ORAS UU 1st Attempt at a UU Competitive Team

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aggron-mega.gif
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zapdos.gif
heracross.gif
krookodile.gif

Hello and thank you for reading. This is my first try at an actual competitive UU team. There is no main purpose the mons are centered around but I usually find myself crippling down the other team to finish with a Hera sweep, taking out walls that +1 CC might not get over.

vaporeon.gif

Namor (Vaporeon) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Wish
- Protect
- Heal Bell

Vaporeon has a pretty simple role in this team, heal. It's a bulky mon, being able to stall hyper hitters with its naturally high Spd and immens HP. I chose this over Blissey and Florges as a medic because it works really with Rotom-H and Heracross, being able to absorb Scalds and other water moves. I don't believe the moveset should be explained since it's pretty simple as to what everything is for.
EDIT: I forgot to mention that I know Vaporeon is not the best defensive mon and is outclassed by many other walls like milotic. One of the reasons I run him is because of his enormous HP and access to wish, which comes in handy so many times. Since Mega Aggron doesn't have access to healing, Vaporeon is such a great tool because I can Wish and heal up 67% of his health. He's such an asset to the team and being able to do that really does just swing the tides of a match around often. And the reason I run Vaporeon over Florges isn't just the water resistance. He's Aggron's counterpart. Whenever there is an Entei or Darm, Vaporeon will deal with it while Florges wouldn't be able to. That and he has 100 more hp so wish heal for 50hp/15+ish% more on ALL the mons.

aggron-mega.gif

Colossus (Aggron-Mega) (M) @ Aggronite
Ability: Filter
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Stealth Rock
- Toxic
- Heavy Slam
- Roar

I love Mega Aggron, however, I hate normal Aggron. Mega aggron tanks physical hits from +2 mons all the time and walls the crap out of some physical sweepers and Florges; however, sometimes I don't find myself being able to use him much because he sometimes takes damage on switch-ins in normal form. This, for the most part, is my own fault of course for bad switch ins, but sometimes I'm in a situation were I haven't mega evolved yet, but I need to switch him in because the rest are incapable of taking a hit. I want to try out other mons but don't really know who would fit the role better.
Now to actually explain the set. 248 HP to keep it at an odd number and provide it with extra bulk. 244 Spd so it can take scalds and other special hits much better. I'm thinking of giving it a Careful nature since it already tanks physical hits so well. Roar for DD Mence, Gyara, Hax, Feral and Crawdaunt.

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Human Torch (Rotom-Heat) @ Choice Scarf
Ability: Levitate
EVs: 240 HP / 184 SpA / 84 Spe
Timid Nature
- Volt Switch
- Trick
- Will-O-Wisp
- Overheat

Rotom-H is the lead, meant for tricking its scarf unto enemy walls or support mons like Sableye. I run 84 speed so that it can outspeed the majority of mons while it still has its scarf and also walls that I have tricked my scarf unto. Will-O-Wisp to cripple down mons so that Hera & Zapdos can put in work and to predict Mega-Swamp switch-ins. This has been a great help to my team by taking Fire Blast from Chandaleur aimed at Aggron and keeping mons like Heliolisk in check. It's just an overall wall that survives a hit from most life orb mons as long as it's not super effective and it helps counter Florges when Aggron faints.

zapdos.gif

Storm (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Roost
- Defog
- Thunderbolt
- Heat Wave

This is a kinda weird set. I needed a Defogger and also a Special monster. I didn't know if I wanted to make it speedy or bulky so that it could take more hits. I kinda just flipped a coin in my head and hoped for the best. So far, I'm really liking Bulky Sweeper Zap, but I get into a lot of situations were if I was fast, I would be able to kill an extra mon or potentially sweep a team with T-bolt. I run Heat Wave for the steel types and ground switch-ins and T-bolt over Volt Switch for extra damage plus I don't really like to switch out most of the time with Zap.
heracross.gif

Nightcrawler (Heracross) (M) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Earthquake/Knock Off (Still testing this)
- Rock Slide

