ORAS OU 180 BP Crunch!! (A Mega Sharpedo + Talonflame OU Team)

180 BP Crunch!!
(A Mega Sharpedo + Talonflame OU Team)

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Introduction

Hello everyone, Zukrad here, and here I have, my favourite team I have ever made, using my favourite core in the game Mega Sharpedo + Stallbreaker Talonflame.

Mega Sharpedo is quite underrated in the OU tier IMO, is an excellent late game sweeper, you only need to get the opposing team weakened enough and then start to sweep... this Pokémon literally can transform an 1-6 to a 1-0

If is there something that Sharpedo struggles with is Stall (and bulky Pokémon in general); since they usually don't get OHKO easily, even with Sharpedo's monstrous attack (140 Base Attack is nothing to laugh at), that's why SB Talon is such a good partner, it can defeat 1v1 stuff like Ferrothorn, Forretress, Hippodown, Defensive Landorus-T, Rocky Helmet Garchomp, Chansey, Clefable, CroCune, Skarmory, etc, all of wich are problems to Mega Sharpedo. It also deals with stuff like Breelom and Conkeldurr, wich can Mach Punch Sharpedo.

Team Goals

The goal with this team is quite simple: get the opposing team weakened enough, so you can sweep either with Mega Sharpedo, Stallbreaker Talonflame, Choice Scarf Landorus-T or Life Orb Hoopa.

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Sweeping with Mega Sharpedo is most times the best option. Unlike other options, Sharpedo has 3 Moves to choose from. It can deal with Offense and Balance pretty well, specialy if he gets 2 Speed Boosts. Try to use it against frail or weakened teams, once the priority and Prankster T-Wave are gone.

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If your opponent is using Stall or Pseudo Stall, Stallbreaker Talonflame can be a good option. It can handle things that the other three members can't (like Full HP Ferrothorn), and is the only option with a recovery (besides Drain Punch). If you are planing to sweep with Talon, keep him the healthier you can, and keep the rocks away with Latias.

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Use this thing only if the opponent still has some priority or Prankster T-Wave, or just Pokemon that can outspeed +1 Mega Shark (Like Naive Scarfed Kyurem Black). Use EQ when your opponent's team has only grounded Pokémon left. Stone Edge is risky, but effective.

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Against slow teams, Hoopa is wonderfull. You are mostly going to use to get the opposing team weakened than actually sweeping with him, but is a nice back up plan.


Teambuilding Process

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It all started some time ago, when I watched PokeaimMD's teambuilding video of his team based around Hoopa Unbound + Talonflame, I liked the team a lot, but I wanted to use it with Sharpedo too, so I made some changes replacing Mega Blastoise for Mega Sharpedo, replacing the Talon set for a SB Talon and gived Latias Defog. As you can guess, it didn't work out well...

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After some testing I noticed that I was quite weak to set up sweepers, and I also wanted to have Grass type in my team, to complete the Fire/Water/Grass core with Shark and Talon, that's why I added to my team a Physically defensive Unaware Clefable and a Spikes Roserade.

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It didn't took much time until I noticed that I NEED hazard control, since one of the most importants member of my team in 4x weak to them, and Sticky Web makes harder the Sharpedo sweep, and after searching for a deffoger or spinner that could fit in my team without adding more weaknesses to my team, I decided to use Scizor, since he also helped me to not lose to Ice Fang Aerodactyl.

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Few battles later, I discovered another threat, Thundurus, and electric types in general, have a lot of fun with my team, and Thundurus (and other Prankster T-Wave users) can stop completely the Sharpedo sweep, that's why I replaced Hoopa (wich it wasn't doing a lot for my anyways) for an Assault Vest Raikou.

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I noticed another weakness, Mega Charizard X snacks my team!! Once he set ups I need to fodder half of my team, since my Unaware Clef takes like 70% from Zard's Flare Blitz, and my best way to deal with it is to get him weakened enough so Talon can revenge kill it, or win some 50/50 with Sharpedo using Crunch while he Dragon Dances predicting my Protect... if Zard is a Roost variant, is GG, so to solve this problem I replaced Garchomp for Hippodown.
My team stayed like this until few days ago.

