Gen 7 1610 ELO Peak - No Guard Spam - USUM Pure Hackmons

What is your favorite No Guard?


  • Total voters
    4

aidan amoongus

formerly NoobSpammer

NO GUARD SPAM
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:sm/lopunny-mega: :sm/articuno: :sm/gengar-mega: :sm/yveltal: :sm/blissey: :sm/kartana:


FIRST RMT WOOOOOOOOOOOO

I first got the idea of the team when I was scrolling on the builder when I realized many No Guard is the BEST way to quickly kill a Pokemon. Hands down. When it comes to the Gen7PH Meta, No Guard is quite dominent and popular - though high ladder can deal with it quite well. Most notable example of a No Guard is Deoxys-Speed :deoxys-speed: running 4 OHKO moves and being quite unviable. What makes really unviable is how easily someone can tell that it is No Guard and not take risks and play carefully. This could mean bringing out an Innards Out mon when Deoxys-Speed :deoxys-speed: was on the field. I thought about that and started with Lopunny-Mega.
:lopunny-mega:
Lopunny-Mega @ Focus Sash
Ability: No Guard
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sing
- Gastro Acid
- Sheer Cold
- Toxic Spikes

This is a standard No Guard mon and is used to deceive the opponent into thinking there is only one No Guard mon, so my other mons can surprise for a quick finish. Standard set, not much to say, puts mons to sleep and removes Wonder Guard from Wonder Guard mons with Gastro Acid. Sheer Cold, as always, and Toxic Spikes for hazards. What makes it special from Deoxys-Speed is Sunsteel Strike resist, Moongeist Beam immunity, Stealth Rocks resist, and U-Turn resists. U-Turn resist is for pesky Wonder Guards spamming and chipping you with U-Turn.

:articuno:
Articuno @ Shed Shell
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heal Order
- Defog
- Volt Switch
- Spikes

Articuno is the mon I chose to Impproof Lopunny. It offers an immunity to both Sheer Cold and Fissure which are the main OHKO moves used. Magic Bounce blocks hazards, Sing, and Gastro Acid. It was my "utility" mon so I added recovery and a way to set and remove hazards. Volt Switch is for pivoting purposes so I can get my other mons in. It does an important job of making sure my team doesn't instalose to other No Guards.

:gengar-mega:
Gengar-Mega @ Focus Sash
Ability: No Guard
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Taunt
- Moongeist Beam
- Fissure

No Guard Gengar was getting popular - but I decided to go with a different set. I needed to find a better way to hit Wonder Guards, so I added something that was a good Moongeist user, which just so happens to be Gengar. Gengar is inconspicious most of the time, and Shell Smash is to boost offensive stats. Taunt is a GREAT way to shut down Wonder Guards that are not U-Turn or Spectral, and Fissure is our beloved No Guard move.

:Yveltal:
Yveltal @ Choice Scarf
Ability: No Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Knock Off
- Trick
- Sheer Cold
- Pursuit

Yveltal is kind of funny because of how it faces Imposter. Sometimes Imp likes to gamble a speed tie, and you are guaranteed to kill Imp it if they choose to do so here (unless it's Scarf Imp - rare but not nonexistent, but it would still be a speed tie). Pursuit is a good chip to a lot of mons, and Knock Off is...just Knock Off. Trick shuts down several Wonder Guard mons by removing their Shed Shell or Safety Goggles and can force them to be choiced.

:Blissey:
Blissey (F) @ Shed Shell
Ability: Innards Out
EVs: 252 HP / 252 SpD
Gentle Nature
IVs: 0 Atk / 0 Def / 0 SpA / 0 Spe
- Whirlwind
- Baton Pass
- Shore Up
- Aromatherapy

Blissey is an Innards Out user that Impproofs my next mon, Huge Power Kartana. It's meant to do something similar to Articuno - slow pivot, but also to die and kill mons that can give my team a hard time. Whirlwind helps against Harvest Slaking if it has set up already, Shore Up is to heal, Aromatherapy is to keep my team healthy, and Baton Pass is to pivot.

:kartana:
Kartana @ Focus Sash
Ability: Huge Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Searing Sunraze Smash
- Sunsteel Strike
- Shell Smash
- Ice Shard

Huge Power Kartana is one my favorite wallbreakers in USUM Pure Hackmons. +2 Searing Sunraze Smash OHKOS every SINGLE Pokemon in the game EXCEPT Eviolite Magneton, Heatran, and Volcanion. (Magneton :magneton: is viable btw because of that). People resort to Innards Out and Prankster Haze Steel-Types such as Celesteela :celesteela:, Mega Steelix :steelix-mega:, or Mega Aggron :aggron-mega:. The popular Prankster Haze Zygarde-Complete :zygarde-complete: gets shut down too after a little chip and a +2 boosted Ice Shard.​
252+ Atk Huge Power Kartana Searing Sunraze Smash vs. 252 HP / 252 Def Heatran: 174-205 (45 - 53.1%) -- 35.5% chance to 2HKO
252+ Atk Huge Power Kartana Searing Sunraze Smash vs. 252 HP / 252+ Def Eviolite Magneton: 114-135 (37.5 - 44.4%) -- guaranteed 3HKO
252+ Atk Huge Power Kartana Searing Sunraze Smash vs. 252 HP / 252 Def Volcanion: 160-189 (43.9 - 51.9%) -- 12.5% chance to 2HKO

I included some replays of me winning with the team.

