TEAM IS GOING TO BE COMPLETELY OVERHAULED AS SOON AS I CAN! PLEASE DO NOT RATE THIS TEAM! WAIT TO RATE MY NEW ONE.
INTRODUCTION
Hey guys! I wanted to post my team on this RMT forum thread so I can show off my team and to see if any of you guys can tweak my team in any way, especially with the new upcoming Black and White 2 changes I want to make sure my team is updated to it's best potential. I have tested my team out significantly by pinning them against my other teams and battling some random players on the website. So far I haven't lost a competitive battle yet, but with the many changes with the introduction of BW2, my team might be in more trouble. So feel free to give as much criticism as you can, because I want this team to be at it's full potential. So here we go!
When ever I make a team, I always stress about finding a lead team member. As most of you know, a lead Pokemon can sometimes make or break your team, as they can set the course of the battle to be a good or a bad start. Having a bad start can start a chain reaction which can quickly lead to the demise of a battle. Since my team doesn't really have a "theme" so to speak, like a Rain Dance, Sunny Day, or Baton Sweep team, the lead was much harder to choose from due to the large plethora of leads and suicide leads. I chose Weavile because of his astounding Attack and Speed combo and his nice type coveraging moves. He also has Fake Out, which is a very good move to have to take out other Focus Sash leads.
After choosing a lead, I wanted to think of a team member that could handle more than one situations without having to switch in and out due to a choice item. AKA a Mixed Attacker. Mixed Attackers can be another hard decision, at least for me due to the several requirements they must meet in order to be able to mixed attack. They of course need to have decent Attack and SpA while being somewhat bulky, OR have a decently high speed stat. While looking through many mixed attackers that didn't seem to make the cut for a good OU Mixed Attacker, I thought to myself.... Hey my favorite Pokemon has a good SpA and decent Attack with a great Speed stat, so why not Sceptile? Nice type coverage, quick and unpredictable, Sceptile found his way on my team.
By this time I already noticed a big problem: Bulky Fire Types. I needed a team member who was not only bulky, but could also carry on the duty of getting rid of these bulky sons of guns. What's my answer? The big blue swamp tank himself, Swampert. Already sporting an above average Attack stat for a tank, and a great type coverage against not only Fire, but Electric and Rock types too, Swampert fit into my team like the long last puzzle piece that you find under your couch. Although Grass types are a major problem to him, I already had two team members that could take out Grass types if they needed too.
My team was starting to become a great team, and I could already smell victory. However, I had two frail Speedsters and one Tank that could attack and support. What am I missing? Power. Pure Power. I needed someone that could not only take the hits, but successfully set up a sweep and provide great type coverage. The answer was simple: The almighty Dragonite. This classic fellow has been around since Day 1, and has been somewhat shoved aside due to the many faster Dragons such as Salamence who can set up a sweep more quickly and kill just as fast. However, what they miss out on is the fact of how much natural bulk Dragonite has compared to other Dragon Sweepers such as Salamence or Haxorus. Overlooked, and unexpected is the key with him.
Alright, so now I have a physical sweeper, but what happens when I run into a team that is all physical bulk? My team would be screwed. Yet again I needed a team member that could deliver hard SpA hits, and must be able to do it continuously. Just then, I looked down at my Eeevee who had a 31 Speed and SpA IV. After looking through some of the Eevee evolutions, I found that Jolteon not only had above average SpA, but he was also blistering fast. He had plenty of type coveraging moves to choose from, and when combined with Choice Specs, could deliver low, high, and middle blows from every direction.
