( \ : [1ST] OU TEAM : / )
.:Intro:.
I picked up Pokemon more or less two weeks ago . . . and got on Smogon no more then a day later. I have been getting the basics down and feel like I should actually try and make a team so here it goes. I do realize it's extremely early to be posting an RTM but I have lurking since day 1 and feel like this is one of the best ways of learning.
Suggestions are more than welcome.
Issues
There are obviously many issues with this team and what I hope to do by posting this RMT is to figure out what those weaknesses are and break them down until I can take care of most of them. I will post each versions changes and how they did when tested respectively. I'm not hesitant to changing Pokemon for better ones, as thats the only way to improve on my setup. In fact, I see many flaws in this team but the main problem I have is being able to choose Poke to counter those problems all the while keeping the team together. This is where you guys come in and help me become a better player and hopefully, a better team maker.
V 1.0






Team

Celebi @ Focus Sash
Ability: Natural Cure
EVs: 76 HP/180 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Stealth Rock
- Leaf Storm
- Earth Power
- U-turn
The first lead of this team. Experimenting with it still.
Flying: Jirachi, Magnezone, Heatran
Poison: Jirachi, Magnezone, Heatran, Gengar
Bug: Magnezone, Heatran, Gengar
Ghost: Magnezone, Heatran
Fire: Latias, Heatran
Ice: Jirachi, Magnezone, Heatran
Dark: Magnezone, Heatran

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Substitute
- Thunder Wave
- Iron Head
- Fire Punch
Jirachi's main point in this team is to be annoying. Rachi's ridiculous flinch rate with SG makes it one of the most annoyingly gay Pokemon in the OU and if you've played against it then you realize how aggravating it can be to get flinched over three times in a row. Substitute and Leftovers are to keep its defense / HP up while flinching the opposing team and Thunder wave is to be used when switched in at first. After substitute is up, theres no stopping Rachi and he always has the choice to switch out when needed. Fire punch is for those who don't get hit by T. Wave like Swampert.
Ground: Gengar, Latias, Celebi
Fire: Heatran, Latias

Latias @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Calm Mind
- Dragon Pulse
- Surf
- Hidden Power [Fire] or Grass Knot [?]
The answer to dragons and heavy duty fire types. Haven't put this team to test yet so I don't know how well Latias will fit but he seems fine. If there are any better replacements throw 'em at me but be sure to give good reason. CM + DP is pretty legit.
Bug: Gengar, Magnezone, Heatran
Ghost: Magnezone, Heatran
Ice: Jirachi, Magnezone, Heatran
Dragon: Jirachi, Magnezone, Heatran
Dark: Magnezone, Heatran

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 40 Atk/216 Spd/252 SAtk
Lonely nature (+Atk, -Def)
- Substitute
- Thunderbolt
- Explosion
- Hidden Power [Grass]
Great synergy with the team. Destroys nasty Scizor if Rachi fails to do so with Fire Punch because it fainted? and also beats Scarf'd Rachi? STAB'd T. bolt makes it a pretty big deal. I'm also still trying to figure out how Explosion over Magnet Rise will play out. Will test out if I can get a 6th.
Ground: Gengar, Latias, Celebi
Fighting: Gengar, Latias, Celebi
Fire: Heatran, Latias

Heatran @ Life Orb
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Explosion
Backs up my Latias and Gengar. Takes down Swampert. Earth Power to take down incoming Heatrans and other fire types. STAB'd FB for Salamence, if I have SRs up it could do damage. I chose Explosion over Substitute because I don't see Sub being used nearly as much but that's subject to change.
Fighting: Gengar, Latias, Celebi
Ground: Gengar, Latias, Celebi
Water: Latias, Celebi

