SS OU (1600) Boots Keldeo + Koko Balance

Hello, first time posting here!
Inspired by a boots Keldeo post in the metagame thread, I decided to build a team with it:

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tapukoko.png
melmetal.png
hydreigon.png
garchomp.png
tapufini.png



Boots Keldeo is great at threatening defensive mons, forcing in water types like Fini and Toxapex, and then flip turning. It is excellent at keeping momentum and with boots, it can come in repeatedly. I paired it with Koko since it beats mons that Keldeo lures in, while having U-Turn so it can maintain momentum too. This momentum is useful to bring in CB Melmetal who requires a little prediction but hits a like a truck. The rest is there for defensive utility, which I will elaborate on below:


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Keldeo @ Heavy-Duty Boots
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Surf
- Secret Sword
- Toxic
- Flip Turn

Flip Turner extraordinaire. His excellent special attack and good speed makes him quite a threat. Unlike most special attackers, it nukes Blissey quite easily. Its ability to beat TTar, Blissey, Lando, Heatran, Moltres, Ferrothorn is incredibly useful as those mons are quite common. This forces Toxapex/Fini/Slowbro in, on which it can easily flip turn out. Its bulk is also quite decent, as it can live neutral hits, sponge a few U-Turns, along with being able to switch into banded Wicked Blow once. Its speed tier is quite good to beat mons like Urshifui and Garchomp.
Max speed and special attack on this so that it maximises damage and outspeeds what it needs to. Surf + Secret Sword has great coverage, and toxic can be used to cripple mons like Dragonite, Zapdos, Dragapult, Madnibuzz, Rillaboom that avoid the 2HKO or threaten it. Flip Turn is the point of this set and really helps against all the switches it forces.


tapukoko.gif

Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Dazzling Gleam
- Roost

Keldeo's amigo. Its speed tier helps against mons like Latios, Cinderace, Kartana that Keldeo cannot outspeed. Terrain boosted thunderbolt hits quite hard, and threatens the water types Kedeo forces in. It also really appreciates Keldeo dispatching ground types that can prevent it from spamming thunderbolt. It functions as a good revenge killer with the Scarf, killing slower scarfers and Pheramosa especially. Dazzling Gleam is good for hitting ground Types like Garchomp and Lando-T that might try to come in on its electric type attacks. Roost is useful since Koko can get worn down by rocks and it gets to roost when it comes in on something it can kill.
Honestly, I would rather not have to run a scarf on it, but Pheramosa is so annoying and this does a good job checking it (provided it doesn't have a speed boost yet).

melmetal.gif

Melmetal @ Choice Band
Ability: Iron Fist
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Double Iron Bash
- Earthquake
- Ice Punch
- Thunder Punch

The team's emotionless killing machine. Double Iron Bash ruins anything that doesn't resist it, with appropriate coverage to hit Steel-types (Earthquake), Ice Punch for bulky ground types (lando, chomp) and Zapdos, and Thunder Punch for Moltres, bulky waters. Thunder punch being boosted by Koko's Electric Terrain is also quite useful as it gives it more of a punch against annoying birds.
It has max attack, along with a lot of HP investment so that it can tank a few hits, such as Cinderace's Pyro Ball, various earthquakes, and other neutral hits. I forgot why there's 16 speed but it might not even be useful as there's not much it can outspeed with the investment and the bulk is really helpful.
hydreigon.gif

Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 HP / 46 SpA / 130 SpD / 80 Spe
Calm Nature
IVs: 0 Atk
- Roost
- Dark Pulse
- Fire Blast
- Defog

Spectrier check. This was orginally Mandibuzz but Ferrothorn proved to be too much of a nuisance. It has surprisingly good bulk, and switches into Spectrier forever. It's also quite decent at sitting on Zapdos, Heatran, Moltres, Tank Chomp (unless they are carrying toxic) and getting a defog off. It easily roosts off U-Turns from Lando-T. Fire Blast is here over Earth Power as Ferrothorn can be quite annoying since Keldeo doesn't like switching into it, and the rest of the team can handle Heatran quite well. The EV spread is probably a bit rubbish, but the special attack is to 0HKO Physically Defensive Ferrothorn, the speed to outpseed max speed Magearna, and the rest in hp and sp def.

garchomp.gif

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 200 Def / 56 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Toxic
- Endure

