1v1 - The Old Repository

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Next update is live! DEG to update VR
Code:
Charizard-Mega A+ to S
Mimikyu A+ to S
Snorlax A to A+
Porygon-Z A- to A
Greninja B+ to A-
Mew B to B+
Aggron-Mega B+ to B
Pinsir-Mega B+ to B
Kommo-o B- to B
Zeraora Unranked to B
Victini C+ to B-
Buzzwole B- to C+
Incineroar Unranked to B-
Kyurem Unranked to C+
Camerupt-Mega C+ to C
Skarmory C- to C
Type: Null D to C
Krookodile Unranked to C
Lucario-Mega C+ to C-
Manaphy Unranked to C-
Magneton Unranked to D
Talonflame Unranked to D
edit: Originally said that Incineroar was C+, supposed to be B-, fixed
 
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Next update is live! DEG to update VR
Code:
Charizard-Mega A+ to S
Mimikyu A+ to S
Snorlax A to A+
Porygon-Z A- to A
Greninja B+ to A-
Mew B to B+
Aggron-Mega B+ to B
Pinsir-Mega B+ to B
Kommo-o B- to B
Zeraora Unranked to B
Victini C+ to B-
Buzzwole B- to C+
Incineroar Unranked to C+
Kyurem Unranked to C+
Camerupt-Mega C+ to C
Skarmory C- to C
Type: Null D to C
Krookodile Unranked to C
Lucario-Mega C+ to C-
Manaphy Unranked to C-
Magneton Unranked to D
Talonflame Unranked to D
Opinions:
Char-X to S - Agree. Very needed, Char-X dominates the meta and is on par with M-Gyara
Mimikyu to S - Agree. This is like Snorlax but better, you can run mons to beat Cursekyu, but often those fast, frail Pokémon lose to Will-o-Wisp Bulk Up/SD Ghostium/Mimikium
Snorlax to A+ - Agree. You can counter Yawn, but it's hard to have one mon that beats both Yawn and Curselax
Pory-Z to A - Disagree. Scarf loses to things that can tank Hyper Beam, and often those mons also beat Z-Conversion. Not enough bulk as well.
Greninja to A- - Agree. A multitude of sets that include Sub-Waterium Z, Specs, and mixed LO, Protean and Torrent also boost damage, and any uninvested mon will go down to a nuke. Tapu Koko ban didn't hurt either.
Mew to B+ - Agree. You never know if it'll be a Mewnium Z nuke, or a Will-o-Wisp stall
M-Aggron to B - Agree. Simply not that helpful with all the Fighting/Ground type moves in this meta. Still decent though.
M-Pinsir to B - Agree. Not very prevalent in the meta now. Not enough damage output, not enough bulk either.
Kommo-O to B - Agree. Lots of bulk, and it's signature Z-Move is a great way to boost all your stats, allowing you to run a mixed set with dual STABs and coverage.
Zeraora to B - Disagree. Kind of underwhelming, though it has nice coverage, maybe B- or C+ would fit it better.
Victini to B- - Agree. You can run Band nuke, Z-Move nuke + nuke, Z-Celebrate, and Scarf, which all work wonders.
Buzzwole to C+ - Agree. Underwhelming, can't tank any special moves, and bad defensive typing. Bug STAB also doesn't do much damage.
Incinerawrroar to C+ - Agree. Fake Out, Will-o-Wisp, and Bulk Up are nice. Also beats Deo-S. Good damage output and decent bulk.
Kyurem to C+ - Agree. YES DADDY er I mean, VG Jungle is very good at making stall stuff, though not as good as ryyjyywyy :>
M-Camel to C - Agree. Bad defensive typing, bad bulk, Sheer Force simply isn't enough to make it's coverage do any damage.
Skarmory to C - Agree. Sturdy + good defense + decent damage = good
Type Null to C - Disagree. It's basically a slightly worse M-Bro. Maybe C-, but not C, loses to a lot of C.
Krookodile to C - Disagree. Not enough damage imo and bad typing. Maybe D.
M-Luc to C- - Agree. Not enough damage to actually OHKO most of the VR, and 0 defense.
Manaphy to C- - Agree. Tail Glow makes it a nuke, CM+Acid Armor makes it a huge ass wall. Plus Resto Berry. Looks can be deceiving, this cutie is a monster.
Magneton to D - Agree. Slight niche in a faster but weaker Magnezone, had fun with it during the first Ladder Tournament.
Talonflame to D - Agree. Gale Wings nerf hit it hard, but still has decent bulk and damage.
 
Just going to rebuttal some of your points because I’m bored
Zeraora to B - Disagree. Kind of underwhelming, though it has nice coverage, maybe B- or C+ would fit it better.
Zeraora is a difficult Pokémon to rank because there is no one set that is best or beats the most Pokémon. Zeraora can beat so many things but not all at once, because of this I think that shear multitude and unpredictability of all of the sets combined push it to B
Incinerawrroar to C+ - Agree. Fake Out, Will-o-Wisp, and Bulk Up are nice. Also beats Deo-S. Good damage output and decent bulk.
This one isn’t really me picking on adfjo, just saying I think Incineroar fits better in B- but maybe I’ll make a post about that when I get more time
Kyurem to C+ - Agree. YES DADDY er I mean, VG Jungle is very good at making stall stuff, though not as good as ryyjyywyy :>
I completely disagree with this move, losing to the top three Pokémon in the meta (Gyarados-M and both Zards) shouldn’t get you a C+ spot
Krookodile to C - Disagree. Not enough damage imo and bad typing. Maybe D
Putting this one here because I agree with it so much. Sorry TDA but your one team with it doesn’t make it deserve C-, it just makes it a meme.
Magneton to D - Agree. Slight niche in a faster but weaker Magnezone, had fun with it during the first Ladder
Magneton should be higher, idk where, but higher than an abysmal D rank
 
784.png
Kommo-o: B ----> B+
This thing has gotten ever so popular lately after the Koko and Kyurem Black bans but especially from its newly introduced Kommonium Z. Its very own Z move, lets it boosts all of its stats by 1 while, hitting the opponent with a 185 base power move and bypassing substitute. This lets kommo beat top threats like Non Zen Headbutt Mega-Metagross, Charizard Y, Slow Charizard X, Groundium Landorus Therian, Zygarde-Complete, Scarf Porygon Z, Snorlax, Greninja, and Jumpluff. Kommo-o also beats all but 3 pokemon (Mega Mawile, Pinsir, Garchomp) in the current ranking it is in (B rank). With the combination of taunt + sub, it also can act as a stallbreaker with the combo of its z + taunt. This is why I think Kommo-o should be risen on the VR.
Calcs and Set are going to be below.
252 SpA Choice Specs Protean Greninja Ice Beam vs. 240 HP / 84+ SpD Kommo-o: 300-354 (85.4 - 100.8%) -- 6.3% chance to OHKO
This is a roll that u can go for.

