ORAS Ubers 1800+ AG Team Transfer

Hi, this is my first post on smogon so I'm not too sure what to add in, but a little background to my team is that I've played my team up to 1832 rank max in AG ladder and now I've decided to switch to uber. I've ranked up to 1400 in the first day and I've been undefeated up until this point, so I just wanted to check with fellow ubers players how my team is in this meta and see if I can make up to any adjustments. Here is my team:

Shuckle @ Mental Herb
Ability: Sturdy
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
- Sticky Web
- Toxic
- Encore
- Stealth Rock

Shuckle is an extremely important lead pokemon in my team in that he sets up stealth rock as an entry hazard and sticky web as a pure nuissance. Often times I'll launch in a sticky web first turn (unless I see that there's a magic bounce pokemon in the other team) and then follow it up with a stealth rock for some extra hurt and guaranteed 2HKO's on primal kyogre from physical attacks and 2HKO on primal groudon from special attackers. Shuckle also checks a leading power herb xerneas because I can simply encore first turn, then sticky web, stealth rock, encore again, toxic, and place xerneas in a geomancy loop, cutting off immediate danger. For pokemon that often set up swords dance or substiture or the such, I can encore, sticky web then switch off to a pokemon with roar. I can also take out darkrais who use dark void + nasty plot and I shut down a smeargle completely. Mental herb is used to get a guaranteed sticky web on the opposing team. If my opponent has a sableye/espeon/diancie in their team, I will not lead with shuckle. I use shuckle over galvantula simply for his anti-set capabilities.

Whimsicott @ Focus Sash
Ability: Prankster
EVs: 252 Def / 252 SpD / 4 Spe
Calm Nature
- Leech Seed
- Encore
- Protect
- Substitute

Whimsicott is my main threat stopper/killer, being able to kill off any threat who managed to set up on me (through sleepset). Leech seed in the first turn allows whimsicott for immediate recovery followed by a protect, and I can go in a protect/substitute loop (with unpredictable and random substitutes in case my opponent decides to play smart and switch out). Any pokemon that tries to set on whimsicott will take an encore head on and will be forced to switch out, upon which I will use substitute for stalling purposes. This allows whimsicott to be an indirect attacker in the case that the opposing player will be forced to switch out multiple times and take repeated stealth rock damage, cancelling out focus sash deoxys or any other large threat, and assuring a priority OHKO from my other pokemon if defog/rapid spin is used. For defensively oriented pokemon or simply pokemon who use status moves (dark void darkrai or klefki for example) I tend to use substitute and then catch them in an encore, forcing another switch. Since whimsicott forces many opponents to switch out, they'll be taking constant stealth rock damage if it's set up and be heavily weakened by the time my sweepers come out. With 0 IV's in its HP pool and 0 EV's, whimsicott can generally substitute every turn so I'm not forced to protect and get killed right away after switch. Whimsicott is also extremely useful against dragon type attackers because I can just switch whimsicott in, use encore, leech seed/substitute and begin subseed trolling, guaranteed to take out an opponent who isn't grass or has magic guard/magic bounce. Also an anti-set pokemon thanks to encore.

Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit

Scizor is another anti-xerneas pokemon and can in almost all cases 2HKO the likes of clefairy and eviolite chansey. Bullet punch with technician is boosted to 60 BP, which is then increased to 90 BP thanks to choice band and STAB makes it a 135 BP priority move. Also handles extremekiller arceus very well especially if they plan on using extremespeed constantly, and can deal heavy damage on the likes of kyogre if switched in to check scizor. Scizor is easily checked by most steel/water/fire type pokemon which are very common, but never goes down without leaving a dent for my other pokemon to deal with easily, even killing DD rayquaza and not letting many set pokemon to have a chance to attack without priority. Scizor also OHKO's both mewtwo Y and darkrai after stealth rock damage and takes out any deoxys-A threats. Pursuit can be used to check pokemon like latios/latias and in general scizor competes extremely well even in the likes of the AG meta, simply for its checking capabilities with a large amount of resistances.