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Few days ago, while watching 3MV33's video, I saw how he used a SD pass Celebi in a Sharpedo Team, and I loved the set, so I added it to my team, and also added Latias for Defog and Healing Wish support.

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As you can see, I have literally no switchings to Dark type attack, that's why I swicthed my Hippodown for a Stealth Rocks Terrakion, and after getting destroyed by a Zard X, I decided to change my only Stealth Rocker for a Scarf Terrakion.

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And now, I have no switchings to Dragon types moves... I didn't want to lose my deffoger, so I replaced my Latias for a Rocky Helmet Togekiss.

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Well, now SD Mega Scizor sweeps my team... and Sturdy Pokémon and Focus Sash users were a problem since I don't have Stealth Rocks, but I didn't want to change any of my Pokémon... if only I could fulfill two of my Pokémon roles in one... and after checking Mega Scizor counters I discovered that there was one!!
Physically Defensive Zapdos could check T-Wave users and Defog hazard away in one Pokémon, giving me a free slot for a Stealth Rocker, and after deciding that I want something to switch in Fairy moves, I choose Roar Heatran, since it also helps me with set up sweepers and is an answer to Roost Zard X!!

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Thanks to DennisEG">DennisEG suggestion I replaced Terrakion for Landorus-T, sice it helps me deal with the stuff that Terrakion checked even better, and helps checking stuff that Terrakion didn't. Also, the T-Wave and Ground inmunity is always nice.

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Even when I loved SD pass, using Celebi wasn't really efficient, it was really risky, a lot of Pokémon can come in and OHKO before it can even Batton Pass, using Batton Pass against Pokémon slower than you was quite risky too, and Celebi was getting walled by everything, and only really worked against Bulky water. I was also very weak to stall, that's why I decided to bring back Hopa-Unbound, since checks everything that Celebi did (Rotom-W, Quagsire), and helped me with most of my problems (Mostly Amoongus, and stall in general). Since I lost my only Water resist, I decided to bring back Latias, as a Heling Wish/Defog set. I'm still weak to dark types, but I'm working on that

The Team


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Gameshark (Sharpedo) (M) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Poison Jab
- Protect

The monster himself, with 416 Base Attack, with Speed Boost before mega evolving, and Strong Jaw after Mega evolving, this thing can sweep teams
Waterfall and Crunch are for STAB (being Crunch the strongest move he has), Poison Jab over Ice Fang since Ice Fang can miss and does just a little bit more damage than Crunch against x2 SE, and Sharpedo gets walled by Fairies.
Try to use him as later as possible, after all the priority is gone (or most of them) and the bulkiest of the opposing mons are weakened enough.
The EVs are self explanatory.
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Bravest Bird (Talonflame) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 248 SpD / 12 Spe
Careful Nature
- Brave Bird
- Roost
- Will-O-Wisp
- Taunt

As I just said before, SB can do a lot of work, with Will-O-Wisp, Taunt and priority healing Talonflame is the Stall worst nightmare.
The set is just a standard SB Talonfame set, but with 4 more EVs in speed so it can outspeed other Stallbreaker Talon, and also outspeed Pokemon with 95 base speed and neutral nature (Kyurem Black) and Pokémon with 81 base speed and positive nature (Gyarados).

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*Snaps fingers* (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Psychic
- Energy Ball
- Drain Punch

Nothing in a stall team wants to be in front of this monster!! Hyperspace Fury is my main STAB, Psychic OHKO Amoongus, Energy Ball deals with Quagsire and Rotom-W, and Drain Punch is for longevity, and hits as hard as HSF against Chansey and some Steel Types.

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Blue (Latias) @ Leftovers
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish

Latias is my defoger and healing wisher, it deals with stuff like Amoongus and Venusaur, Timid nature + max speed to defog before something kills me. It checks Keldeo (A big weakness to my team)
Leftovers over Life orb for more longevity (since I don't have Roost)

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100% Original (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Explosion
- U-turn
- Stone Edge

Landorus helps me with lot of my weakness, it can switch in Zard X, Altaria, Thundurus, and can deal some serious damage. Earthquake for STAB, SE for rock coverage, U-Turn for momentum, and Explosion... to explode right in front of fairy faces!!!
The EV's are pretty standard.