252 SpA Adaptability Porygon-Z Hyper Beam vs. 240 HP / 84+ SpD Kommo-o: 272-320 (77.4 - 91.1%) -- guaranteed 2HKO

144+ SpA Charizard-Mega-Y Air Slash vs. 240 HP / 84+ SpD Kommo-o: 236-282 (67.2 - 80.3%) -- guaranteed 2HKO

You 2hko with Z + Clanging Scales

80 Atk Tough Claws Metagross-Mega Meteor Mash vs. 240 HP / 0 Def Kommo-o: 153-180 (43.5 - 51.2%) -- 6.3% chance to 2HKO
You beat Metagross if it doesnt have zen headbutt, u lose otherwise.
Maui (Kommo-o) (M) @ Kommonium Z
Ability: Bulletproof
EVs: 240 HP / 28 SpA / 84 SpD / 156 Spe
Sassy Nature
- Clanging Scales
- Close Combat
- Taunt
- Flamethrower
Courtesy of The Dark Alakazam
 
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marowak-alola.gif

Marowak-Alola C+>C
Unsure why this mon Is C+ and deserves a drop. Marowak's slow speed and subpar stats make it not as great as its ranking makes it out to be.
Other Fire Types like Mega-Charizard X outclass it as a physical fire type and overall fire type. In Addition, Marowak is weak to many common types like Water, Dark, Ghost and Ground. Some of these pokemon that have these typings include Mega Gyarados, Zygarde, and Landorus-Therian leaving Marowak weak to some of the most common pokemon in the meta. In addition, Marowak has lost its main niche has a Koko counter with its ability Lightning Rod but since Koko's ban, its not used nearly as much. This is why I think Marowak should be dropped.
S/o ayedan For correcting my bad grammar :)
 
Since I haven’t seen anyone else talk about it, I will.
Haxorous C-> C+
Hax’s Strength doesn’t stem from versatility or from bulk, but from its massive attack stat paired with access to mold breaker. Since the ban of KB, this mon has been essentially the only one who could even try to fill its role. Let’s look at what the scarf set beats in the VR.

S Rank
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50/50 with a chance to flinch with rock slide

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Win

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Loss

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75% chance to win



A+ Rank
149.png
Win

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Loss

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Loss

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Loss




A Rank
645-s.png
Loss

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Win

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Depends on bulk

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Win



A- Rank

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Win unless scarf


image-jpg.86136
Win

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Win

080-m.png
Loss

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Depends on sets and crits



B+ Rank
681.png
Loss

334-m.png
Loss

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Loss

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75% chance to win

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Loss

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Loss unless aqua tail

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~30 chance to win

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Loss

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Loss

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Win

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Loss

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Loss



B Rank

306-m.png
Loss


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Win

257-m.png
Loss

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Depends on set

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Loss

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Win

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Win

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Loss

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Win unless scarf

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Loss

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Loss

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Loss

127-m.png
Win

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Loss

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Loss

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Win

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Win



B- Rank

009-m.png
Loss


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Depends on set

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Loss

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Loss

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75% win

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Loss

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Depends on set

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Loss

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Loss

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Loss

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Win unless psychium

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Win

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Loss unless not babiri



C+ Rank
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Win

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Loss

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Loss

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Not sure

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Depends on crits and speed investment

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Win

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Loss

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Flinch dependent

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Win

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Win unless scarf

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~30% chance to win

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Win

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Depends on speed investment

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Loss

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Loss

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Loss unless p-jab

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Win

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Loss

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Win



C Rank
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Win

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Loss

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Win

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Win

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Uhh...

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Win

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Loss

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Loss

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Loss

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Loss

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Win

Loss

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Win

Pidgeot-Mega win

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Loss

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Loss

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Win

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Loss unless you can crit in 8


Everything else isn’t really relevant.


Basically, it’s just a really splashable mon in the current meta, and it pairs well with setup mons.
 
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I get matchups are something you gotta bring up to make a mon drop or move up but im not getting anything else as to why it should move up.
I'll just talk about some mus you listed
- Sorry what does infernape have that haxorus lose to?
- Wait why are we running only scarf haxorus, is band nonexistent?
All these mus in his own rank can be changed just by one item and it doesn't even suffer so Id consider putting band as an option and mus that change bc of it
 
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I get matchups are something you gotta bring up to make a mon drop or move up but im not getting anything else as to why it should move up.
I'll just talk about some mus you listed
- Sorry what does infernape have that haxorus lose to?
- Wait why are we running only scarf haxorus, is band nonexistent?
All these mus in his own rank can be changed just by one item and it doesn't even suffer so Id consider putting band as an option and mus that change bc of it

For the Infernape thing, honestly, I didn’t check the set list for it, so I just assumed scarf. My bad.

As far as band, I do understand why people would use it, since it beats venu, bulky Lele, and lax really well, but I feel like it’s mostly outclassed by Dnite. Outside of Lele, Dnite is just a more versatile, stronger, and bulkier version of hax, only trading off a chunk of speed in return. Scarf on the other hand has a great speed tier, keeps quite a bit of the power that band has, and most importantly, can beat both Zard forms if it can predict X’s mega evolution. Band definitely has a niche, but I would say a much less important one.
 
Yes its outclassed by dnite but my arguement is why isnt band a viable set on Haxorus, i can totally agree with dnite being way better than hax in any shape or form but just having scarf hax doesn't really show its power band has a lot of nice mus than scarf hax typically cant deal with. Basically all im saying is you should atleast have band hax as a viable option on your reason for having it moved up.
 
HOT TAKE
Jumpluff B+ -> A-/A
Reasoning why:
jumpluff.gif

Jumpluff @ Grassium Z
Ability: Infiltrator
Shiny: Yes
EVs: 252 Def / 4 SpD / 252 Spe
Timid Nature
IVs: 1 HP / 0 Atk
- Sleep Powder
- Leech Seed
- Substitute
- Infestation

A pretty odd set, to say the least. The premise is simple, the main function it serves is to beat things that regular Jumpluff would lose to, namely Taunt, Flame Charge, and Recovery.

Infestation stacks on extra passive damage to the extent that no Pokemon with recovery moves can outlast it. Additionally, Infestation allows you to use a Z-status move if you get Taunted, since you automatically use Struggle if you're under the effects of Taunt and have no attacking move to use. Not being forced to use Struggle while being Taunted is also just generally nice.
Z-Sleep Powder, in addition to being able to be used while under the effects of Taunt, also increases Speed by 1 stage, thus giving Jumpluff much better odds against any would-be Flame Charge users.

