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Format Discussion 1v1 Factory

RADU

factory worker
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approved by A Cake Wearing A Hat, art by glitched
1v1 Factory is a format that tries to closely mimic the 1v1 Metagame by compiling common/good handcrafted 1v1 sets.

Thank you to everyone who pooled their likes to make this happen, you are too many for me to tag individually
Sets by me, Potatochan, LittEleven, bo_bobson27, glitched, frogfacts, @Mentality, crucify, Indi01 and others I might be missing right now
Coded by dhelmise

Regarding some philosophy fundamentals:
  1. We have attempted to recreate somewhat as faithfully as possible the 1v1 metagame as a whole, only including sets that you are likely to find while playing 1v1 naturally in tournaments and on ladder.
  2. Every set included has been properly built to answer a specific subset of Pokemon. To that extent every single EV has been carefully considered and every move is there for a specific purpose.
  3. Unlike our actual sets compendium, which crafts sets built to always be reliable vs all versions of certain Pokemon, in 1v1 Factory certain sets are EVd for other 1v1 Factory sets, instead of trying to beat all spreads of the Pokemon you're trying to beat.
  4. This also means that our Speed Tiers have been carefully curated to avoid speed sies wherever it made sense to do so.


FAQ:
What are these Weight numbers?
There are two different kinds of weighting at play in 1v1 Factory. Pokemon are weighted with a score from 1 to 10 based on how common and viable they are in the tier you're playing; these are mostly based on the tier's Viability Rankings threads. A Pokemon of weight 10 is 10x more likely to appear than a Pokemon of weight 1. Each Pokemon has a number of possible sets it can have, and those are also weighted. The total weight values for each Pokemon's set distribution adds up to 100; in that way, you can view the weights for sets as percentages (and in fact, they're displayed as such in the command!)

How did these sets get chosen?
Each of the sets you see were put into the code by a rigorous discussion between some of the most expert minds in the tier.

Why aren't some Pokemon/sets in the format?
We strived for a most accurate representation as possible of what the landscape would look like if you were playing actual 1v1. With the time constraint of only being able to work on these for one week, we struck a balance between enough sets for a good metagame and too many sets for us to be able to quality check in time.

Will other Pokemon/sets be added in the future?
Yes, hopefully. Depending on the longevity of the format we will strive to keep it updated to the best of our abilities.

Why does my team lose 3-0?
Taking Pokemon from a spreadsheet inevitably leads to creating non-optimal compositions of Pokemon, and while we have attempted to make it so teams are as well balanced as possible, we don't have millimetric precision on what gets generated. Regardless, sometimes you will be able to win matchups that you didn't think were possible if you are able to calc carefully and think about all your options. Good Luck

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If you have any reports of bugged sets, typos, item errors, incorrect EVs, or suggestions for new Pokemon or sets to add, feel free to post here (preferably with screenshots/replays)
 
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I have a few suggestions:
- Remove Endure from Heatran, and change its ability to Flash Fire
- Change Talonflame's EVs to Max Atk and Max Speed, and replace Steel Wing with Fly / Dual Wingbeat
252+ Atk Choice Band Talonflame Steel Wing vs. 248 HP / 12 Def Diancie: 256-304 (84.4 - 100.3%) -- 6.3% chance to OHKO
- Change Encore Disable Sableye's Item to Rocky Helmet OR replace Recover with Foul Play / Night Shade
- Increase Dondozo's Atk EVs by 4 to guarantee the KO on bulkless Great Tusks
EVs: 96 HP / 192 Atk / 16 Def / 204 SpD
Impish Nature
This survives Adamant Meowscarada 93.75% of the time, and SpAtk Booster Iron Crown (Psychic Noise -> Hyper Beam) 89.83%
OR
EVs: 120 HP / 192 Atk / 16 Def / 180 SpD
Impish Nature
This guarantees survival against Meowscarada, but only lives Iron Crown 78.11% of the time
- Change the moves on AV Hoopa such that it cannot have both Knock Off and Hyperspace Fury on the same set, and add Drain Punch into the movepool
- Change Clodsire to this set (or some variant with Counter):
Clodsire @ Leftovers
Ability: Water Absorb / Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Counter
- Amnesia
- Recover
- Poison Jab / Earthquake / Toxic
- Remove Reflect from Weakness Policy Primarina (it doesnt actually beat Metagross anyway)
- Change the weights for Corviknight such that Maranga is the most common set (50% Maranga / 30% SubTect / 20% Life Orb)
- Change the weights for Urshifu-Rapid-Strike such that Choice Band is the most common set (40/30/30)
- Change the weights for Skeledirge such that Custap is more common than other sets (50/25/25)
- Change the weights for Rhyperior to 50/50
- Reduce the weight of all pokemon with a weight greater than 8 down to 8, or otherwise reduce the prevalence of top tiers in some fashion.
 
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