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"Clicks EQ" (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Heatran is my Stealth Rocker, SpDef wall, and my main switching to stuff like Lati@s and Fairy types. Lava Plume and Toxic are here to wear down the enemy, while Taunt is mainly to avoid being a set up fodder for the enemy, and defeat Clef 1v1.
The EVs are the standar Specially defensive set.

Other Options

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  • You can run Jolly with EVs: 92 HP / 252 Atk / 164 Spe, so you can outspeed Mega Aerodactyl and Mega Alakazam the turn you Mega Evolve, but you NEED to batton pass Sword Dance to be a threath, the 92 HP helps you survivng some hits.
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  • You can change the EVs to 248 HP / 172 SpD / 88 Spe, this makes you faster than Jolly max Speed Landorus, to burn him before it can hit you, while mantaining a decent special bulk.
  • You can use Acrobatics over Brave Bird, taking out the recoil of Brave Bird.
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  • Using Gunk Shot helps you with fairy types.
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  • Having Roost over Healing Wish can be helpfull for longevity
  • Using Life Orb over Lefties gives you more power, but less longevity
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  • Knock Off over Explosion can be helpfull and does good damage to the Lati@s, Slowbro and Starmie that usually want to switch in.
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  • You can run Roar over Taunt to phaze out set up sweepers.

Threats

Note that all of these Pokémon doesn't necessarily "destroy this team", but if you are using this team, and you are unaware of what they can do against this team or how to deal with them efficiently, these Pokémon can transform a guaranteed victory into an embarrasing lose, so take these tips in mind

(*)= Actual threats.
( )= Just be careful with them

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* This thing can outspeed Mega Sharpedo the turn it mega evolves and OHKO it with anything, can take hits from Talon and OHKO it with Stone Edge, other than that, I can handle it, but I need to play carefully against him to not fodder something

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* Just like Aerodactyl, outspeeds Shark the turn it mega evolves, but it also Traces speed boost, and it can hit for super effective everything on my team except Zapdos, wich I'm pretty sure gets 2HKO by Psychic anyways. My best way to deal with this thing Brave Bird or Choice Scarf Lando and NEVER let it face Shark.

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Focus Sash variants are quite annoying since, unlike other Focus Sash users, I can't break his sash with Stealth Rocks, making it harder to revenge kill, and surviving the late game sweep while OHKOing back sometimes. Life Orb variants are easier to deal with tho.

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* Dragon Dances variants can 6-0 this team, if is an Earthquake/Roost variant, I need to Taunt it and Burn it with Talonflame as soon as possible, if is a Refresh/Roost variant, Heatran walls it. In both cases, as a plan B, I have a chance of beating it with Sharpedo by bluffing the Protect and Poison Jab while Altaria Dragon Dances, and protecting when Altaria uses Return, or Poison Jab if Dragon Dances again or uses Roost. Explosive Lando helps a lot too. Special Altaria is much easier to deal with.

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Is not a huge problem, since pretty much everyone in my team OHKOs it, but is still annoying. Mach Punch does a lot to Sharpedo (Jolly LO Techniccian OHKOs it, while FS kills after SR damage), and if the Focus Sash is intact, is even worse to revenge kill (they carry Rock Tomb).
Latias can deal with him easily, but he is still quite the treath. Lando can take hits, but he doesn't appreciate being asleep.

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* THIS THING!!!... I should use it more often XD
If he switches in while SR are on the field it becomes much more easy to deal with, since Terrakion can EQ or Stone Edge predicting the non-mega yet, it can also switchi in since the only move that can deal significant damage is Dragon Claw.
Roost variants gets walled by Heatran, while EQ variants can get revenge killed by Talon and OHKOed (and outsped if is a bulky variants) by Lando.
Worst case scenario, play the 50/50 mindgames with Sharpedo (see above in Altaria)

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Just like Breelom, this thing can do quite a lot of damage to my team, AV variants can't OHKO Sharpedo without rocks, but Sharpedo can't OHKO him back, and LO and Flame Orb variants are another story...
In any case, Talonflame is not a counter since I can't burn it thanks to Guts, and it carries Stone Edge sometimes, but it can revenge kill it. Lando and Latias are not counters either, since this thing usually carries Ice Punch and/or Knock Off, but at least Lando can switch in while he uses Mach Punch and revenge kill him.