Mewtwo-Mega-Y @ Mewtwonite Y
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psystrike
- Aura Sphere
- Flamethrower
- Ice Beam

Mewtwo-Y is probably the best sweeper I have on this team thanks to its reliably base speed and its capability of carrying a modest nature and safely attack first while sticky web is up. Mewtwo's attack flexibility allow him to OHKO several large threats (including darkrai, greninja, blaziken, rayquaza, salamcence) and 2HKO just about anything else. In general, thanks to sticky web, my mewtwo can outspeed timid mewtwo-Y and deal more damage at the same time, assuring victory against other mewtwo. With a whopping 535 attack, mewtwo-Y massively sweeps opposing teams and massively dents the likes of extremekiller arceus and has the ability to 2HKO most stall tanks. The only issue with mewtwo is that I have no room for taunt so an already set up defensive pokemon becomes a nuisance for mewtwo-Y and can heavily inflict seismic toss/toxic damage on him. However, mewtwo-Y proves to be one of the best uber pokemon to date and his raw power + speed make him one of if not the greatest threat of ubers.

Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Void
- Dark Pulse
- Taunt
- Nasty Plot

Darkrai proves to be an anti-status pokemon with taunt and can check just about any threat with dark void. If whimsicott encores a psychic attacker in a situation where whimsicott is guaranteed to die and I use protect + encore, I can switch in darkrai, set up a nasty plot on their switch out, and wreak havoc on teams. However, I have no room for recovery options for darkrai, but his checking capabilities prove a worthy pokemon. He also has the ability to check larger threats to my team such as sucker punch yveltal users (who tend to OHKO mewtwo-Y) and can make several other pokemon set up bait for him. Darkrai's high speed with timid and massive power with life orb turn him into a fast special sweeper, able to completely knock out an entire team that isn't expecting a whimsicott encore switch combo. Often times my opponent will use a magic bouncer opponent or have one in their party, and since most players switch into the magic bouncer in the hopes that I'll dark void, I can either set up a nasty plot or simply dark pulse and annihilate a team in that manner. Darkrai is also very rarely checked by geo xerneas despite weakness and resistances, and can take out any other dark type pokemon in the game.

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 252 Atk / 4 SpA
Naughty Nature
- Precipice Blades
- Lava Plume
- Roar
- Stone Edge

And last but not least, is my primal groudon. Primal groudon has excellent defensive tanking capabilities able to wipe out swords dance/dragon dance extremespeed setters and OHKO's almost every single pokemon in the game with precipice blades, lava plume, or stone edge. Groudon is also anti-baton pass with roar and can mess up a smeargle + espeon team completely when shuckle isn't an option. With sticky web and stealth rock up, groudon attacks first over many pokemon despite his low speed and can OHKO any focus sash user out there. Any pokemon struggles against a faster groudon and usually takes more than 1 pokemon to deal with him. Groudon is easily checked by kyogre, but I'm able to use precipice blades for a nice 70%+ health removal (excluding stealth rock) and kyogre can then be taken out by a bullet punch from scizor. Groudon also has the ability to wipe out a banded or life orbed rayquaza and proves to be one of the best attackers in ubers. I've wanted to put sleep talk into his movepool but four-move syndrome holds him back from that option. I make my groudon carry a naughty nature because I like having lava plume as a viable option for attackinh (so no adamant) and groudon can still tank several special attacks from opponents. I use groudon over kyogre simply because of his mass coverage and ability to take out a kyogre or at least heavily dent a kyogre once they switch in to groudon, something kyogre struggles greatly with. With 504 base attack, precipice blades OHKO's almost anything that doesn't resist the attack, and stone edge covers flying types very well. Lava plume is an extremely good move for pokemon like surperior or ferrothorn. In general, when sticky web and stealth rock are up, I can safely use groudon as my second pokemon and have swept full out teams with groudon alone, even up at 1400 rank in ubers.

In conclusion, my team holds out extremely well against set up teams or baton passers, and takes out any defensive team thanks to taunt + roar and a mixture of raw power and speed. The most dangerous counters to my team are often mega kangaskhan with sucker punch, as sucker punch is a guaranteed kill on mewtwo and mega kangaskhan can take out whimsicott first turn even with focus sash thanks to its parental bond. My team also struggles with scarfed yveltal due to oblivion wing and sucker punch, assuring a kill on both mewtwo-Y and darkrai, but groudon and scizor hold out enough to kill yveltal. Defoggers also aren't an issue since I can encore and set with them, and with sticky web up, mewtwo-Y can attack two times on xerneas (killing it) even with a first turn geomancy. Deoxys-A also has mass killing capabilities once scizor and whimsicott are taken out and the opposing side has no stealth rock up, but groudon can counter fairly easily. Other than that though my team seems to do extremely well and unless my opponent sets up something unexpected, I can close out most teams. Still, is there anything unique in ubers that I should be aware of? How would I be able to prepare? Any suggestions on my current pokemon's movesets/choice of pokemon that should force me to switch to something else?
 
