My latest creation ready for rating, I guess it has been successful. So, here it is.
At a glance:
THE GREAT WALL OF... STEELIX
Steelix@leftovers
Sassy
252 Hp / 4 Attack / 252 Sp.Defense
Earthquake
Gyro Ball
Stealth Rock
Roar
Steelix takes the brunt of physical attacks aimed at my team. Earthquake is really good STAB, coming off of 207 attack which is not at all bad for something that is mostly meant to take hits. Roar is a temporary solution to Curse Registeel, and Curse Umbreon which I think is a threat to almost any team. Stealth Rock is self explanatory, and possibly one of the best moves in the game, imo. Gyro Ball hits Ghosts that threaten my team, doing a minimum of 79% which is useful, it also does upwards of 32 precent to Rotom, and is overall just a good STAB move.
THE DEAN OF MEAN KEITH JAR-......HONCHCROW
Honchcrow@Life Orb
Adamant
252 Attack / 4 defense / 252 Speed
Brave Bird
Sucker Punch
Super Power
Roost
My main physical sweeper, Honch is capable of ripping through teams, 1 or 2 hit ko'ing like everything. Brave Bird is a the main STAB move, coming off 125 base attack, even things that resist are going to have trouble repeatedly switching in. Sucker Punch is the next STAB providing the ever so useful priority. Super Power is great for all the normal types in UU while also hitting the 4 steel types in UU while also damaging Regirock. Roost, although debatable has proven useful, regaining HP from all of the recoil Honch takes, along with SR and other weather. Overall, Honch has proved very useful. (The real dean of mean is Keith Jardine :b)
MISTA SPINNA
Hitmontop@Leftovers
Adamant
252 Hp / 252 Attack / 4 Defense
Close Combat
Rapid Spin
Sucker Punch
Foresight
The Spinner. At first I tested the classic technitop, but Spikes and Toxic Spikes wreck this team, seeing as four are hit by Spikes, and 3 are hit by TS. Hitmontop also deters Chansey, allowing my Special Sweepers to sweep more effectivly. Foresight almost ensures that I can spin which is essential against Stall which, of course Stall utilizes. Sucker Punch can help against Mag and Froslass, should I predict right.
THE BULKY WATER
Milotic@Leftovers
Modest
252 Hp / 252 Special Attack / 4 Speed
Surf
Hidden Power [Grass]
Ice Beam
Recover
The obligatory bulky water. Lefties helps with survivability with all of these entry hazards running around with so many people running UU stall and with Froslass in UU, hail stall has been running rampant. Most people expect her to not pack much of a punch but with Max Sp.Atk, she really does. Surf for STAB Ice Beam blasts grasses for super effective damage, and absolutely wrecks Altaria. HP [Grass] is for hitting waters. This helps to check Gatr and Slowbro who are pretty big threats.
THE SPECIAL SWEEPERS
Raikou@Life Orb
Timid
4 Hp / 252 Sp.Atk / 252 Speed
Thunderbolt
Hidden Power [Water]
Extrasensory
Calm Mind
The straight up offensive Raikou. This set has proved more useful then the more defensive booster, since it packs much more of a punch before any boosts. Bolt is for STAB, HP [Water] takes out ground types, like Donphan and Steelix, although I lose coverage on Quag, the rest of my team can pick that up. Extrasensory tags Saur and other poisons. Two special sweepers, usually, I use it after Mismagius, because she can set up much faster. Raikous is quite possibly far too broken for UU.
Mismagius@Life Orb
Timid
4 Hp / 252 Sp.Atk / 252 Speed
Levitate
Shadow Ball
Thunder Bolt
Nasty Plot
Destiny Bond
