Been playing OU for a while, I've gotten familiar with all the possible threats and through trial and error I finally made a team that seems pretty solid. It consists of tailwind, it doesn't rely on tailwind being up but it is so scary when it is up. I have yet to lose with this team, on Showdown I went straight from 1400 to 1800 very easily. I'm gonna aim for top 10 with it.
At a glance:
More in depth:
Breloom @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Rock Tomb
- Spore
Standard Breloom lead. I usually lead with this unless they have either a Venusaur, because it completely shuts down Breloom, or an Azumarill which is kind of a threat to the team, in which case I will need to save Breloom for.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Tailwind
- Stealth Rock
- Defog
- Whirlwind
Basically all Skarmory does is defog hazards away which can be a problem to the team and also set up his own hazards. Also a good check for Mega Mawile. Tailwind, Defog, and SR were the first 3 moves I put on it, and I debated between Counter, Brave Bird, and Whirlwind for the fourth. Through trial and error, Whirlwind was by far the best choice.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
Heatran was giving me so much problems before I added Keldeo to the roster, now they just run away scared. Keldeo is just an amazing Pokemon to have, especially with Specs. It always puts in work. HP electric is for Gyarados who think DD is free against Keldeo.
Dragonite @ Choice Band
Ability: Multiscale
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Extreme Speed
- Outrage
- Earthquake
- Fire Punch
With tailwind support this thing can hit hard right away. And even without tailwind it puts in work. He can take hits and is a great revenge killer. I usually bring it in mid-game just to put holes in the other team. By no means will it sweep a team, that's not its job anyway. A kill here and there, some damage here and there and he did his job.
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
Talonflame? Never seen one of those before.
On an more serious note, he is here to counter Scizor which can pose a problem. Decent revenge killer also. 208 speed EVs allows him to outspeed Mega Pinsir. Another important job is to set up tailwind, which also has +1 priority. I was running Sky Plate but Leftovers seemed more useful.
Gardevoir @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 92 HP / 252 SpA / 164 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Thunderbolt
- Psyshock
- Taunt
And last but certainly not least is Mega Gardevoir. Best mega in the tier hands down. A lot of people don't agree because it can get shut down by any Steel pokemon, but combined with Talonflame they have so much coverage, and is such a threat with tailwind up. 164 speed EVs allows it to outspeed adamant drill, and with tailwind up it still outspeeds in the sand. I was running HP ground instead of taunt for Heatrans, but I dont need it anymore because Keldeo is on the roster now. Trace also has so many functions: tracing Heatran's flash fire combined with taunt shuts down most Heatran sets; it provides you a good switch in to water absorb Scalders; can intimidate Landorus-T which allows Gardevoir to beat any Landorus-T set in a 1v1; it can trace Thundurus' prankster, and with tailwind up you can taunt the Thundurus before it can t-wave you; and on the rare occasion if you lead with it and your opponent leads with Manectric, you can trace the lightningrod and if your opponent is not aware of that you can potentially get a SpAtk boost for free. There was even a very rare occasion where I traced Mega Pinsir's Aerilate and didn't even mega evolve because I was able to sweep his team with flying type hyper voice because his team was weak to flying. But more commonly you will Mega Evolve right away and just spam Hyper Voice. Heatran is really the only pokemon that can take a Hyper Voice well. Modest nature allows it to 2HKO any Rotom-W set, unless it is some weird max SpDef Assault Vest set, which I don't think will ever be used ever. Can also OHKO Mandibuzz and Assault Vest Conkeldurr.
Threatlist:
1) Azumarill, specifically Assault Vets sets.
2) Mega Aerodactly with hone claws set up.
3) Mega Mawile, but when is this thing not a threat.
4) Physical Swift Swim Kingdra seems like it could get some kills but these aren't common.
5) Bisharp can be annoying because defog is so important, but Dragonite can take any hit from +2 Bisharp and can OHKO it easily.
6) Trick Room.