Pros: You've now widened the range of possible wins for Jumpluff by a considerable margin
Cons: You're now relying on the less accurate 75% Sleep Powder and 90% Leech Seed

W = Win
L = Lose
U = Uncertain

S Rank
Charizard-Mega U, First turn wakes and misses still exist, sadly

Gyarados-Mega W

Mimikyu W

A+ Rank

Dragonite W

Magearna W

Metagross-Mega W

Snorlax W

A Rank

Landorus-Therian W

Porygon-Z W, watch out for scarves, though

Tapu Lele W

Zygarde-Complete W

A- Rank

Greninja L

Lopunny-Mega L

Magnezone W

Slowbro-Mega W

Venusaur-Mega L

B+ Rank

Aegislash W

Altaria-Mega U, Hyper Voice exists, but Sleep rolls and accuracy make it uncertain either way (though it's in favor of Jumpluff)

Donphan U, Ice Shard damage rolls and Sleep rolls put this in favor of Donphan

Gardevoir-Mega U, Hyper Voice stings, but is effectively a 50/50 between Voice or Beam, if they even get the chance to make that decision

Genesect L, Bug Buzz makes life difficult, as well as Scarf

Golem U, some people use Rock Blast, I guess

Jumpluff W, you can actually deal damage now!

Meloetta U, Uproar is a pain, but if they're asleep for long enough, you can stall right past it

Mew W, Now needs Scarf Ice Beam to win

Naganadel L

Primarina W

Tapu Fini U, depends on how much Special Attack they have, as well as moves

B Rank

Aggron-Mega W

Blaziken U, 50/50, as always

Chansey W

Ferrothorn L

Garchomp W

Heatran W

Heracross-Mega L

Kartana L

Kommo-o U, depends on Spa and Speed

Mawile-Mega W

Necrozma W

Pinsir-Mega U, same deal as Donphan. Becomes W if they don't have a priority move.

Sableye-Mega L

Sawk W

Tyranitar-Mega W

Zeraora L

B- Rank

Blastoise-Mega W

Blissey W

Celesteela W

Crustle W, you outspeed +2 after Z-Sleep, be wary of Rock Blast though

Diancie-Mega L

Durant W

Gengar-Mega L

Hoopa-Unbound L, W if they don't have either Hyperspace move

Swampert-Mega W

Togekiss L, W if non-scarf

Victini W, L if scarf, U if Flame Charge

Volcarona L, Bug Buzz is a stinky

Whimsicott W, L if they have Moonblast

C+ Rank

Archeops U, L if scarf

Avalugg W

Buzzwole W

Carracosta W

Deoxys-S W, L if offensive

Excadrill W

Gallade-Mega W

Incineroar W

Kyurem W

Latios U, L if scarf

Marowak-Alola W

Medicham-Mega W

Pheromosa L

Porygon2 L, W if non-trace

Scizor-Mega W

Tapu Bulu L

Terrakion W, L if scarf

Umbreon W

Vivillon W

C Rank

Blacephalon W, L if scarf

Camerupt-Mega W

Entei W, U if Flame Charge

Garchomp-Mega W

Haxorus W

Hydreigon W, L if scarf

Infernape W

Keldeo W

Krookodile W

Landorus W, L if scarf

Latias-Mega W, U if max Speed + has Ice Beam/Reflect Type

Meowstic-M W

Nihilego W

Pidgeot-Mega L, W if Fertile Crescent bird

Skarmory W

Relicanth W

Thundurus-Therian W, L if scarf

Type: Null W

C- Rank

Cloyster L

Lucario-Mega W

Manaphy W

Ninetales-Alola W

Pyukumuku W

Quagsire W

Rhyperior W, L if Rock Blast

Serperior L

Salazzle L

Suicune W

D Rank

Abomasnow-Mega L

Alakazam-Mega W

Aron W

Azumarill W, L? if Sap Sipper

Barbaracle W

Breloom W? L if it has a damaging move

Clefable W, L if it has Magic Guard

Dusclops W

Magneton W

Manectric-Mega L

Sceptile L

Slaking W, L if scarf

Smeargle W

Stunfisk W

Talonflame L

Volcanion W, L if scarf
If you've been counting, that's 81 Wins, with about 40 non-Wins, depending on your personal preference of sets.

With there being 120 entries on the VR, and this set having 81 wins, that means this Jumpluff set alone beats 2/3 of 1v1! with good Sleep Powder accuracy
 
Some nominations I think are needed, have fun reading :)

Chandelure unranked -> C, C-
chandelure.jpg

The Dark Alakazam XD ^^
What makes this mon stand out on is its ability, infiltrator. Being able to ignore Substitutes and Screens together with an excellent stallbreaker, already beating Mimikyu, Jumpluff and Whimsicott just with that. It has 145 base spa en 80 base speed so you can easily add bulk to this mon but still OHKO other mons just like Porygon-Z and Landorus-T do. It has access to stall breaking moves like Taunt, Clear Smog, Calm Mind and Will-O-Wisp giving this mon an advantage over set up mons like Mega-Gardevoir, Mega Altaria and Sturdy mons like Donphan and Sawk but also Flame charge to increase its speed. Its Ghost- and Fire-type gives it a twist to beat the common Steel types but still be able to beat the bulky physic walls like Mega Slowbro and Necrozma by outspeeding them. Blacephalon can be seen to outclass Chandelure but it doesn’t. You would need to use Choice Scarf in order to beat Mega-Lopunny, Zeraora and Jumpluff (or Taunt). And it doesn’t beat Sturdies and Mimikyu if it has sd Shadow Claw and Sneak.

Set:
Chandelure @ Ghostium Z
Ability: Infiltrator
EVs: 140 HP / 240 Def / 32 SpA / 96 Spe
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Overheat
- Will-O-Wisp
- Calm Mind / Taunt
This set is bulked to tank Fake out Mega Lopunny and to beat Zeraora and Sturdies but still beats the Steel types and Stall. Taunt is an option over Calm mind because it sometimes gives you the advantage in a set up battle with calm mind.

VR wins:
S rank 1.5 to 2 / 3 Zard Y and non special wall Zard X
A+ rank 3 or 4/4 Outspeeding physical Dragonite
A rank 1 / 4
A - rank 4/5
B+ 8/12
B 12/16
B- 6/13
C+ 12/19
C 8/18
C- 6/10
D 8/16
Total: around 71/120
Basically the statement I want to make^^
It should take on more than half of the VR depending on its set.
Requesting the same rank as Blacephalon because their characteristics are similar yet different.

