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Resource 1v1 Sets Compendium Thread (READ GUIDELINES BEFORE MAKING A SET)

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SV 1v1 Sets Compendium

The purpose of the 1v1 Sets Compendium is to provide viable sets for SV 1v1 to aid building for players, from beginners to experts.

We're changing how we do the SV 1v1 Sets Compendium. All set submission should be done in this thread, as it makes it easier for 1v1 Forum Moderators to track badge progress and also makes it possible for people who do not wish to be in the 1v1 Discord to easily contribute to the project. These sets will be reviewed by the Sets QC team. If you want to join the Sets QC team, please let me know, but do know that consistent activity is required to stay on as a member of the team.


EV Explanations
Pokepaste (soon)

Please check the EV Explantions Document for which potential sets are open for submission. While we may add potential sets after discussion in the 1v1 Discord, we will only be accepting submissions for the sets in the document at the moment.
 
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General Guidelines (mostly stolen from bo_bobson27)

- What should this mon beat? In other words, what are matchups that you intuitively expect a mon to cover? Do you need evs for these matchups? If so, you already have benchmarks to use

- Defensive benchmarks must be for 252 or 252+

- Speed benchmarks must be for 252 or 252+, or speed dump with leftover evs in some rare cases where creep matters eg. corv vs prim.

- Offensive benchmarks must be for max bulk or 0 bulk, or if there is a common benchmark ie prim bulks bandot, you can ev to ko prims that bulk bandot, generally try to avoid this and dump evs in offensive stats

- Its okay to have rolls on some benchmarks, just try to get the best chance of winning (within reason)
- Always check the current paste or ev doc to see if we already have a set

- USE THE EV OPTIMISER- MAKE SURE YOU ACTUALLY BEAT THE POKEMON YOU ARE EVING FOR
you may fail to KO with a lack of sufficient offensive investment​
you may fail to recognise a certain sequence that you lose to​
you may be slashing a move that is required to beat the pokemon you are EVing for​



EV OPTIMISER (MUST USE)
Download Chrome Extension
Download Firefox Extension
GUIDE (YOUTUBE LINK)


1/16
Burn
Sandstorm
First Turn of Badly Poison
> A badly poisoned Pokémon takes damage equal to 1/16 of its maximum HP (rounded down, but set to 1 HP if it would be less) on the first turn, after which damage increases by 1/16 each time it takes poison damage. The damage stops increasing when it equals
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.


1/10
Life Orb recoil


1/8
Rough Skin
Iron Barbs
Spiky Shield
Leech Seed (for healing remember that it heals 1/8 of the target’s HP every turn)
Poison (normal poison)


1/6 (same as using 2 layers of spikes)
Rocky Helmet


1/4
Substitute


1/2
Curse
Belly Drum



A Guide on Finding Benchmarks and Deciding on HP Values
  • How much power do you need to have?​
  • How fast do you need to be?​
  • What are the most powerful attacks (physical and special) you can afford to tank while still hitting your speed and attack benchmarks?​
  • Decimals always round down. (Applicable in things directly affecting HP values, which mostly correlates to direct healing and direct damage. eg: Curse, Belly Drum, Soft Boiled, Leftovers, Grassy Terrain, Pain Split, Giga Drain, Flare Blitz.)​
  • Odd vs even HP stat value matters in some cases, most notably custap berry usage with Gluttony Snorlax, or using Substitute 4 times instead of 3.​
  • Minimum vs maximum HP matters for any given benchmark(s) when (often seperately and unrelated to the benchmark) healing from moves like Draining Kiss, Pain Split, and Leech Seed matter in the matchup, and where limiting the opponent's healing is optimal. In other cases use maximum HP.​
 
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:urshifu: :urshifu: :urshifu:
Urshifu @ Assault Vest
Ability: Unseen Fist
Tera Type: Fighting
EVs: 184 HP / 92 Atk / 152 SpD / 80 Spe
Adamant Nature
- Wicked Blow
- Low Kick
- Rock Tomb
- Iron Head / Sucker Punch / U-Turn

Bulks modest booster Raging Bolt draco into tclap and jolly attack booster Roaring Moon acrobatics. Speed for fast Raging Bolt.
Iron head for tales (tomb into head), Sucker Punch helps for scarf haxorus and the like, U-turn for consistent Hoopa.

