





Hello and thank you for reading. This is my first try at an actual competitive UU team. There is no main purpose the mons are centered around but I usually find myself crippling down the other team to finish with a Hera sweep, taking out walls that +1 CC might not get over.

Namor (Vaporeon) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Wish
- Protect
- Heal Bell
Vaporeon has a pretty simple role in this team, heal. It's a bulky mon, being able to stall hyper hitters with its naturally high Spd and immens HP. I chose this over Blissey and Florges as a medic because it works really with Rotom-H and Heracross, being able to absorb Scalds and other water moves. I don't believe the moveset should be explained since it's pretty simple as to what everything is for.
EDIT: I forgot to mention that I know Vaporeon is not the best defensive mon and is outclassed by many other walls like milotic. One of the reasons I run him is because of his enormous HP and access to wish, which comes in handy so many times. Since Mega Aggron doesn't have access to healing, Vaporeon is such a great tool because I can Wish and heal up 67% of his health. He's such an asset to the team and being able to do that really does just swing the tides of a match around often. And the reason I run Vaporeon over Florges isn't just the water resistance. He's Aggron's counterpart. Whenever there is an Entei or Darm, Vaporeon will deal with it while Florges wouldn't be able to. That and he has 100 more hp so wish heal for 50hp/15+ish% more on ALL the mons.

Colossus (Aggron-Mega) (M) @ Aggronite
Ability: Filter
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Stealth Rock
- Toxic
- Heavy Slam
- Roar
I love Mega Aggron, however, I hate normal Aggron. Mega aggron tanks physical hits from +2 mons all the time and walls the crap out of some physical sweepers and Florges; however, sometimes I don't find myself being able to use him much because he sometimes takes damage on switch-ins in normal form. This, for the most part, is my own fault of course for bad switch ins, but sometimes I'm in a situation were I haven't mega evolved yet, but I need to switch him in because the rest are incapable of taking a hit. I want to try out other mons but don't really know who would fit the role better.
Now to actually explain the set. 248 HP to keep it at an odd number and provide it with extra bulk. 244 Spd so it can take scalds and other special hits much better. I'm thinking of giving it a Careful nature since it already tanks physical hits so well. Roar for DD Mence, Gyara, Hax, Feral and Crawdaunt.

Human Torch (Rotom-Heat) @ Choice Scarf
Ability: Levitate
EVs: 240 HP / 184 SpA / 84 Spe
Timid Nature
- Volt Switch
- Trick
- Will-O-Wisp
- Overheat
Rotom-H is the lead, meant for tricking its scarf unto enemy walls or support mons like Sableye. I run 84 speed so that it can outspeed the majority of mons while it still has its scarf and also walls that I have tricked my scarf unto. Will-O-Wisp to cripple down mons so that Hera & Zapdos can put in work and to predict Mega-Swamp switch-ins. This has been a great help to my team by taking Fire Blast from Chandaleur aimed at Aggron and keeping mons like Heliolisk in check. It's just an overall wall that survives a hit from most life orb mons as long as it's not super effective and it helps counter Florges when Aggron faints.

Storm (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Roost
- Defog
- Thunderbolt
- Heat Wave
This is a kinda weird set. I needed a Defogger and also a Special monster. I didn't know if I wanted to make it speedy or bulky so that it could take more hits. I kinda just flipped a coin in my head and hoped for the best. So far, I'm really liking Bulky Sweeper Zap, but I get into a lot of situations were if I was fast, I would be able to kill an extra mon or potentially sweep a team with T-bolt. I run Heat Wave for the steel types and ground switch-ins and T-bolt over Volt Switch for extra damage plus I don't really like to switch out most of the time with Zap.

Nightcrawler (Heracross) (M) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Earthquake/Knock Off (Still testing this)
- Rock Slide
The God! Once the train gets going, it's almost impossible to stop it. Unless I face another scarf mon, I win most encounters. He also works as a pretty good revenge killer for mons like Mega Absol and Mega Aerodactyl after some damage (50% chance to OHKO after SR). I enjoy this set very much, but unless it has one boost, it can't really break through walls very well so I usually have t rely on switching out early in the game.
I run Rock Slide over Stone Edge because I don't want to count on 70% accuracy. When I'm in a situation where I can sweep, Stone Edge doesn't cut it because it misses way too often. The rest of the moves are pretty straightforward. I'm still testing out the #3 slot but so far I'm leaning a bit on EQ

Doctor Crocodile (Krookodile) @ Black Glasses
Ability: Intimidate
EVs: 124 Atk / 176 Def / 8 SpD / 200 Spe
Adamant Nature
- Knock Off
- Taunt
- Earthquake
- Pursuit
I don't know what to do with this slot. I originally had DD Haxorus because I wanted to show the UU world that he was not outclassed by DD Mence, but then I failed so I gave in and adopted DD Mence, which ran really well but I didn't need the double physical sweepers so I changed to Bulky mence and it ran well for the first few games but the ice weakness was really a problem. This slot is just one big question mark really; however, I've seen some pretty okay results from Krook. He's intimidate really helps with physical set-up mons and pursuit catches a lot of people of guard. I can usually get a kill off with krock as long as I play my cards right
Overall, I really enjoy my team. I have problems with Crawdaunts once they get up a SD up but I can work around it. The only thing I have trouble with is that last slot. Krook is great and all, but it doesn't really seem to fit well in the team. I really want another Defogger/rapid spinner so that i can run a fast Zapdos but i don't know who would fill in.
Threats:
Hydreigon
Good Players
Machamp
Mamoswine
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