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Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Taunt
- Toxic
- Acrobatics
- U-turn
Gliscor's main function is to taunt pokemon that rely on stat boosts or set up Spakes, SR, etc. Bulky pokemon get poisoned, fighting types are hit hard by acrobat. There hasn't been a fighting type my gliscor hasn't beaten yet. He can u-turn it out of here if things get dicey. A decent lead, all in all.

Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Ice Beam
- Rapid Spin
This is your standard Starmie, tried and true. With the emergence of Sandstorm and Sunny day, Starmie is more vital to me than ever. Sandstorm teams regularly lose 3 or 4 pokemon to him alone.

Infernape (M) @ Life Orb
Trait: Blaze
EVs: 128 Atk / 128 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Close Combat
- Fire Blast
- Mach Punch
- Stone Edge
My replacement for speed boost Blaziken. Fire Blast for Ferrothorn, close Combat for most other pokemon, Stone Edge for some extra coverage, and Mach punch just in case I need that priority to take down Excadrill or someone similar.

Doryuuzu (Excadrill) (M) @ Life Orb
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Slide
- Swords Dance
- X-Scissor
Excadrill is my last resort, if you will. After Tyranitar falls, Excadrill is sent out in order to deal some Sandstream hell to whoever gets in it's way.

Electivire (M) @ Air Balloon
Trait: Motor Drive
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Wild Charge
- Ice Punch
- Earthquake
- Cross Chop
Electivire is another one of those useful pokemon that has amazing coverage. He's basically here to deal damage no matter what the situation.

Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Aqua Tail
- Crunch
- Earthquake
- Stone Edge
TTAR sets up sandstream, deals stab damage with Crunch and Stone Edge, has aqua tail for the ground types on sandstorm teams, and earthquake for sunny day teams.
I'm still relatively new to Competitive battling, since I don't really have much time to devote to it, so if you have any suggestions, move alterations, threats, etc., I'd be glad to hear them out. Thanks for taking the time to critique!