Seems like a lot of threats but they really aren't that big. Honestly the biggest threat is AV Azumarill and Trick Room. There might be more threats but I haven't run into any other problems, but that's what you guys are for. Thanks
At a glance:






More in depth:
Breloom @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Rock Tomb
- Spore
Standard Breloom lead. I usually lead with this unless they have either a Venusaur, because it completely shuts down Breloom, or an Azumarill which is kind of a threat to the team, in which case I will need to save Breloom for.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Tailwind
- Stealth Rock
- Defog
- Whirlwind
Basically all Skarmory does is defog hazards away which can be a problem to the team and also set up his own hazards. Also a good check for Mega Mawile. Tailwind, Defog, and SR were the first 3 moves I put on it, and I debated between Counter, Brave Bird, and Whirlwind for the fourth. Through trial and error, Whirlwind was by far the best choice.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
Heatran was giving me so much problems before I added Keldeo to the roster, now they just run away scared. Keldeo is just an amazing Pokemon to have, especially with Specs. It always puts in work. HP electric is for Gyarados who think DD is free against Keldeo.
Dragonite @ Choice Band
Ability: Multiscale
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Extreme Speed
- Outrage
- Earthquake
- Fire Punch
With tailwind support this thing can hit hard right away. And even without tailwind it puts in work. He can take hits and is a great revenge killer. I usually bring it in mid-game just to put holes in the other team. By no means will it sweep a team, that's not its job anyway. A kill here and there, some damage here and there and he did his job.
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
Talonflame? Never seen one of those before.
On an more serious note, he is here to counter Scizor which can pose a problem. Decent revenge killer also. 208 speed EVs allows him to outspeed Mega Pinsir. Another important job is to set up tailwind, which also has +1 priority. I was running Sky Plate but Leftovers seemed more useful.
Gardevoir @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 92 HP / 252 SpA / 164 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Thunderbolt
- Psyshock
- Taunt
And last but certainly not least is Mega Gardevoir. Best mega in the tier hands down. A lot of people don't agree because it can get shut down by any Steel pokemon, but combined with Talonflame they have so much coverage, and is such a threat with tailwind up. 164 speed EVs allows it to outspeed adamant drill, and with tailwind up it still outspeeds in the sand. I was running HP ground instead of taunt for Heatrans, but I dont need it anymore because Keldeo is on the roster now. Trace also has so many functions: tracing Heatran's flash fire combined with taunt shuts down most Heatran sets; it provides you a good switch in to water absorb Scalders; can intimidate Landorus-T which allows Gardevoir to beat any Landorus-T set in a 1v1; it can trace Thundurus' prankster, and with tailwind up you can taunt the Thundurus before it can t-wave you; and on the rare occasion if you lead with it and your opponent leads with Manectric, you can trace the lightningrod and if your opponent is not aware of that you can potentially get a SpAtk boost for free. There was even a very rare occasion where I traced Mega Pinsir's Aerilate and didn't even mega evolve because I was able to sweep his team with flying type hyper voice because his team was weak to flying. But more commonly you will Mega Evolve right away and just spam Hyper Voice. Heatran is really the only pokemon that can take a Hyper Voice well. Modest nature allows it to 2HKO any Rotom-W set, unless it is some weird max SpDef Assault Vest set, which I don't think will ever be used ever. Can also OHKO Mandibuzz and Assault Vest Conkeldurr.
Threatlist:
1) Azumarill, specifically Assault Vets sets.
2) Mega Aerodactly with hone claws set up.
3) Mega Mawile, but when is this thing not a threat.
4) Physical Swift Swim Kingdra seems like it could get some kills but these aren't common.
5) Bisharp can be annoying because defog is so important, but Dragonite can take any hit from +2 Bisharp and can OHKO it easily.
6) Trick Room.
Seems like a lot of threats but they really aren't that big. Honestly the biggest threat is AV Azumarill and Trick Room. There might be more threats but I haven't run into any other problems, but that's what you guys are for. Thanks
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