approved by A Cake Wearing A Hat
1v1 Factory is a format that tries to closely mimic the 1v1 Metagame by compiling common/good handcrafted 1v1 sets.
FAQ:
What are these Weight numbers?
There are two different kinds of weighting at play in 1v1 Factory. Pokemon are weighted with a score from 1 to 10 based on how common and viable they are in the tier you're playing; these are mostly based on the tier's Viability Rankings threads. A Pokemon of weight 10 is 10x more likely to appear than a Pokemon of weight 1. Each Pokemon has a number of possible sets it can have, and those are also weighted. The total weight values for each Pokemon's set distribution adds up to 100; in that way, you can view the weights for sets as percentages (and in fact, they're displayed as such in the command!)
How did these sets get chosen?
Each of the sets you see were put into the code by a rigorous discussion between some of the most expert minds in the tier.
Why aren't some Pokemon/sets in the format?
We strived for a most accurate representation as possible of what the landscape would look like if you were playing actual 1v1. With the time constraint of only being able to work on these for one week, we struck a balance between enough sets for a good metagame and too many sets for us to be able to quality check in time.
Will other Pokemon/sets be added in the future?
Yes, hopefully. Depending on the longevity of the format we will strive to keep it updated to the best of our abilities.
Why does my team lose 3-0?
Taking Pokemon from a spreadsheet inevitably leads to creating non-optimal compositions of Pokemon, and while we have attempted to make it so teams are as well balanced as possible, we don't have millimetric precision on what gets generated. Regardless, sometimes you will be able to win matchups that you didn't think were possible if you are able to calc carefully and think about all your options. Good Luck
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If you have any reports of bugged sets, typos, item errors, incorrect EVs, or suggestions for new Pokemon or sets to add, feel free to post here (preferably with screenshots/replays)
1v1 Factory is a format that tries to closely mimic the 1v1 Metagame by compiling common/good handcrafted 1v1 sets.
Thank you to everyone who pooled their likes to make this happen, you are too many for me to tag individually
Sets by me, Potatochan, bo_bobson27, glitched, frogfacts, @Mentality, crucify, Indi01 and others I might be missing right now
Coded by dhelmise
Sets by me, Potatochan, bo_bobson27, glitched, frogfacts, @Mentality, crucify, Indi01 and others I might be missing right now
Coded by dhelmise
Regarding some philosophy fundamentals:
- We have attempted to recreate somewhat as faithfully as possible the 1v1 metagame as a whole, only including sets that you are likely to find while playing 1v1 naturally in tournaments and on ladder.
- Every set included has been properly built to answer a specific subset of Pokemon. To that extent every single EV has been carefully considered and every move is there for a specific purpose.
- Unlike our actual sets compendium, which crafts sets built to always be reliable vs all versions of certain Pokemon, in 1v1 Factory certain sets are EVd for other 1v1 Factory sets, instead of trying to beat all spreads of the Pokemon you're trying to beat.
- This also means that our Speed Tiers have been carefully curated to avoid speed sies wherever it made sense to do so.
FAQ:
What are these Weight numbers?
There are two different kinds of weighting at play in 1v1 Factory. Pokemon are weighted with a score from 1 to 10 based on how common and viable they are in the tier you're playing; these are mostly based on the tier's Viability Rankings threads. A Pokemon of weight 10 is 10x more likely to appear than a Pokemon of weight 1. Each Pokemon has a number of possible sets it can have, and those are also weighted. The total weight values for each Pokemon's set distribution adds up to 100; in that way, you can view the weights for sets as percentages (and in fact, they're displayed as such in the command!)
How did these sets get chosen?
Each of the sets you see were put into the code by a rigorous discussion between some of the most expert minds in the tier.
Why aren't some Pokemon/sets in the format?
We strived for a most accurate representation as possible of what the landscape would look like if you were playing actual 1v1. With the time constraint of only being able to work on these for one week, we struck a balance between enough sets for a good metagame and too many sets for us to be able to quality check in time.
Will other Pokemon/sets be added in the future?
Yes, hopefully. Depending on the longevity of the format we will strive to keep it updated to the best of our abilities.
Why does my team lose 3-0?
Taking Pokemon from a spreadsheet inevitably leads to creating non-optimal compositions of Pokemon, and while we have attempted to make it so teams are as well balanced as possible, we don't have millimetric precision on what gets generated. Regardless, sometimes you will be able to win matchups that you didn't think were possible if you are able to calc carefully and think about all your options. Good Luck
---
If you have any reports of bugged sets, typos, item errors, incorrect EVs, or suggestions for new Pokemon or sets to add, feel free to post here (preferably with screenshots/replays)