This Nom should have happened a long time ago:
Togedemaru and Aron -> Do Not Use
togedemaru.jpg

I’ve noticed that Togedemaru has been used in lowladder quite a lot. The current 1v1 meta has adapted to use Substitute, Taunt, Will-O-Wisp and Z-moves which makes the so called FEAR mons less affective in the metagame. Low ladderers and newcomers might not notice this and continue the trend of using gen 6 god Aron. That’s why I think it would be good example from us to show them that the Sturdy Fear mons are not as good as they were before. With FEAR in 1v1 I mean Togedemaru, Aron, Nosepass/Probopass, Sawk, Pineco and Magnemite (level 25 donphan lol) that are used as level 1 to bait hyper offensive mons with endless toxic stall, endeavor or pain split to win but to keep it short I keep it to Togedemaru and Aron since they are used the most. A weird nomination but a necessary one. I would suggest that either Togedemaru would go to D-Rank or both Aron and Togedemaru go to Do Not Use simply because of the fact their strats are very similar.

*TIBot: Togedemaru - #61 in 1v1 | Usage: 1.30743% | Raw count: 6,619 | Weight: 0.658645338567
*TIBot: Aron - #55 in 1v1 | Usage: 1.37457% | Raw count: 9,168 | Weight: 0.499887949237
this doesn't feel right^^

Thank you for reading :)

#STOPPOKEAIM1v1
 
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View attachment 133443
Marowak-Alola C+>C
Unsure why this mon Is C+ and deserves a drop. Marowak's slow speed and subpar stats make it not as great as its ranking makes it out to be.
Other Fire Types like Mega-Charizard X outclass it as a physical fire type and overall fire type. In Addition, Marowak is weak to many common types like Water, Dark, Ghost and Ground. Some of these pokemon that have these typings include Mega Gyarados, Zygarde, and Landorus-Therian leaving Marowak weak to some of the most common pokemon in the meta. In addition, Marowak has lost its main niche has a Koko counter with its ability Lightning Rod but since Koko's ban, its not used nearly as much. This is why I think Marowak should be dropped.
S/o ayedan For correcting my bad grammar :)




105-a.png
Marowak-Alola C+ => C

Yea, there really isn't a reason to use this, for all the reasons you mentioned. Plus, I know that usage=/= viability, but the last time I saw this 'mon was in a weird (but effective) team with aquanid, 'wak, and cloister (I feel really bad that I can't remember who's team it was) a few months ago. Honestly, I wouldn't be opposed to this 'mon being unranked entirely.

Normally I don't really care about the lower ranked 'mons, but this post reminded me of another fire type.

257.png
Blaziken (regular) B => Lower

Like Alola 'wak, this guy is heavily outclassed by 'zard x. While yes, speed boost is a nice ability, blaziken's 80 base speed doesn't cut it, and allows for a 'mon with a speed boosting move to boost turn 1 when blaziken normally protects. This means that it can find itself outspeeded by a fair amount of 'mons, and since it has bad defenses, it can't live a hit to tank a hit, like 'zard x can. Also fire-fighting might seem nice, but in reality, this typing has a bunch of weakness to common 'mons like gyra (who's bulky enough to tank a HJK), dragonite, Zygarde, and the 'zards.

612.png
Haxorus C => C+

YEASSS!! I love this 'mon a ton, and I've had good success with a dd lum berry set. I know, ha ha, lum berry, but this post here explains little more about this set. Plus, I think this guy is better than all of the C rank. Short description, but my post on the 1v1 discussion page basically explains everything you need to know about what this set can and can't beat.
 
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Hello! I'm here with a proposal for a new potential system for ranking Pokemon on the Viability Rankings. The reason why I believe we need a new system is because we often end up with questions like "why is X this rank?" or "why isn't X ranked?", and there just never ends up being a good answer to these questions that doesn't take paragraphs upon paragraphs of explanation of how the ranks work, as well as what makes a mon good in 1v1.

The system I'm proposing is a score-based system that aims to make ranking mons much more objective through analyzing their qualities and determining their rank by the score they end with. This kind of system would make it more difficult for someone to make a set that looks good, but doesn't really hold up, as we would now be able to call them out on when they exaggerate something.

The qualities that we would be looking for when analyzing a Pokemon are:
  • Matchups(1-10): A literal examination of what other mons the VR this Pokemon beats and loses to. The raw number of wins shouldn't be the only thing we look for, as having a large number of instant losses can bring down how useful a mon can be.
  • Flexibility(1-10): How unpredictable is the Pokemon? Does it have multiple viable sets that are difficult to distinguish between at team preview? Does it have multiple potential coverage moves that can sway the outcome of matches?
  • Niche(1-10): This is a measurement of the variety of threats that the Pokemon beats. What does it beat that other Pokemon can't? Is it outclassed by anything? Does it beat a certain combination of threats that other Pokemon can't?
  • Team Synergy(1-10): How splashable of a Pokemon is it? Does it find itself being capable of fitting into many teams? Or does it only work well with specific combinations of Pokemon? Ideally, the more that this Pokemon can fit well with any combination of Pokemon, the higher its score in this category should be.
Ultimately, the way people would come about determining these scores may still be subject to subjectivity, but when combined, I do still believe it is a more optimal way of determining which mons are inherently "better" in 1v1, without just going off of gut feelings or how often a mon gets used.

Here's an example: formatting isn't necessary, but looks nice
+ ---------- + ---------- + --------- + ------ + ------------- + ------------ +
| Pokemon | Matchups | Flexibility | Niche | Team Synergy | Final Score |
+ ---------- + ---------- + --------- + ------ + ------------- + ------------ +
| Dragonite | ---- 8 ---- | --- 10 --- | -- 9 -- | ------ 10 ------ | ---- 37 ---- |
+ ---------- + ---------- + --------- + ------ + ------------- + ------------ +
numbers may not be entirely exact since I just guesstimated all of them

It would ultimately be up to the VR team to determine which score merits which rank, though I would imagine a breakdown being something like this:
37 = S
34 = A+
31 = A
28 = B+
25 = B
22 = B-
19 = C+
16 = C
13 = C-
10 = D

e: forgot to add A-, oopsie
I just made up those numbers on the fly, so if this system really gets adopted, they can be changed to whatever.
 
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Hello! I'm here with a proposal for a new potential system for ranking Pokemon on the Viability Rankings. The reason why I believe we need a new system is because we often end up with questions like "why is X this rank?" or "why isn't X ranked?", and there just never ends up being a good answer to these questions that doesn't take paragraphs upon paragraphs of explanation of how the ranks work, as well as what makes a mon good in 1v1.

The system I'm proposing is a score-based system that aims to make ranking mons much more objective through analyzing their qualities and determining their rank by the score they end with. This kind of system would make it more difficult for someone to make a set that looks good, but doesn't really hold up, as we would now be able to call them out on when they exaggerate something.

