proof of peak: http://imgur.com/4k5lZXv
First I want to say that I realize this team is extremely similar aesthetically to a team made by Yuruuu a while back (around Christmas I think), but this was not intentional and I feel the mons themselves are different enough in both set and purpose to justify a different team. Honestly anything built around 2 ice types will probably look extremely similar, but his team focuses heavily on balls-to-the-wall HO (LO starmie, DD lando, etc) whereas mine is relatively balanced and utilizes the ice-spam itself as the win-won usually. His team is also a lot slower and therefore plays a lot differently.
Also, this team fucking sucks. Its fun and it can work on the ladder because of people spamming shit HO, but in reality its pretty shit. It rely's heavily on lando to check basically everything so if they have 2 or more mons you need lando for you might just be fucked. There are a ton of issues with it but that's #1; Anyway, here's the team:
Teambuilding Process:
I have wanted to build a team around abomasnow for a really long time, but I haven't because it's fucking shit. Since it's a) too slow and b) piss-weak, I decided a scarf would mitigate how shit this mon is and built a team around it.
I then wanted a gimmicky choice-abuser that could be abused to create an ice-spam core with abomasnow: I was using Jynx because it's cool and gimmicky, but realized Kyurem was better in every way. I contemplated using Kyurem-Black, but I wanted to abuse blizzard and Kyurem has the higher Sp. Atk.
I had two ice types and obviously wanted reliable hazard removal. Sableye teams weren't working for obvious reasons so Diancie + Spinner won out. Starmie is the only reliable spinner; end of discussion. Drill is just bad at spinning, I'm sorry.
Lando is just really splashable: it gets rocks, a ground immunity; acts as a talon check + every physical attacker ever etc. It's basically a god.
Abomasnow @ Choice Scarf
Ability: Snow Warning
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Blizzard
- Energy Ball
- Earthquake
- Leech Seed
Now this set is gimmicky and garbage, but i honestly think it's the only real way to make use of abomasnow. Due to its typing and power, every other set bar maaaybe specs is just too slow and fragile to be worth a fuck. Blizzard is the only thing abomasnow can do, and it can do it well under the right circumstances. It's a solid late-game cleaner and sort of anti-meta against offense due to the astounding lack of ice resists on the ladder. Believe it or not, abomasnow plays an integral role in the team: I'll go into this when I get to kyurem.
Blizzard is the only way I could really make use of abomasnow, and due do kyurem I felt specs would be redundant. Energy ball is there since I found giga to be too weak, and I wanted to invest fully in SP. Atk sue to blizzard so I went against wood hammer. EQ is to lure heatran since it's an annoyance in general. Leech seed is not because I'm a noob, I swear; it's literally my only way of dealing with M-Bro or Suicune: Scald burning with starmie didn't work enough (especially against cune). I was originally using hp fire, but it's piss-weak against ferro anyways. I do miss it for scizor, but suicune was too big of an issue to ignore.
Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Ice Beam
- Draco Meteor
- Earth Power
I wanted to use something than could abuse blizzard, and this and jynx (due to lovely kiss) were the only ones I considered. Jynx's lack of resistance or defensive synergy in general made the resulting teams be absurdly weak to hazards, since Diancie didn't bring sufficient bulk to deal with jynx's weaknesses. Ironically, a lot of these teams ended up relying on breloom to patch up a ton of weaknesses, which is ironic since sleep was the only unique reason for jynx in the first place: its a weird sort of paradox since it rendered jynx redundant, but I digress while I'm stoned...
Kyurem actually serves a very important defensive role on the team, acting as an electric check as well as speed control and a water resist. It also plays the most important offensive role on the team by completely crushing stall and balance (especially balance). I've won many games turn 1 due to them being balance teams that rely fully on something like clef + ferro to deal with ice/drags such as weavile & lati.
Anyways, this is honestly what has resulted in the majority of my wins on the ladder. Half the teams on the ladder just get obliterated by kyurem, and a lot of the rest get crushed as well once their few checks are whittled by abomasnow etc. (this includes lures such as HP fire on Diancie). Ice resists are uncommon since there are only really two relevant ice types in OU, so kyurem + abomasnow actually works pretty well.
The set is pretty self-explanatory: specs to abuse blizzard; draco for breaking and ice beam for reliable STAB if hail isn't up; earth power for tran. HP Fire is extremely unnecessary with diancie who is an effective lure as well as heatran, and Speed-tying Kyu-B can never hurt. EP can also help against rachi and other bullshit mons that don't belong in OU, and blizzard usually nukes everything anyways so w/e.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Rapid Spin
