ORAS OU 1858 Peak (#38)| Scarfed Abomasnow ice-spam

How Gud is "2" Gud?


  • Total voters
    33
proof of peak: http://imgur.com/4k5lZXv

First I want to say that I realize this team is extremely similar aesthetically to a team made by Yuruuu a while back (around Christmas I think), but this was not intentional and I feel the mons themselves are different enough in both set and purpose to justify a different team. Honestly anything built around 2 ice types will probably look extremely similar, but his team focuses heavily on balls-to-the-wall HO (LO starmie, DD lando, etc) whereas mine is relatively balanced and utilizes the ice-spam itself as the win-won usually. His team is also a lot slower and therefore plays a lot differently.

Also, this team fucking sucks. Its fun and it can work on the ladder because of people spamming shit HO, but in reality its pretty shit. It rely's heavily on lando to check basically everything so if they have 2 or more mons you need lando for you might just be fucked. There are a ton of issues with it but that's #1; Anyway, here's the team:


abomasnow.gif
kyurem.gif
starmie.gif
landorus-therian.gif
diancie-mega.gif
heatran.gif



Teambuilding Process:
abomasnow.gif


I have wanted to build a team around abomasnow for a really long time, but I haven't because it's fucking shit. Since it's a) too slow and b) piss-weak, I decided a scarf would mitigate how shit this mon is and built a team around it.
kyurem.gif


I then wanted a gimmicky choice-abuser that could be abused to create an ice-spam core with abomasnow: I was using Jynx because it's cool and gimmicky, but realized Kyurem was better in every way. I contemplated using Kyurem-Black, but I wanted to abuse blizzard and Kyurem has the higher Sp. Atk.

starmie.gif
diancie-mega.gif


I had two ice types and obviously wanted reliable hazard removal. Sableye teams weren't working for obvious reasons so Diancie + Spinner won out. Starmie is the only reliable spinner; end of discussion. Drill is just bad at spinning, I'm sorry.

landorus-therian.gif


Lando is just really splashable: it gets rocks, a ground immunity; acts as a talon check + every physical attacker ever etc. It's basically a god.

heatran.gif


Heatran truly is the glue of this team and I honestly don't think it could be changed. I won't go into everything it does here, but I'll go into most later.​
abomasnow.gif

Abomasnow @ Choice Scarf
Ability: Snow Warning
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Blizzard
- Energy Ball
- Earthquake
- Leech Seed

Now this set is gimmicky and garbage, but i honestly think it's the only real way to make use of abomasnow. Due to its typing and power, every other set bar maaaybe specs is just too slow and fragile to be worth a fuck. Blizzard is the only thing abomasnow can do, and it can do it well under the right circumstances. It's a solid late-game cleaner and sort of anti-meta against offense due to the astounding lack of ice resists on the ladder. Believe it or not, abomasnow plays an integral role in the team: I'll go into this when I get to kyurem.​

Blizzard is the only way I could really make use of abomasnow, and due do kyurem I felt specs would be redundant. Energy ball is there since I found giga to be too weak, and I wanted to invest fully in SP. Atk sue to blizzard so I went against wood hammer. EQ is to lure heatran since it's an annoyance in general. Leech seed is not because I'm a noob, I swear; it's literally my only way of dealing with M-Bro or Suicune: Scald burning with starmie didn't work enough (especially against cune). I was originally using hp fire, but it's piss-weak against ferro anyways. I do miss it for scizor, but suicune was too big of an issue to ignore.

kyurem.gif

Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Ice Beam
- Draco Meteor
- Earth Power​

I wanted to use something than could abuse blizzard, and this and jynx (due to lovely kiss) were the only ones I considered. Jynx's lack of resistance or defensive synergy in general made the resulting teams be absurdly weak to hazards, since Diancie didn't bring sufficient bulk to deal with jynx's weaknesses. Ironically, a lot of these teams ended up relying on breloom to patch up a ton of weaknesses, which is ironic since sleep was the only unique reason for jynx in the first place: its a weird sort of paradox since it rendered jynx redundant, but I digress while I'm stoned...

Kyurem actually serves a very important defensive role on the team, acting as an electric check as well as speed control and a water resist. It also plays the most important offensive role on the team by completely crushing stall and balance (especially balance). I've won many games turn 1 due to them being balance teams that rely fully on something like clef + ferro to deal with ice/drags such as weavile & lati.

Anyways, this is honestly what has resulted in the majority of my wins on the ladder. Half the teams on the ladder just get obliterated by kyurem, and a lot of the rest get crushed as well once their few checks are whittled by abomasnow etc. (this includes lures such as HP fire on Diancie). Ice resists are uncommon since there are only really two relevant ice types in OU, so kyurem + abomasnow actually works pretty well.

