what i have to change. Made around 50 battles with this Team now @ Shoddy and i've never lost^^ That makes me happy hah xP.
 
You say your Magnezone can be a good Skarmory counter, but wouldn't it be cool to be able to counter other annoying steel pokemon like Scizor and Jirachi? If you want that, you can use Hidden Power FIRE over HP ICE
 
You say your Magnezone can be a good Skarmory counter, but wouldn't it be cool to be able to counter other annoying steel pokemon like Scizor and Jirachi? If you want that, you can use Hidden Power FIRE over HP ICE

I dont know, dont they get OHKO'd by TB also? i mean, they dont got the best Spec. Defenses. I think they will, but not sure.
 
Alright some minor changes that can be made.
You said magnezone would be a steel counter(skarmory) well your wrong he's a steel trapper/killer. He gets sent in on scizor and hp(ice) wont do much to him, because he resist you wan't hidden power fire to trap steels and kill, but there nothing you use him to kill heatran with, besides thunderbolt, which won't OHKO and fire blast will kill you. Ice punch isn't really needed on him since dragons don't switch on him mostly ghosts do so payback would be needed on him to kill the ghosts so go with that.
That's really it nice team btw.
 
For Machamp, I'd recommend a few changes. Machamp has a number of good moves to pair with DynamicPunch - Stone Edge, Payback, Ice Punch, and Thunder Punch are amongst the best, but Fire Blast and Bullet Punch have their place as well. If you want to run ResTalk, Stone Edge or Payback provides a more powerful secondary attack that still gets great coverage. If you don't run ResTalk, you can replace it with Stone Edge and Payback for some truly fantastic coverage.
 
Umm...I'll try to rate to the best of my ability lolz.

Well first your Azelf is going to be beaten by taunters that are far more common then yours such as aerodactyl and crobat. Scarfjirachi also screws you over. I would rather have fire blast OR grass knot/psychic/explosion/rocks if you like explosion that much.

Salamence
...you can use him if you like. 25% from SR, he seems like an odd choice on an offensive team where you have frail pokes and have to switch out a lot to cover your weaknesses. Weavile is not your major threat either, mamoswine is. CB/LO mamo ice shard OHKOs you, and mamos are making a comback now that they get superpower.

Magnezone: is not a skarm counter really he's a rachi/scizor counter and that is why you absolutely NEED HP fire. It's really not a choice anymore to be honest. Rachi has 100 sp. def and if it's a tank rachi (with cosmic power) he could honestly stall you out of thunderbolt with +6/+6 iron head and wish. So he definatly needs HP fire, and honestly he's not that good on a offensive team magnezone is bulky. I would replace with a strong priority user like lucario/scizor, because without a priority user of your own you're going to lose lots of games because of CB scizor.

Kingdra: is fine if you want two DDers, I would probably replace with a mixed kingdra because they are more helpful on offensive teams, or maybe even an infernape or mamoswine. If not the moveset is fine and you definatly don't need rain dance for one pokemon, and it's such a waste on scarfzone. You'll have to switch out after the rain...and if you don't switch you than you're screwed. If he doesn't run scarf you'll be screwed too, so there isn't much leeway. Not to mention it will decrease the effectiveness of carrying heatran.

Heatran: Yea...subtran with toxic just doesn't fit in to a 100% offensive team. Replace with mixednape, because mixnape will actually kill stuff. You talk about switching in a counter...well that's well and good but you don't exactly have that many bulky pokes except for magenzone that can keep absorbing stealth rocks/and or spikes.

Machamp:Last but not least a...resttalking machamp? Very strange on a 100% offensive team. Machamp has much better moves he can run then resttalk if you insist on using him, such as bullet punch/dynamic punch/stone edge/payback. That covers a lot of deadly stuff, and then you get your prority user. Why is he resting? Ice punch is horrible since you should probably have HP (Ice) on scarftran or mixape...but instead you have toxic. Not to mention you can usually OHKO the pokes you mentioned (flygon etc. etc.) with a STABd kingdra draco meteor, or a STABd +1 outrage from salamence.

I have some experiance with full out offensive teams and this one just seems like a balanced team with unconvential walls to be honest.
 
Ive put in TTar instead of Heatran now coz i had Problems with Latias..^^ I think it was a good choice, works as well as before just no more weak vs latias! :P



Ah yea just 2 more questions:

1. Is there any better option on Magnezones Explosion Slot?

2. Maybe LifeOrb instead of Lefties on Machamp?
 
Life orb is a viable option on machamp , but in my opinion the rest talker set with leftovers for machamp is much better with the ability to absorb status effects for your team. With your team being pure offense its useful to have something to absorb thunder waves of the sort.

As for magnezone,I still think explosion is still the best move for the slot.
 
First of all, nice team. Looks pretty solid.

Your lead looks okay, but it struggles against Aerodactyl, Metagross, Scarf Jirachi and can't touch Swampert leads. You could try expeirimenting with:

Metagross @ Lum/Occa Berry
242 Hp, 252 Atk, 16 Spd
Adamant
Stealth Rock
Meteor Mash
Bullet Punch
Explosion/Earthquake

or

Heatran @ Shuca Berry
4 Hp, 252 SpAtk, 252 Spd
Timid/Naive
Stealth Rock
Fire Blast
Earth Power
Explosion/Hidden Power Grass/Hidden Power Ice

These can also be used to take dragon attacks aimed at Kingdra or Salamence if Magnezone goes down. Hidden Power Grass should help you with Swampert if you choose to use it. If you want to keep Azelf you could try to fit Grass Knot on it somewhere.
You don't really have a status absorbed. If sleep users start to become a problem, you could give rest-talk Machamp or Kingdra a try.
Give Kingdra Swift Swim. That way it can take advantage of any rain dance teams you may run into.

Hope I helped :)
 
Azelf:

Good lead, but with the rapidly changing Metagame, there are a few suggestion I can give. You can keep your Explosion and Stealth Rock. If you really want to deal with Machamp then Zen Headbutt would be the better option.
The 96 EVs in Special Defense will guarantee Machamp's survival against an unboosted Psychic from Modest Azelf.
As you can see, you can't OHKO Adament 252 HP / 160 Atk / 96 SpD LeadChamp. Seeing as only very bulky ResTalk Champ carry 108 HP / 144 Atk / 252 Def / 4 Spe, you won't have to worry about Zen Headbutt not OHKOing it.
Zen Headbutt also comes comes with a nifty 20% Flinch rate for Infernape and deals more damage to the Hitmons than Psychic. If you do decide to use Zen Headbutt, consider placing Ice Punch over Taunt, so you can hurt Salamence and lead Aerodactyls.

Salamence:

Another strong Ice Shard user is Mamoswine who can come in and revenge KO you. He's also quite popular. Have you considered a Naive nature. I run a 252 Spe Jolly ScarfFlygon who can come into most Salamence and OHKO with Outrage. If you have Naive, you can get a jump on most Salamence who carry the standard Naughty/Adament nature. That way, you won't have to rely on a speed tie. Because if you loose the speed tie, then a DD Salamence can finish off your team. But, you do lose a little power.

Magnezone:

Consider a Hasty nature if you feel Naive is bad. With Hasty, you can come in on Thunderbolts/Ice Beams/other special resisted attacks.

Kingdra:

OK

Tyranitar:

OK

Machamp:

OK
 
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