- Recover
Starmie is pretty standard, but it works well. It removes hazards reliably, is harder to pursuit, and is a solid water-resist that hard-walls most keldeos and has natural cure for scald + t wave (ban plz btw). I really wanted to use reflect-type to give ferro a harder time, but I just conceded: Psyshock is really needed for sub keld and to check gengar. I didn't go with LO starmie because I'm shit at this game and don't feel comfortable with HO. I like being able to consistently switch-in and to remove hazards (sometimes both); I understand that HO might work better for the core I started with, but I just play like shit with that style and with LO starmie specifically. So lefties it is!
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 30 Spe
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Lando-T is jsut another really splashable mon (I see a pattern here!) that checks a ton of things, and has solid utility in rocks : intimidate. Due to the shit nature of this team, sacking lando for intimidate is sometimes necessary and rocky helmet can be huge sometimes. Stone edge is for talon since I need the bird checks, and I was considering knock off but u-turn is "2 gud" as they say. I went defensive + helmet because it checks everything (including sand), and just wen't max + max since idk what else to use. 30 ivs so I can get slow u-turns on ignorant mufuckas.
Lando acts as the primary check to basically every physical attacker in the game, and is my primary bird check. When using this team you need to be extremely conservative with lando's health, since it's the only ground-resist/immunity and is forced to tank stone edges on a rock-resist-less team (there was a grammatical error there for sure). A lot of times I'm forced to sack mons to prevent lando from taking damage, but on the other hand rocky helmet can be used to fuck with u-turn/kock-offers.
Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Protect
I wanted a magic-bouncer, and sableye's lack of resistances and typing made me choose diancie. Diancie acts as a solid bird-check due to its typing, and the dragon immunity is really useful. Its dark + flying resists along with its speed is amazing in general, and it almost always feels like diancie put in work every game.
HP fire is amazing, since a lot of people don't expect it, scizor is annoying, and ferro can fuck right off. Heatran easily checks both, but it can't dissuade rocks and starmie can't switch in or stay in on ferro: this usually means ferro gets hazards up fairly often, so luring and killing it is huge. Also, I have a ton of heatran checks and starmie spins on it so w/e. If you want to true EP go for it, but I'd argue that objectively HP Fire is better on this team. Protect is standard and just nice in general; pretty self-explanatory other than that.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Will-O-Wisp
Last and certainty not least: heatran. Heatran fills ton of roles, and is almost always impoortant. It acts as a talon-check, electric-check,lati@s check + dragon resist, clef check + fariy resist, wisp support to help lando who otherwise is forced to check basically everything, tran check, amazing stall-breaker, trapper, etc. Tran is my only way of dealing with stall other than specs-kyuem, and it does it perfectly. The fast set doesn't have as much bulk as I would like, but meh. It's worth it for shit like fast scizor
Importable
Threatlist:
No switch-ins. Usually I jsut try and get lando in on play rough for some helmet damage, then use 1 of 3 water resists to revenge. BD is revenged by aboma, and the other sets are slow and can be dealt with.
Keep tran healthy; fuck twave
Annoying as fuck. Without superpower it's ok, but LO is a bitch. AV is ok but annoying.
These motherfuckers^ Lando is usually needed for them all, and can get overwhelmed.
Fast mons and electric are annoying since they outspeed Kyurem and my scarfer.
Dodge focus blast with Kyurem or Heatran. Aboma can get t-waved by the LO set, and it's surprisingly useful against a lot of HO Thundurus teams.
First I want to say that I realize this team is extremely similar aesthetically to a team made by Yuruuu a while back (around Christmas I think), but this was not intentional and I feel the mons themselves are different enough in both set and purpose to justify a different team. Honestly anything built around 2 ice types will probably look extremely similar, but his team focuses heavily on balls-to-the-wall HO (LO starmie, DD lando, etc) whereas mine is relatively balanced and utilizes the ice-spam itself as the win-won usually. His team is also a lot slower and therefore plays a lot differently.
Also, this team fucking sucks. Its fun and it can work on the ladder because of people spamming shit HO, but in reality its pretty shit. It rely's heavily on lando to check basically everything so if they have 2 or more mons you need lando for you might just be fucked. There are a ton of issues with it but that's #1; Anyway, here's the team:






