Hello, My last RMT was centered around Tailwind and while this isn't really a new team, it has significantly different team-mates now that the most common user of protect (like) moves is gone Aegis.
Yes this is yet ANOTHER Herracross team on RMT.
Landorus-T (Raikou) @ Assault Vest
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Shadow Ball
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
-One of my many VoltTurn users of the team, Usually my lead in most cases unless the opponent's lead is just to obvious.
-HP ice for those pesky Glascor/Landos.
- Assault Vest for added bulk to it's already impressive sp.D stats. (I would like to know if the choiced set is any better)
-224 Speed EVs for out speeding Thunderus, and 32 in Sp.D for added bulk .
Gojira (Tyranitar) @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpA
Gentle Nature
- Pursuit
- Earthquake
- Rock Slide
- Ice Beam
-Normal Tyranitar AV set. (not sure if this makes raikou redundant or not)
-Pursuit for the Lati twins and others weak to it.
- Icebeam for the Landorus/Gliscor switch-ins.
-Can't be bothered with stone edge's accuracy.
Top Priority (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
-THE bravest of Birds Talonflame. Self explanatory but I'll run though it in order not to have this post locked.
-Jolly Nature to out speed other Talonflames
-SharpBeak to play mindgames with the opponent whether or not I am choiced
- No even HP because with Tyranitar I think it's unnecessary due to sand being up.
- Tailwind for making Herracross an absolute monster.
Kikori (Heracross) @ Heracronite
Ability: Moxie
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Pin Missile
- Bullet Seed
- Rock Blast
- Close Combat
-I no longer use Earthquake but instead use Bullet Seed. (thanks Aegis)
- 216 Speed Evs to ensure I out speed a +1 Mega Gyrados (not sure if I would need to have anymore due to other threats)
-40 HP for added bulk cause what else would I put it into?
- Adamant because Herracross needs more attack am I right?
BuzzKill (Mandibuzz) (F) @ Red Card
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Foul Play
- Roost
- Taunt
- Defog
-Red card to shuffle any match ups I am not fond of, or any set ups I couldn't avoid elsewise.
- 0 atk EVs because of Foul Play
- Taunt to stop the likes of stall
- Defog to get rid of hazzards
- 252 Def Since Raikou and T-Tar can tank sp. hits I made Mandi my Def wall.
Kwaii~ (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 132 Def / 124 Spe
Jolly Nature
- Iron Head
- U-turn
- Healing Wish
- Trick
- Had a weakness to Azumaril and basically EVERYTHING my old Aegislah use to counter so I picked Jirachi (an underrated threat)
- 124 speed with scarf to outspeed most threats
- Iron head for fairys and the added flinch chance can come in like a god send
- max invested for attack for around 30% damage on most targets (making a good revenge killer and Volturner)
- Trick to....once again destroy stall
- Healingwish to remove burns or damage on any of my other mons (mostly Herracross)
So there it is, My RMT. I would like to hear what you have to say about it, as well as any constructive criticism you may have.
aim
Yes this is yet ANOTHER Herracross team on RMT.

Landorus-T (Raikou) @ Assault Vest
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Shadow Ball
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
-HP ice for those pesky Glascor/Landos.
- Assault Vest for added bulk to it's already impressive sp.D stats. (I would like to know if the choiced set is any better)
-224 Speed EVs for out speeding Thunderus, and 32 in Sp.D for added bulk .

Gojira (Tyranitar) @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpA
Gentle Nature
- Pursuit
- Earthquake
- Rock Slide
- Ice Beam
-Normal Tyranitar AV set. (not sure if this makes raikou redundant or not)
-Pursuit for the Lati twins and others weak to it.
- Icebeam for the Landorus/Gliscor switch-ins.
-Can't be bothered with stone edge's accuracy.

Top Priority (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
-Jolly Nature to out speed other Talonflames
-SharpBeak to play mindgames with the opponent whether or not I am choiced
- No even HP because with Tyranitar I think it's unnecessary due to sand being up.
- Tailwind for making Herracross an absolute monster.

Kikori (Heracross) @ Heracronite
Ability: Moxie
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Pin Missile
- Bullet Seed
- Rock Blast
- Close Combat
-I no longer use Earthquake but instead use Bullet Seed. (thanks Aegis)
- 216 Speed Evs to ensure I out speed a +1 Mega Gyrados (not sure if I would need to have anymore due to other threats)
-40 HP for added bulk cause what else would I put it into?
- Adamant because Herracross needs more attack am I right?

BuzzKill (Mandibuzz) (F) @ Red Card
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Foul Play
- Roost
- Taunt
- Defog
-Red card to shuffle any match ups I am not fond of, or any set ups I couldn't avoid elsewise.
- 0 atk EVs because of Foul Play
- Taunt to stop the likes of stall
- Defog to get rid of hazzards
- 252 Def Since Raikou and T-Tar can tank sp. hits I made Mandi my Def wall.

Kwaii~ (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 132 Def / 124 Spe
Jolly Nature
- Iron Head
- U-turn
- Healing Wish
- Trick
- Had a weakness to Azumaril and basically EVERYTHING my old Aegislah use to counter so I picked Jirachi (an underrated threat)
- 124 speed with scarf to outspeed most threats
- Iron head for fairys and the added flinch chance can come in like a god send
- max invested for attack for around 30% damage on most targets (making a good revenge killer and Volturner)
- Trick to....once again destroy stall
- Healingwish to remove burns or damage on any of my other mons (mostly Herracross)
So there it is, My RMT. I would like to hear what you have to say about it, as well as any constructive criticism you may have.
aim