The qualities that we would be looking for when analyzing a Pokemon are:
  • Matchups(1-10): A literal examination of what other mons the VR this Pokemon beats and loses to. The raw number of wins shouldn't be the only thing we look for, as having a large number of instant losses can bring down how useful a mon can be.
  • Flexibility(1-10): How unpredictable is the Pokemon? Does it have multiple viable sets that are difficult to distinguish between at team preview? Does it have multiple potential coverage moves that can sway the outcome of matches?
  • Niche(1-10): This is a measurement of the variety of threats that the Pokemon beats. What does it beat that other Pokemon can't? Is it outclassed by anything? Does it beat a certain combination of threats that other Pokemon can't?
  • Team Synergy(1-10): How splashable of a Pokemon is it? Does it find itself being capable of fitting into many teams? Or does it only work well with specific combinations of Pokemon? Ideally, the more that this Pokemon can fit well with any combination of Pokemon, the higher its score in this category should be.
Ultimately, the way people would come about determining these scores may still be subject to subjectivity, but when combined, I do still believe it is a more optimal way of determining which mons are inherently "better" in 1v1, without just going off of gut feelings or how often a mon gets used.

Here's an example: formatting isn't necessary, but looks nice
+ ---------- + ---------- + --------- + ------ + ------------- + ------------ +
| Pokemon | Matchups | Flexibility | Niche | Team Synergy | Final Score |
+ ---------- + ---------- + --------- + ------ + ------------- + ------------ +
| Dragonite | ---- 8 ---- | --- 10 --- | -- 9 -- | ------ 10 ------ | ---- 37 ---- |
+ ---------- + ---------- + --------- + ------ + ------------- + ------------ +
numbers may not be entirely exact since I just guesstimated all of them

It would ultimately be up to the VR team to determine which score merits which rank, though I would imagine a breakdown being something like this:
37 = S
34 = A+
31 = A
28 = B+
25 = B
22 = B-
19 = C+
16 = C
13 = C-
10 = D

e: forgot to add A-, oopsie
I just made up those numbers on the fly, so if this system really gets adopted, they can be changed to whatever.
I think that something like this has a lot of potential but needs to be further developed as you've said. Specifically, imo, matchups should have a higher weight/max score as the most important feature and niche should have a lower weight/max score as the least important factor. The only other issue that I see with this is the labor-intensiveness and inflexibility of this. Trying to be as close to objective, especially with matchups and team synergy is bound to take tons of work, which more importantly, needs to be regularly advised. To fix the inflexibility and make it better in general, I also recommend a fifth score, which specifies how anti-meta the Pokemon is. This would kind of be the counterbalance to matchups as it prioritizes beating high-ranked mons. It also seems to sort of(?) overlap with niche so maybe do some merging. Cool idea! I'd love to hear some more perspectives on this
 
noms
RISES
heatran.gif

heatran b -> b+
I. LOVE. HEATRAN. heatrans so good in this meta, aaee set of overheat/taunt/ancientpower/hp ice does the job rly well. zard counter, does great vs mimikyu, kills steels, good dnite mu, beats landot, i could go on and on. in 1v1lt chaitanya did well with scarf and in this tour replay i lost to a z-tran which is a cool cp2 set. speaking of z-tran z-solarbeam is prolly great at luring primafini.

garchomp.gif

chomper b -> b+
this thing's like an alternative heatran. zard + steel counter, really. but it's great. didn't use to think z was good but its aite. good for owning pzs and shit. good zygod matchup, prolly. 0 clue why this mon is b rank. i really do not know. band holds up well but z is just as good.

kommo_o_sprite_by_luigi_player-dal7ti9.gif

kommoo b -> b+
the ability for this thing to either hit hard as fuck or have amazing spdef is so good. if you don't have a fairy on your team there's a very solid chance you lose to this thing. solid mon.

mega_mawile_sprite_by_noscium-d6kgo55.png

mega mawile b -> b+
ok mega mawile isn't currently that great, but i think it is not a b rank mon. metal burst is fucking dope with something like spdef, sucker rocks, but most importantly taunt is great for beating mimikyu, and other shit i guess. but it COUNTERS MIMIKYU! isn't that neat. outclased by magearna i guess, but i think 3 ranks below an a+ mon indicates that fairy well.

sawk.gif

sawk b -> b+
sawk runs so many things nowadays. band, fightium, scarf, and even zmove lure sets like poisonium or icium. versatile mon, and great at doing its job. not much to say, just think b+ is more appropriate.

mega_tyranitar_by_hooded_bird-d7a3l2s.png

mega ttar b -> b+.
prolly the most controversial one here. yea yea. but this mon is amazing, and i think Uselesscrab can testify to that. AMAZING stats, great movepool, can really do whatever you want it to do. i myself like rock tomb + iron tail to own mimikyus (yes it beats mimikyu). beats zard x which is kind of the meta nowadays, good dnite mu, counters pz which is a very irritating mon nowadays, can beat shit like gren if you want to, even has a fighting chance vs gyara with counter + bulk. i think the selling point of this mon is its ability to be versatile as fuck with moves and evs. there really isn't much that this mon can't beat. try it out.
megasableye_sprite_by_bryancct-d7m1bb3.png

msab b -> b+.
yeah yeah yeah, this mon got nerfed hard this gen. very. but 1v1 will always be a very physical meta, and prankster wisp + neutral typing to most things is just so so good. great pz mu, can obv wisp like lando, zygod, dnite, mgross, etc. anti-meta in that sense. i know the nerfs were awful this gen but still think this mon has the juice. taunts awesome, can help finesse mimikyu.

victini.gif

victini b- -> b.
this thing rocks. banded v-create fucks shit up, bolt strike too, and z-create is so strong. but the thing i like about this set is the ability to use psychium to lure zardx in and even sunny day + solarbeam to own waters. can beat waters pretty well. good bulk, lives enough shit (i like bulk to sponge a naga draco). owning steels as well as shit like pz is so neat. i'd say this mon is ferro level.