Hi! Welcome to Smogon! Rating go! Hopefully stopping choopy sentences and exclamation points!

This seems kind of fundamental, but Sticky Web is a poor strategy in Ubers. Shuckle's really passive (especially without Infestation), really slow, and really predictable. It's worth noting that it is unranked on the Ubers viability thread, beneath Deoxys-Normal and Arceus-Bug (among others). Sticky Webs are super easy to defog with Latis, Supportceus, Giratina and more being everywhere, and you presume you'll always have them.
Web's instability you're taking a risk running Modest, which means for example 252 Timid Darkrai outspeeds you if it hasn't been slowed down by Webs. Whimsicott is using Prankster, so it makes little difference. Scizor is outsped by everything anyways.
Mental Herb seems like it helps, but no matter what happens after it activates you're forced to switch out so you don't struggle, and the opponent (even if you've encored them into Taunt) can make a counter-switch, which means you're down your only defense against being complete Taunt-bait and your opponent still has the advantage.

I've never been a big believer in MMY in general, really at all, but it definitely has its fans so I won't get into it that much. But do keep in mind that if you run Modest, things like 252 Timid MMY and 252 Timid Darkrai outspeed you if Webs don't slow them down.

I mean, Whimsicott has its attributes, but I don't advise relying on it as your "main threat stopper/killer, being able to kill off any threat who managed to set up on me". It stops Geoxern from sweeping your team, but no (good) player will forget that Whimsicott has Prankster Encore, which means that you will either have to switch in as it Geomancies (which the Xern player can predict and counter with Moonblast, giving you huge problems). Honestly, it can't really kill any Xerneas if its Focus Sash breaks. This is especially problematic since you have no defoggers or spinners. You have to switch it in after one of your Pokemon has already died, and then the Xern player will switch out. I mean, you stopped it from wiping you, but you've already got down a mon.

Also, you're vulnerable to Extreme Speed set-upers (namely Arceus-Normal and Rayquaza), as Extreme Speed always outspeeds Prankster. Considering you have both it and Shuckle and Darkrai, you are quite threatened by Sableye-Mega and Diancie-Mega. Especially Sableye-Mega, who bounce back Dark Void as well.

You also over exaggerate your Primal-Groudon's capabilities a fair bit. "OHKO's almost every single pokemon in the game with precipice blades, lava plume, or stone edge". No. You actually lose the matchup against from what I can see is the most common Ekiller Arceus setup, more often than not. And Arceus does outspeed you (216 speed v. 248)
252+ Atk Primal Groudon Precipice Blades vs. 4 HP / 0 Def Arceus: 237-279 (62 - 73%) -- guaranteed 2HKO
+2 252 Atk Life Orb Arceus Earthquake vs. 248 HP / 0 Def Primal Groudon: 354-419 (87.8 - 103.9%) -- guaranteed OHKO after Stealth Rock
 
Hi! Welcome to Smogon! Rating go! Hopefully stopping choopy sentences and exclamation points!

This seems kind of fundamental, but Sticky Web is a poor strategy in Ubers. Shuckle's really passive (especially without Infestation), really slow, and really predictable. It's worth noting that it is unranked on the Ubers viability thread, beneath Deoxys-Normal and Arceus-Bug (among others). Sticky Webs are super easy to defog with Latis, Supportceus, Giratina and more being everywhere, and you presume you'll always have them.
Web's instability you're taking a risk running Modest, which means for example 252 Timid Darkrai outspeeds you if it hasn't been slowed down by Webs. Whimsicott is using Prankster, so it makes little difference. Scizor is outsped by everything anyways.
Mental Herb seems like it helps, but no matter what happens after it activates you're forced to switch out so you don't struggle, and the opponent (even if you've encored them into Taunt) can make a counter-switch, which means you're down your only defense against being complete Taunt-bait and your opponent still has the advantage.

I've never been a big believer in MMY in general, really at all, but it definitely has its fans so I won't get into it that much. But do keep in mind that if you run Modest, things like 252 Timid MMY and 252 Timid Darkrai outspeed you if Webs don't slow them down.

