Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Reflect
- Light Screen
- Spikes
- Fairy Lock
This guy is a huge part to my team. He sets up dual screens, and then lets the rest of my team goto work. Gyarados/Talonflame love having screens to set up. Spikes is very helpful if the opponent seems to be a heavy switcher. Fairy lock is there to guarantee a ko/set up.
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
Thundurus spreads paralysis/breaks physical walls. Both of my main sweepers are physical, so things such as skarmory must be removed. Paralysis is helpful to take out fast pokemon I can't deal with late game such as keldeo.
Gyarados @ Gyaradosite
Ability: Intimidate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Taunt
Switch in after screens go up, get a dragon dance and this guy breaks down teams. However his low speed can get in the way even after a boost or two. It is not much of a team sweeper even with dd. However it breaks huge holes which can later be finished with kyurem/talonflame. Another pokemon I would consider switching.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Dragon Claw
- Fusion Bolt
- Iron Head
This thing is a great revenge killer. With screens up not much can OHKO and it always does massive damage. Usually I also bring it in after talonflame is down for those final KOs. Pretty common for this thing to ko half of my opponents team.
Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 120 HP / 136 Atk / 252 SpD
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide
Standard rapid spinner. With this teams rock weakness it is completely necessary. Mold breaker takes out rotom-w and gengar. Does its job well and I don't particularly want to switch it. It takes fairies such as clefable which threaten gyarados.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 120 HP / 252 Atk / 136 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
This guy is the biggest killer around. Him and kyurem DESTROY teams. I can go down 1-4 and Talonflame will net me the win. He's the star of the team. The only way he dies is from recoil damge. SR is a problem but that's why I have excadrill. Carries sword dance but doesn't always need to use it.
How can I make this team better? I definitely need to reduce my SR weakness. Maybe add some more hazards than just spikes? Let me know what you think.
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Reflect
- Light Screen
- Spikes
- Fairy Lock
This guy is a huge part to my team. He sets up dual screens, and then lets the rest of my team goto work. Gyarados/Talonflame love having screens to set up. Spikes is very helpful if the opponent seems to be a heavy switcher. Fairy lock is there to guarantee a ko/set up.
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
Thundurus spreads paralysis/breaks physical walls. Both of my main sweepers are physical, so things such as skarmory must be removed. Paralysis is helpful to take out fast pokemon I can't deal with late game such as keldeo.
Gyarados @ Gyaradosite
Ability: Intimidate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Taunt
Switch in after screens go up, get a dragon dance and this guy breaks down teams. However his low speed can get in the way even after a boost or two. It is not much of a team sweeper even with dd. However it breaks huge holes which can later be finished with kyurem/talonflame. Another pokemon I would consider switching.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Dragon Claw
- Fusion Bolt
- Iron Head
This thing is a great revenge killer. With screens up not much can OHKO and it always does massive damage. Usually I also bring it in after talonflame is down for those final KOs. Pretty common for this thing to ko half of my opponents team.
Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 120 HP / 136 Atk / 252 SpD
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide
Standard rapid spinner. With this teams rock weakness it is completely necessary. Mold breaker takes out rotom-w and gengar. Does its job well and I don't particularly want to switch it. It takes fairies such as clefable which threaten gyarados.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 120 HP / 252 Atk / 136 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
This guy is the biggest killer around. Him and kyurem DESTROY teams. I can go down 1-4 and Talonflame will net me the win. He's the star of the team. The only way he dies is from recoil damge. SR is a problem but that's why I have excadrill. Carries sword dance but doesn't always need to use it.
How can I make this team better? I definitely need to reduce my SR weakness. Maybe add some more hazards than just spikes? Let me know what you think.