_official__inceneroar_by_kajiatsui-dan39v0.png

incin c+ (what the fuck lol) -> b/b-
ive never used this mon but i can tell you it absolutely is not a c+ mon lmao. really anti meta, can be fat if you want it to (tour game here showing that) overall neat mon that beats a ton of stuff, specficially steels, that ppl spam.

mega_scizor_shiny_sprite_by_masteroflel-d79g8sf.png

mega sciz c+ -> b-
dope mon. curse + laser focus + roost is SO GOOD. you can run hp electric to own gyarados too, or counter or whatever you want. underrated steel and technician bp rocks so much. counters like mimikyu and megagross too. on par with durant/celesteela/whatever fucking b- mon.
deoxys-speed.gif

deos c+ -> b-/b
while we know this mon isn't broken, it's good i think. mindgames are good. psycho boost is cool, can like z-psychoboost or whatever. i do not need to explain this nom i think.

haxorus.gif

hax c -> b- / c+ I GUESS
in a meta where dnite is really hard to beat at preview, this mon rocks. scarf beats pz, can iron tail mimikyus, own fast shit like gren/lop, eq magnezone/tons, etc. not outclassed anymore by kyub because that mon is banned.
latias_m_recolor_by_catwolf1266-d9g046a.png

mega latias c -> c+
cool ass mon. cm is fuckin great, you can use charm or reflect type to own things that would maybe beat you. cool typing. refresh/laser focus is nice. synergy with steels is great, can own sawks or landots or whatever you need to beat.
manaphy.gif

manaphy c- -> c
acid armor / charm or zcharm is so good. this thing does not die, even owns shit like ferrothorn. awesome mon, has a ton of potential and is not c- worthy -_-
quagsire.gif
pyukumuku_sprite_by_frozen_echo-dahrqq2.png

quagpyuku c- -> c/c+
these mons are decently splashable but most importantly fucking GREAT. so hard to beat. kind of the same mons really.
zapdos.gif

zapper ur -> c
ok i've never gotten around to this nom but here we are. reflect. zap. fucking. RULES. god what a beast mon. counters, yes counters, completely, gyara 100% and dnite. and metagross. and landot. just shit like that. static is super cool for cheesing dubs. like if you want a super solid blanket check to waters, birds and ground types, this mon is for you. pairs well with steel types, or mons that like waters dead like heatran (who is ALSO! a steel type). metal sound rocks, and pressure is cool if you wanna use a subroost set or something, which actually has a great magearna matchup. use this fucking mon its so good. better than magnezone don't @ me.
cobalion.gif

cobalion ur -> d/c-
C O B A L I O N
O
B
A
L
I
O
N
i love this thing, and really niche steels in general. great way to counter pz, beats gyara with volt, can hp ice landots or hp fire genesects on a special set. banded is nice for owning shit like meloetta and being jirachi 2.0 rockium can own zard. the reason to use this over any other steel is just its ability to beat things that a magearna or metagross couldn't. i think it has potential owo

DROPS
golem.gif
donphan.gif

golphan b+ -> b/b-
these mons are SHIT. so bad. with magearnas being fast and zards being fat nowadays, these mons are complete trash. there are way better ways to counter zard than these 2 pieces of shit. they are bad mons, and i think outclassed by better ways to beat zards/steels like tran or chomper. overall meta shifts made these mons trash.
blaziken.gif
blaziken-mega.gif

blaziken b -> b-/c+
in a sub spamming zmove meta, these mons are a walking 50/50. don't counter much of anything with like lax gone. trash mons.
latios.gif

latios c+ -> c/c-
wowzers this mon sucks with naga in the tier. really doesn't do anything special. has two niches: z-heal block to beat stall that doesn't exist or electrium to try to beat not fat gyaras. does nothing notable besides these two things. you'll wanna use naga over this mon.

mega_gengar_sprite_by_noscium-d6ph3r6.png

mega gengar b- -> c (c+ if c is too far, i guess....)
this mon sucks. overrelies on sleep/great luck SO hard and without hypnosis beats like nothing. and with snorlax gone being able to counter that just makes this mon so much worse.
umbreon.gif

umbreon c+ -> c/c-
this thing is bad z-charmer. use blissey instead. garbage mon with 0 real 2018 play.
thundurus-therian.gif

thundt c -> c-/d
without a koko to counter and a frail zard x to ohko with specs hyper beam, kinda sucks. i don't see a reason to use it besides like the venusaur mu.


might not look like this post was a lot of effort but it was. i don't know what the vr council is up to besides nothing but hopefully these changes are considered.
 
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I’m not going to talk about the drops/rises I agree with but some of the ideas are so dumb.
mega mawile b -> b+
So I think with the oras ladder going on this month you’ve forgotten how bad this thing is. Your main point in your post is that it counters mimikyu, which it doesn’t. Cursekyu eats this thing’s ass. Dies to everything.
sawk b -> b+
Sawk should be higher than this but this is a good start.
incin c+ (what the fuck lol) -> b/b-
This was only that low because I just nommed it on last update
mega sciz c+ -> b-
deos c+ -> b-/b
I super agree with both of these should be even higher.
mega latias c -> c+
I’ve literally never played this mon, no reason to use this over any other setup Pokémon, psychic type, or dragon type.
quagpyuku c- -> c/c+
These should be separate as quagsire is so much better as it can actually beat steel types along with beating mimikyu. I wouldn’t move pyuk honestly.
Edit: Dom mentioned that soak is a thing which I forgot, quag still beats more since pyuk loses if the opponent clicks sub
golphan b+ -> b/b-
I can’t tell if you’re joking or not, no charizard ever is beating these as long as they’re the right set, (unless you’re terrible counter which still shouldn’t win vs Rockium) if they should drop it’s not for the bad reasons you listed.
latios c+ -> c/c-
I agree with this, also Latias should share the same fate.
umbreon c+ -> c/c-
I agree with the drop I just think it’s funny that you say this having 0 play means it should drop but all the other mons you don’t care about that

Overall these are fine but could use some improvement
 
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mega_mawile_sprite_by_noscium-d6kgo55.png

mega mawile b -> b+
ok mega mawile isn't currently that great, but i think it is not a b rank mon. metal burst is fucking dope with something like spdef, sucker rocks, but most importantly taunt is great for beating mimikyu, and other shit i guess. but it COUNTERS MIMIKYU! isn't that neat. outclased by magearna i guess, but i think 3 ranks below an a+ mon indicates that fairy well.
So I think with the oras ladder going on this month you’ve forgotten how bad this thing is. Your main point in your post is that it counters mimikyu, which it doesn’t. Cursekyu eats this thing’s ass. Dies to everything.
I don't actually agree with this raising, but Taunt Mawile definitely does beat Cursekyu.
Sawk should be higher than this but this is a good start.
Uhhh, no. Sawk in A ranks is madness
I’ve literally never played this mon, no reason to use this over any other setup Pokémon, psychic type, or dragon type.
This thing doesn't even have a niche as a Dragon-type. It has a niche as a a Reflect Type user (great as a lure) and as a Stored Power user (great as a stallbreaker). It's quite distinct
These should be separate as quagsire is so much better as it can actually beat steel types along with beating mimikyu. I wouldn’t move pyuk honestly.
Pyuk beats Steels too whether it be with Hail, Spite or Soak.
 