The God! Once the train gets going, it's almost impossible to stop it. Unless I face another scarf mon, I win most encounters. He also works as a pretty good revenge killer for mons like Mega Absol and Mega Aerodactyl after some damage (50% chance to OHKO after SR). I enjoy this set very much, but unless it has one boost, it can't really break through walls very well so I usually have t rely on switching out early in the game.
I run Rock Slide over Stone Edge because I don't want to count on 70% accuracy. When I'm in a situation where I can sweep, Stone Edge doesn't cut it because it misses way too often. The rest of the moves are pretty straightforward. I'm still testing out the #3 slot but so far I'm leaning a bit on EQ
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Doctor Crocodile (Krookodile) @ Black Glasses
Ability: Intimidate
EVs: 124 Atk / 176 Def / 8 SpD / 200 Spe
Adamant Nature
- Knock Off
- Taunt
- Earthquake
- Pursuit

I don't know what to do with this slot. I originally had DD Haxorus because I wanted to show the UU world that he was not outclassed by DD Mence, but then I failed so I gave in and adopted DD Mence, which ran really well but I didn't need the double physical sweepers so I changed to Bulky mence and it ran well for the first few games but the ice weakness was really a problem. This slot is just one big question mark really; however, I've seen some pretty okay results from Krook. He's intimidate really helps with physical set-up mons and pursuit catches a lot of people of guard. I can usually get a kill off with krock as long as I play my cards right

Overall, I really enjoy my team. I have problems with Crawdaunts once they get up a SD up but I can work around it. The only thing I have trouble with is that last slot. Krook is great and all, but it doesn't really seem to fit well in the team. I really want another Defogger/rapid spinner so that i can run a fast Zapdos but i don't know who would fill in.

Threats:
Hydreigon
Good Players
Machamp
Mamoswine
 
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Hey there! Nice team you've got here. Here are some changes you can make to improve it.

  • One of the first things I noticed is that your team runs two scarfers, which really isn't necessary. It also has an extremely difficult time against Suicune, and bulky water types in general. Vaporeon might absorb the hits, but can't do much in return, allowing it to be stalled out. Anyways, a quick fix to this would be replacing Rotom-Heat with Heliolisk. This change gives you another mon that could absorb scalds, thanks to its Dry Skin ability. It has a pretty good speed tier of 109, meaning it doesn't need a scarf (you already have Heracross anyways). This also opens up room for more changes. Here's the set:
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Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Grass Knot / Surf
- Hyper Voice

Surf would be nice to hit the Nidos among other things.

  • I noticed that your team also has very little for special dragon types. Salamence, Hydreigon, Kyurem, Mega Sceptile and Mega Ampharos all look like they could do some massive damage to your team. Now that you have a scald absorber, there's really no use in running Vaporeon. I suggest replacing Vaporeon with Florges. This change gives you a check and counter to special dragons, while maintaining the same role as Vaporeon. It also gives you a nice answer to Sableye, which your team really struggles against! Here's the set:
florges.gif

Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 232 Def / 24 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast


  • With both of your fire resists gone (neither Rotom nor Vaporeon were very good ones anyways), you want something that could tank strong fire moves from Entei and the likes. Something I noticed was that you had stacked electric typing with Rotom and Zapdos, and it still stands with Heliolisk. I suggest replacing Zapdos with Special Defog Salamence. This gives you a nice fire check and another intimidate user which is always nice. With Special Defog Salamence, you're able to run a fully offensive spread while still being really efficient, thanks to its decent natural bulk, typing, and intimidate. You would appreciate it allowing your team to be more offensive. Here's the set:
salamence.gif

Salamence @ Life Orb
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Fire Blast
- Draco Meteor
- Roost
- Defog

Minor Changes:
  • Earthquake > Toxic on Mega Aggron for opposing steel types.
  • Stone Edge > Rock Slide on Heracross so that you could hit as hard as possible when you do resort to coverage.
  • Max Attack / Max Speed with a Jolly nature on Krookodile so that you can outspeed important threats like Lucario.


More Options:
  • Mega Steelix > Mega Aggron would give you a similar pokemon but with ground typing, allowing you to replace Krookodile with something more useful. Mega Steelix plays the same role and moveset as Mega Aggron, so no major differences other than the loss of Filter.
  • With the above change, something like Sub DD Gyarados > Krookodile would give you a setup sweeper that can take advantage of both Mamoswine and Machamp as means of subbing and setting up. The EV would be Max Attack/Max Speed with a Jolly nature. The moveset would be Waterfall/Bounce/Dragon Dance/Substitute. Make sure it carries leftovers.