This is it, my last team member. The home stretch. My last chance to iron out any wrinkles I forgot to remove with my other five team members. As I was sitting there I thought of two of the most annoying Pokemon to date, Ferrothorn and Skarmory. Both can set up layers of Spikes, and Ferrothorn can also leech seed to death. Then, it hit me, I NEED A RAPID SPINNER! I started to Brain Storm, Foretress? Nah to cliche and predictable. I want somebody who can Rapid Spin and attack. Then, I was hit again, Hitmontop! He can Rapid Spin, provide some support, and attack! I had yet to have any fighting types that could get rid of Ice and Normal type threats, so Hitmontop was perfect for the job! Finally my team is complete!
IN DEPTH LOOK
Weavile (Icy Chill) (M) @ Focus Sash
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature (+Spe, -Def)
-Fake Out
-Ice Punch
-Aerial Ace/Brick Break
-Night Slash
Ahhh Weavile. My first team member, and my first Pokemon that is sent out on the battlefield. His main goal is to do the most damage as possible before having to switch back in or to faint. He isn't considered as much as a suicide lead as a lead such as Aerodactyl perhaps, but due to him being quite frail he can sometimes be defeated before switching in. Weavile in my opinion, is one of the best at taking out leads because of Fake Out. This move has saved his butt countless of times, and makes Weavile a better lead then Aerodactyl. I have taken down many Aerodactyl leads by using Fake Out to get rid of his sash, taking an Earthquake due to my sash, then OHKO it with a STAB Ice Punch. His third moveset was awfully tricky, because I could either have type coverage against fighting and bug types, or with Brick Break I can take down other Weavile leads and walls such as Chansey or Blissy. I decided on Aerial Ace, due to Hitmontop being able to take out Dark and Normal types with ease. Night Slash is essential, because nothing beats a Max Attack Weavile with a STAB Night Slash combined with a high crit ratio. Don't mess with the Chill.
Sceptile (Sceptosaur) (M) @ Life Orb
EVs: 252 Atk / 80 SpA / 176 Spe
Hasty Nature (+Spe, -Def)
-Leaf Storm
-Rock Slide
-Leaf Blade
-Low Kick
Sceptile is and always will be my favorite Pokemon. Why? Well one he looks like a badass dinosaur mixed with Van Helsing, and secondly he can play almost any role on a team. He can Subseed, Special Sweep, Swords Dance Sweep, and be a killer mixed attacker. My Sceptile, just happens to be a Mixed Attacker. I always loved this kind of Sceptile because it shows his true potential in how well rounded he is. Leaf Storm shows just how powerful his Life Orbed SpA moves can be, and is used to literally mow down Swamperts and Quagsires. It's also very good taking down defensive heavy Rock and Ground types like Rhyperior, as they have low SpD. Rock Slide is amazing in dealing with pesky flying types such as Staraptor, and also for squashing bug types like Volcorona who are x4 weak to it. Leaf Blade is used for Water, Ground, and Rock types with high SpD and low Def. The high crit ratio comes in a lot of handy. His last move Low Kick is to drop kick heavy Steel types such as a 2HKO on Registeel and Steelix. Low Kick was a hard choice to make over X-scissor, but I have many things to counter what X-scissor covers, so it isn't needed. Sceptile has one more battles then any other of my Pokemon. Watch out for him, he'll shoot you down.
Swampert (Swamped) (M) @ Leftovers
EVs: 248 HP / 216 Def / 44 SpD
Relaxed Nature (+Def, -Spe)
-Stealth Rock
-Earthquake
-Waterfall
-Roar
Another Pokemon on my team that has saved my butt many times is this tank right here. I have left many of my opponents literally swamped due to the sheer confusion that this Swampert brings. Looking at his move set, you would think he is more of a STAB attacker than anything else, but that's not how Swamped roles. He dishes out some mighty fine STAB attacks while setting up Stealth Rocks and Roaring to have the opponent take damage. Swampert may be slow, but his bulk is very impressive, and can take almost any powerful hit 3 times as long as it isn't a grass attack. Anything else is toast. Earthquake is an absolute MUST on any Swampert for a powerful STAB to take down Steel, Fire, Electric, and Rock Pokemon. Metagross pisses his metal pants, Arcanine whimpers in the corner, and Tyranitars fall to their knees. Waterfall provides similar STAB type coverage, but is most handy on flying fire types such as Moltres and Ground types like Mamoswine. Good luck players, because unless you have a Grass type, your already drowning.
Dragonite (Lancelot) (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 44 Atk / 212 Spe
Adamant Nature (+Atk, -SpA)
-Dragon Dance
-Dragon Claw
-Roost/Thunder Wave
-Fire Punch