noms
RISES

heatran b -> b+
I. LOVE. HEATRAN. heatrans so good in this meta, aaee set of overheat/taunt/ancientpower/hp ice does the job rly well. zard counter, does great vs mimikyu, kills steels, good dnite mu, beats landot, i could go on and on. in 1v1lt chaitanya did well with scarf and in this tour replay i lost to a z-tran which is a cool cp2 set. speaking of z-tran z-solarbeam is prolly great at luring primafini.


chomper b -> b+
this thing's like an alternative heatran. zard + steel counter, really. but it's great. didn't use to think z was good but its aite. good for owning pzs and shit. good zygod matchup, prolly. 0 clue why this mon is b rank. i really do not know. band holds up well but z is just as good.


kommoo b -> b+
the ability for this thing to either hit hard as fuck or have amazing spdef is so good. if you don't have a fairy on your team there's a very solid chance you lose to this thing. solid mon.


mega mawile b -> b+
ok mega mawile isn't currently that great, but i think it is not a b rank mon. metal burst is fucking dope with something like spdef, sucker rocks, but most importantly taunt is great for beating mimikyu, and other shit i guess. but it COUNTERS MIMIKYU! isn't that neat. outclased by magearna i guess, but i think 3 ranks below an a+ mon indicates that fairy well.


sawk b -> b+
sawk runs so many things nowadays. band, fightium, scarf, and even zmove lure sets like poisonium or icium. versatile mon, and great at doing its job. not much to say, just think b+ is more appropriate.


mega ttar b -> b+.
prolly the most controversial one here. yea yea. but this mon is amazing, and i think Uselesscrab can testify to that. AMAZING stats, great movepool, can really do whatever you want it to do. i myself like rock tomb + iron tail to own mimikyus (yes it beats mimikyu). beats zard x which is kind of the meta nowadays, good dnite mu, counters pz which is a very irritating mon nowadays, can beat shit like gren if you want to, even has a fighting chance vs gyara with counter + bulk. i think the selling point of this mon is its ability to be versatile as fuck with moves and evs. there really isn't much that this mon can't beat. try it out.

msab b -> b+.
yeah yeah yeah, this mon got nerfed hard this gen. very. but 1v1 will always be a very physical meta, and prankster wisp + neutral typing to most things is just so so good. great pz mu, can obv wisp like lando, zygod, dnite, mgross, etc. anti-meta in that sense. i know the nerfs were awful this gen but still think this mon has the juice. taunts awesome, can help finesse mimikyu.


victini b- -> b.
this thing rocks. banded v-create fucks shit up, bolt strike too, and z-create is so strong. but the thing i like about this set is the ability to use psychium to lure zardx in and even sunny day + solarbeam to own waters. can beat waters pretty well. good bulk, lives enough shit (i like bulk to sponge a naga draco). owning steels as well as shit like pz is so neat. i'd say this mon is ferro level.


incin c+ (what the fuck lol) -> b/b-
ive never used this mon but i can tell you it absolutely is not a c+ mon lmao. really anti meta, can be fat if you want it to (tour game here showing that) overall neat mon that beats a ton of stuff, specficially steels, that ppl spam.


mega sciz c+ -> b-
dope mon. curse + laser focus + roost is SO GOOD. you can run hp electric to own gyarados too, or counter or whatever you want. underrated steel and technician bp rocks so much. counters like mimikyu and megagross too. on par with durant/celesteela/whatever fucking b- mon.

deos c+ -> b-/b
while we know this mon isn't broken, it's good i think. mindgames are good. psycho boost is cool, can like z-psychoboost or whatever. i do not need to explain this nom i think.


hax c -> b- / c+ I GUESS
in a meta where dnite is really hard to beat at preview, this mon rocks. scarf beats pz, can iron tail mimikyus, own fast shit like gren/lop, eq magnezone/tons, etc. not outclassed anymore by kyub because that mon is banned.

manaphy c- -> c
acid armor / charm or zcharm is so good. this thing does not die, even owns shit like ferrothorn. awesome mon, has a ton of potential and is not c- worthy -_-

quagpyuku c- -> c/c+
these mons are decently splashable but most importantly fucking GREAT. so hard to beat. kind of the same mons really.
most of these are just going to be guesstimations from glazing over the vr, but w/e
+ ---------- + ---------- + --------- + ------ + ------------- + ------------ +
| Pokemon | Matchups | Flexibility | Niche | Team Synergy | Final Score |
+ ---------- + ---------- + --------- + ------ + ------------- + ------------ +
Heatran: 8.5 - 8 - 9 - 8.5 - 34 Agree, maybe even A-
Garchomp: 7.5 - 9 - 7.5 - 8 - 32 Agree
Kommo-o: 7 - 8.5 - 8 - 7 - 30.5 Agree? close call on this one
Mawile: 8.5 - 8.5 - 8.5 - 8 - 33.5 Agree, maybe even A-
Sawk: 6.5 - 7.5 - 7.5 - 7 - 28.5 Eh, maybe?
Tyranitar: 8 - 9.5 - 8.5 - 7.5 - 33.5 Agree, maybe even A-
Sableye: 9 - 8.5 - 9 - 9 - 35.5 Agree, maybe even A-/A
Victini: 7.5 - 10 - 7.5 - 8.5 - 33.5 Agree, maybe even A-
Incineroar: 7 - 8 - 9 - 7 - 31 Agree, maybe even B+
Scizor: 8 - 8 - 8 - 8 - 32 Agree, maybe even B/B+
Deoxys: 9 - 7 - 9 - 8.5 - 33.5 Agree, maybe even B+/A-
Haxorus: 7 - 8.5 - 6 - 6.5 - 28 Agree, maybe even B
Manaphy: 8 - 9 - 8 - 8 - 33 Agree, maybe even B+/A-
Quagsire: 7.5 - 6 - 8.5 - 8 - 30 Agree, maybe even B-/B
Pyukumuku: 7 - 9 - 8 - 7.5 - 31.5 Agree, maybe even B/B+ (s/o Hail)

DROPS

golphan b+ -> b
these mons are SHIT. so bad. with magearnas being fast and zards being fat nowadays, these mons are complete trash. there are way better ways to counter zard than these 2 pieces of shit. they are bad mons, and i think outclassed by better ways to beat zards/steels like tran or chomper. overall meta shifts made these mons trash.

blaziken b -> b-/c+
in a sub spamming zmove meta, these mons are a walking 50/50. don't counter much of anything with like lax gone. trash mons.

latios c+ -> c/c-
wowzers this mon sucks with naga in the tier. really doesn't do anything special. has two niches: z-heal block to beat stall that doesn't exist or electrium to try to beat not fat gyaras. does nothing notable besides these two things. you'll wanna use naga over this mon.