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This thing is scary in the team preview, I can bait him to transform into something, and then revenge kill it.

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CB E-Speed can't OHKO Sharpedo without rocks, and DD variants can be handled just like Altaria and Zard X (after Multiscale is broken), but easier, but he is still a threat to kill if you want to go with a Sharpedo late game sweep.

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* Always save either Talonflame and Lando until the end to deal with this thing. If you lose both too early, GG

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* It can TG before Talon or Heatran can use Taunt, and nothing in my team can OHKO besides Hoopa after rocks, wich gets outsped and OHKO at +3. I can kill it by foddering one of my sweepers, and revenge kill it with other (Ex: Acrobatics Talon, die, and take revenge with Lando), or Explode with Lando if the damage is enough. CM variants and Scald/Rest variants are so much easy to deal with.

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Put your Sharpedo in the field before your opponent does and you will be fine, if not, try to revenge kill him with Talonflame or recicle Intimidate with Lando.

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Is not a horrible threath, but it can get quite annoying, since he puts a lot of problems in the late game sweep. Sharpedo 2HKOs him, but he is still a problem. Taunt him and Toxic him and you be fine. The lack of regenerator after mega evolving helps too.

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Like above, but much easier to deal with, even Talonflame can out roost him (specially if you are runnig lefties). The damage roll to Phisically Defensive sets from Crunch Sharpedo is about 79%-93%, so after a bit of damage (taking in acount regenerator), being statused or after a SD Pass is not a problem anymore.

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Banded variants OHKO Shark all the time, and LO variants need SR to guarantee the OHKO, both can be checked with Lando and Heatran. SB and SD variants can be a problem, but my own Talonflame can outspeed them and revenge kill them thanks to the 4 EVs in speed.
If you see one of these, put SR the earlier you can.

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* This thing has been a problem since I started to build the team. It can T-Wave Sharpedo and Talonflame to stop the sweep completely. If he uses Nasty Plot, I usually need to fodder something, or make the prediction of my life to get Lando in to Revenge kill him. Other than that, if he is not carrying T-Wave, I can kill it in the late game sweep with either Sharpedo or Lando.

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This thing is quite annoying, nothing in my team can 2HKO it except for Draco (not a good option), Explosion and Hoopa.

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After replacing Terrakion with Lando, my best option is Stall break it wit SB Talon or Heatran, or kill it with Hoopa. Is harder to deal with, but not impossible.

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Same as above, but easier

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After losing Close Combat and Heat Wave, this thing become a little bit harder to deal with. It checks every late game sweeper I have except Talonflame and Hoopa (wich dies to a Gyro Ball). BTW, Talonflame and Hetran hard wall this thing, so keep them healthy and with hazards out of the way.

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If you see this thing, lead with either Heatran or Talonflame and you will be fine (unless they predict you and lead with Sash Dugtrio...). Custap explosion can be annoying, especially if your opponent chooses to save it for your late game sweep, but if you are sweeping with Shark you will have no problems.

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If he is healthy when you start your sweep, is going to give you problems, since it checks all of yours late game sweepers (unless you explode with Lando). He doesn't have a good way to recover outside of Wish passes, so after you do some damage or status him you will do fine. Latias can revenge kill it with Draco.

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I don't have an ice move in my team, but if you can burn it before Toxic Orb gets activated, then do it. To physically defensive variants, Sharpedo's Waterfall does about 61% to 72%, Landorus +2 Stone Edge does about 48% to 56%, and Lando Explosion does 59% to 70.3%. If you decide to sweep with +2 Sharpedo, this thing is not a threath anymore.

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* Don't let him Sub or DD (since you can't phaze him out). If he DDs to much and there are SR in the field is game over, unless is weak enough for Talonflame to revenge kill it. You can also defeat him with the Sharpedo 50/50 just like Altaria, but without a SE move. If you burn him, it becomes a puppy.

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Just like his mega form, but easier to deal with. Talon and Lando have an easier time revenge killing him sice he doesn't have a much better bulk.

