This is a random team I built in about 5 minutes and it has yet to lose on PS. I'm not sure if the team is actually good or I've just been playing some people that aren't that great, so thats why I would like others' opinions.
Alomomola Leftovers
252 HP/ 252 DEF/ 4 SpDEF
Impish Nature
Ability: Regenerator
Wish
Protect
Toxic
Knock Off
Very Basic toxic stalling set. This thing can wall any physically attacking pokemon. Its also my favourite pokemon to use wish, because it also has regenerator to heal itself when you switch to the pokemon you want to heal. I put knock off on to make toxic stalling all the more effective. I often lead with this pokemon.
Crobat @no item
252 ATK/ 252 SPD/ 4HP
Jolly Nature
Ability: Infiltrator
Acrobatics
Cross Poison
Defog
Whirlwind
This guy is basically here to get rid of hazards and whirlwind away setting up Scollipedes. He's also a great check for Heracross. Ive always preferred Acrobatics over Brave Bird on Crobat. From my experience, Acrobatics kills in the same amount of hits as Brave Bird to any pokemon, but with no recoil. So I find Brave Bird pointless. Cross Poison is basically there to get rid of fairies, mainly Florges. Other than that, I don't expect much from this guy, and he usually gets sac'd when the opposing teams entry hazard pokemon are dead.
Crawdaunt @Assault Vest
252 HP/ 252 ATK/ 4 SpDEF
Adamant Nature
Ability: Adaptability
Aqua Jet
Waterfall
Knock Off
Superpower
Ive tried this guy with a dragon dance set, and I was extremely dissatisfied. Even at +1 speed he gets outsped my many pokemon, and its very difficult to get off 2 d-dances due to his lack of bulk. So I mainly use this guy for revenge killing, and to knock off leftovers on certain walls. He usually comes out for some late-game cleaning up.
Chandelure Flame Orb
252 SpATK/ 252 SPD/ 4 HP
Timid Nature
Ability: Flash Fire
Flamethrower
Shadow Ball
HP Fighting
Trick
I like this flame orb set to go up against Bisharp's. They be all like "Im gonna OHKO with sucker punch" and they end up getting burned and their item stolen. From there you can take a sucker punch and OHKO with flamethrower or switch out to whoever. The flame orb is also pretty good for bluffing a choice item which is commonly used by Chandelures. HP fighting is for Hydreigons. Protip: if you have Chandelure out and they have a Hydreigon on their team, they WILL switch to it.
Diggersby @Choice Scarf
252 ATK/ 220 SPD/ 36 HP
Jolly Nature
Ability: Huge Power (duh)
Earthquake
Return
Hammer Arm
U-Turn
This guy is an absolute beast. Excadrills need to take notes. With Jolly 220 SPD EVs and choice scarf, he has just enough speed to outspeed Mega Manectric, which is a great thing about this set. In most games, once every rock and steel pokemon is dead, Diggersby is usually able to get me the W by hitting everyone with return. Its pretty much the only move I need on him. Only one thing: please dont say tho when you sweep a team with Diggersby.
Abomasnow @Abomasite
252 HP/ 252 SpATK/ 4 ATK
Quiet Nature
Ability: Soundproof
Blizzard
Energy Ball
Ice Shard
Earthquake
This big guy is the star of the team. Definitely one of the underrated mega-pokemon. His bulk is definitely underestimated and can actually take a fire move from some pokemon, if the situation calls to where its not great to switch out. He is already slow as s**t so I figured quiet would be better than mild/rash so I wouldnt have to sacrifice bulk. I'm debating about switching energy ball for giga drain. Earthquake is there when you predict the fire pokemon switch-in. Also, soundproof comes in very handy in the rare situation where a Noivern/Exploud locks themselves into boomburst with a choice item, so you get a free switch-in to Abomasnow if you havent evolved it yet. It also helps for Mega-Gardevoir. And Mega-Abomasnow gets Snow Warning when you evolve it, so there's no loss in having soundproof. Unfortunatley he gets completely walled by EZ Bake Oven Rotom.

Alomomola Leftovers
252 HP/ 252 DEF/ 4 SpDEF
Impish Nature
Ability: Regenerator
Wish
Protect
Toxic
Knock Off
Very Basic toxic stalling set. This thing can wall any physically attacking pokemon. Its also my favourite pokemon to use wish, because it also has regenerator to heal itself when you switch to the pokemon you want to heal. I put knock off on to make toxic stalling all the more effective. I often lead with this pokemon.

Crobat @no item
252 ATK/ 252 SPD/ 4HP
Jolly Nature
Ability: Infiltrator
Acrobatics
Cross Poison
Defog
Whirlwind
This guy is basically here to get rid of hazards and whirlwind away setting up Scollipedes. He's also a great check for Heracross. Ive always preferred Acrobatics over Brave Bird on Crobat. From my experience, Acrobatics kills in the same amount of hits as Brave Bird to any pokemon, but with no recoil. So I find Brave Bird pointless. Cross Poison is basically there to get rid of fairies, mainly Florges. Other than that, I don't expect much from this guy, and he usually gets sac'd when the opposing teams entry hazard pokemon are dead.