mega gengar b- -> c (c+ if c is too far, i guess....)
this mon sucks. overrelies on sleep/great luck SO hard and without hypnosis beats like nothing. and with snorlax gone being able to counter that just makes this mon so much worse.

umbreon c+ -> c/c-
this thing is bad z-charmer. use blissey instead. garbage mon with 0 real 2018 play.

thundt c -> c-
without a koko to counter and a frail zard x to ohko with specs hyper beam, kinda sucks. i don't see a reason to use it besides like the venusaur mu.


might not look like this post was a lot of effort but it was. i don't know what the vr council is up to besides nothing but hopefully these changes are considered.
Golem:
Donphan: 5.5 - 6 - 6.5 - 6 - 24 Agree, maybe even B-/C+
Blaziken: 7.5 - 9.5 - 6 - 8 - 31 Disagree, possibly increase to B+
Latios: 6.5 - 8 - 7 - 6.5 - 28 Disagree, possibly increase to B
Gengar: 7.5 - 6 - 8 - 7.5 - 29 Disagree, possibly increase to B/B+ (fuse it with regular gengar and it can be even higher tbh)
Umbreon: 7.5 - 8 - 8 - 7.5 - 31 Disagree, possibly increase to B/B+
Thundurus-Therian: 7 - 7.5 - 7 - 7 - 28.5 Disagree, possibly increase to B

Man I love this format-
 
most of these are just going to be guesstimations from glazing over the vr, but w/e
+ ---------- + ---------- + --------- + ------ + ------------- + ------------ +
| Pokemon | Matchups | Flexibility | Niche | Team Synergy | Final Score |
+ ---------- + ---------- + --------- + ------ + ------------- + ------------ +
Heatran: 8.5 - 8 - 9 - 8.5 - 34 Agree, maybe even A-
Garchomp: 7.5 - 9 - 7.5 - 8 - 32 Agree
Kommo-o: 7 - 8.5 - 8 - 7 - 30.5 Agree? close call on this one
Mawile: 8.5 - 8.5 - 8.5 - 8 - 33.5 Agree, maybe even A-
Sawk: 6.5 - 7.5 - 7.5 - 7 - 28.5 Eh, maybe?
Tyranitar: 8 - 9.5 - 8.5 - 7.5 - 33.5 Agree, maybe even A-
Sableye: 9 - 8.5 - 9 - 9 - 35.5 Agree, maybe even A-/A
Victini: 7.5 - 10 - 7.5 - 8.5 - 33.5 Agree, maybe even A-
Incineroar: 7 - 8 - 9 - 7 - 31 Agree, maybe even B+
Scizor: 8 - 8 - 8 - 8 - 32 Agree, maybe even B/B+
Deoxys: 9 - 7 - 9 - 8.5 - 33.5 Agree, maybe even B+/A-
Haxorus: 7 - 8.5 - 6 - 6.5 - 28 Agree, maybe even B
Manaphy: 8 - 9 - 8 - 8 - 33 Agree, maybe even B+/A-
Quagsire: 7.5 - 6 - 8.5 - 8 - 30 Agree, maybe even B-/B
Pyukumuku: 7 - 9 - 8 - 7.5 - 31.5 Agree, maybe even B/B+ (s/o Hail)


Golem:
Donphan: 5.5 - 6 - 6.5 - 6 - 24 Agree, maybe even B-/C+
Blaziken: 7.5 - 9.5 - 6 - 8 - 31 Disagree, possibly increase to B+
Latios: 6.5 - 8 - 7 - 6.5 - 28 Disagree, possibly increase to B
Gengar: 7.5 - 6 - 8 - 7.5 - 29 Disagree, possibly increase to B/B+ (fuse it with regular gengar and it can be even higher tbh)
Umbreon: 7.5 - 8 - 8 - 7.5 - 31 Disagree, possibly increase to B/B+
Thundurus-Therian: 7 - 7.5 - 7 - 7 - 28.5 Disagree, possibly increase to B

Man I love this format-
Osra i like it too, but could you add chandelure to kthis please :), but I got to admit that the system goes very easy on the scores, a rise of umbreon or Blaziken makes no sense to me.
 
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Donphan: 5.5 - 6 - 6.5 - 6
how is donphan's flexibility 6? It runs one good set, and one niche set, groundium and rockium respectively. I'd recommend changing the way flexibility to the number of viable sets. Donphan's flexibility, as it runs Groundium, Rockium, and the occassional Omega-Niche Electrium/Fairium/Fightinium if you are feeling spicy. Flexibility feels really inconsitent, because Heatran is ranked 8 but it has like 2 sets, Balloon and Grassium. Heatran is predictable as heck, and it feels like Osra, you have made the Flexibility scores unfaithful to make some pokemon higher than they should be. You didn't rate anything below a 6, even though Gengar (6) has A set, Quag (6) has A set, Umbreon (8) has A set. All of these should be ranked as 1-2 flexibility. I agree with the other scores, but not Flexibility.
 
how is donphan's flexibility 6? It runs one good set, and one niche set, groundium and rockium respectively. I'd recommend changing the way flexibility to the number of viable sets. Donphan's flexibility, as it runs Groundium, Rockium, and the occassional Omega-Niche Electrium/Fairium/Fightinium if you are feeling spicy. Flexibility feels really inconsitent, because Heatran is ranked 8 but it has like 2 sets, Balloon and Grassium. Heatran is predictable as heck, and it feels like Osra, you have made the Flexibility scores unfaithful to make some pokemon higher than they should be. You didn't rate anything below a 6, even though Gengar (6) has A set, Quag (6) has A set, Umbreon (8) has A set. All of these should be ranked as 1-2 flexibility. I agree with the other scores, but not Flexibility.
Flexibility is based on the number of potential items, spreads, moves, and sometimes abilities a mon can viably use. Donphan's Flexibility is low because it almost always has to have Earthquake and Ice Shard on its moves, and effectively has 2 coverage slots that it can do whatever it wants with. This goes in line with how Gengar similarly almost always has to have Hypnosis and Hex in its moves, and Quagsire who almost always has to have Stockpile and Recover in its moves. An argument could be made that Donphan deserves 6.5 on Flexibility for the FEAR set, but that's immediately exposed at team preview, so eh, and Rockium is just plain badder than bad.

Heatran, on the other hand, only really needs Overheat, resulting in effectively having 3 coverage move slots, in addition to having a spectrum of spreads it can viably use. Grassium and Choice Specs only add further onto it. The lowest I'd be willing to budge is to 7.5, but still, I hope my point was made clear.
 
Thanks Osra, I was just really confused on what flexibility really meant and I get it better now. I think my umbreon point still stands. It needs to run ZCharm, toxic, and moonlight, far too few options for being 8.
 
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