The set is pretty self-explanatory: specs to abuse blizzard; draco for breaking and ice beam for reliable STAB if hail isn't up; earth power for tran. HP Fire is extremely unnecessary with diancie who is an effective lure as well as heatran, and Speed-tying Kyu-B can never hurt. EP can also help against rachi and other bullshit mons that don't belong in OU, and blizzard usually nukes everything anyways so w/e.

starmie.gif

Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Rapid Spin
- Recover​

Starmie is pretty standard, but it works well. It removes hazards reliably, is harder to pursuit, and is a solid water-resist that hard-walls most keldeos and has natural cure for scald + t wave (ban plz btw). I really wanted to use reflect-type to give ferro a harder time, but I just conceded: Psyshock is really needed for sub keld and to check gengar. I didn't go with LO starmie because I'm shit at this game and don't feel comfortable with HO. I like being able to consistently switch-in and to remove hazards (sometimes both); I understand that HO might work better for the core I started with, but I just play like shit with that style and with LO starmie specifically. So lefties it is!

landorus-therian.gif

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 30 Spe
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock​

Lando-T is jsut another really splashable mon (I see a pattern here!) that checks a ton of things, and has solid utility in rocks : intimidate. Due to the shit nature of this team, sacking lando for intimidate is sometimes necessary and rocky helmet can be huge sometimes. Stone edge is for talon since I need the bird checks, and I was considering knock off but u-turn is "2 gud" as they say. I went defensive + helmet because it checks everything (including sand), and just wen't max + max since idk what else to use. 30 ivs so I can get slow u-turns on ignorant mufuckas.

Lando acts as the primary check to basically every physical attacker in the game, and is my primary bird check. When using this team you need to be extremely conservative with lando's health, since it's the only ground-resist/immunity and is forced to tank stone edges on a rock-resist-less team (there was a grammatical error there for sure). A lot of times I'm forced to sack mons to prevent lando from taking damage, but on the other hand rocky helmet can be used to fuck with u-turn/kock-offers.

diancie-mega.gif

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Protect​

I wanted a magic-bouncer, and sableye's lack of resistances and typing made me choose diancie. Diancie acts as a solid bird-check due to its typing, and the dragon immunity is really useful. Its dark + flying resists along with its speed is amazing in general, and it almost always feels like diancie put in work every game.

HP fire is amazing, since a lot of people don't expect it, scizor is annoying, and ferro can fuck right off. Heatran easily checks both, but it can't dissuade rocks and starmie can't switch in or stay in on ferro: this usually means ferro gets hazards up fairly often, so luring and killing it is huge. Also, I have a ton of heatran checks and starmie spins on it so w/e. If you want to true EP go for it, but I'd argue that objectively HP Fire is better on this team. Protect is standard and just nice in general; pretty self-explanatory other than that.

heatran.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Will-O-Wisp​

Last and certainty not least: heatran. Heatran fills ton of roles, and is almost always impoortant. It acts as a talon-check, electric-check,lati@s check + dragon resist, clef check + fariy resist, wisp support to help lando who otherwise is forced to check basically everything, tran check, amazing stall-breaker, trapper, etc. Tran is my only way of dealing with stall other than specs-kyuem, and it does it perfectly. The fast set doesn't have as much bulk as I would like, but meh. It's worth it for shit like fast scizor


Importable
Abomasnow @ Choice Scarf
Ability: Snow Warning
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Blizzard
- Energy Ball
- Earthquake
- Leech Seed

Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Ice Beam
- Draco Meteor
- Earth Power

Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Rapid Spin
- Recover

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 30 Spe
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Protect

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Will-O-Wisp

Threatlist:
azumarill.gif


No switch-ins. Usually I jsut try and get lando in on play rough for some helmet damage, then use 1 of 3 water resists to revenge. BD is revenged by aboma, and the other sets are slow and can be dealt with.

clefable.gif


Keep tran healthy; fuck twave

tornadus-therian.gif


Annoying as fuck. Without superpower it's ok, but LO is a bitch. AV is ok but annoying.

excadrill.gif
landorus-therian.gif
garchomp.gif
talonflame.gif
pinsir-mega.gif


These motherfuckers^ Lando is usually needed for them all, and can get overwhelmed.

lopunny-mega.gif
manectric-mega.gif


Fast mons and electric are annoying since they outspeed Kyurem and my scarfer.

thundurus.gif


Dodge focus blast with Kyurem or Heatran. Aboma can get t-waved by the LO set, and it's surprisingly useful against a lot of HO Thundurus teams.
 
Hey there,
This is a pretty nice team, and i'm actually considering using it for a fun live. I think in general blizzspam types of teams are limited in how well they can perform, but overall the team has a lot of good things going for it.