Crawdaunt @Assault Vest
252 HP/ 252 ATK/ 4 SpDEF
Adamant Nature
Ability: Adaptability
Aqua Jet
Waterfall
Knock Off
Superpower
Ive tried this guy with a dragon dance set, and I was extremely dissatisfied. Even at +1 speed he gets outsped my many pokemon, and its very difficult to get off 2 d-dances due to his lack of bulk. So I mainly use this guy for revenge killing, and to knock off leftovers on certain walls. He usually comes out for some late-game cleaning up.

Chandelure Flame Orb
252 SpATK/ 252 SPD/ 4 HP
Timid Nature
Ability: Flash Fire
Flamethrower
Shadow Ball
HP Fighting
Trick
I like this flame orb set to go up against Bisharp's. They be all like "Im gonna OHKO with sucker punch" and they end up getting burned and their item stolen. From there you can take a sucker punch and OHKO with flamethrower or switch out to whoever. The flame orb is also pretty good for bluffing a choice item which is commonly used by Chandelures. HP fighting is for Hydreigons. Protip: if you have Chandelure out and they have a Hydreigon on their team, they WILL switch to it.

Diggersby @Choice Scarf
252 ATK/ 220 SPD/ 36 HP
Jolly Nature
Ability: Huge Power (duh)
Earthquake
Return
Hammer Arm
U-Turn
This guy is an absolute beast. Excadrills need to take notes. With Jolly 220 SPD EVs and choice scarf, he has just enough speed to outspeed Mega Manectric, which is a great thing about this set. In most games, once every rock and steel pokemon is dead, Diggersby is usually able to get me the W by hitting everyone with return. Its pretty much the only move I need on him. Only one thing: please dont say tho when you sweep a team with Diggersby.


Abomasnow @Abomasite
252 HP/ 252 SpATK/ 4 ATK
Quiet Nature
Ability: Soundproof
Blizzard
Energy Ball
Ice Shard
Earthquake
This big guy is the star of the team. Definitely one of the underrated mega-pokemon. His bulk is definitely underestimated and can actually take a fire move from some pokemon, if the situation calls to where its not great to switch out. He is already slow as s**t so I figured quiet would be better than mild/rash so I wouldnt have to sacrifice bulk. I'm debating about switching energy ball for giga drain. Earthquake is there when you predict the fire pokemon switch-in. Also, soundproof comes in very handy in the rare situation where a Noivern/Exploud locks themselves into boomburst with a choice item, so you get a free switch-in to Abomasnow if you havent evolved it yet. It also helps for Mega-Gardevoir. And Mega-Abomasnow gets Snow Warning when you evolve it, so there's no loss in having soundproof. Unfortunatley he gets completely walled by EZ Bake Oven Rotom.
Threats:
Mega Gardevoir
Lets face it, this pokemon is a threat to every team. Mega-Gardevoir is guaranteed to get at least one kill against this team. When I see Gardevoir come in, I will usually just damage it with whatever is out at the time because it at least 2HKO's everyone on my team, so switching out is pointless. I can usually weaken it with one pokemon then finish it off with Diggersby. Im quite certain Mega Gardevoir will be banned in UU, but lets save that for another thread.
Mega Aggron
This thing is just too bulky. I can weaken it with Chandelure but it will get OHKO'd if Aggron has EQ. Diggersby will then finish it off.
Kingdra
Not the biggest threat because I can usually beat it with Abomasnow, but if it gets set up with focus energy then it can easily OHKO Abomasnow with a crit Draco Meteor.
Rotom-H
This pokemon is difficult to deal with. They are usually choiced in some way, so I have to guess right every time whether to switch into Chandelure or Diggersby. I usually go with Chandelure so I dont have to risk Diggersby getting will-o-wisped.
Besides these 4 pokemon I havent run into any serious threats yet. Im sure there are some but I cant think of any at the moment. Let me know what you think.
Mega Gardevoir
Lets face it, this pokemon is a threat to every team. Mega-Gardevoir is guaranteed to get at least one kill against this team. When I see Gardevoir come in, I will usually just damage it with whatever is out at the time because it at least 2HKO's everyone on my team, so switching out is pointless. I can usually weaken it with one pokemon then finish it off with Diggersby. Im quite certain Mega Gardevoir will be banned in UU, but lets save that for another thread.
Mega Aggron
This thing is just too bulky. I can weaken it with Chandelure but it will get OHKO'd if Aggron has EQ. Diggersby will then finish it off.
Kingdra
Not the biggest threat because I can usually beat it with Abomasnow, but if it gets set up with focus energy then it can easily OHKO Abomasnow with a crit Draco Meteor.
Rotom-H
This pokemon is difficult to deal with. They are usually choiced in some way, so I have to guess right every time whether to switch into Chandelure or Diggersby. I usually go with Chandelure so I dont have to risk Diggersby getting will-o-wisped.
Besides these 4 pokemon I havent run into any serious threats yet. Im sure there are some but I cant think of any at the moment. Let me know what you think.
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