Hi guys, this is my first post here. I apologize in advance for my bad English. I've been playing competitively for some months now, mainly in LC, but I decided to build a PU team about two weeks ago just to have some fun.
THE TEAM
Swoobat @ Leftovers
Ability: Simple
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Stored Power
- Signal Beam
- Substitute
He is the first pokemon I decided to use. Swoobat is so fun to play and just has insane power after a CM, and OHKOs most of the tier after a single boost. That said, there are lots of downsides that made me think I may find a better member for my team: foes who resist Stored Power don't take enough damage from Signal Beam, even at +2, and can in turn easily OHKO with basically any STAB move. Moreover, Swoobat is weak to priority and multy-hit attacks who break his frail Substitute. All things considered, even if in certain condition this thing can be devastating, I really feel I can find someone who better fits in this team.
Togetic @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 252 Def / 4 SpD
Bold Nature
- Dazzling Gleam
- Roost
- Defog
- Heal Bell
Standard support Togetic Set. Checks fighting types (namely Poliwrath) and a multitude of threats like a boss. Heal Bell and Defog are necessary to protect my Volt-Turn Core when hazards are set or when they are hit by the common Scald/Toxic/Wisp. DazzGleam hits foes who are weak to it moderately hard.
Zebstrika @ Life Orb
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power Grass
Zebstrika hits like a truck and forms a strong VoltTurn Core with Purugly. I decided to use a Life Orb on him since I hate being locked in one move, especially when I have to sweep weakened foes late game. Nothing to say on moveset I guess, just decided to run HPG to hit Ground and Rock types.
Purugly @ Silk Scarf
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Return
- U-turn
- Knock Off
The other member of my VoltTurn Core. Fake Out gives this team some necessary priority on weakened and statused opponents. Knock Off is necessary to hit Eviolite walls and for general utility, U-Turn is for momentum, Return just hits hard with the STAB-Silk Scarf boost. I decided not to give Purugly a Life Orb in order to avoid having a too frail offensive core
Piloswine @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Ice Shard
- Toxic
My main lead. Pilo sets up rocks, hits hard others leads (mainly Golem and Bastiodon) with Earthquake, also counters Electric types and may also serve as a priority revenge killer once Purugly is dead with priority Ice Shard. Toxic is there for anything EQ and Ice Shard don't hit hard enough and for random annoyance.
Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Scald
- Circle Throw
- Rest
- Sleep Talk
Just a standard RestTalk Poliwrath set here. Poli forms my defensive core with Togetic and they both cover each other weaknesses pretty well.
THREAT LIST
Haunter:
Haunter is just the bane of this team. Togetic, who takes special hits like a boss, is weak to his strongest STAB and Poliwhrat is easily 2HKOed my Dazzling Gleam. Moreover, if Haunter has a Choice Scarf, he outspeeds my whole team, so I can't even revenge kill him. For this reasons, I really feel like I may have to sacrifice one of the members of my team (Swoobat I guess) for a reliable counter.
Marowak:
Marowak just hits like a train with that Thick Club and, just like for Haunter, I can do really few against him. I usually have to hit him as hard as possibly, sacrifice my pokemon and then either revenge kill him with Zebstrika HP or Poliwhrat. All in all, I definetily need someone to take care of Marowak.
I can't think at any other major threats to my team at the moment, but those two are big ones, and I anyway feel there may be some fixes to improve my team in general.
Thanks in advance for your help
THE TEAM
Swoobat @ Leftovers
Ability: Simple
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Stored Power
- Signal Beam
- Substitute
He is the first pokemon I decided to use. Swoobat is so fun to play and just has insane power after a CM, and OHKOs most of the tier after a single boost. That said, there are lots of downsides that made me think I may find a better member for my team: foes who resist Stored Power don't take enough damage from Signal Beam, even at +2, and can in turn easily OHKO with basically any STAB move. Moreover, Swoobat is weak to priority and multy-hit attacks who break his frail Substitute. All things considered, even if in certain condition this thing can be devastating, I really feel I can find someone who better fits in this team.
Togetic @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 252 Def / 4 SpD
Bold Nature
- Dazzling Gleam
- Roost
- Defog
- Heal Bell
Standard support Togetic Set. Checks fighting types (namely Poliwrath) and a multitude of threats like a boss. Heal Bell and Defog are necessary to protect my Volt-Turn Core when hazards are set or when they are hit by the common Scald/Toxic/Wisp. DazzGleam hits foes who are weak to it moderately hard.
Zebstrika @ Life Orb
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power Grass
Zebstrika hits like a truck and forms a strong VoltTurn Core with Purugly. I decided to use a Life Orb on him since I hate being locked in one move, especially when I have to sweep weakened foes late game. Nothing to say on moveset I guess, just decided to run HPG to hit Ground and Rock types.
Purugly @ Silk Scarf
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Return
- U-turn
- Knock Off
The other member of my VoltTurn Core. Fake Out gives this team some necessary priority on weakened and statused opponents. Knock Off is necessary to hit Eviolite walls and for general utility, U-Turn is for momentum, Return just hits hard with the STAB-Silk Scarf boost. I decided not to give Purugly a Life Orb in order to avoid having a too frail offensive core
Piloswine @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Ice Shard
- Toxic
My main lead. Pilo sets up rocks, hits hard others leads (mainly Golem and Bastiodon) with Earthquake, also counters Electric types and may also serve as a priority revenge killer once Purugly is dead with priority Ice Shard. Toxic is there for anything EQ and Ice Shard don't hit hard enough and for random annoyance.
Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Scald
- Circle Throw
- Rest
- Sleep Talk
Just a standard RestTalk Poliwrath set here. Poli forms my defensive core with Togetic and they both cover each other weaknesses pretty well.
THREAT LIST
Haunter:
Haunter is just the bane of this team. Togetic, who takes special hits like a boss, is weak to his strongest STAB and Poliwhrat is easily 2HKOed my Dazzling Gleam. Moreover, if Haunter has a Choice Scarf, he outspeeds my whole team, so I can't even revenge kill him. For this reasons, I really feel like I may have to sacrifice one of the members of my team (Swoobat I guess) for a reliable counter.
Marowak:
Marowak just hits like a train with that Thick Club and, just like for Haunter, I can do really few against him. I usually have to hit him as hard as possibly, sacrifice my pokemon and then either revenge kill him with Zebstrika HP or Poliwhrat. All in all, I definetily need someone to take care of Marowak.
I can't think at any other major threats to my team at the moment, but those two are big ones, and I anyway feel there may be some fixes to improve my team in general.
Thanks in advance for your help