I mean, Whimsicott has its attributes, but I don't advise relying on it as your "main threat stopper/killer, being able to kill off any threat who managed to set up on me". It stops Geoxern from sweeping your team, but no (good) player will forget that Whimsicott has Prankster Encore, which means that you will either have to switch in as it Geomancies (which the Xern player can predict and counter with Moonblast, giving you huge problems). Honestly, it can't really kill any Xerneas if its Focus Sash breaks. This is especially problematic since you have no defoggers or spinners. You have to switch it in after one of your Pokemon has already died, and then the Xern player will switch out. I mean, you stopped it from wiping you, but you've already got down a mon.

Also, you're vulnerable to Extreme Speed set-upers (namely Arceus-Normal and Rayquaza), as Extreme Speed always outspeeds Prankster. Considering you have both it and Shuckle and Darkrai, you are quite threatened by Sableye-Mega and Diancie-Mega. Especially Sableye-Mega, who bounce back Dark Void as well.

You also over exaggerate your Primal-Groudon's capabilities a fair bit. "OHKO's almost every single pokemon in the game with precipice blades, lava plume, or stone edge". No. You actually lose the matchup against from what I can see is the most common Ekiller Arceus setup, more often than not. And Arceus does outspeed you (216 speed v. 248)
252+ Atk Primal Groudon Precipice Blades vs. 4 HP / 0 Def Arceus: 237-279 (62 - 73%) -- guaranteed 2HKO
+2 252 Atk Life Orb Arceus Earthquake vs. 248 HP / 0 Def Primal Groudon: 354-419 (87.8 - 103.9%) -- guaranteed OHKO after Stealth Rock

What do you suggest I use over shuckle then? Typically my opponents die the turn right after defogging (unless it's giratina-O) so they lose one mon as well just defogging, unless they switch in for a counter.

Diancie causes little to no problem to my team considering I lead with scizor when I see a diancie up and if there's a direct counter to my scizor hanging around, I could predict a switch and U-turn for some extra damage, since any good player will know to switch out of bullet punch. Players who start with mega sableye cause a slightly larger problem but I'll usually lead with groudon and a direct counter.

The only extreme speed sets that I worry about are rayquaza sets, since typically arceus struggles with scizor, especially after taking damage from groudon, darkrai, or mewtwo, while rayquaza can wipe out my scizor with dragon ascent if it manages to survive a bullet bunch.

Arceus ground is one of my most annoying counters second to yveltal, and I'd like a tip or 2 on how to change my team to directly counter. Also, sticky web's saved me a bunch of times so I'm not too loose on letting that one go, but if you think me playing a more bulky set rather than playing a speed reliant set then I can do that.

EDIT: Do you think I should replace any of mewtwo/groudon's moves for T wave? I'd also like a more status reliant team upon switchouts.
 
What do you suggest I use over shuckle then? Typically my opponents die the turn right after defogging (unless it's giratina-O) so they lose one mon as well just defogging, unless they switch in for a counter.

Diancie causes little to no problem to my team considering I lead with scizor when I see a diancie up and if there's a direct counter to my scizor hanging around, I could predict a switch and U-turn for some extra damage, since any good player will know to switch out of bullet punch. Players who start with mega sableye cause a slightly larger problem but I'll usually lead with groudon and a direct counter.

The only extreme speed sets that I worry about are rayquaza sets, since typically arceus struggles with scizor, especially after taking damage from groudon, darkrai, or mewtwo, while rayquaza can wipe out my scizor with dragon ascent if it manages to survive a bullet bunch.

Arceus ground is one of my most annoying counters second to yveltal, and I'd like a tip or 2 on how to change my team to directly counter. Also, sticky web's saved me a bunch of times so I'm not too loose on letting that one go, but if you think me playing a more bulky set rather than playing a speed reliant set then I can do that.

EDIT: Do you think I should replace any of mewtwo/groudon's moves for T wave? I'd also like a more status reliant team upon switchouts.
I would say Ekiller Arceus because of how that requires almost no support, but it would make your Ygod vulnerability even worse, so I'd consider a Geoxern, which basically makes Yveltal that don't Taunt at the precisely right time a liability and is especially devastating in Uber. Surprised you're managing to KO defoggers immediately, especially in AG where Defog Arceus-Normal or Fairy is very common. I don't remember exactly but I don't think Aura Sphere MMy OHKOs 252/0 Arceus-N; speaking of MMY, consider adding Focus Blast instead of Aura Sphere; the accuracy drop sucks and seems not worth it, but that extra power can be big.

