Team at a glance:
Roserade (F) @ Black Sludge
Ability: Natural Cure
IVs: 2 Attack/30 Speed/30 Special Attack
EVs: 24 HP/232 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Fire]
- Leaf Storm
- Sleep Powder
- Toxic Spikes
---
Very nice lead. Faster than most leads that try to lay down Stealth Rock, so I put them to sleep, which helps me lay some Toxic Spikes down. Toxic Spikes helps nicely in taking down some walls, as well as makes the HP of those using Life Orb draining even faster. HP Fire for Steels and other Grasses. Enough speed to out speed neutral nature base 100s, though I'm thinking about just maxing out speed. Absorbs Toxic Spikes if my opponent manages to get them laid down as well.
Gliscor (F) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Roost
- Stealth Rock
---
Lays down Stealth Rock and counters Heracross and SD Lucario. Physical Wall, also serves as the initial counter to SD Chomp. Can usually at least force Chomp use up its Yache Berry.
Heatran (F) @ Choice Scarf
Ability: Flash Fire
EVs: 20 HP/238 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Earth Power
- Explosion
- Fire Blast
- Hidden Power [Ice]
---
Love this little guy. Just enough speed to out speed Dugtrio so I don't have to worry about entrapment. HP Ice is to revenge kill Garchomp if Chomp manages to take down Gliscor. Explosion to take out special walls that wall Heatran pretty well such as Blissey, Vaporeon, and Milotic. Can also revenge kill Infernape. Plus it has a very wide range of resistances, including an Ice resist that my team oh so desperately needs.
Tyranitar (F) @ Choice Band
Ability: Sand Stream
EVs: 4 HP/252 Atk/236 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Pursuit
- Earthquake
---
Standard Choice Band Tyranitar. Pursuit is to finish some things off. Earthquake to take down Heatrans that are locked into a Fire move. And CB STAB Crunch and Stone Edge takes a lot out of a lot of things. Sand Stream also activates Sandstorm, which helps give some h4x protection to Gliscor and Garchomp with their Sand Veil.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Charge Beam
- Grass Knot
- Rest
- Sleep Talk
---
Gyarados counter. Kind of unreliable here and there, though, due to Charge Beam's shoddy consistency, and the possibility of getting flinched by Waterfall. However, also functions as a secondary Rock resist, so I can switch it into Stone Edge. Also is a secondary Ice resist, which this team desperately needs, so it helps deal with Weavile as well. Not to mention it counters Mamoswine pretty damn well, and is also a better switch into Swampert, since Roserade has a tough time switching in due to her fragility. Also considering taking out Rest/Sleep Talk and adding in Explosion, Gyro Ball, HP Ice, or Earthquake. Explosion as a failsafe against Gyarados in case Charge Beam/Waterfall h4xes get to me, as well as Gyro Ball as a better method to counter Weavile. Or HP Ice to take out Outraging Garchomps. Or Earthquake to do something against Magnezone/Heatran on the switch. Of course, if I went with Explosion, Earthquake, or Gyro Ball, I'd need to change to a Relaxed nature, which I really wouldn't mind.
Garchomp (F) @ Yache Berry
Ability: Sand Veil
EVs: 24 HP/52 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Fire Fang
- Swords Dance
- Dragon Claw/Outrage
---
Yeah, the set that pisses everyone off. Amazing late game sweeper. After all the Stealth Rock, Toxic Spikes, Sandstorm, and general damage the rest of my team does, the other team's Pokemon are usually rather beat-up pretty badly. After my team has taken out the greatest threats, switch in this guy against someone it wont take a lot of damage against and doesn't have an Ice attack, Swords Dance on the Ice attack switch, and usually OHKO or 2HKO with Earthquake or Dragon Claw/Outrage, which I haven't quite decided on yet, but am leaning more towards Dragon Claw. Sand Veil h4x work nicely as well in tandem with Yache Berry, and has saved me a couple times in the past.
Basically, this team is designed to take care of as many threats as possible, but also attempt to win the game pretty quickly as well. Whittle away at the HP of the entire team, and then clean up with Garchomp. A simple, yet effective strategy.