I hope this helps, and good luck with the team!
 
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Hey there! Nice team you've got here. Here are some changes you can make to improve it.

  • One of the first things I noticed is that your team runs two scarfers, which really isn't necessary. It also has an extremely difficult time against Suicune, and bulky water types in general. Vaporeon might absorb the hits, but can't do much in return, allowing it to be stalled out. Anyways, a quick fix to this would be replacing Rotom-Heat with Heliolisk. This change gives you another mon that could absorb scalds, thanks to its Dry Skin ability. It has a pretty good speed tier of 109, meaning it doesn't need a scarf (you already have Heracross anyways). This also opens up room for more changes. Here's the set:
heliolisk.gif
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Grass Knot / Surf
- Hyper Voice

Surf would be nice to hit the Nidos among other things.​
  • I noticed that your team also has very little for special dragon types. Salamence, Hydreigon, Kyurem, Mega Sceptile and Mega Ampharos all look like they could do some massive damage to your team. Now that you have a scald absorber, there's really no use in running Vaporeon. I suggest replacing Vaporeon with Florges. This change gives you a check and counter to special dragons, while maintaining the same role as Vaporeon. It also gives you a nice answer to Sableye, which your team really struggles against! Here's the set:
florges.gif

Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 232 Def / 24 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast


  • With both of your fire resists gone (neither Rotom nor Vaporeon were very good ones anyways), you want something that could tank strong fire moves from Entei and the likes. Something I noticed was that you had stacked electric typing with Rotom and Zapdos, and it still stands with Heliolisk. I suggest replacing Zapdos with Special Defog Salamence. This gives you a nice fire check and another intimidate user which is always nice. With Special Defog Salamence, you're able to run a fully offensive spread while still being really efficient, thanks to its decent natural bulk, typing, and intimidate. You would appreciate it allowing your team to be more offensive. Here's the set:
salamence.gif

Salamence @ Life Orb
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Fire Blast
- Draco Meteor
- Roost
- Defog

Minor Changes:
  • Earthquake > Toxic on Mega Aggron for opposing steel types.
  • Stone Edge > Rock Slide on Heracross so that you could hit as hard as possible when you do resort to coverage.
  • Max Attack / Max Speed with a Jolly nature on Krookodile so that you can outspeed important threats like Lucario.
More Options:
  • Mega Steelix > Mega Aggron would give you a similar pokemon but with ground typing, allowing you to replace Krookodile with something more useful. Mega Steelix plays the same role and moveset as Mega Aggron, so no major differences other than the loss of Filter.
  • With the above change, something like Sub DD Gyarados > Krookodile would give you a setup sweeper that can take advantage of both Mamoswine and Machamp as means of subbing and setting up. The EV would be Max Attack/Max Speed with a Jolly nature. The moveset would be Waterfall/Bounce/Dragon Dance/Substitute. Make sure it carries leftovers.
I hope this helps, and good luck with the team!

Wow thanks! At first I was really iffy about a lot of the changes you suggested, specially since had I taken every single change, I would have made a whole new team. Hercross would have been the only original mon left on a team that was originally based around Mega Aggron and DD Hax. I did make a lot of the changes you suggested and got rid of Zap for Salamence, Vaporeon for Florges, Krook for Gyarados but instead of Rotom-H for Heliolisk, I put in Whimsicott. I really enjoy having a prankster mon that can deal with set-up mons by just using encore and also bulky water mons specially crocune. I'm still planning on testing out Heliolisk, but for the meantime, I'm going to enjoy using whimsy.

250px-547Whimsicott.png

Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- U-turn
- Giga Drain
- Encore

Oh and I aldo put in E-quake instead of Toxic. Thanks for everything.
 
Welcome to UU! I hope you enjoy the tier, we have plenty of interesting mons to keep you interested. Your team is looking good, but as always, there is room for improvement. So, let's rate!

When building around Scarf Hera, we want to build in a way to ensure we can handle all possible stops to a Heracross sweep or late game clean. Our team needs to be able to circumvent all the Fighting resists in UU and mons that take advantage of Heracross being locked into certain moves. For this reason, I highly recommend keeping Krookodile, as its ability to trap UU Ghosts (except Sab) is invaluable. We'll get to optimizing its set later. For now, let's focus on some small swaps we can make.

