ORAS OU 1st post mega gallade

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well here goes my team that i had to play for awhile made many changes before i posted again.
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Gallade-Mega @ Galladite
Ability: Inner Focus
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Psycho Cut
- Knock Off
- Swords Dance well when i first made this team i was using a mega medichan and the speed from gallade was very needed to help save on switches and had i better chance at stoping slowbro.well then for some of the move choices close combat is a powful stab of course and psycho cut over zen head butt becaues i hate missing knock off its just good we know i dont had the time to write down all the good it does for me and sword dance to get a boost when can and anybody let me know if i should change somthing on this to ice punch.
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Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 216 SpD / 44 Spe
Calm Nature
- Lava Plume
- Toxic
- Protect
- Stealth Rock
the stealth rock user of my team heatran i love this guy he helps take will-o-wisp for me and toxic ever now and then and protects my scizor from fire now for some talk about the moves lava plume so im not taunt bait and maybe get a burn in toxic to where down any walls protect to stall for toxic and maybe check out a few moves.
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Scizor @ Iron Plate
Ability: Technician
EVs: 248 HP / 44 Atk / 216 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Swords Dance
- Defog
now i have kinda had a hard time was this set trying things but right now im trying him out as my defoger and the reason behind the other 3 move well i was having some trouble with some fairys so with bullet punch and maybe a sword dance i can kill most fairys and u turn to help bring in gallade but yeah this is the one thing that it still up in the air for me.
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Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Heal Bell
- Protect
- Scald i was using sylveon at 1st and tried out vaporeon and just started really liking him for his ability water absorb that really helps with protecting heatran and landorus from water and ice for landorus and fire for scizor so its been working pretty well as my wish passer and healer.
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Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Rock Slide
- U-turn well i couldnt help but play this guy i guess i was trying out scarf garchomp but really wanted another poke for volt or u turn and he just came to mind and for the the moves earthquake for just good stab move knock off just to good not to have on it and rock slide over stone bacause i hate missing and the u turn to bring somthing that and to the next move coming better.
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Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Taunt
i need poke for thunder aand ice that my team had to have so i picked thundurus and at first it was a thundurus therian with choice scarf but need him to not get locked in to moves so i could get off the hidden power ice that and thunderbolt to ohko skarmory gliscor and dragon and thunder wave to slow down any pokes to fast for gallade taunt for stall pokes. showdown name blackwing player 3ds name waldon and sorry for any spelling and made 3 rows from what i was told last time on create thread but just comes to long lines so hopfully this works if not tell me how to.
 
Hello.
Your descriptions are too short to fit the RMT rules requirements.
I encourage you to PM me an updated version of this team with beefed up descriptions, and if you're new to this, join the Mentor Program. I'll be unlocking this thread after that.

Have a nice day.
 
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