
THE TEAM

Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/168 Def/88 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Stealth Rock
- Roar
My lead pogeymon. I love this guy. Most physical moves can't OHKO him. He takes out some common leads like Infernape, Jirachi, Metagross and Weavile. I hate using leads without SandStream. First turn I use SR and then I roar things away with roar.
Earthquake is STAB and Slack off is to heal.

Feraligatr (M) @ Leftovers
Ability: Torrent
EVs: 28 HP/252 Atk/228 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Ice Punch
- Earthquake
- Waterfall
My favorite pokemon. He can be a late game sweeper or he can open a huge advantage for me mid game. He's my team's main physical sweeper. He has great coverage. DDance lets Feraligatr sweep teams. Ice Punch is for Gliscor, Hippowdon, Dragons and other threats. Earthquake takes out Heatran and other threats that are weak to them.

Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Superpower
- Pursuit
- Bullet Punch
The Revenge Killer of the team. He can switch into some things and kill them. Bullet Punch + Technician + Choice Band is crazy. U-Turn is there for when I predict right, SuperPower takes out some steels and Blissey. Pursuit goes for those things that switch out and Bullet Punch is obvious. It's STAB and goes well with Technician.

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 6 HP/252 Spd/252 SAtk
Jolly nature (+Spd, -SAtk)
- Grass Knot
- Vacuum Wave
- Flamethrower
- Nasty Plot
My special sweeper. He sweeps things like crazy. He can either be useful late or mid game. Nasty Plot almost guarentees an OHKO every time. Vacuum Wave takes out Heatran, Tyranitar and some other threats with or without after a Nasty Plot. Flamethrower OHKO's Skarmary, Bronzong and other threats. Grass Knot can take out Hippowdon, Rhyperior and bulky waters.

Salamence (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/180 Def/76 Spd
Timid nature (+Spd, -Atk)
- Draco Meteor
- Flamethrower
- Roost
- Wish
What can I say? A bulky Salamence that knows wish! He can't really get OHKO'd by most physical moves because the Def EV's and Intimidate. He can also pass Wish. Roost and Wish are there for healing. Flamethrower takes out things that think they can wall this Salamence. Draco Meteor is STAB can cause in major dent into my enemy.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd, -Atk)
- Rapid Spin
- Thunderbolt
- Surf
- Recover
My rapid spinner. He can take some hits and can wall Infernape and is a good counter to Gyarados. He can switch into certain scenarios. Thunderbolt is used for waters and flying pokes. Recover is there so Starmie can heal. Surf is STAB and takes out some bulky ground types. Rapid spin is obvious because it takes away SR's and spikes.