Milotic over Vaporeon is a change that improves our matchup vs Enteis and set-up sweepers due to her access to Haze. Haze allows Milotic to blanket check a tong of set-up sweepers, even in last mon situations (something RoarCune can only dream of). Particularly, SubDD Gyara gets free set up on non Stone Edge locked Heracross, but Haze Milotic in the back ensures nothing gets too out of hand. In addition, with the free moveslot gained from Recover over RestTalk, we can run Ice Beam to improve matchup vs Dragons. DD Mence is another mon that sets up on Hera, but Milotic tanks a +1 Outrage and KOs with Ice Beam. Milotic also acts as a Ghost check, as it counters Doublade and checks Chandelure (watch for Trick and Specs Shadow Balls), and it even threatens to burn Sableye. However, don't think you can 1v1 a Sab with Milotic. Here is the set:

Milotic @ Leftovers
Ability: Marvel Scale
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Recover
- Haze
- Ice Beam

Access to Marvel Scale gives you a status sponge as well as a Scald switch in, as the ailment boosts your defense 1.5x.

With Milotic handling the mons that set up on Heracross, now we can focus on offensively supporting Heracross. Unfortunately, there will be teams that are over prepared for Fighting types, and odds are, Heracross will not be doing much against them. These teams tend to be more defensively oriented and reliant on fat cores like Florges + Mence/Zapdos to blanket check the metagame. We can take advantage of these teams without worrying too much about Heracross being a liability if we add CM Cresselia over Rotom-H. Rotom-H is replaceable since we do not need two scarfers in one team, and we already have Zapdos as an Electric type + Ground immunity. They have too much role overlap, so Cress would bring more to the team. With it, you get a backup wincon, Mamoswine counter, Nido switch in (which come in on Heracross), and a Fighting resist for the ones that Zapdos cannot handle (since it isn't the bulkiest thing in the world). With Moonblast, you can circumvent Sableye's Psychic immunity and not worry about it hard walling you like you would with Reuniclus. CM Cress is a pain to handle to any teams lacking solid counters, as even Choice Band Krook cannot OHKO and is hit with +1 Moonblasts. Here is the set:

Cresselia @ Leftovers
Ability: Levitate
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Calm Mind
- Psyshock
- Moonblast
- Moonlight

Now for set optimizations:

  • 553.png
    Max Attack + Speed EVs with Jolly nature is a must for any Krook.
  • Choice Band over Black Glasses to maximize the power of Pursuit on Ghosts and make it much harder for opponents to switch in. CB Knock Off does wonders for wearing down teams to ease a Heracross sweep
  • Superpower over Taunt to surprise Ice types like Aboma and Mamo that think they can tank an EQ, and it bops Hydreigons on the switch :)
  • 145.png
    Try a spread of 248 HP / 16 SpA / 244 Spe with Modest Nature. You outpace Jolly Heracross which can be a big threat as Megahorn hits Cress and SD Facade destrys Zapdos, but you still keep the bulk you want.
  • latest
    Thunder Wave over Roar is a option to mitigate passivity, and because it is such a powerful move. Milotic can stop set up with Haze, and slowing down stuff Cobalion in a pinch is always helpful.
  • 214.png
    Stone Edge over Rock Slide to maximize power, even it it missed more.
  • I'd recommend EQ over Knock Off, as you do not want to weaken CB Krook's Knock Off
GL with the team!
 
Welcome to UU! I hope you enjoy the tier, we have plenty of interesting mons to keep you interested. Your team is looking good, but as always, there is room for improvement. So, let's rate!

When building around Scarf Hera, we want to build in a way to ensure we can handle all possible stops to a Heracross sweep or late game clean. Our team needs to be able to circumvent all the Fighting resists in UU and mons that take advantage of Heracross being locked into certain moves. For this reason, I highly recommend keeping Krookodile, as its ability to trap UU Ghosts (except Sab) is invaluable. We'll get to optimizing its set later. For now, let's focus on some small swaps we can make.

