1v.1 OU team Team Ancho's Army

Hi everyone in Smogon Land! This is my first post so please go easy (yes i know these guys a nearly perfect copies from the Analysis). Please enjoy.... ANCHOS ARMY!
Edits are in Bold


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Starmie@Life Orb
Ability:Natural Cure
Nature:Timid
Evs-4HP/252Spd/252SAtk
-Hydro Pump
-Grass Knot
-Ice Beam
-Rapid Spin

Hydro Pump is awesome for getting sashes to 1% and then breaking ‘em with rapid spin.
Ice Beam is a good all-around attack and Grass Knot for Perts.
My only complaint is the lack of SR set up but, I’ll live.




Heatran (MoltenMan) @ Choice Scarf
Ability:Flash Fire
EVs: 4hp 252spe 252spa
Nature:Naive
- Fire Blast
- Explosion
- Earth Power
- Hidden Power Ice

The epitome of revenge killers. no wall can stand his fearsome wrath. fireblast kills grass, skarm, gross ,rachi lucario, and is a reliable STAB. Kills dragons with HP ice. =)

Lucario (Death Jakal) @ Life Orb
Ability: Inner Focus
EVs: 252atk 4def 252spe
Nature:Adamant
- Swords Dance
- Close Combat
- Crunch
- Extremespeed

With this guy I come in on a Blissey or a Thuder Wave (i have Extremespeed so don't mind Paralyzation) SD up and sweep. When a ghost comes in i hit em' with crunch wich after SD KO's Gengar and dusknoir. I could use another item but LO's power boost is hard to resist.


Celebi @ Leftovers
Ability: natural cure
EVs: 252hp 220def 36spe
Nature:Bold
- Grass Knot
- Thunder Wave
- Recover
- HP fire

My statuser. Melts the steels, torches the Grass, and trips up the waters. paralyses the faster foes and heals her-self automatically. hard to sweep when your trapped by Para hax =)


Salamence @ Choice Band
Ability: Intimadate
EVs: 248atk 8 SpA 252 spe
Nature: Naive
- Outrage
- Aqua Tale
- Earth Quake
-
Changed up the set by make a heavy hitting choice sal
amence. I found that i was using Mences physical attacks more and rather put of by their power. And as a safety Fireblast for Skarm and his walling behind. This guy is an all out murder machine!!


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[FONT=&quot]Gliscor@Leftovers
Ablity: Sand Veil
Nature: Impish
Evs-252HP/40Def/216Spd
-Earthquake
-Roost
-Stealth Rock
-Stone Edge[/FONT]
NO LUCARIO SHALL PASS (the same applies for Mence, Electrive, and most Heatrans)! after settin' up rocks he'll go for the Luke, Elecs, Mences and Trans that he was made to destroy. I like this guy bit i'm open to suddjestions.


Thanks 4 reading and if u wanna challenge me i play shoddy PM me and i'll arange a battle. Thanks!!!!!

P.S.

Sorry 4 out of date team updating





__________________
BEHIND YOU!!!!!!!!!!!!!!!!!! made ya look
 
You have too many pokemon with similar weaknesses. You have 4 ground and water weaknesses and 3 fighting weaknesses, and these are, three very common types so switching in will be hard since only 1 of your team resists water and one resists ground. When making a team it is important to have pokemon to cover your weaknesses and ensure you dont have more than two pokemon with a weakness to a certain type.

From what I can see Swampert is a big trouble for your team as only Heatran ans Starmie can take it on, and Heatran will find it hard to switch in. This team looks like a bunch of pokemon thrown together. Pretty much all the pokemon are very good (except Starmie really wants recover) but they just have too many similar weaknesses and so switching around will be hard and since offensive teams like this will be switching around a lot, using resistances are very important.

There are too many pokemon too list tha give you a problem. I suggest looking around the RMT forum for offensive teams with good synegy to give you a good idea of what to do. Maybe someone more experienced than me will come to help.
 
Your team may need to change a lot of pokemon around, because currently the team's combined synergy is very poor. You are incredibly weak to Fighting, Water, and Ground attacks, and if any sweeper boasting these gets a free turn in it will easily sweep your team. You need to balance your types around to cover your other Pokemon's weaknesses.

Alright, your team will benefit from a Pokemon that can help cover these types and adds some form of synergy to your team. What Pokemon can fit this role effectively? I'm thinking about Celebi. It will help you with your big Fighting, Ground, and Water weaknesses, as well as provide valuable support for your other Pokemon. Celebi has great synergy with your Heatran as they resist each others weaknesses perfectly and Celebi can act as a lure for any Fire attack that your Heatran can take thanks to Flash Fire. Celebi can also provide paralysis support for your team, aiding Lucario to sweep more effectively. A set of Grass Knot, Thunder Wave, Recover, Hidden Power Fire, 252 HP, 220 Defense, 36 Speed, Bold, Leftovers should suffice. Since your only real way to handle Gyarados is Starmie, Celebi will give you another effective way to deal with Gyarados and Bulky Waters that trouble you such as Swampert. Grass Knot allows you to combat the aforementioned Bulky Water-types and provides Celebi with STAB. Thunder Wave gives your team support and can cripple Pokemon that like switching-in on Celebi such as Heatran and Infernape, making it easier for your team to handle them. Hidden Power Fire allows you to do some damage to Scizor and various other Steel types such as Metagross and Lucario. Recover is to heal any damage that Celebi has taken during the course of the match. The EV's provide Celebi with optimal durability while the Speed EV's allow you to outrun Jolly Tyranitar, meaning you can Grass Knot it before it uses Ctunch to damage Celebi. I suggest using this Celebi over Gliscor. You already have a Swords Dancer in Lucario who is arguably better at sweeping. Gliscor does not really bring anything too the team other than providing a Fighting resist, which Celebi does.