Lets make a collective vow to stop using p-z as a bench
 
Annihilape @ Choice Band
Ability: Defiant
Tera Type: Fighting
EVs: 128 HP / 252 Atk / 24 Def / 104 Spe
Adamant Nature
- Gunk Shot
- Low Kick
- Outrage
- Shadow Claw / Ice Punch

The evs are for timid spatk booster Walking Wake hurricane and choice band adamant supercell from iron hands speed is for timid prim i had 4 evs leftover so i just put them in speed to help for things that also want to outspeed prim. Ice punch is for non fly lando-t

Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
Tera Type: Fighting
EVs: 252 HP / 100 Atk / 32 Def / 108 SpD / 16 Spe
Adamant Nature
- Surging Strikes
- Close Combat
- Ice Spinner
- Thunder Punch / Low Kick / Iron Head

evs are for adamant choice band haxorus and timid choice specs dragapult rest in attack low kick is for sub roaring moon iron head is for ninetales alola and thunderpunch is for basculegion

Donphan @ Choice Band
Ability: Sturdy
Tera Type: Ground
EVs: 232 Atk / 144 SpD / 132 Spe
Adamant Nature
- Earthquake
- Gunk Shot
- Head Smash
- Ice Shard / Counter / Play rough

spdef for spatk booster crown speed for 0 speed dirge rest in attack ice shard for both landos and garchomp play rough for urshifu and counter for physical attackers

Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Ground
EVs: 236 HP / 32 Atk / 188 Def / 52 SpD
Impish Nature
- Protect
- Headlong Rush
- Facade
- Heavy Slam / Counter / Avalanche

bulk for jolly band meow and +1 lo spectrier hyper beam heavy slam for ninetales alola and balloon diancie, counter for physical attackers and avalanche for pult lando and garchomp

Metagross @ Assault Vest
Ability: Clear Body
Tera Type: Steel
EVs: 248 HP / 132 Atk / 96 Def / 32 SpD
Impish Nature
- Heavy Slam
- Bullet Punch
- Earthquake
- Psychic Fangs

bulk for ada band pult and 2 tbolts from raging bolt rest in attack you 6.3 roll ada band meow
 
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Trying to create sets for hoopa rn:- pinging Mentality glitched @everyone as I had few doubts in these. Should band hoopa be faster than 220 or not? I might have asked this before, idr.

Hoopa-Unbound @ Choice Band
Ability: Magician
Tera Type: Psychic
EVs: 252 HP / 48 Atk / 160 Def / 28 SpD / 20 Spe
Jolly Nature
- Hyperspace Fury
- Gunk Shot
- Ice Punch
- Fire Punch/Trick

Bulk: max prim torrent cannon & lo garchomp outrage & 221 speed. Trick is for corviknight stall and fire punch for scizor

Hoopa-Unbound @ Choice Specs
Ability: Magician
Tera Type: Psychic
EVs: 164 HP / 128 SpD / 216 Spe
Modest Nature
IVs: 0 Atk
- Psychic/Psychic Noise
- Dark Pulse
- Focus Blast
- Trick/Thunderbolt

Bulk: Psychic with this bulk beats all raging bolt. Psychic noise for leech seeders, trick is for corviknight and other stall mons.
My Thoughts:- Thunderbolt is just for manaphy, but i fear if its bulky you might lose to not getting a roll. Also you can just trick turn 1 vs bolt if u wanna predict calm mind but idt that's ever happening.
 
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Hoopa-Unbound @ Choice Scarf
Level: 100
Jolly Nature
Ability: Magician
EVs: 96 HP / 148 Atk / 12 Def / 252 Spe
- Hyperspace Fury
- Gunk Shot
- Drain Punch
- Zen Headbutt / Fire Punch

Lives +2 Modest Crown Tachyon & Adamant Metagross EQ at -1 Def
 
:donphan: on roll

expert belt (Donphan) @ Expert Belt
Ability: Sturdy
Tera Type: Ground
EVs: 216 HP / 252 Atk / 40 SpD
Adamant Nature
- Earthquake
- Gunk Shot
- Ice Shard
- Head Smash

Bulk:- spdef for spa booster crown, rest in hp and attack.
Thoughts:- max attack help to maintain rolls vs moltres-g and prim.

