ORAS OU 1600+ Regenerator Stall

Hey everyone! I builded a team that takes me a lot of hours of testing but finally worked to get 1600!

Edit: added proof of rating:

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I reached today 1600 and feel like I win 2/3 games so I'ts easy to grow on elo with that team, anyway, it needs a little bit of improving cause I need a cleric but dont find the position, lets see the building process


M-sableye, OH GOD, thanks for that mega, my fauvorite poke was sableye and that was a gift from the sky, my fauvorite pokemon getting a Mega evolution that makes him soooo durable against 90% of spinners of the game.
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Then I put my regenerator core on: slowbro + amoongus, don't need presentations, that core is awesome, can cover weakness from one to each other without having problems, really amazing core.

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Then I complete my FWG core, so, lets put a ... heatran! oh hard decission! :P
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When I stop and see my team I feel i don't have a really durable physical wall so I need one, and gliscor comes to my mind, so versatile and can make a lot of roles: taunt, sr...
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Finally, I need an spinner (not sure about that), and Excadrill is love to me, with assault vest he can tank a lot of things and with mold breaker, he can oneshot a lot of problems to my team, when I look another time to the team, I think a Wish will be really good cause heatran + excadrill + amoongus have no more recover than theyr passive recovers, so switch slowbro with alomomola.

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Lets see the team now!


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Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Foul Play
- Knock Off
- Will-O-Wisp
- Recover

The calm mind set is not a thing that I like, many pokes can setup too against sableye and win the fight, and it looses all the utility it has, foul play + knock off makes always a punishing answer to any switch on the enemy side, and ofcourse, mega sableye with magic bounce, can make big plays always.
Sableye usually is my lead cause of the mega evolution if i see a hard hazzard control team on my opponent side cause if i see an SR setting, i can switch and win a free switch + free sr. EV spread is on SpD cause w-o-w can deal with physical yet but special atackers criplle sableye a little bit so i choose that IV.


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Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 96 HP / 160 Atk / 252 SpD
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

My spinner, my switch into latias, latios, clefables, gardevoir, magnezone and heatran, really versatile, the only thing can i doubt to do it is to switch rock slide to toxic, cause with mold breaker, it can kills opposing mega sableyes. THis is my doubt on my team, I dont know about if substitute it with a cleric but then i loose spinning that is really confortable to my team due to regenerator core.


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Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Stealth Rock
- Taunt
- Acrobatics
- Protect

No EQ!! wtf! no, serious, i have a EQ yet on excadrill and acrobatics let me kill pinsirs, loppunys and heracross, that is a really huge problem to me without acrobatics. Protect grants me the protection to my toxic and finally gliscor is my knock off absorver due to acrobatics buff if toxic orb is out. Taunt is for chanseys and other stall mons that without taunt i cannot deal with.


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Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]

The glue of my team, the best pokemon, my second faurovite pokemon. He can swith to soooooooo many threads, shut down and force switches with spores, and hp-fire can deal with ferrothorns/scizors without doubt. Giga drain stab hits decently while recover some hp. My response to keldeo too or fairy types. Thinking about changind sludge bomb with clear smog due to phazing but heatran have roar too yet.


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Alomomola @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Wish
- Protect
- Scald
- Toxic



Alomomola is love, he tanks sooo well many physical threads, criple with scald or toxic and can pass really huge wishes to my team, that's cause alomomola > slowbro on that team. Ofc protect for self wishes or get more turns for toxic / burn damage. Regenerator makes him a beast cause he can swith in, get a hit, switch out, and hello! im nearly full hp!

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Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Roar
- Protect
- Toxic

I've never tested heatran before, but hes really awesome, lefttovers usually is the only recovery he needs, and with dual condition inducer (burn + toxic) he can wall a lot of thing while hit him hard. Roar is for phazing cause sometimes if excadrill is low or dead, clefable can be a problem, like other batton passers.


Hope you like the team, lets change it a little bit!

importable:

Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Foul Play
- Knock Off
- Will-O-Wisp
- Recover

Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 96 HP / 160 Atk / 252 SpD
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Stealth Rock
- Taunt
- Acrobatics
- Protect

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]

Alomomola @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Wish
- Protect
- Scald
- Toxic

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Roar
- Protect
- Toxic
 
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
- Scald
- Toxic Spikes
- Acid Spray
- Rapid Spin

I would replace Excadrill with this Tentacruel. It gives you a Greninja check, which when combined with Ferro and Tran, should allow you to handle virtually every Greninja (outside of some wierd physically-based set with Low Kick and Extrasensory). It also acts as a spinner and gives you Toxic Spikes, putting pressure on offensive teams.
 
I agree with the Tentacruel-Excadrill switch. Also some minor changes
Give Amoonguss Clear Smog over HP Fire so set-up sweepers won't be a big problem and you have a nice answer to Mega Altaria
If you give Gliscor Roost over Protect you don't always have the free poison heal, but you can heal more reliable and doesn't give setup sweepers a free turn
A spread on Alomomola of 120 HP / 136 Def / 252 SpD with a Calm nature. This gives you a back-up answers against Greninja without Grass Knot and also let you take other hits like a Draco Meteor from Latios pretty well, while still passing huge wishes.

One pokemon you should watch out for is Mega Gardevoir, as it can literally 6-0 your team. Focus Blast takes Heatran, Psyshock takes Tentacruel and Amoonguss and Hyper Voice takes Alomomola, Gliscor and Sableye. I suggest using a Bronzong over Heatran. Bronzong helps against your weakness against M-Gardevoir, Landorus-I and Mega Diancie. You could also try out Jirachi. Bronzong handles Landorus-I and Taunt Gliscor better, while Jirachi is a better offensive answer to Clefable. I suggest trying out both Jirachi and Bronzong and look which one works best

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Wish
- Protect
- Stealth Rock/Fire Punch
- Iron Head

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Stealth Rock / Protect
- Gyro Ball
- Earthquake
- Toxic

If you choose Stealth Rock over Fire Punch / Protect, you can give your Gliscor either Earthquake, Protect (because the current Protect changed it with Roost) or Fling.
 
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