1st attempt at Sandstorm

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Haven't built a team in a while, I was interested by Sand Rush and Sand Force so I decided to build a Sandstorm team. I got to test it out a bit, won most games and lost one, notably because of DW Drought.

Tyranitar (M) @ Chesto Berry
Trait: Sand Stream
EVs: 252 HP / 40 Def / 216 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Crunch
- Fire Punch
- Rest

To set up Sandstorm and if possible do some damage before I switch him out. Rest + Chesto Berry in case of status when he tries to set up, standard moves for coverage.

Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Swords Dance
- Rock Slide
- Return

Haven't really gotten a chance to use this successfully, so not much input here. I did fight against one of these and for now I can say Air Balloon lets this guy stay in at least 2 turns. Not too sure about keeping him here.

Gliscor (M) @ Leftovers
Trait: Sand Veil
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Taunt
- Earthquake
- Toxic
- Roost

Standard stallbreaker. Done pretty good so far with Toxic, so far I've been using him mostly for that and as a tank.

Magnezone @ Life Orb
Trait: Magnet Pull
EVs: 84 HP / 88 Atk / 252 SAtk / 84 Spd
Mild Nature (+SAtk, -Def)
- Thunderbolt
- Flash Cannon
- Explosion
- Hidden Power [Grass]

Special attacker. Magnet Pull is a nice plus against other Steel-types, this guy can get a kill or two usually.

Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- U-turn
- Stone Edge
- Hammer Arm

Able to be more helpful than I originally thought. U-turn helps in scouting, and can sometimes stay and hold his own. Becomes obvious that it's scarfed early on though.

Reuniclus (M) @ Toxic Orb
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Recover
- Psychic
- Focus Blast

Another poke that isn't being as useful as I thought. Seems everyone I play has something ready against this. I think the low Speed is hampering it so people can usually switch their counters in on my first CM and just destroy it.
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Guess I have trouble with anything with Ice Beam since I have 2 pokes that are 4x weak to it, and as mentioned earlier lost to DW Drought when they had a Heatran with Air Balloon.

Well, there you have it. I'm considering putting Stealth Rock in somewhere once I get a better feel of what to take out and whatnot. Let me know what you think and thanks in advance.
 
3. Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you are having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.

Your descriptions are lacking, which means you are violating the above quoted RMT rule. If you wish to remedy this problem, explain your reasoning behind each Pokemon and why they work on your team more thoroughly. Try to aim for 3-4 sentences with your descriptions. I recommend lurking through the RMT Archive in order to see examples of what we're looking for in an RMT! If you fix this problem, private message me indicating that you have done so. Once you've done that, I will unlock your thread.
 
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