It's a not a wonder why Dragonite wasn't killed out by all the Knights and Warriors. How can you beat something something that's not only bulky, but can also pack a walloping punch? This Dragonite is a Bulky Offensive Nite, and focuses more on a bulky setup then just starting off strong and losing health more quickly. Dragon Dance is of course the most important move on my Dragonite. As soon as he is setup, he only really needs to Dance once, and then can begin is almighty sweepage. With just one Dragon Dance he can outspeed a Modest Choice Scarfed Politoad, and outspeed a scarfed Landorlus after two. Of course with the Dragon Dance you need a STAB dragon attack to go with it! Dragon Claw is to take out other Dragon types such as Salamence or Haxorus, that is if he can set up before they enter. The choice of Roost or Thunder Wave was a challenge, as my team does not have many crippling moves, but also Dragonite needs extra health to fully take advantage of his sweep. T Wave might be replacing Roost if it works better after some testing. The final slot is Fire Punch to take out Ice types like Frosslass and Grass types like Celebi.
Jolteon (Gonzalez) (M) @ Choice Specs
Trait: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature (+Spe, -Atk)
-Thunderbolt
-Shadow Ball
-Signal Beam
-Volt Switch
Any one ever owned one of those powerful Swiffer Vacuum cleaners? If you haven't Gonzalez the Jolteon is the perfect example of one. It will sweep your team so fast you wont even know what hit you if your not prepared. If your team is made up of only Water and Flying types, you might as well right your own death warrant. If your team is well rounded, then he's a hit and run speed demon. This 394 speed/319 SpecA Choice Spec Jolteon is no laughing matter just because of it puny defensive stat. Thunderbolt will destroy anything that has a weakness to it and horribly damaging members that don't resist it. You can't mess with a STAB Thunderbolt Choice Spec, it's just dumb if you do. Shadow Ball surprises Ghost and Psychic types such as Gengar and Victini, and Signal Beam also provides nice coverage to Grass and Dark types. Volt Switch is a great move to scout in an out of a battle when things are looking to good. It's saved him countless of times. You better take him out quickly, because even one hit can't brutally damage your teams health. Let's just hope you have something that has more than 394 Speed.
Hitmontop (Yahtzee) (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SpA)
-Rapid Spin
-Toxic
-Close Combat
-Sucker Punch/Stone Edge
This is a classic Rapid Spinning Top with a slight twist. The Rapid Spin is of course used to get rid of Spikes, Stealth Rock, and Leech Seed from Ferrothorns and Foretresses. Since most Hitmontops are mostly used to just spin the hazards away, so people might not expect a life threatening Toxic which can be a great crippling move on bulkier Pokemon. Close Combat is an essential STAB move on Yahtzee, as it allows him to eliminate SpD walls with ease. Now, one of the hardest choices on the team was whether to give Hitmontop Sucker Punch or Stone Edge. Sucker Punch is very valuable as it allows Hitmontop to rid of frail Psychic types with ease. However, Stone Edge is a much more powerful move which covers flying, fire, and electric types. My choice was Sucker Punch, because not only does this move eliminate his slow speed stat, it also gets rid of one of his biggest weaknesses. Although Stone Edge gets rid of Flying types, many of my other members can also take care of Flying unlike Psychic, so Sucker Punch is the better choice. All in all, this Hitmontop relies on tanking and spinning hazards away, while providing Normal, Ghost, Dark, Ice and Psychic type coverage. Just to warn you, you wont be the one screaming Yahtzee when Hitmontop is here to thwart your plans.
Thanks guys for sticking around and reading. Please don't forget to leave any compliments or critiquing comments. Thanks!
INTRODUCTION
Hey guys! I wanted to post my team on this RMT forum thread so I can show off my team and to see if any of you guys can tweak my team in any way, especially with the new upcoming Black and White 2 changes I want to make sure my team is updated to it's best potential. I have tested my team out significantly by pinning them against my other teams and battling some random players on the website. So far I haven't lost a competitive battle yet, but with the many changes with the introduction of BW2, my team might be in more trouble. So feel free to give as much criticism as you can, because I want this team to be at it's full potential. So here we go!
TEAM AT A GLANCE






