1v1 NFE Training Match Singles P2X7 v. kingmidas

1v1 NFE Training Match Singles
1 Day DQ
2 Substitutions
Training Items
All Abilities
Switch = OK
2 Chills/Recoveries
ASB Arena

P2X7
281.png

Kirlia [Arthur] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psychic/Fairy
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Synchronize: (Passive)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Passive)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (43.4) (-10% evasion) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 5/9
MC: 0
DC: 5/5

Moves:

Level-up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Imprison
Hypnosis

Egg Moves:
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap

TM Moves:
Taunt
Psyshock
Thunderbolt
Shadow Ball
Will-O-Wisp
Thunder Wave
Telekinesis
Dazzling Gleam

Tutor Moves:
Fire Punch
Ice Punch
Pain Split
Snatch
ArgalisFront_zpsfc72e34f.png

Argalis [Purity] (Male)
Nature: Rash(+1 SpA, -1 SpD)
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 54
Size Class: 3
Weight Class: 7
Base Rank Total: 15

EC: 6/9
MC: 0
DC: 5/5
KOC: 2

Moves:

Level-up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Ancientpower
Light Screen

Egg Moves:
Bug Buzz
Close Combat
Counter
Disable
Hydro Pump
Megahorn

TM Moves:
Ice Beam
Psychic
Shadow Ball
Reflect
Will-O-Wisp
Substitute

Tutor Moves:
Electroweb
Magic Coat
176.png

Togetic [Vol] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy / Flying
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of their position.

Abilities:

Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 3
Sp.Def: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 6/9
MC: 1
DC: 5/5
KOC: 3

Moves:

Level-Up:
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Fairy Wind
Encore
Ancientpower
Follow Me
Bestow

Egg Moves:
Extrasensory
Foresight
Mirror Move
Morning Sun
Psycho Shift

TM Moves:
Toxic
Protect
SolarBeam
Shadow Ball
Flamethrower
Thunder Wave
Dazzling Gleam
Fly

Other:
Counter
Endeavor
Endure

kingmidas
391.png

Monferno [beast boy] (M)
Nature: Jolly (+15% Speed, +15% Accuracy, -1 SpA)
Type: Fire, fighting
Fire:
Fire
STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Blaze: (innate)

When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron fist: (DW, unlocked, innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 94 (+)
Weight class: 2
Base stat total: 9

EC: 4/9
MC: 0
DC: 5/5

Attacks:
scratch
leer
ember
taunt
nasty plot
mach punch
flame wheel
Close Combat
Flare Blitz
flamethrower
Acrobatics
endeavor

blaze kick
thunder punch
fire punch
double kick
fake out

stealth rock
uturn
shadow claw
poison jab
dig
brick break

P2X7 Chooses/Sends Out Pokemon.
kingmidas sends out pokemon and orders.
P2X7 orders.
Reffing.
 
I need the training, and I have about equal match ups with all of my choices, so...

281.png

Kirlia [Arthur] @ Exp. Share
 
Arthur emerged into ASB Arena, with spectators screaming and cheering to see the battle unfold. It was to the crowd and Arthur's chagrin, that the opponent never came...

Yeah, it was a decided 1 Day DQ, and I'm not really going to have patience regarding that sort of thing.
DQing kingmidas

Payout:
None (Before Round 3)

Sorry this battle didn't pan out.
 
Last edited:
ugh thought we had it at 3. Anyway what happened to giving people a break or bumping it, I know I've been away but really lol.
 
You agreed to a 1 Day DQ, it was in P2X7's OP and the OP of this thread. I PMed you and alerted you at 12 hours giving you a warning/head's up. Sorry, I'm just sticking to the rules that were set and that you agreed to. Sorry.
 
I don't really enforce the DQ that much; in fact, I would have given kingmidas another 12-24 hours to order, but I guess I can't change what's already done.
 
yeah I'm fine with it, but waluigibros, please look at other matches and DQs happening and how they're handled, usually refs and players will bump or alert the person, when they're over DQ the first 1-2 times.
 
I'm sorry, I am new: I assumed it was as simple as going over the limit. If both parties want to, which it seems they want to, could I just re-open the battle and act as though it never happened? I would still like to ref, I assumed it was just my responsibility to DQ when that time rolled.
 
Back
Top