Teambuilding Process:

I have wanted to build a team around abomasnow for a really long time, but I haven't because it's fucking shit. Since it's a) too slow and b) piss-weak, I decided a scarf would mitigate how shit this mon is and built a team around it.

I then wanted a gimmicky choice-abuser that could be abused to create an ice-spam core with abomasnow: I was using Jynx because it's cool and gimmicky, but realized Kyurem was better in every way. I contemplated using Kyurem-Black, but I wanted to abuse blizzard and Kyurem has the higher Sp. Atk.


I had two ice types and obviously wanted reliable hazard removal. Sableye teams weren't working for obvious reasons so Diancie + Spinner won out. Starmie is the only reliable spinner; end of discussion. Drill is just bad at spinning, I'm sorry.

Lando is just really splashable: it gets rocks, a ground immunity; acts as a talon check + every physical attacker ever etc. It's basically a god.

Heatran truly is the glue of this team and I honestly don't think it could be changed. I won't go into everything it does here, but I'll go into most later.

Abomasnow @ Choice Scarf
Ability: Snow Warning
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Blizzard
- Energy Ball
- Earthquake
- Leech Seed
Now this set is gimmicky and garbage, but i honestly think it's the only real way to make use of abomasnow. Due to its typing and power, every other set bar maaaybe specs is just too slow and fragile to be worth a fuck. Blizzard is the only thing abomasnow can do, and it can do it well under the right circumstances. It's a solid late-game cleaner and sort of anti-meta against offense due to the astounding lack of ice resists on the ladder. Believe it or not, abomasnow plays an integral role in the team: I'll go into this when I get to kyurem.
Blizzard is the only way I could really make use of abomasnow, and due do kyurem I felt specs would be redundant. Energy ball is there since I found giga to be too weak, and I wanted to invest fully in SP. Atk sue to blizzard so I went against wood hammer. EQ is to lure heatran since it's an annoyance in general. Leech seed is not because I'm a noob, I swear; it's literally my only way of dealing with M-Bro or Suicune: Scald burning with starmie didn't work enough (especially against cune). I was originally using hp fire, but it's piss-weak against ferro anyways. I do miss it for scizor, but suicune was too big of an issue to ignore.

Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Ice Beam
- Draco Meteor
- Earth Power
I wanted to use something than could abuse blizzard, and this and jynx (due to lovely kiss) were the only ones I considered. Jynx's lack of resistance or defensive synergy in general made the resulting teams be absurdly weak to hazards, since Diancie didn't bring sufficient bulk to deal with jynx's weaknesses. Ironically, a lot of these teams ended up relying on breloom to patch up a ton of weaknesses, which is ironic since sleep was the only unique reason for jynx in the first place: its a weird sort of paradox since it rendered jynx redundant, but I digress while I'm stoned...
Kyurem actually serves a very important defensive role on the team, acting as an electric check as well as speed control and a water resist. It also plays the most important offensive role on the team by completely crushing stall and balance (especially balance). I've won many games turn 1 due to them being balance teams that rely fully on something like clef + ferro to deal with ice/drags such as weavile & lati.
Anyways, this is honestly what has resulted in the majority of my wins on the ladder. Half the teams on the ladder just get obliterated by kyurem, and a lot of the rest get crushed as well once their few checks are whittled by abomasnow etc. (this includes lures such as HP fire on Diancie). Ice resists are uncommon since there are only really two relevant ice types in OU, so kyurem + abomasnow actually works pretty well.
The set is pretty self-explanatory: specs to abuse blizzard; draco for breaking and ice beam for reliable STAB if hail isn't up; earth power for tran. HP Fire is extremely unnecessary with diancie who is an effective lure as well as heatran, and Speed-tying Kyu-B can never hurt. EP can also help against rachi and other bullshit mons that don't belong in OU, and blizzard usually nukes everything anyways so w/e.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Rapid Spin
- Recover
Starmie is pretty standard, but it works well. It removes hazards reliably, is harder to pursuit, and is a solid water-resist that hard-walls most keldeos and has natural cure for scald + t wave (ban plz btw). I really wanted to use reflect-type to give ferro a harder time, but I just conceded: Psyshock is really needed for sub keld and to check gengar. I didn't go with LO starmie because I'm shit at this game and don't feel comfortable with HO. I like being able to consistently switch-in and to remove hazards (sometimes both); I understand that HO might work better for the core I started with, but I just play like shit with that style and with LO starmie specifically. So lefties it is!