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Not exactly a threat, but it can survive an unboosted Waterfall and OHKO back, it can stall Lando with Toxic and Slack Off, but other than that, Talonflame walls it amazingly (unless it carries SE), Hoopa can deal a lot of damage, while Latias can get a free defog, and Draco him.

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Is not a problem for the late game sweep unless is BoltBeam, try always to get him the weakest you can.

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* (How is this thing not in the OU Offensive Treathlist!?)
Nothing in my team can switch in against this monster! Try to break his sash to revenge kill it with Talon. If he is not carrying Low Kick, Heatran deals with him quite easily. Shark can protect against Fake Out variants, Adamant Banded Ice Shard does 28% max, and Shark can OHKO it back after rocks.

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Unaware Quagsire is quite annoying, but Hoopa OHKO him, and after he is burned, Talon can wall it

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* Sableye is quite annoying, but once he is burned, is much easier to deal with. Shark can take even a +5 Dark Pulse (+6 needs rocks to OHKO, and even then is not guaranteed), and 2HKO him with Crunch (after rocks)

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I don't have any Ice move to hit this thing, and intimidate is quite annoying when 3/6 of your team is Physical. Killing him before you start sweeping with something is the best play. Talonflame can potentally beat him 1v1 if Lando is defensive and SR are out of the field, since Talon can burn him and out roost him. If he is Choice Scarf, I can pressure him and try to predict him (Got to Talon, Lando or Latias if he uses EQ, Heatran if he goes for SE)

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* Watch out for him, not only he has amazing defenses to survive all of my late game sweepers, but he commonly carries Whirlwind, stoping completely any attemp of sweep. Stall break it with Talon or kill it with Heatran and you should be fine.

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(How is this thing not in the OU Defensive Threathlist!?)
If you see this thing in the team preview, you have one mission:
KILL IT AT ALL COST

Seriously tho, with that typing and stats, can survive any of my sweepers hit and OHKO/Spore them back with ease. It also has regenerator, so it can recicle his health by switching back and forth. Latias checks him, Heatran walls it and Hoopa OHKO with Psychic

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* (Forget about Amoonguss, how is THIS MONSTER not in the OU Defensive Threathlist!?)
Magic Guard variants are hard to wear down, and Unaware variant must be weakened for the final sweep.

Both Magic Guard and Unaware variants can be handled by SB Talon and Heatran. Landorus can explode in Clef's face, and Sharpedo can Poison Jab them once they are below half.

Make sure that they are in kill range before you start the sweep (specially with Sharpedo) since they can use T-Wave and ruin your life!!!

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Sand Rush variants outspeed everything in my team, kill either Excadrill or the Sand Streamer before your sweep and you will be fine. Latias checks him and Lando counters it. If he is Mold Breaker, you have nothing to worry about (except Latias getting hit by EQ).

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I don't have switchings for Keldeo other than Latias, I can check it with Talonflame

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This monster!!! Your best option is either kill it with +6 Explosion or click [X]

Replays

Best battle you will ever watch
http://replay.pokemonshowdown.com/ou-302969720

Past Members

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Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 52 Atk / 204 SpA / 252 Spe
Hasty Nature
IVs: 30 HP / 30 Def
- Dark Pulse
- Hidden Power [Ice]
- Grass Knot
- Knock Off

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Klefki (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Spikes
- Thunder Wave
- Heal Block
- Flash Cannon

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Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog

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Roserade @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Sludge Bomb
- Extrasensory
- Spikes

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Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Wish
- Protect

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Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Defog

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Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

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Latias @ Leftovers
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Roost
- Psychic
- Healing Wish

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Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind

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Togekiss @ Rocky Helmet
Ability: Serene Grace
EVs: 232 HP / 252 Def / 8 SpD / 16 Spe
Bold Nature
- Air Slash
- Roost
- Thunder Wave
- Defog

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Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]

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Terrakion @ Choice Scarf
Ability: Justified
EVs: 48 HP / 252 Atk / 208 Spe
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Toxic

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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Impish Nature
- Recover
- Baton Pass
- Seed Bomb
- Swords Dance

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Zapdos @ Rocky Helmet
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Thunderbolt
- Roost
- Defog
- Toxic

Importable

Gameshark (Sharpedo) (M) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Poison Jab
- Protect

Bravest Bird (Talonflame) (M) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 248 SpD / 12 Spe
Careful Nature
- Brave Bird
- Roost
- Will-O-Wisp
- Taunt

*Snaps fingers* (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Psychic
- Energy Ball
- Drain Punch

Blue (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish

100% Original (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Explosion
- U-turn
- Stone Edge

"Clicks EQ" (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Conclusion

Well, thit is the first RMT I have ever made, and so far, the support and ideas people gave me have improved the team quite a lot!!