This is THUND's Mismagius set, and I think he said it best:
I stole this from Flamewheeler, who, I guess stole from Bluewind, who got it from Heysup. :D
Defensive Threats
Blastoise – Milotic can generally come in and threaten with Hidden Power, and Raikou for sure.
Chansey – Hitmontop, Honchcrow
Claydol – Honch, Milotic,Mismagius
Clefable – Honch, Top
Cloyster – Cloyster can be mean, Top can CC, but if it doesn't KO I could face and Explosion, Same with Milotic, Mag can T-Bolt, but Rock Blast+Ice Shard is damaging.
Cradily – Top, or if it's weakened, Honch and Super Power/BB
Lapras – Top, Raikou
Mesprit – Mag can sort of check, Can can come in on Psychic/SR and BB/Sucker Punch
Milotic – Raikou, Some times Milotic, Honch can revenge.
Miltank – Top can CC, Thick Fat versions I send in Mag
Nidoqueen – Milotic mainly,
Quagsire – Milotic, Raikou has HP [Grass]
Regirock – Milotic, Top, in dire situations, Honch can Super Power
Registeel – Top Steelix
Rotom – Mag can revenge Scarfless ones, If I predict right Honch can take it. Without wisp, Steelix does a good job to.
Slowbro – Raikou, Milotic, Mag
Spiritomb – Mag can 2 hit with a plot, but, thats not very good, seeing as Sucker Punch+Shadow Sneak kills me, Honch can BB. This thing is a nuisance
Umbreon – Honch, Top
Uxie – Mag, Steelix can take physcial ones, Honch doesn't mind this at all.
Weezing - Milotic almost likes wisp, and can pound it with surfs.
.......
Offensive Threats
Absol – Without Psycho Cut, Top. It can be scary though.
Alakazam – Honch mostly, once again can be scary
Altaria – Honch can Sucker Punch, Milotic
Ambipom – Steelix mostly, if it has Low kick that can be bad, I just have to predict correctly
Arcanine – Milotic mostly, Top can intimidate.
Azumarill – Milotic, Raikou can take non sub variants
Blaziken – Milotic, Raikou can Tbolt it, should it not be scarfed
Drapion – Mainly Steelix, Top helps to
Feraligatr – Milotic+Priority
Froslass – Mag can take the slower variants, but, otherwise, this thing can be a pain
Gallade – Honch, sort of, Raikou is faster and can kill it in a last ditch effort.
Hariyama – Honch, Milotic can do pretty well too, especially if it's statused
Hitmonlee – Mainly Honch, Top can lower attack and CC if needed
Hitmontop – Milotic can take a couple hits, Mag is good against thoughs with out Sucker Punch
Honckrow – Steelix I'm pretty sure is 3 hit KO'd by Super power, but can't do much back SR helps wear it down too.
Houndoom – Milotic
Kabutops – Milotic Raikou
Kangaskhan – Top is alright against it, other priority.
Leafeon – Steelix can take hits, but can do much in return, Other faster stuff can help pick it up
Magmortar – Milotic is decent against scarf, if I predict right, I use priority otherwise.
Medicham – Mag can help shadow ball those that aren't scarfed, or if it's locked into Brick Break
Mismagius – Top can Sucker Punch, Raikou can revenge
Moltres – Milotic
Nidoking – Milotic is good against it, Raikou can revenge
Omastar – Milotic Mag, sortof
Raikou – Raikou is pretty mean to this team, I use priority and Steelix kind of.
Rhyperior – Milotic, Raikou can revenge
Scyther – Mostly I use priority and Steelix
Swellow – Steelix
Tauros – Steelix, Mag can come in on CB, seeing as it is immune to half of its attacks
Torterra – Honch or Priority against RP ones
Typhlosion – Milotic.
Ursaring – Raikou and Mag can pick off guts, priority for Quick Feet. Raikou can still pick it off though
Venusaur – Honch mostly Mag can pick it off with Shadow Ball
At a glance:






THE GREAT WALL OF... STEELIX

Steelix@leftovers
Sassy
252 Hp / 4 Attack / 252 Sp.Defense
Earthquake
Gyro Ball
Stealth Rock
Roar
Steelix takes the brunt of physical attacks aimed at my team. Earthquake is really good STAB, coming off of 207 attack which is not at all bad for something that is mostly meant to take hits. Roar is a temporary solution to Curse Registeel, and Curse Umbreon which I think is a threat to almost any team. Stealth Rock is self explanatory, and possibly one of the best moves in the game, imo. Gyro Ball hits Ghosts that threaten my team, doing a minimum of 79% which is useful, it also does upwards of 32 precent to Rotom, and is overall just a good STAB move.
THE DEAN OF MEAN KEITH JAR-......HONCHCROW

Honchcrow@Life Orb
Adamant
252 Attack / 4 defense / 252 Speed
Brave Bird
Sucker Punch
Super Power
Roost
My main physical sweeper, Honch is capable of ripping through teams, 1 or 2 hit ko'ing like everything. Brave Bird is a the main STAB move, coming off 125 base attack, even things that resist are going to have trouble repeatedly switching in. Sucker Punch is the next STAB providing the ever so useful priority. Super Power is great for all the normal types in UU while also hitting the 4 steel types in UU while also damaging Regirock. Roost, although debatable has proven useful, regaining HP from all of the recoil Honch takes, along with SR and other weather. Overall, Honch has proved very useful. (The real dean of mean is Keith Jardine :b)
MISTA SPINNA

Hitmontop@Leftovers
Adamant
252 Hp / 252 Attack / 4 Defense
Close Combat
Rapid Spin
Sucker Punch
Foresight
The Spinner. At first I tested the classic technitop, but Spikes and Toxic Spikes wreck this team, seeing as four are hit by Spikes, and 3 are hit by TS. Hitmontop also deters Chansey, allowing my Special Sweepers to sweep more effectivly. Foresight almost ensures that I can spin which is essential against Stall which, of course Stall utilizes. Sucker Punch can help against Mag and Froslass, should I predict right.
THE BULKY WATER

Milotic@Leftovers
Modest
252 Hp / 252 Special Attack / 4 Speed
Surf
Hidden Power [Grass]
Ice Beam
Recover
The obligatory bulky water. Lefties helps with survivability with all of these entry hazards running around with so many people running UU stall and with Froslass in UU, hail stall has been running rampant. Most people expect her to not pack much of a punch but with Max Sp.Atk, she really does. Surf for STAB Ice Beam blasts grasses for super effective damage, and absolutely wrecks Altaria. HP [Grass] is for hitting waters. This helps to check Gatr and Slowbro who are pretty big threats.
THE SPECIAL SWEEPERS

Raikou@Life Orb
Timid
4 Hp / 252 Sp.Atk / 252 Speed
Thunderbolt
Hidden Power [Water]
Extrasensory
Calm Mind
The straight up offensive Raikou. This set has proved more useful then the more defensive booster, since it packs much more of a punch before any boosts. Bolt is for STAB, HP [Water] takes out ground types, like Donphan and Steelix, although I lose coverage on Quag, the rest of my team can pick that up. Extrasensory tags Saur and other poisons. Two special sweepers, usually, I use it after Mismagius, because she can set up much faster. Raikous is quite possibly far too broken for UU.