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 30 Spe
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Lando-T is jsut another really splashable mon (I see a pattern here!) that checks a ton of things, and has solid utility in rocks : intimidate. Due to the shit nature of this team, sacking lando for intimidate is sometimes necessary and rocky helmet can be huge sometimes. Stone edge is for talon since I need the bird checks, and I was considering knock off but u-turn is "2 gud" as they say. I went defensive + helmet because it checks everything (including sand), and just wen't max + max since idk what else to use. 30 ivs so I can get slow u-turns on ignorant mufuckas.
Lando acts as the primary check to basically every physical attacker in the game, and is my primary bird check. When using this team you need to be extremely conservative with lando's health, since it's the only ground-resist/immunity and is forced to tank stone edges on a rock-resist-less team (there was a grammatical error there for sure). A lot of times I'm forced to sack mons to prevent lando from taking damage, but on the other hand rocky helmet can be used to fuck with u-turn/kock-offers.

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Protect
I wanted a magic-bouncer, and sableye's lack of resistances and typing made me choose diancie. Diancie acts as a solid bird-check due to its typing, and the dragon immunity is really useful. Its dark + flying resists along with its speed is amazing in general, and it almost always feels like diancie put in work every game.
HP fire is amazing, since a lot of people don't expect it, scizor is annoying, and ferro can fuck right off. Heatran easily checks both, but it can't dissuade rocks and starmie can't switch in or stay in on ferro: this usually means ferro gets hazards up fairly often, so luring and killing it is huge. Also, I have a ton of heatran checks and starmie spins on it so w/e. If you want to true EP go for it, but I'd argue that objectively HP Fire is better on this team. Protect is standard and just nice in general; pretty self-explanatory other than that.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Will-O-Wisp
Last and certainty not least: heatran. Heatran fills ton of roles, and is almost always impoortant. It acts as a talon-check, electric-check,lati@s check + dragon resist, clef check + fariy resist, wisp support to help lando who otherwise is forced to check basically everything, tran check, amazing stall-breaker, trapper, etc. Tran is my only way of dealing with stall other than specs-kyuem, and it does it perfectly. The fast set doesn't have as much bulk as I would like, but meh. It's worth it for shit like fast scizor
Importable
Abomasnow @ Choice Scarf
Ability: Snow Warning
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Blizzard
- Energy Ball
- Earthquake
- Leech Seed
Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Ice Beam
- Draco Meteor
- Earth Power
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Rapid Spin
- Recover
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 30 Spe
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Protect
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Will-O-Wisp
Ability: Snow Warning
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Blizzard
- Energy Ball
- Earthquake
- Leech Seed
Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Ice Beam
- Draco Meteor
- Earth Power
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Rapid Spin
- Recover
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 30 Spe
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Protect
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Will-O-Wisp
Threatlist:

No switch-ins. Usually I jsut try and get lando in on play rough for some helmet damage, then use 1 of 3 water resists to revenge. BD is revenged by aboma, and the other sets are slow and can be dealt with.

Keep tran healthy; fuck twave

Annoying as fuck. Without superpower it's ok, but LO is a bitch. AV is ok but annoying.





These motherfuckers^ Lando is usually needed for them all, and can get overwhelmed.


Fast mons and electric are annoying since they outspeed Kyurem and my scarfer.

Dodge focus blast with Kyurem or Heatran. Aboma can get t-waved by the LO set, and it's surprisingly useful against a lot of HO Thundurus teams.