I'm fairly new to the metagame, and was playing around with this team for a while. It seems solid, but struggles late-game against tanks if my sweepers are KO'd. Without further ado,
Aerodactyl
Jolly
4 HP/ 252 ATK/ 252 SPE
Focus Sash
-Stealth Rock
-Taunt
-Earthquake
-Rock Slide
I'm pretty happy with Aero as my stealther, as it's faster than non-Trick Azelf leads (which can be swept with STAB Rock Slide) and is almost guaranteed to set up Stealth Rock. Most common leads have weaknesses to Quake, allowing me to set up, weaken, then let one of my tanks finish off thier opener.
Salamence
Naive
232 ATK/ 252 SPE/ 24 SPA
Life Orb
-Dragon Dance
-Outrage
-Earthquake
-Fire Blast
One of my main sweepers. I can bluff a Mix-Mence with Quake or Blast on a weakend PKMN, then set up when they switch out. Usually takes on Lucario, as Heatran is the much more effective Scizor counter. Late game, this is my trump and can clean up after my tanks have worn down the opposing sweepers. This set does get walled by Skarmory if I get caught on Outrage, so I may swap in Dragon Claw. I'm not exactly sure what 1HKOs I would lose from this.
Swampert
Impish
240 HP/ 52 ATK/ 218 DEF
Leftovers
-Earthquake
-Avalanche
-Rest
-Sleep Talk
A good tank, and my main out to dragon-types and Jolteons. Rest Talk keeps Swampert alive (but has an annoying tendency to Sleep Talk Rest), Quake hits for STAB, and Avalanche is there to revenge kill Dragons. The EVs let Swampert survive a DD's Outrage from Salamence and kill with Avalanche.
Dusknoir
Impish
252 HP/ 28 ATK/ 230 DEF
Leftovers
-Will-o-Wisp
-Pain Split
-Earthquake
-Thunderpunch
Another tank, and the bane of physical sweepers. A great Gyrados counter which can come in on DD, Will-o-Wisp the attack bonus away, then 2HKO with Thunderpunch while easily surviving a couple of Waterfalls. Also serves as a spin blocker and semi-counter to Starmie.
Heatran
Naive
4 ATK/ 252 SPE/ 252 SPA
Choice Scarf
-Fire Blast
-Earth Power
-Explosion
-HP Electric
My other main sweeper. Fire Blast hits and hits hard, 2HKOing Salamence after Stealth Rock, and forcing Scizor to switch out. Earth Power is for opposing Heatran and weakened Tyrannitar. Explosion can be a surprise blast or take out opposing Blissey on the switch. HP electric can give a nasty shock to switching in Gyrados or other waters.
Celebi
Modest
232 HP/ 34 SPE/242 SPA
Life Orb
-Grass Knot
-Psychic
-Rest
-Thunder Wave
Celebi keeps the team from being cold to a Swampert, and provides much-needed protection against grass types for Swampert (which are usually poison or fighting) and against water and ground types who switch in against Heatran. I tried a more defensive Celebi, but wanted a more reliable move than Grass Knot.
Aerodactyl
Jolly
4 HP/ 252 ATK/ 252 SPE
Focus Sash
-Stealth Rock
-Taunt
-Earthquake
-Rock Slide
I'm pretty happy with Aero as my stealther, as it's faster than non-Trick Azelf leads (which can be swept with STAB Rock Slide) and is almost guaranteed to set up Stealth Rock. Most common leads have weaknesses to Quake, allowing me to set up, weaken, then let one of my tanks finish off thier opener.
Salamence
Naive
232 ATK/ 252 SPE/ 24 SPA
Life Orb
-Dragon Dance
-Outrage
-Earthquake
-Fire Blast
One of my main sweepers. I can bluff a Mix-Mence with Quake or Blast on a weakend PKMN, then set up when they switch out. Usually takes on Lucario, as Heatran is the much more effective Scizor counter. Late game, this is my trump and can clean up after my tanks have worn down the opposing sweepers. This set does get walled by Skarmory if I get caught on Outrage, so I may swap in Dragon Claw. I'm not exactly sure what 1HKOs I would lose from this.
Swampert
Impish
240 HP/ 52 ATK/ 218 DEF
Leftovers
-Earthquake
-Avalanche
-Rest
-Sleep Talk
A good tank, and my main out to dragon-types and Jolteons. Rest Talk keeps Swampert alive (but has an annoying tendency to Sleep Talk Rest), Quake hits for STAB, and Avalanche is there to revenge kill Dragons. The EVs let Swampert survive a DD's Outrage from Salamence and kill with Avalanche.
Dusknoir
Impish
252 HP/ 28 ATK/ 230 DEF
Leftovers
-Will-o-Wisp
-Pain Split
-Earthquake
-Thunderpunch
Another tank, and the bane of physical sweepers. A great Gyrados counter which can come in on DD, Will-o-Wisp the attack bonus away, then 2HKO with Thunderpunch while easily surviving a couple of Waterfalls. Also serves as a spin blocker and semi-counter to Starmie.
Heatran
Naive
4 ATK/ 252 SPE/ 252 SPA
Choice Scarf
-Fire Blast
-Earth Power
-Explosion
-HP Electric
My other main sweeper. Fire Blast hits and hits hard, 2HKOing Salamence after Stealth Rock, and forcing Scizor to switch out. Earth Power is for opposing Heatran and weakened Tyrannitar. Explosion can be a surprise blast or take out opposing Blissey on the switch. HP electric can give a nasty shock to switching in Gyrados or other waters.
Celebi
Modest
232 HP/ 34 SPE/242 SPA
Life Orb
-Grass Knot
-Psychic
-Rest
-Thunder Wave
Celebi keeps the team from being cold to a Swampert, and provides much-needed protection against grass types for Swampert (which are usually poison or fighting) and against water and ground types who switch in against Heatran. I tried a more defensive Celebi, but wanted a more reliable move than Grass Knot.