Roserade (F) @ Black Sludge
Ability: Natural Cure
IVs: 2 Attack/30 Speed/30 Special Attack
EVs: 24 HP/232 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Fire]
- Leaf Storm
- Sleep Powder
- Toxic Spikes
---
Very nice lead. Faster than most leads that try to lay down Stealth Rock, so I put them to sleep, which helps me lay some Toxic Spikes down. Toxic Spikes helps nicely in taking down some walls, as well as makes the HP of those using Life Orb draining even faster. HP Fire for Steels and other Grasses. Enough speed to out speed neutral nature base 100s, though I'm thinking about just maxing out speed. Absorbs Toxic Spikes if my opponent manages to get them laid down as well.

Gliscor (F) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Roost
- Stealth Rock
---
Lays down Stealth Rock and counters Heracross and SD Lucario. Physical Wall, also serves as the initial counter to SD Chomp. Can usually at least force Chomp use up its Yache Berry.

Heatran (F) @ Choice Scarf
Ability: Flash Fire
EVs: 20 HP/238 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Earth Power
- Explosion
- Fire Blast
- Hidden Power [Ice]
---
Love this little guy. Just enough speed to out speed Dugtrio so I don't have to worry about entrapment. HP Ice is to revenge kill Garchomp if Chomp manages to take down Gliscor. Explosion to take out special walls that wall Heatran pretty well such as Blissey, Vaporeon, and Milotic. Can also revenge kill Infernape. Plus it has a very wide range of resistances, including an Ice resist that my team oh so desperately needs.

Tyranitar (F) @ Choice Band
Ability: Sand Stream
EVs: 4 HP/252 Atk/236 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Pursuit
- Earthquake
---
Standard Choice Band Tyranitar. Pursuit is to finish some things off. Earthquake to take down Heatrans that are locked into a Fire move. And CB STAB Crunch and Stone Edge takes a lot out of a lot of things. Sand Stream also activates Sandstorm, which helps give some h4x protection to Gliscor and Garchomp with their Sand Veil.

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Charge Beam
- Grass Knot
- Rest
- Sleep Talk
---
Gyarados counter. Kind of unreliable here and there, though, due to Charge Beam's shoddy consistency, and the possibility of getting flinched by Waterfall. However, also functions as a secondary Rock resist, so I can switch it into Stone Edge. Also is a secondary Ice resist, which this team desperately needs, so it helps deal with Weavile as well. Not to mention it counters Mamoswine pretty damn well, and is also a better switch into Swampert, since Roserade has a tough time switching in due to her fragility. Also considering taking out Rest/Sleep Talk and adding in Explosion, Gyro Ball, HP Ice, or Earthquake. Explosion as a failsafe against Gyarados in case Charge Beam/Waterfall h4xes get to me, as well as Gyro Ball as a better method to counter Weavile. Or HP Ice to take out Outraging Garchomps. Or Earthquake to do something against Magnezone/Heatran on the switch. Of course, if I went with Explosion, Earthquake, or Gyro Ball, I'd need to change to a Relaxed nature, which I really wouldn't mind.

Garchomp (F) @ Yache Berry
Ability: Sand Veil
EVs: 24 HP/52 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Fire Fang
- Swords Dance
- Dragon Claw/Outrage
---
Yeah, the set that pisses everyone off. Amazing late game sweeper. After all the Stealth Rock, Toxic Spikes, Sandstorm, and general damage the rest of my team does, the other team's Pokemon are usually rather beat-up pretty badly. After my team has taken out the greatest threats, switch in this guy against someone it wont take a lot of damage against and doesn't have an Ice attack, Swords Dance on the Ice attack switch, and usually OHKO or 2HKO with Earthquake or Dragon Claw/Outrage, which I haven't quite decided on yet, but am leaning more towards Dragon Claw. Sand Veil h4x work nicely as well in tandem with Yache Berry, and has saved me a couple times in the past.
Basically, this team is designed to take care of as many threats as possible, but also attempt to win the game pretty quickly as well. Whittle away at the HP of the entire team, and then clean up with Garchomp. A simple, yet effective strategy.