I just wanted to make a simple suggestion to use Lefties > Rocky Helmet on lando-t. Helmet is a nice item that I personally started using sometime near the beginning of olt 2's laddering stage, but the reason I used it is because i wanted to get the chip damage similarly to chomp (often to punish u-turns), but also have a ground immune and better momentum. On this team I don't see anything that particularly benefits from the extra damage, and when your team hinges on lando for its defensive utility, the longevity that lefties provides is astounding. I'm not sure why but helmet has caught on a lot of popularity recently, but I feel like it is sometimes splashed on as the item of choice without specific reasoning. Leftovers is a time-tested item that ends up doing really well, and if anything I think blunder's spl game vs abr (week 3) really highlights the longevity that the leftovers recovery can provide.

Another Idea I had was to use Focus Blast > Earth Power/Earthquake on Kyu/Snow if you think it might be helpful (hits ferro and doesn't do 0 damage to flying/levitate mons), but i'm not really sure if this will practically work out better than what u already have. The leftovers on lando was the main thing that stood out to me so I just wanted to say that, gl with your team :D
 
Weavile is also a threat for the team
Weavile is indeed a threat, especially with low kick.

Hey there,
This is a pretty nice team, and i'm actually considering using it for a fun live. I think in general blizzspam types of teams are limited in how well they can perform, but overall the team has a lot of good things going for it.

I just wanted to make a simple suggestion to use Lefties > Rocky Helmet on lando-t. Helmet is a nice item that I personally started using sometime near the beginning of olt 2's laddering stage, but the reason I used it is because i wanted to get the chip damage similarly to chomp (often to punish u-turns), but also have a ground immune and better momentum. On this team I don't see anything that particularly benefits from the extra damage, and when your team hinges on lando for its defensive utility, the longevity that lefties provides is astounding. I'm not sure why but helmet has caught on a lot of popularity recently, but I feel like it is sometimes splashed on as the item of choice without specific reasoning. Leftovers is a time-tested item that ends up doing really well, and if anything I think blunder's spl game vs abr (week 3) really highlights the longevity that the leftovers recovery can provide.

Another Idea I had was to use Focus Blast > Earth Power/Earthquake on Kyu/Snow if you think it might be helpful (hits ferro and doesn't do 0 damage to flying/levitate mons), but i'm not really sure if this will practically work out better than what u already have. The leftovers on lando was the main thing that stood out to me so I just wanted to say that, gl with your team :D

I understand the appeal of lefties, but I just love the chip damage rocky helmet provides so much. I'll definitely try both out, but I find being able to punish u-turn and weak physical attacks is nice. The damage is especially useful for mons like medicham, who are hard for me to deal with at times and damage can put it in range of aboma/kyurem.

As far as focus blast goes: I've cnsidered it, but don't like it. I don't thnk people realize how pitifully weak abomasnow is. HP fire and FB aren't even 2HKOing ferro, and when focus blast misses it's just absurd... The coverage is objectively better, but I just hate having to rely on thta 70% so much that i deemed earth power better. You can definitely use focus blast though.

I've been subbed to you for a while so it would be cool to see it in a live. As you said, blizz spam teams are extremely limited, so weaknesses are inevitable. Thanks for your reply though.
 
Ehy nice team :)
My advice is to Replace Leftovers>Rocky helmet on
landorus-therian.png
because you need the recovery move to manage more weakness such a lopunny and metagross that put pressure. Use 8 Evs in SpD for tank 1 Hidden Power Ice from Manectric.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Bisharp/weavile destroy this Team more easy i think that Mega Abomasnow>Scarf Abomasnow is a better option for this team because it still maintains the offensive pressure but leaves you a free place.
Abomasnow @ Abomasite
Ability: Soundproof
EVs: 68 Atk / 252 SpA / 180 Spe
Mild Nature
- Blizzard
- Giga Drain
- Ice Shard
- Earthquake

Scarf Kyurem>Specs for help you vs Talonflame and latios/tias
Keldeo is a good pokemon for this team, because help you vs Stall team and Bisharp/weavile that is a really weakness. Scarf is a better option because outspeed lopunny that is a other weakness for this team.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power Electric
Latias>Starmie help you vs Zard Y that is really annoyng for your team.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish/Roost
Solar Beam>W-O-W on Heatran because rotom and Azumarill are really annoyng 0_0
Heatran @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Solar Beam
Sommary of the change:
abomasnow-mega.png
>
abomasnow.png

keldeo-resolute.png
>
diancie.png

latias.png
>
starmie.png

  • Solar Beam on
    heatran.png
  • Leftovers on
    landorus-therian.png
Team Complete:
Heatran @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Solar Beam