Now, I really suggest that you put a Choice Scarf on Heatran. Why? It will give you a much needed revenge killer. With Celebi replacing Gliscor, your a little bit more vulnerable to Lucario. With a Choice Scarf, Heatran will be able to revenge kill Lucario with Earth Power/Fire Blast and other threats such as Salamence and Infernape. You also say that Starmie is your Dragon counter, however, a Salamence that has managed to get a Dragon Dance will OHKO Starmie with Outrage, so Starmie is not really the best way to be killing Dragon-types such as Salamence. If you do replace Gliscor with Celebi, I suggest using Hidden Power Ice over Hidden Power Grass on Heatran. Since Celebi will be keeping Water-types at bay, Heatran can now kill Dragon-types locked into Outrage or that have not gotten a Dragon Dance boost yet. Hidden Power Ice OHKOes Flygon, Salamence and Dragonite after SR while still hitting Latias for good damage as well. Now you do not have to Explode to get rid of these threats. If using Choice Scarf Heatran, use a Naive Nature. You want Heatran to have as much Speed as possible so that is why Naive is chosen as the Nature. Naive also does not lower Explosions power.

Now try a Salamence in place of Tyranitar. Salamence will do a couple of things. It gives you a much needed Ground immunity and an additional Water, and Fighting resist. Salamence can also open up holes in your opponents team allowing Lucario to finish them off later. With Rapid Spin on your team, Salamence does not have to worry about Stealth Rock as much , meaning Salamence can keep coming in. Intimidate is also a useful ability to allow Salamence to take hits easier. Overall, Salamence adds some more synergy to your team and can open holes allowing Lucario to sweep. I suggest a set of Draco Meteor, Fire Blast, Earthquake Outrage, 84 Atk / 216 SpA / 208 Spe, Mild, Life Orb. Like stated before, Salamence will give you some important resistances and will aid Lucario in sweeping more effectively. Draco Meteor does huge amounts of damage to the majority of Pokemon and the Steel types that resist it are handled by Fire Blast which has amazing coverage alongside Draco Meteor. Earthquake allows you to get a super effective hit on Lucario and Tyranitar and various other Ground weak Pokemon while Outrage can clean up late game and can 2HKO Blissey as well. 208 Speed EVs allows Salamence to outrun all Gyarados before a Dragon Dance in addition to outspeeding most variants of Zapdos.
 
Thx alot Bloo you really helped! i'll take your advice. I'd love to battle just PM me if you want to also.

BYE!
 
The team is... Not very well balanced. It's based mainly on physical attacking which is good in a few ways, but not very good considering your whole team gets swept by a decent mixed ape. I would recommend finding a wall or getting a revenge killer.
 
I am completely questioning the viability of Ice Punch on Lucario. You mentioned it KOs Gengar after a SD. Well, most Gengar will have killed you with Focus Blast by then, so if Gengar is your only concern, use Bullet Punch. Ice Punch seems to only be useful over Stone Edge in that it has 4x power against Salamence and Gliscor. However, both of these threats can outspeed and OHKO Lucario, so you would be using Extremespeed against them anyway. If you're worried about bulky flyers, such as Gyarados, Togekiss or Zapdos, use Stone Edge. Ice Punch also doesn't hit as hard as STAB Close Combat even if its Super Effective. Finally, if you are looking to hit ghosts and maybe Celebi, and you're not scared to death of Focus Blast, then use Crunch. This also allows you to plow through Dusknoir, Rotom and Cresselia.

Hope this helps :)
Sorry about the whole paragraph over one move xD
 
You may want to consider Recover on Starmie or you could make it the anti-lead Starmie that was used on Tarquin's team so credit to him if he came up with it or credit to someone else depending on who came up with the set, this is the set:

Starmie@Life Orb
Ability:Natural Cure
Nature:Timid
Evs-4HP/252Spd/252SAtk
-Hydro Pump
-Grass Knot
-Ice Beam
-Rapid Spin
This does pretty much what your Starmie does and it can deal with suicide leads by Hydro Pumping down to Sash then rapid spinning away rocks while finishing them off, and it also does well against bulkier leads. This would mean replacing Infernape as a lead and that would free up a slot for another pokemon to go in.

For that Salamence consider a spread of 16Atk/252Spd/240SAtk with Naive nature as this means it is faster than Jolly Lucario and other threats as well as neutral natured base 100s, its up to you though.

As for the pokemon to go in the free slot if you choose lead Starmie, I see Tyranitar being a bit of a threat to this team sice it can easily get a DD in on a choice locked Fire Blast or HP Ice from Heatran and then after a DD it can threaten a lot of your team especially if jolly natured which i find most are. A good counter in that free slot would probably be good, I suggest a Gliscor as that is a very good counter and it can set up SR that you lose by replacing Infernape, it will mean you will have 3 ice weaknesses but thats better than the 3 ground weaknesses you have at the moment and the rest of the team resist ice. As for the moveset:

Gliscor@Leftovers
Ablity: Sand Veil
Nature: Impish
Evs-252HP/40Def/216Spd
-Earthquake
-Roost
-Stealth Rock
-Stone Edge/Ice Fang/Aerial Ace
Earthquake 2HKOs Tyranitar and OHKOs Lucario and its faster than Adamant lucarios. Roost provides healing while SR is needed with Infernape replaced. Stone Edge is the primary option as it provides great coverage and hits Salamence, Gyarados and Zapdos hard. Aerial Ace could be used to decimate Heracross but it is uncommon unlike Gyarados and co. Ice Fang could be used for a stronger attack on Salamence while still hitting Zapdos but Stone Edge is generally better.
 
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