+2 252 Atk Life Orb Arceus Earthquake vs. 252 HP / 0 Def Scizor: 268-316 (77.9 - 91.8%) -- guaranteed 2HKO
+2 252 Atk Life Orb Arceus Extreme Speed vs. 252 HP / 0 Def Scizor: 160-190 (46.5 - 55.2%) -- 67.2% chance to 2HKO
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 4 HP / 0 Def Arceus: 138-163 (36.1 - 42.6%) -- guaranteed 3HKO

Rayquaza also has Vcreate btw.

Again, I hate to say it, but from everything I've heard (and seen playing AG), Sticky Web is really not worth it. Shucke and Webs in general require insane prediction and an odd lack of hazard control on your opponents side to have a chance of working. Removing him is actually my second tip to help you out agains Yveltal; Yv makes it useless with Taunt and does whatever it wants.

Definitely don't replace anything for Twave on mmy, but Groudon could tolerate losing Stone Edge, especially so if you add Xern in favor of Shuckle and cover the Yveltal weakness some. Groudon loves having stone edge, but it also loves dragon claw and toxic and Twave and rock polish and you can't run everything in one set unforunately lol
 
I would say Ekiller Arceus because of how that requires almost no support, but it would make your Ygod vulnerability even worse, so I'd consider a Geoxern, which basically makes Yveltal that don't Taunt at the precisely right time a liability and is especially devastating in Uber. Surprised you're managing to KO defoggers immediately, especially in AG where Defog Arceus-Normal or Fairy is very common. I don't remember exactly but I don't think Aura Sphere MMy OHKOs 252/0 Arceus-N; speaking of MMY, consider adding Focus Blast instead of Aura Sphere; the accuracy drop sucks and seems not worth it, but that extra power can be big.

+2 252 Atk Life Orb Arceus Earthquake vs. 252 HP / 0 Def Scizor: 268-316 (77.9 - 91.8%) -- guaranteed 2HKO
+2 252 Atk Life Orb Arceus Extreme Speed vs. 252 HP / 0 Def Scizor: 160-190 (46.5 - 55.2%) -- 67.2% chance to 2HKO
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 4 HP / 0 Def Arceus: 138-163 (36.1 - 42.6%) -- guaranteed 3HKO

Rayquaza also has Vcreate btw.

Again, I hate to say it, but from everything I've heard (and seen playing AG), Sticky Web is really not worth it. Shucke and Webs in general require insane prediction and an odd lack of hazard control on your opponents side to have a chance of working. Removing him is actually my second tip to help you out agains Yveltal; Yv makes it useless with Taunt and does whatever it wants.

Definitely don't replace anything for Twave on mmy, but Groudon could tolerate losing Stone Edge, especially so if you add Xern in favor of Shuckle and cover the Yveltal weakness some. Groudon loves having stone edge, but it also loves dragon claw and toxic and Twave and rock polish and you can't run everything in one set unforunately lol

Changes: MMY = timid, switched stone edge for stealth rock, added xerneas with geo, flash cannon (for other geoxern), moon blast & aromatherapy. Took out shuckle. I'm a little less vulnerable to yveltal but E-killer arceus proves a large problem to my team. I'm thinking of using arceus steel over xerneas for yveltal + espeed check (max health and defends EV's). The current issue I have is taking out kyogre (since I don't have thunder on xerneas) but I could potentially switch out scizor for arceus steel
I would say Ekiller Arceus because of how that requires almost no support, but it would make your Ygod vulnerability even worse, so I'd consider a Geoxern, which basically makes Yveltal that don't Taunt at the precisely right time a liability and is especially devastating in Uber. Surprised you're managing to KO defoggers immediately, especially in AG where Defog Arceus-Normal or Fairy is very common. I don't remember exactly but I don't think Aura Sphere MMy OHKOs 252/0 Arceus-N; speaking of MMY, consider adding Focus Blast instead of Aura Sphere; the accuracy drop sucks and seems not worth it, but that extra power can be big.