Shout out to Dragon0987 for being a cool person and inspired me to use Lopunny #bunnycult
Shout out to splodge for being a cool person
shout out to Nh7 for also being a cool person
and shout out to Sheep Liver for uh being a cool person
i forgot but shout out to ganendorf guy The Kalos Fox
 
Last edited:

NO GUARD SPAM
:sm/lopunny-mega: :sm/articuno: :sm/gengar-mega: :sm/yveltal: :sm/blissey: :sm/kartana:


FIRST RMT WOOOOOOOOOOOO

I first got the idea of the team when I was scrolling on the builder when I realized many No Guard is the BEST way to quickly kill a Pokemon. Hands down. When it comes to the Gen7PH Meta, No Guard is quite dominent and popular - though high ladder can deal with it quite well. Most notable example of a No Guard is Deoxys-Speed :deoxys-speed: running 4 OHKO moves and being quite unviable. What makes really unviable is how easily someone can tell that it is No Guard and not take risks and play carefully. This could mean bringing out an Innards Out mon when Deoxys-Speed :deoxys-speed: was on the field. I thought about that and started with Lopunny-Mega.
:lopunny-mega:
Lopunny-Mega @ Focus Sash
Ability: No Guard
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sing
- Gastro Acid
- Sheer Cold
- Toxic Spikes

This is a standard No Guard mon and is used to deceive the opponent into thinking there is only one No Guard mon, so my other mons can surprise for a quick finish. Standard set, not much to say, puts mons to sleep and removes Wonder Guard from Wonder Guard mons with Gastro Acid. Sheer Cold, as always, and Toxic Spikes for hazards. What makes it special from Deoxys-Speed is Sunsteel Strike resist, Moongeist Beam immunity, Stealth Rocks resist, and U-Turn resists. U-Turn resist is for pesky Wonder Guards spamming and chipping you with U-Turn.

:articuno:
Articuno @ Shed Shell
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heal Order
- Defog
- Volt Switch
- Spikes

Articuno is the mon I chose to Impproof Lopunny. It offers an immunity to both Sheer Cold and Fissure which are the main OHKO moves used. Magic Bounce blocks hazards, Sing, and Gastro Acid. It was my "utility" mon so I added recovery and a way to set and remove hazards. Volt Switch is for pivoting purposes so I can get my other mons in. It does an important job of making sure my team doesn't instalose to other No Guards.

:gengar-mega:
Gengar-Mega @ Focus Sash
Ability: No Guard
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Taunt
- Moongeist Beam
- Fissure

No Guard Gengar was getting popular - but I decided to go with a different set. I needed to find a better way to hit Wonder Guards, so I added something that was a good Moongeist user, which just so happens to be Gengar. Gengar is inconspicious most of the time, and Shell Smash is to boost offensive stats. Taunt is a GREAT way to shut down Wonder Guards that are not U-Turn or Spectral, and Fissure is our beloved No Guard move.

:Yveltal:
Yveltal @ Choice Scarf
Ability: No Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Knock Off
- Trick
- Sheer Cold
- Pursuit

Yveltal is kind of funny because of how it faces Imposter. Sometimes Imp likes to gamble a speed tie, and you are guaranteed to kill Imp it if they choose to do so here (unless it's Scarf Imp - rare but not nonexistent, but it would still be a speed tie). Pursuit is a good chip to a lot of mons, and Knock Off is...just Knock Off. Trick shuts down several Wonder Guard mons by removing their Shed Shell or Safety Goggles and can force them to be choiced.

:Blissey:
Blissey (F) @ Shed Shell
Ability: Innards Out
EVs: 252 HP / 252 SpD
Gentle Nature
IVs: 0 Atk / 0 Def / 0 SpA / 0 Spe
- Whirlwind
- Baton Pass
- Shore Up
- Aromatherapy

Blissey is an Innards Out user that Impproofs my next mon, Huge Power Kartana. It's meant to do something similar to Articuno - slow pivot, but also to die and kill mons that can give my team a hard time. Whirlwind helps against Harvest Slaking if it has set up already, Shore Up is to heal, Aromatherapy is to keep my team healthy, and Baton Pass is to pivot.

:kartana:
Kartana @ Focus Sash
Ability: Huge Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Searing Sunraze Smash
- Sunsteel Strike
- Shell Smash
- Ice Shard

Huge Power Kartana is one my favorite wallbreakers in USUM Pure Hackmons. +2 Searing Sunraze Smash OHKOS every SINGLE Pokemon in the game EXCEPT Eviolite Magneton, Heatran, and Volcanion. (Magneton :magneton: is viable btw because of that). People resort to Innards Out and Prankster Haze Steel-Types such as Celesteela :celesteela:, Mega Steelix :steelix-mega:, or Mega Aggron :aggron-mega:. The popular Prankster Haze Zygarde-Complete :zygarde-complete: gets shut down too after a little chip and a +2 boosted Ice Shard.​
252+ Atk Huge Power Kartana Searing Sunraze Smash vs. 252 HP / 252 Def Heatran: 174-205 (45 - 53.1%) -- 35.5% chance to 2HKO
252+ Atk Huge Power Kartana Searing Sunraze Smash vs. 252 HP / 252+ Def Eviolite Magneton: 114-135 (37.5 - 44.4%) -- guaranteed 3HKO
252+ Atk Huge Power Kartana Searing Sunraze Smash vs. 252 HP / 252 Def Volcanion: 160-189 (43.9 - 51.9%) -- 12.5% chance to 2HKO

I included some replays of me winning with the team.

Shout out to Dragon0987 for being a cool person and inspired me to use Lopunny #bunnycult
Shout out to splodge for being a cool person
shout out to Nh7 for also being a cool person
and shout out to Sheep Liver for uh being a cool person
i forgot but shout out to ganendorf guy The Kalos Fox
Fire team, triple no guard fire , also well done on using good no guards and not deo-s (ill admit it,random no guards are cool)
 
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