TEAM BUILDING PROCESS

When ever I make a team, I always stress about finding a lead team member. As most of you know, a lead Pokemon can sometimes make or break your team, as they can set the course of the battle to be a good or a bad start. Having a bad start can start a chain reaction which can quickly lead to the demise of a battle. Since my team doesn't really have a "theme" so to speak, like a Rain Dance, Sunny Day, or Baton Sweep team, the lead was much harder to choose from due to the large plethora of leads and suicide leads. I chose Weavile because of his astounding Attack and Speed combo and his nice type coveraging moves. He also has Fake Out, which is a very good move to have to take out other Focus Sash leads.


After choosing a lead, I wanted to think of a team member that could handle more than one situations without having to switch in and out due to a choice item. AKA a Mixed Attacker. Mixed Attackers can be another hard decision, at least for me due to the several requirements they must meet in order to be able to mixed attack. They of course need to have decent Attack and SpA while being somewhat bulky, OR have a decently high speed stat. While looking through many mixed attackers that didn't seem to make the cut for a good OU Mixed Attacker, I thought to myself.... Hey my favorite Pokemon has a good SpA and decent Attack with a great Speed stat, so why not Sceptile? Nice type coverage, quick and unpredictable, Sceptile found his way on my team.



By this time I already noticed a big problem: Bulky Fire Types. I needed a team member who was not only bulky, but could also carry on the duty of getting rid of these bulky sons of guns. What's my answer? The big blue swamp tank himself, Swampert. Already sporting an above average Attack stat for a tank, and a great type coverage against not only Fire, but Electric and Rock types too, Swampert fit into my team like the long last puzzle piece that you find under your couch. Although Grass types are a major problem to him, I already had two team members that could take out Grass types if they needed too.









Alright, so now I have a physical sweeper, but what happens when I run into a team that is all physical bulk? My team would be screwed. Yet again I needed a team member that could deliver hard SpA hits, and must be able to do it continuously. Just then, I looked down at my Eeevee who had a 31 Speed and SpA IV. After looking through some of the Eevee evolutions, I found that Jolteon not only had above average SpA, but he was also blistering fast. He had plenty of type coveraging moves to choose from, and when combined with Choice Specs, could deliver low, high, and middle blows from every direction.






This is it, my last team member. The home stretch. My last chance to iron out any wrinkles I forgot to remove with my other five team members. As I was sitting there I thought of two of the most annoying Pokemon to date, Ferrothorn and Skarmory. Both can set up layers of Spikes, and Ferrothorn can also leech seed to death. Then, it hit me, I NEED A RAPID SPINNER! I started to Brain Storm, Foretress? Nah to cliche and predictable. I want somebody who can Rapid Spin and attack. Then, I was hit again, Hitmontop! He can Rapid Spin, provide some support, and attack! I had yet to have any fighting types that could get rid of Ice and Normal type threats, so Hitmontop was perfect for the job! Finally my team is complete!
IN DEPTH LOOK

Weavile (Icy Chill) (M) @ Focus Sash
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature (+Spe, -Def)
-Fake Out
-Ice Punch
-Aerial Ace/Brick Break
-Night Slash
Ahhh Weavile. My first team member, and my first Pokemon that is sent out on the battlefield. His main goal is to do the most damage as possible before having to switch back in or to faint. He isn't considered as much as a suicide lead as a lead such as Aerodactyl perhaps, but due to him being quite frail he can sometimes be defeated before switching in. Weavile in my opinion, is one of the best at taking out leads because of Fake Out. This move has saved his butt countless of times, and makes Weavile a better lead then Aerodactyl. I have taken down many Aerodactyl leads by using Fake Out to get rid of his sash, taking an Earthquake due to my sash, then OHKO it with a STAB Ice Punch. His third moveset was awfully tricky, because I could either have type coverage against fighting and bug types, or with Brick Break I can take down other Weavile leads and walls such as Chansey or Blissy. I decided on Aerial Ace, due to Hitmontop being able to take out Dark and Normal types with ease. Night Slash is essential, because nothing beats a Max Attack Weavile with a STAB Night Slash combined with a high crit ratio. Don't mess with the Chill.

Sceptile (Sceptosaur) (M) @ Life Orb
EVs: 252 Atk / 80 SpA / 176 Spe
Hasty Nature (+Spe, -Def)
-Leaf Storm
-Rock Slide
-Leaf Blade
-Low Kick
Sceptile is and always will be my favorite Pokemon. Why? Well one he looks like a badass dinosaur mixed with Van Helsing, and secondly he can play almost any role on a team. He can Subseed, Special Sweep, Swords Dance Sweep, and be a killer mixed attacker. My Sceptile, just happens to be a Mixed Attacker. I always loved this kind of Sceptile because it shows his true potential in how well rounded he is. Leaf Storm shows just how powerful his Life Orbed SpA moves can be, and is used to literally mow down Swamperts and Quagsires. It's also very good taking down defensive heavy Rock and Ground types like Rhyperior, as they have low SpD. Rock Slide is amazing in dealing with pesky flying types such as Staraptor, and also for squashing bug types like Volcorona who are x4 weak to it. Leaf Blade is used for Water, Ground, and Rock types with high SpD and low Def. The high crit ratio comes in a lot of handy. His last move Low Kick is to drop kick heavy Steel types such as a 2HKO on Registeel and Steelix. Low Kick was a hard choice to make over X-scissor, but I have many things to counter what X-scissor covers, so it isn't needed. Sceptile has one more battles then any other of my Pokemon. Watch out for him, he'll shoot you down.