Gengar (M) @ Expert Belt
Ability: Levitate
EVs: 100 Atk/252 Spd/156 SAtk
Hasty nature (+Spd, -Def)
- Shadow Ball
- Substitute
- Focus Punch
- Hidden Power [Fire]
No idea what to give Gengar. He's fast and has a great moveset, probably one of my favorite Pokemon and I think he would work fine on this team if I had a decent set to give him. I'm going with SubPunch until' I find something better. This set allows him to take down bug types if Magnezone fails to do so and can 2HKO the OU norms. STAB'd Shadow Ball along with its hasty nature and EVs allow it to take down other Ghost types. More subject to change then anyone else on the team.
Dark: Magnezone, Heatran
Ghost: Magnezone, Heatran
Psychic: Jirachi, Latias, Magnezone, Heatran, Celebi
Current Weakness / Resistance Modifier

Ladder Battles
1. Lose
2. Lose
3. Win
1. Lose
2. Lose
3. Win
note: I'm going to start taking small notes during battles, though these notes might not be posted. These notes will include but are not limited to: what does the worst in battle, move set that I might want to change, revenge killing tactics, what destroys my team.
V 1.1






Changes to team
The only change to the team was the lead. I didn't feel as if Lead Celebi was doing enough and over I think I made a bad choice in using it in the first place. I found Azelf a much better lead after playing a few games with it. At the same time, the synergy of the team didn't really change that much. Not only was Stealth Rocks a given 90% of the time but he outspeeds almost all leads and takes down most Leads without a problem, something Celebi wasn't doing AT ALL. Focus Sash guarentees a stealth rock or a hard hit Explosion / FB if anything goes wrong. The only problem I have with him as a lead is Aerodactyl, who outspeeds Azelf. :|
Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Taunt
- Fire Blast
- Explosion
Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Calm Mind
- Dragon Pulse
- Surf
- Hidden Power [Fire]
No changes yet.
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 40 Atk/216 Spd/252 SAtk
Lonely nature (+Atk, -Def)
- Substitute
- Thunderbolt
- Explosion
- Hidden Power [Grass]
Someone recommended HP Ice but I'm not sure how this would play on my team. I know I have nothing outside of Latias that can hit Dragons hard but Mence > Latias so . . . :/
Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Explosion
Nothing, gets the job done . . . unless against Ttar.
Gengar (M) @ Expert Belt
Ability: Levitate
EVs: 100 Atk/252 Spd/156 SAtk
Hasty nature (+Spd, -Def)
- Shadow Ball
- Substitute
- Focus Punch
- Hidden Power [Fire]
After sub is up, there's no stopping Gengar.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Substitute
- Thunder Wave
- Iron Head
- Fire Punch
Again, after sub is up nothing stops Jirachi. I usually switch him in late battle but if things are going wrong mid battle, I switch in T. wave and switch out or fire punch, depending on who's opposing. The one Pokemon I want to keep on this team forever. Moveset can change but this has been doing me better than fine.
The only change to the team was the lead. I didn't feel as if Lead Celebi was doing enough and over I think I made a bad choice in using it in the first place. I found Azelf a much better lead after playing a few games with it. At the same time, the synergy of the team didn't really change that much. Not only was Stealth Rocks a given 90% of the time but he outspeeds almost all leads and takes down most Leads without a problem, something Celebi wasn't doing AT ALL. Focus Sash guarentees a stealth rock or a hard hit Explosion / FB if anything goes wrong. The only problem I have with him as a lead is Aerodactyl, who outspeeds Azelf. :|

Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Taunt
- Fire Blast
- Explosion

Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Calm Mind
- Dragon Pulse
- Surf
- Hidden Power [Fire]
No changes yet.

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 40 Atk/216 Spd/252 SAtk
Lonely nature (+Atk, -Def)
- Substitute
- Thunderbolt
- Explosion
- Hidden Power [Grass]
Someone recommended HP Ice but I'm not sure how this would play on my team. I know I have nothing outside of Latias that can hit Dragons hard but Mence > Latias so . . . :/

Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Explosion
Nothing, gets the job done . . . unless against Ttar.