+2 252 Atk Life Orb Arceus Earthquake vs. 252 HP / 0 Def Scizor: 268-316 (77.9 - 91.8%) -- guaranteed 2HKO
+2 252 Atk Life Orb Arceus Extreme Speed vs. 252 HP / 0 Def Scizor: 160-190 (46.5 - 55.2%) -- 67.2% chance to 2HKO
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 4 HP / 0 Def Arceus: 138-163 (36.1 - 42.6%) -- guaranteed 3HKO

Rayquaza also has Vcreate btw.

Again, I hate to say it, but from everything I've heard (and seen playing AG), Sticky Web is really not worth it. Shucke and Webs in general require insane prediction and an odd lack of hazard control on your opponents side to have a chance of working. Removing him is actually my second tip to help you out agains Yveltal; Yv makes it useless with Taunt and does whatever it wants.

Definitely don't replace anything for Twave on mmy, but Groudon could tolerate losing Stone Edge, especially so if you add Xern in favor of Shuckle and cover the Yveltal weakness some. Groudon loves having stone edge, but it also loves dragon claw and toxic and Twave and rock polish and you can't run everything in one set unforunately lol

Changes: I've removed shuckle and scizor. I added arceus steel instead of ekiller arceus for a yveltal soft check. Here's the set:

Arceus-Steel @ Iron Plate
Ability: Multitype
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Extreme Speed
- Judgment
- Earth Power
- Recover

I also removed scizor and added geoxern as a solid check for other xerneas and a yveltal check as well:
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Geomancy
- Moonblast
- Flash Cannon
- Aromatherapy

Flash cannon is to deal with other xerneas immediately but with aromatherapy I risk getting checked by kyogre, not having thunder.

I'm keeping whimsicott for now since it helps to check most setters and proves useful in high ubers.

The following changes have been made to mewtwo and groudon:

Mewtwo-Mega-Y @ Mewtwonite Y
Ability: Insomnia
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psystrike
- Flamethrower
- Ice Beam
- Aura Sphere

I stuck with aura sphere simply because I'm screwed if I miss focus blast on darkrai, but MMY's special attack drop is extremely noticeable, so I might switch to mega kangaskhan if you think that's good.

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 238 HP / 252 Atk / 18 SpA
Naughty Nature
- Precipice Blades
- Lava Plume
- Stealth Rock
- Roar

For groudon, stone edge was removed for stealth rocks since my mewtwo's going to need some extra damage support to make up for timid, and I added a little more spA since I'll be relying on lava plume a lot more to kill flying types and cripple them.

Think my changes are good so far or should I change them even more?
 
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Changes: MMY = timid, switched stone edge for stealth rock, added xerneas with geo, flash cannon (for other geoxern), moon blast & aromatherapy. Took out shuckle. I'm a little less vulnerable to yveltal but E-killer arceus proves a large problem to my team. I'm thinking of using arceus steel over xerneas for yveltal + espeed check (max health and defends EV's). The current issue I have is taking out kyogre (since I don't have thunder on xerneas) but I could potentially switch out scizor for arceus steel


Changes: I've removed shuckle and scizor. I added arceus steel instead of ekiller arceus for a yveltal soft check. Here's the set:

Arceus-Steel @ Iron Plate
Ability: Multitype
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Extreme Speed
- Judgment
- Earth Power
- Recover

I also removed scizor and added geoxern as a solid check for other xerneas and a yveltal check as well:
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Geomancy
- Moonblast
- Flash Cannon
- Aromatherapy

Flash cannon is to deal with other xerneas immediately but with aromatherapy I risk getting checked by kyogre, not having thunder.

I'm keeping whimsicott for now since it helps to check most setters and proves useful in high ubers.

The following changes have been made to mewtwo and groudon:

Mewtwo-Mega-Y @ Mewtwonite Y
Ability: Insomnia
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psystrike
- Flamethrower
- Ice Beam
- Aura Sphere

I stuck with aura sphere simply because I'm screwed if I miss focus blast on darkrai, but MMY's special attack drop is extremely noticeable, so I might switch to mega kangaskhan if you think that's good.

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 238 HP / 252 Atk / 18 SpA
Naughty Nature
- Precipice Blades
- Lava Plume
- Stealth Rock
- Roar

For groudon, stone edge was removed for stealth rocks since my mewtwo's going to need some extra damage support to make up for timid, and I added a little more spA since I'll be relying on lava plume a lot more to kill flying types and cripple them.