Swampert (Swamped) (M) @ Leftovers
EVs: 248 HP / 216 Def / 44 SpD
Relaxed Nature (+Def, -Spe)
-Stealth Rock
-Earthquake
-Waterfall
-Roar
Another Pokemon on my team that has saved my butt many times is this tank right here. I have left many of my opponents literally swamped due to the sheer confusion that this Swampert brings. Looking at his move set, you would think he is more of a STAB attacker than anything else, but that's not how Swamped roles. He dishes out some mighty fine STAB attacks while setting up Stealth Rocks and Roaring to have the opponent take damage. Swampert may be slow, but his bulk is very impressive, and can take almost any powerful hit 3 times as long as it isn't a grass attack. Anything else is toast. Earthquake is an absolute MUST on any Swampert for a powerful STAB to take down Steel, Fire, Electric, and Rock Pokemon. Metagross pisses his metal pants, Arcanine whimpers in the corner, and Tyranitars fall to their knees. Waterfall provides similar STAB type coverage, but is most handy on flying fire types such as Moltres and Ground types like Mamoswine. Good luck players, because unless you have a Grass type, your already drowning.

Dragonite (Lancelot) (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 44 Atk / 212 Spe
Adamant Nature (+Atk, -SpA)
-Dragon Dance
-Dragon Claw
-Roost/Thunder Wave
-Fire Punch
It's a not a wonder why Dragonite wasn't killed out by all the Knights and Warriors. How can you beat something something that's not only bulky, but can also pack a walloping punch? This Dragonite is a Bulky Offensive Nite, and focuses more on a bulky setup then just starting off strong and losing health more quickly. Dragon Dance is of course the most important move on my Dragonite. As soon as he is setup, he only really needs to Dance once, and then can begin is almighty sweepage. With just one Dragon Dance he can outspeed a Modest Choice Scarfed Politoad, and outspeed a scarfed Landorlus after two. Of course with the Dragon Dance you need a STAB dragon attack to go with it! Dragon Claw is to take out other Dragon types such as Salamence or Haxorus, that is if he can set up before they enter. The choice of Roost or Thunder Wave was a challenge, as my team does not have many crippling moves, but also Dragonite needs extra health to fully take advantage of his sweep. T Wave might be replacing Roost if it works better after some testing. The final slot is Fire Punch to take out Ice types like Frosslass and Grass types like Celebi.

Jolteon (Gonzalez) (M) @ Choice Specs
Trait: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature (+Spe, -Atk)
-Thunderbolt
-Shadow Ball
-Signal Beam
-Volt Switch
Any one ever owned one of those powerful Swiffer Vacuum cleaners? If you haven't Gonzalez the Jolteon is the perfect example of one. It will sweep your team so fast you wont even know what hit you if your not prepared. If your team is made up of only Water and Flying types, you might as well right your own death warrant. If your team is well rounded, then he's a hit and run speed demon. This 394 speed/319 SpecA Choice Spec Jolteon is no laughing matter just because of it puny defensive stat. Thunderbolt will destroy anything that has a weakness to it and horribly damaging members that don't resist it. You can't mess with a STAB Thunderbolt Choice Spec, it's just dumb if you do. Shadow Ball surprises Ghost and Psychic types such as Gengar and Victini, and Signal Beam also provides nice coverage to Grass and Dark types. Volt Switch is a great move to scout in an out of a battle when things are looking to good. It's saved him countless of times. You better take him out quickly, because even one hit can't brutally damage your teams health. Let's just hope you have something that has more than 394 Speed.

Hitmontop (Yahtzee) (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SpA)
-Rapid Spin
-Toxic
-Close Combat
-Sucker Punch/Stone Edge
This is a classic Rapid Spinning Top with a slight twist. The Rapid Spin is of course used to get rid of Spikes, Stealth Rock, and Leech Seed from Ferrothorns and Foretresses. Since most Hitmontops are mostly used to just spin the hazards away, so people might not expect a life threatening Toxic which can be a great crippling move on bulkier Pokemon. Close Combat is an essential STAB move on Yahtzee, as it allows him to eliminate SpD walls with ease. Now, one of the hardest choices on the team was whether to give Hitmontop Sucker Punch or Stone Edge. Sucker Punch is very valuable as it allows Hitmontop to rid of frail Psychic types with ease. However, Stone Edge is a much more powerful move which covers flying, fire, and electric types. My choice was Sucker Punch, because not only does this move eliminate his slow speed stat, it also gets rid of one of his biggest weaknesses. Although Stone Edge gets rid of Flying types, many of my other members can also take care of Flying unlike Psychic, so Sucker Punch is the better choice. All in all, this Hitmontop relies on tanking and spinning hazards away, while providing Normal, Ghost, Dark, Ice and Psychic type coverage. Just to warn you, you wont be the one screaming Yahtzee when Hitmontop is here to thwart your plans.
Thanks guys for sticking around and reading. Please don't forget to leave any compliments or critiquing comments. Thanks!