Gengar (M) @ Expert Belt
Ability: Levitate
EVs: 100 Atk/252 Spd/156 SAtk
Hasty nature (+Spd, -Def)
- Shadow Ball
- Substitute
- Focus Punch
- Hidden Power [Fire]
After sub is up, there's no stopping Gengar.

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Substitute
- Thunder Wave
- Iron Head
- Fire Punch
Again, after sub is up nothing stops Jirachi. I usually switch him in late battle but if things are going wrong mid battle, I switch in T. wave and switch out or fire punch, depending on who's opposing. The one Pokemon I want to keep on this team forever. Moveset can change but this has been doing me better than fine.
Ladder Battles
1: Won
2: Won (suggested HP ice on zone?)
3. Won
4. Won
5. Lost (demolished by Electivire)
6. Won
7. Lose (Realize I need a fix to opposing Tyranitars, Surf doesn't do the job and I always get hit OHKO'd before being able to land HP Grass or Earth Power etc . . .)
1: Won
2: Won (suggested HP ice on zone?)
3. Won
4. Won
5. Lost (demolished by Electivire)
6. Won
7. Lose (Realize I need a fix to opposing Tyranitars, Surf doesn't do the job and I always get hit OHKO'd before being able to land HP Grass or Earth Power etc . . .)
V 1.4






Basically took most of Grim's advice. To be edited soon. Here's the team's set now. Will do specifics when I have time. Still, feel free to help and tell me what I should change.
Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Taunt
- Fire Blast
- Explosion
Fine lead. Always gets SR up which is the only real reason I need it. If I get a Metagross, I can setup then Fire Blast it to death most of the time. Aerodactyl is still somewhat of an issue but I can mostly setup against them as well. The occasional switchout for future revenge suicide or mid game SR.
Latias (F) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Thunderbolt
- Trick
Putting trick and Draco on it makes it a very good revenge killer to look out for. It's speed is high for the same reason and Surf is for when switching out when Ttar or someone goes for an Earthq.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Hidden Power [Ice]
- Explosion
- Flash Cannon
Has been doing the job of killing Choice'd Scizor. HP Fire might be better for the job but this does it fine since this is a Scarf'd Zone + it makes for a good Revenge killer.
Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Explosion
Swampert, go die. I don't think I'll change this set soon. It hasn't failed me: EP against opposing fire types or when they switch out and think I'm going for the FB. Explosion for the bulky normals and FB is just a great STAB'd move that can OHKO a few unprepared OU.
Gengar (M) @ Expert Belt
Ability: Levitate
EVs: 100 Atk/252 Spd/156 SAtk
Hasty nature (+Spd, -Def)
- Shadow Ball
- Substitute
- Focus Punch
- Hidden Power [Fire]
Still testing this setup. If I set up a Sub. they usually get Scizor out and try to Bullet Punch which breaks my Sub but I can 1HKO with HP Fire. Basically the same situation for others but if they're immune to HP Fire and don't take much from FP then I just go with the STAB'd Shadow ball which hits hard.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Substitute
- Thunder Wave
- Iron Head
- Fire Punch
Scizor switches in, I Fire Punch it to death. Everything else, Thunder wave, Sub., then Iron Head. Fire punch is mostly for those steel types that think they can handle Iron Head repeatedly.
Ladder Battles
[Was 11/16 before deleted]
Note: Dropped the Win/Loss thing. Kind of dumb, I'll just take notes of what gives me the most problems.
[Was 11/16 before deleted]
Note: Dropped the Win/Loss thing. Kind of dumb, I'll just take notes of what gives me the most problems.
Outro
Will keep editing team as needed but I will note what I need help with most under here. I lurk the boards a lot so I'll probably respond to any posts immediately. Jirachi has gotten me quite the amount of games if I get Sub. up so he's the main one I want to keep on this team. Future thanks to anyone who helps me (: This is just the beginning of my future here on Smogon.