Think my changes are good so far or should I change them even more?
I think you're mostly in good shape right now. I can't really say much about M-Kangaskhan since its pretty bad in AG but from what i've heard a decent option in Ubers, and I just don't have enough experience with it in Ubers to say. The only other change I'd really make is to substitute HP Ground or Focus Blast on Xern instead of Flash Cannon, to hit Primal Groudon (which is everywhere in Uber). Both deal the same damage to Pdon. HP Ground is more accurate, while Focus Blast is more powerful against other things (especially Bulky Arceus-N). From experience Xern v. Xern matchups seem like a big concern on paper but they've almost never happened to me, and Moonblast is pretty powerful on its own, so I don't think you really need Flash Cannon.
 
Flash Cannon Xerneas does less damage than Moonblast to all fairy-types except diancie due to 70*2=140<95*1.5*1.33=something like 185.5 or whatever
Mewtwo should be running Focus Blast, even though you don't like missing, a 70% chance to OHKO is better than a 100% chance of failing to OHKO (discounting crits/prior damage)

Ho-Oh kind of steamrolls this team, even with Psystrike on MMY. I'd suggest replacing Arceus-Steel with Arceus-Rock, with the standard supportceus spread of 248 HP/204 Def/56 Spe with a Bold Nature. Defog/Toxic/Recover/Judgment works. This also helps you against non-charti Yveltal, although I wouldn't advise it switching in to repeated Dark Pulses (same issue holds for Steel Arceus, but the difference is steel Arceus is pretty gross, as it doesn't even successfully check Xenreas after a Geomancy)

Ogre doesn't really check Xerneas, you don't need to worry about that, I think all Ogre variants (does SDef ogre even exist) get dropped by a +2 Moonblast after rocks anyways.

Anyways, hope this helped, I might edit this in tomorrow with some other things I noticed.
 
Flash Cannon Xerneas does less damage than Moonblast to all fairy-types except diancie due to 70*2=140<95*1.5*1.33=something like 185.5 or whatever
Mewtwo should be running Focus Blast, even though you don't like missing, a 70% chance to OHKO is better than a 100% chance of failing to OHKO (discounting crits/prior damage)

Ho-Oh kind of steamrolls this team, even with Psystrike on MMY. I'd suggest replacing Arceus-Steel with Arceus-Rock, with the standard supportceus spread of 248 HP/204 Def/56 Spe with a Bold Nature. Defog/Toxic/Recover/Judgment works. This also helps you against non-charti Yveltal, although I wouldn't advise it switching in to repeated Dark Pulses (same issue holds for Steel Arceus, but the difference is steel Arceus is pretty gross, as it doesn't even successfully check Xenreas after a Geomancy)

Ogre doesn't really check Xerneas, you don't need to worry about that, I think all Ogre variants (does SDef ogre even exist) get dropped by a +2 Moonblast after rocks anyways.

Anyways, hope this helped, I might edit this in tomorrow with some other things I noticed.
Hey, so I've switched out arceus-steel for arceus-rock to cover ho-oh better (something I forgot about). The only difference I have from your set is that I switched out toxic for will o wisp simply for damage crippling my opponent since judgement typically OHKO's ho-oh. Most players switchd out yveltal for kyogre which I could easily switch to groudon for, but I struggled with switch outs for groudon. Since MMY has actually been pretty weak for my team (since I switch out a lot) my answer for groudon was a rocky helmet yveltal. Not the best choice if the groudon uses lava plume, but here's my 2 new additions:

Arceus-Fire (Arceus-Rock) @ Stone Plate
Ability: Multitype
EVs: 248 HP / 204 SpA / 56 Spe
- Judgment
- Defog
- Will-O-Wisp
- Recover

Yveltal @ Rocky Helmet
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Sucker Punch
- Foul Play
- Taunt
- Roost

Yveltal is extremely good at killing extremekiller arceus, as foul play is enough to kill it almost effortlessly.

For xerneas, so many players used yveltal to taunt my xerneas rather than letting it be geo bait, so I transferred spD and 4 spA EV's into speed, which should also help me out speed other xerneas. Here's the set:

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 248 HP / 248 SpA / 12 Spe
Modest Nature
- Geomancy
- Moonblast
- Focus Blast
- Aromatherapy

So what do you think of my new team?
 
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