This team is really fun to play. I loved to use SD pass in this team, but having Celebi kinda gave me few weaknesses. If I find a way to have an SD passer in my team, I will do it!!

Any suggestion is appreciated!! Thanks for reading and take care Ü
 
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Small nitpick, I'd just run max speed on Terrakion because of scarf keldeo. if celebi dies, scarf keldeo just runs a train on your team if it's 77%+ iirc, because that's all that acro is gonna do. I also feel as if between all your mons, the x-scissor coverage seems a little redundant, so I'd just suggest a diff lure on terrakion, being HP ice, but only if you're willing to run LO terrak, which I wouldn't recommend as you don't have much speed control.

I'd also give talon lefties and brave bird > acro. the power difference is a little noticeable and the lefties recovery comes in clutch. I'd also just run a little more speed to get the jump other stallbreaker talon so you take them out before you get dicked. you can also opt to run enough to outpace neutral base 100's/jolly exca/jolly lando if you find it necessary.

as for your threat list, I feel as if running roar >heat wave on zap and EP > roar on Tran can work in your favor. EP let's you hit zard x for damage while it uses you as set up fodder. it also let's you hit altaria for neutral damage considering lava plume doesn't do shit. but because roar was taken off of this, you can fit it on to zapdos. it's a bit of an unorthodox change but set up mons like zard and alt and clef esp just set up all over zap. gives you another way to phase them out.

I didn't wanna butcher too much or be like "use this because everyone uses it so lemme get you to dickride as well" but yeah. try it out, see how it goes and have fun.
 
Small nitpick, I'd just run max speed on Terrakion because of scarf keldeo. if celebi dies, scarf keldeo just runs a train on your team if it's 77%+ iirc, because that's all that acro is gonna do. I also feel as if between all your mons, the x-scissor coverage seems a little redundant, so I'd just suggest a diff lure on terrakion, being HP ice, but only if you're willing to run LO terrak, which I wouldn't recommend as you don't have much speed control.

I'd also give talon lefties and brave bird > acro. the power difference is a little noticeable and the lefties recovery comes in clutch. I'd also just run a little more speed to get the jump other stallbreaker talon so you take them out before you get dicked. you can also opt to run enough to outpace neutral base 100's/jolly exca/jolly lando if you find it necessary.

as for your threat list, I feel as if running roar >heat wave on zap and EP > roar on Tran can work in your favor. EP let's you hit zard x for damage while it uses you as set up fodder. it also let's you hit altaria for neutral damage considering lava plume doesn't do shit. but because roar was taken off of this, you can fit it on to zapdos. it's a bit of an unorthodox change but set up mons like zard and alt and clef esp just set up all over zap. gives you another way to phase them out.

I didn't wanna butcher too much or be like "use this because everyone uses it so lemme get you to dickride as well" but yeah. try it out, see how it goes and have fun.

TY for your reply

I will consider the max speed on Terrakion (I forgot that Scarf Keldeo exists LOL) X-Scissor are ther just because Stone Edge is a troll and I like to hit moves against Latio@s and Alakazam XD, I may change it to Iron head, since allows me to hit Clef in the switching for some good damage, I used Scarf HP Ice Terrakion before in this team (see Other Options), but after I added him more speed, the damage output became quite bad, and decided to use Toxic instead

I have used Brave Bird Lefties SB Talon, and even when sometimes helps that little bit of HP, the recoil sucks, but IDK, I may use it again
Also, Im already using speed to outspeed other talons (Is funny when the say "I never win the speed tie", I tell them "Im 12 Spe", and answer back "nvm" XD)