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish/Roost

Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power Electric

Abomasnow @ Abomasite
Ability: Soundproof
EVs: 68 Atk / 252 SpA / 180 Spe
Mild Nature
- Blizzard
- Giga Drain
- Ice Shard
- Earthquake

Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Kyurem @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Ice Beam
- Draco Meteor
- Earth Power
Hope help you and gl with the team ._. :O
 
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Ehy nice team :)
My advice is to Replace Leftovers>Rocky helmet on
landorus-therian.png
because you need the recovery move to manage more weakness such a lopunny and metagross that put pressure. Use 8 Evs in SpD for tank 1 Hidden Power Ice from Manectric.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Bisharp/weavile destroy this Team more easy i think that Mega Abomasnow>Scarf Abomasnow is a better option for this team because it still maintains the offensive pressure but leaves you a free place.
Abomasnow @ Abomasite
Ability: Soundproof
EVs: 68 Atk / 252 SpA / 180 Spe
Mild Nature
- Blizzard
- Giga Drain
- Ice Shard
- Earthquake

Keldeo is a good pokemon for this team, because help you vs Stall team and Bisharp/weavile that is a really weakness. Scarf is a better option because outspeed lopunny that is a other weakness for this team.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power Electric
Latias>Starmie help you vs Zard Y that is really annoyng for your team.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish/Roost
Solar Beam>W-O-W on Heatran because rotom and Azumarill are really annoyng 0_0
Heatran @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Solar Beam
Sommary of the change:
abomasnow-mega.png
>
abomasnow.png

keldeo-resolute.png
>
diancie.png

latias.png
>
starmie.png

  • Solar Beam on
    heatran.png
  • Leftovers on
    landorus-therian.png
Team Complete:
Heatran @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Solar Beam

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish/Roost

Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power Electric

Abomasnow @ Abomasite
Ability: Soundproof
EVs: 68 Atk / 252 SpA / 180 Spe
Mild Nature
- Blizzard
- Giga Drain
- Ice Shard
- Earthquake

Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Ice Beam
- Draco Meteor
- Earth Power
Hope help you and gl with the team ._. :O

You and FlamingVictini have convinced me to try leftovers, so that I will definitely use. As for the rest, honestly I don't like how weak it leaves the team to talonflame. I don't really see the point for trading a bish/weav weakness which I can play around for a bigger pursuit weakness, a hazrard weakness, and a bird weakness. I also think that strays from the concept I wanted to build this team around ; latias simply isn't as reliable at removing hazards, and rapid spin is better overall when it can be fit. I also like having magic bounce which can be extremely useful for hazards and statusers.

As for mega abomasnow, I noted in the rmt that I find mega-abomasnow absurdly useless, and i would like to elaborate further: Mega-Abomasnow thanks to its shitty typing gets OHKOd be pretty much every offensive mon after it takes rocks for 25% due to its absurd dual hazard weakness. This, combined with its garbage speed makes it outsped by absolutely fucking everything other than ferrothorn, which walls the general physical sets. On top of losing to every offensive mon ever, it being piss weak makes it walled by fucking everything. clef, ferro, you name it; aboma's walled. The only use I have for scaf aboma atm is to clean offensive teams with shit like lati, lando etc. who can all tank ice shard with ease from m-aboma who is outsped.

As well as M-aboma being ass, I try to avoid scarf keld unless it's absolutely necessary because I find it's piss-weak and gets easily walled. Specs is easily the best set and LO is great as well, but scarf just lacks the power keld really needs to be a nuisance. I also don't really like using keldeo without pursuit support either, due to the ubiquity of the latis; who would now outspeed both my ice-types, and hard-wall my scarfer, while also outspeeding diancie due to hp fire and in general obliterating my team, since my only "counter" is an offensive tran which now doesn't have lefties. Also, I need tran to check electrics a lot to keep kyurem out of overheat/flamethrower range, so lefties can be really important sometimes. Also, lati: Those 2 turns of leties are extremely important every time you switch in, especially since tran has an offensive set.

tl; dr
leftovers : yes!
Other changes: Absurdly weak to lati, M-aboma is ass, scarf keld is meh, no pursuit makes it more meh, compounded with lati weakness is AIDS. (So much for tl;dr)

Basically cuz lati

Edit: Also, talon is a massive threat. Lando and offensive tran w/o lefties is not enough. Weakening my team to lati and talon is a terrible idea, since they are ranked 9 and 6 in usage respectively. Lando gets burned and Tran takes 40-50% after an sd, with no recovery and being forced to check fairies, clef, electrics, and dragons, it can't take on talon as well.

Edit #2: Scarf keldeo is basically useless vs stall, so I don't see how that would help against stall, especially without pursuit support. Also, specs kyurem, diancie, and magma taunt heatran all dismantle fat builds, and I don't have issues with them in the first place.
 
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