Mismagius@Life Orb
Timid
4 Hp / 252 Sp.Atk / 252 Speed
Levitate
Shadow Ball
Thunder Bolt
Nasty Plot
Destiny Bond
This is THUND's Mismagius set, and I think he said it best:
This really has been useful for getting rid of Honchcrow which can rip through almost any team, and, if Honch is already gone, I can maybe set up a sweep.Pretty simple. Nasty Plot up and fuck things up with Shadow Ball/Thunderbolt. Works greats on heavy offensive teams. Destiny Bond is for those pokemon that won't be OHKO'd by a +2 move, but it's your best bet if you're not good at prediction for handling Honchkrow/Absol, and it fucks over Mixdoom who thinks he's getting a free kill.
I stole this from Flamewheeler, who, I guess stole from Bluewind, who got it from Heysup. :D
Defensive Threats
Blastoise – Milotic can generally come in and threaten with Hidden Power, and Raikou for sure.
Chansey – Hitmontop, Honchcrow
Claydol – Honch, Milotic,Mismagius
Clefable – Honch, Top
Cloyster – Cloyster can be mean, Top can CC, but if it doesn't KO I could face and Explosion, Same with Milotic, Mag can T-Bolt, but Rock Blast+Ice Shard is damaging.
Cradily – Top, or if it's weakened, Honch and Super Power/BB
Lapras – Top, Raikou
Mesprit – Mag can sort of check, Can can come in on Psychic/SR and BB/Sucker Punch
Milotic – Raikou, Some times Milotic, Honch can revenge.
Miltank – Top can CC, Thick Fat versions I send in Mag
Nidoqueen – Milotic mainly,
Quagsire – Milotic, Raikou has HP [Grass]
Regirock – Milotic, Top, in dire situations, Honch can Super Power
Registeel – Top Steelix
Rotom – Mag can revenge Scarfless ones, If I predict right Honch can take it. Without wisp, Steelix does a good job to.
Slowbro – Raikou, Milotic, Mag
Spiritomb – Mag can 2 hit with a plot, but, thats not very good, seeing as Sucker Punch+Shadow Sneak kills me, Honch can BB. This thing is a nuisance
Umbreon – Honch, Top
Uxie – Mag, Steelix can take physcial ones, Honch doesn't mind this at all.
Weezing - Milotic almost likes wisp, and can pound it with surfs.
.......
Offensive Threats
Absol – Without Psycho Cut, Top. It can be scary though.
Alakazam – Honch mostly, once again can be scary
Altaria – Honch can Sucker Punch, Milotic
Ambipom – Steelix mostly, if it has Low kick that can be bad, I just have to predict correctly
Arcanine – Milotic mostly, Top can intimidate.
Azumarill – Milotic, Raikou can take non sub variants
Blaziken – Milotic, Raikou can Tbolt it, should it not be scarfed
Drapion – Mainly Steelix, Top helps to
Feraligatr – Milotic+Priority
Froslass – Mag can take the slower variants, but, otherwise, this thing can be a pain
Gallade – Honch, sort of, Raikou is faster and can kill it in a last ditch effort.
Hariyama – Honch, Milotic can do pretty well too, especially if it's statused
Hitmonlee – Mainly Honch, Top can lower attack and CC if needed
Hitmontop – Milotic can take a couple hits, Mag is good against thoughs with out Sucker Punch
Honckrow – Steelix I'm pretty sure is 3 hit KO'd by Super power, but can't do much back SR helps wear it down too.
Houndoom – Milotic
Kabutops – Milotic Raikou
Kangaskhan – Top is alright against it, other priority.
Leafeon – Steelix can take hits, but can do much in return, Other faster stuff can help pick it up
Magmortar – Milotic is decent against scarf, if I predict right, I use priority otherwise.
Medicham – Mag can help shadow ball those that aren't scarfed, or if it's locked into Brick Break
Mismagius – Top can Sucker Punch, Raikou can revenge
Moltres – Milotic
Nidoking – Milotic is good against it, Raikou can revenge
Omastar – Milotic Mag, sortof
Raikou – Raikou is pretty mean to this team, I use priority and Steelix kind of.
Rhyperior – Milotic, Raikou can revenge
Scyther – Mostly I use priority and Steelix
Swellow – Steelix
Tauros – Steelix, Mag can come in on CB, seeing as it is immune to half of its attacks
Torterra – Honch or Priority against RP ones
Typhlosion – Milotic.
Ursaring – Raikou and Mag can pick off guts, priority for Quick Feet. Raikou can still pick it off though
Venusaur – Honch mostly Mag can pick it off with Shadow Ball