Roar on Zapdos sound cool, but I don't like the idea of EP in Heatran, since if the Zard is not running EQ I wall him anyways and Roar is as effective, while EQ users... kill me... the same goes for altaria, but EP does less than half... and Flash Cannon seems better, but (once again) If Altaria runs EQ im, dead, if not, I wall it

Anyways, ty for your raply, I will consider both Terrakion and Talonflame sets, not sure on Hetran and Zapdos tho

Take Care Ü
 
Hey man really cool idea of Baton Pass to Mega Shark and basically sweep entire teams or unprepared, looking your threat list I definitely had a suggestion that help against all of that threats at least to keep them in check.
  • First thing as you suggest in Other Options, you definitely need Taunt>Roar on Heatran, this would help you against Clef because Taunt + Lava can beat it 1 v 1 just dont let Heatran get T-wave otherway your kinda scrub.
  • To solve the Thundy weakness i'd like to suggest Landorus-T > Terrakion always a scarf set, this change would help you against Thundy and also its a check for Zard X just keep it in a high amount of HP, also I'll put Explosion in the last slot just to surprise HKO with a bit of prior damage in the fairies causing trouble such as Mega Alt and Clef as you mentioned. I'll leave the set down below.
  • I'd like to make a couple changes to Zapdos and i'll explain you Why. First wanna put Volt Switch > Discharge, because we already have enough speed control in our team such as Speed Boost Sharpedo and Scarf Lando-T so Discharge isn't needed, plus you gain momentum with Volt Switch forming a Volt Turn core paired with the new addition which help you more because gain your more opportunities to set up and pass with Celebi. Next i think Toxic > Heat wave should be consider as option is just to wear down Helmet Chomp which could be annoying for Sharpedo and Talon, Heat wave is only for Ferro and Scizor but you already have Heat and Talon to deal with them.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Explosion
- U-turn
- Stone Edge
Hope i help you man, GL :toast:
 
Hey man really cool idea of Baton Pass to Mega Shark and basically sweep entire teams or unprepared, looking your threat list I definitely had a suggestion that help against all of that threats at least to keep them in check.
  • First thing as you suggest in Other Options, you definitely need Taunt>Roar on Heatran, this would help you against Clef because Taunt + Lava can beat it 1 v 1 just dont let Heatran get T-wave otherway your kinda scrub.
  • To solve the Thundy weakness i'd like to suggest Landorus-T > Terrakion always a scarf set, this change would help you against Thundy and also its a check for Zard X just keep it in a high amount of HP, also I'll put Explosion in the last slot just to surprise HKO with a bit of prior damage in the fairies causing trouble such as Mega Alt and Clef as you mentioned. I'll leave the set down below.
  • I'd like to make a couple changes to Zapdos and i'll explain you Why. First wanna put Volt Switch > Discharge, because we already have enough speed control in our team such as Speed Boost Sharpedo and Scarf Lando-T so Discharge isn't needed, plus you gain momentum with Volt Switch forming a Volt Turn core paired with the new addition which help you more because gain your more opportunities to set up and pass with Celebi. Next i think Toxic > Heat wave should be consider as option is just to wear down Helmet Chomp which could be annoying for Sharpedo and Talon, Heat wave is only for Ferro and Scizor but you already have Heat and Talon to deal with them.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Explosion
- U-turn
- Stone Edge
Hope i help you man, GL :toast:

Wow, thanks for your suggestions

I thought of using Defensive Lando instead of Hippowdon back when I was building the team... and I thought of Scarf Lando too, but the fact that he is slower than Jolly Zard scared me a bit, but now that I remember, he has Intimidate wich shut downs him a bit, I like it

I will be definetly using Taunt and Volt Switch, suggestion, I liked to burn garchomp with Heat Wave, but toxic seems more efficient

TY for you reply a have a nice day
 
*Update*

Lando added to the Team.
Threat List complete.
Past Members, Other Options, Importable, Team Building Process and Team Goals updated.
Some Grammars mistakes fixed (If someone finds one, pls tell me).

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Hoopa and Latias added to the team.
Threat list, Past Members, Other Options, Importable, Team Building Process and Team Goals updated.
 
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