Milotic over Vaporeon is a change that improves our matchup vs Enteis and set-up sweepers due to her access to Haze. Haze allows Milotic to blanket check a tong of set-up sweepers, even in last mon situations (something RoarCune can only dream of). Particularly, SubDD Gyara gets free set up on non Stone Edge locked Heracross, but Haze Milotic in the back ensures nothing gets too out of hand. In addition, with the free moveslot gained from Recover over RestTalk, we can run Ice Beam to improve matchup vs Dragons. DD Mence is another mon that sets up on Hera, but Milotic tanks a +1 Outrage and KOs with Ice Beam. Milotic also acts as a Ghost check, as it counters Doublade and checks Chandelure (watch for Trick and Specs Shadow Balls), and it even threatens to burn Sableye. However, don't think you can 1v1 a Sab with Milotic. Here is the set:

Milotic @ Leftovers
Ability: Marvel Scale
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Recover
- Haze
- Ice Beam

Access to Marvel Scale gives you a status sponge as well as a Scald switch in, as the ailment boosts your defense 1.5x.

With Milotic handling the mons that set up on Heracross, now we can focus on offensively supporting Heracross. Unfortunately, there will be teams that are over prepared for Fighting types, and odds are, Heracross will not be doing much against them. These teams tend to be more defensively oriented and reliant on fat cores like Florges + Mence/Zapdos to blanket check the metagame. We can take advantage of these teams without worrying too much about Heracross being a liability if we add CM Cresselia over Rotom-H. Rotom-H is replaceable since we do not need two scarfers in one team, and we already have Zapdos as an Electric type + Ground immunity. They have too much role overlap, so Cress would bring more to the team. With it, you get a backup wincon, Mamoswine counter, Nido switch in (which come in on Heracross), and a Fighting resist for the ones that Zapdos cannot handle (since it isn't the bulkiest thing in the world). With Moonblast, you can circumvent Sableye's Psychic immunity and not worry about it hard walling you like you would with Reuniclus. CM Cress is a pain to handle to any teams lacking solid counters, as even Choice Band Krook cannot OHKO and is hit with +1 Moonblasts. Here is the set:

Cresselia @ Leftovers
Ability: Levitate
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Calm Mind
- Psyshock
- Moonblast
- Moonlight

Now for set optimizations:

  • 553.png
    Max Attack + Speed EVs with Jolly nature is a must for any Krook.
  • Choice Band over Black Glasses to maximize the power of Pursuit on Ghosts and make it much harder for opponents to switch in. CB Knock Off does wonders for wearing down teams to ease a Heracross sweep
  • Superpower over Taunt to surprise Ice types like Aboma and Mamo that think they can tank an EQ, and it bops Hydreigons on the switch :)
  • 145.png
    Try a spread of 248 HP / 16 SpA / 244 Spe with Modest Nature. You outpace Jolly Heracross which can be a big threat as Megahorn hits Cress and SD Facade destrys Zapdos, but you still keep the bulk you want.
  • latest
    Thunder Wave over Roar is a option to mitigate passivity, and because it is such a powerful move. Milotic can stop set up with Haze, and slowing down stuff Cobalion in a pinch is always helpful.
  • 214.png
    Stone Edge over Rock Slide to maximize power, even it it missed more.
  • I'd recommend EQ over Knock Off, as you do not want to weaken CB Krook's Knock Off
GL with the team!

I love this. I really liked the original team and the slight changes really do help. From the testing I've done, everything is working SO MUCH BETTER. CM Cresselia is a huge threat when it sets up. I did lose my main lead, but it was so worth it since I have much better play potential now. The EV changes on Krook have shown a huge difference now that I can outspeed and hit hard. I'm not really riding on Choice Band just yet, I don't like to limit myself to one move on him so I'm thinking of switching it over to life orb, yet it's still such a huge improvement to what I ran. Everything is running so much smoother and I still have most of my team, something I was kinda missing from my last change (Sorry Manipulative); however, I'm still not fully convinced on milotic. You see, one of the reasons I used Vaporeon which I didn't mention was because of his tremendous health and access to wish. Since Aggron is such a great contribution to this team, being able to tank physical hits like their shooting peas at him, it's really nice being able to heal him up if he gets weak. I enjoy having access to Haze, but I don't know if I can give up recover on probably my most important wall. I'll keep on testing it though and see just how much I really need the wish assist.
 
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