Legend. Gets rocks up and is a great check to physical attackers and wears them down immensely with rocky helmet + rough skin. The set is standard, as there's not too much need to be creative with it. It does its job really well, preventing the team from folding to Cinderace, Blaziken and wearing down other attackers like Rillaboom, Kartana. It's also the mandatory ground type to stop Regieleki. Endure is great for the extra chip, and clicking endure on Pheramosa's Triple Axel is hilarious.
Stole the spread so I'm not sure what speed benchmark this is supposed to be hitting, but I trust whoever came up with it.

tapufini.gif

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 188 Def / 64 SpA / 8 Spe
Bold Nature
IVs: 0 Atk
- Surf
- Nature's Madness
- Moonblast
- Taunt

Beast. Physically defensive to handle annoying Urshifu (both of them). Its defensive typing is also great in general, switching into Latios, Heatran, etc. Taunt + Nature's Madness is also great for shutting down annoying Clefable WishPorting and passive nonsense like Toxapex. Such a great mon honestly, and I think not having to defog really helps it. Leftovers helps it stay alive throughout the match (I do not like boots on this).
Once again, this spread is stolen (I forgot from where), but I'm not sure what exactly the special attack is supposed to help with. Definitely would appreciate help with this one as there's probably a better spread to help it do what I want it to in this team


Overall, I'm quite pleased with the team, but I feel like having to have a Spectrier, Urshifu, Regieleki forces mons like Hydreigon onto the team when mon with more general utility could be on there. Pheramosa is also a pain, and I rely on Koko to kill it if it hasn't gotten a speed boost or tanking a hit with Keldeo (if it's not banded close combat) and killing it. If it's quiver dance Pheramosa though, this team just loses.
I'd greatly appreciate help on maybe choosing some other mons that can compress checking the aforementioned mons better than the ones on the team and maybe optimising the spreads.
Thanks in advance!
 
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Nice! I love the endure Garchomp, clever for mons that want to take it out plus it can wait a turn and get a lot of chip off of rocky helmet and rough skin, good set. I also like the thoughts on Keldeo, I never thought that it could be used in OU like that as I have never experimented with it, but it is quite clever. Although, I would say using Assault Vest Melmetal would be better than band. It hits extremely hard with band, but on switch-ins for mons like Tapu Koko where they can hit you with Thunderbolt in a switch-in it will lose quite a bit, and it had no recovery in the team. Assault Vest OU spread is best I think. Although you can switch into Garchomp, Tapu Koko still outspeeds and endure is wasted, plus we already know that the opponent is 100% carrying Nature's Madness or Dazzling Gleam which with Koko has OHKO potential and outspeed. Plus, the only other SpD mon in the team is weak to it as well, so I can imagine it also runs into trouble against Regieleki so Melmetal being able to stomach SpA hits for switch-in is important.
 
Shouldn't fini cover your pheromasa weakness? Also hdb keledo seems really cool. But like I feel like you couldve made keledo scarfed and made koko boots, but honestly this team looks quite nice really enjoyed reading this thread (also endure chomp is underrated :o)
 
I feel like you should run high horse power on melmetal. Earthquake is definitely stronger but you already have that on chomp. Also it gives you a strong ground type option in grassy terrain. And i also agree that melmetal should be av
 
I wouldn't recommend scarf koko. Maybe HDB or LO but it outspeeds the Pokemon you want to counter anyway! I also wouldn't recommend Melmetal as it gets easily outsped. Keldeo does alright but I feel like urshifu-r or volcanion would fit better and I would put eleki instead of Koko
 
Nice! I love the endure Garchomp, clever for mons that want to take it out plus it can wait a turn and get a lot of chip off of rocky helmet and rough skin, good set. I also like the thoughts on Keldeo, I never thought that it could be used in OU like that as I have never experimented with it, but it is quite clever. Although, I would say using Assault Vest Melmetal would be better than band. It hits extremely hard with band, but on switch-ins for mons like Tapu Koko where they can hit you with Thunderbolt in a switch-in it will lose quite a bit, and it had no recovery in the team. Assault Vest OU spread is best I think. Although you can switch into Garchomp, Tapu Koko still outspeeds and endure is wasted, plus we already know that the opponent is 100% carrying Nature's Madness or Dazzling Gleam which with Koko has OHKO potential and outspeed. Plus, the only other SpD mon in the team is weak to it as well, so I can imagine it also runs into trouble against Regieleki so Melmetal being able to stomach SpA hits for switch-in is important.
Ay, appreciate the AV melmetal suggestion, switching into Koko is indeed an issue otherwise. It definitely hits hard enough without the band and the ability to switch moves is useful.
 
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