Clear Amulet (Donphan) @ Clear Amulet
Ability: Sturdy
Tera Type: Ground
EVs: 12 HP / 252 Atk / 120 SpD / 124 Spe
Adamant Nature
- Earthquake
- Gunk Shot
- Trailblaze
- Encore

Bulk:- 2 torch songs by 252 hp def and 4spa skeledirge
How It Works:- Intentionally slow than base skele to trail turn 1 and eq rest. Slightly faster than icy wind prim lo such that trailbaze t1 works to cover wp prim as well.
Thoughts:- idk, u just didn't needed max speed so i wanted to do some bulk so i found only this mon that tries to cover a head smash choice band phan roll so maybe why not this?

lum berry (Donphan) @ Lum Berry
Ability: Sturdy
Tera Type: Ground
EVs: 80 HP / 184 Atk / 244 SpD
Adamant Nature
- Earthquake
- Knock Off
- Ice Spinner
- Ice Shard

Bulk:- 2 hex (65bp) jolly spectrier
Thoughts:- Donphan is quite weak to use gunk/head on this set so i preffered ice moves more to beat 4x weak mons. Running prough could be a slash. I need a qc on this if u have a better idea, ty.

Somehow Donphan vs Entei is a trauma especially when it can run band/stall anything to beat it's specific sets.
 
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cleaned up a bunch of max/max sets and descriptions

:dragapult:
Choice Specs (Dragapult) @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Shadow Ball
- Draco Meteor
- Flamethrower
- Thunderbolt / Hydro Pump

Choice Specs
Max/Max. Modest for maximum damage output, Timid for Spectrier and Darkrai.

Thunderbolt for Manaphy, Hydro Pump for Landorus-T.
[not really sure why it was fire blast over flamethrower before, 63% chance to kill atales with modest is kinda bad]

--------------------------------------------

Choice Band (Dragapult) @ Choice Band
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Outrage
- Phantom Force
- Dragon Darts / Psychic Fangs / U-turn
- Psychic Fangs / Dragon Darts / U-turn

Max/Max. Adamant for maximum damage output, Jolly for Spectrier and Darkrai.

Psychic Fangs for choiced Iron Valiant and Okidogi, Dragon Darts for some Haban dragons like Haxorus and Subsitute users like Espathra, U-turn for bulkier Hoopa on Jolly.
[idt we really need u-turn but maybe some people disagree]
:haxorus:
Choice Band (Haxorus) @ Choice Band
Ability: Unnerve / Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Outrage
- Scale Shot
- First Impression
- Close Combat / Iron Tail / Poison Jab / Earthquake

Max/Max. Adamant for maximum damage output, Jolly outspeeds max Speed Arcanine-Hisui and Porygon-Z. Unnerve helps against Haban and Custap users, Mold Breaker helps against Sturdy.

Close Combat for Goodra-H, Iron Tail for Sylveon and Diancie, Poison Jab for Whimsicott. First Impression for Meowscarada not Hoopa-U.

--------------------------------------------

Choice Scarf (Haxorus) @ Choice Scarf
Ability: Unnerve
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Outrage
- Close Combat
- Rock Slide / Poison Jab / Iron Tail / Earthquake
- X-Scissor / Poison Jab / Iron Tail / Earthquake

Max/Max, Adamant for maximum damage output, Jolly outspeeds Timid Choice Scarf Porygon-Z and Timid Choice Scarf Arcanine-H.

Rock Slide for Volcarona, Poison Jab for Whimsicott, Iron Tail for Diancie, Earthquake for Arcanine-H, X-Scissor for Meowscarada and Hoopa-U reliability.
:iron-moth:
Iron Moth

Special Attack Booster (Iron Moth) @ Booster Energy
Ability: Quark Drive
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Overheat
- Sludge Wave
- Bug Buzz / Dazzling Gleam / Hurricane / Metal Sound
- Endure

Max/Max

Bug Buzz for Hoopa-U, Dazzling Gleam for Urshifu, Hurricane for non AV Urshifus, Metal Sound for some Goodra-Hisui.
[removed flash cannon and protect cause endure is just better look at the quote from the last setcomp lmao]
:meowscarada:
Choice Band (Meowscarada) @ Choice Band
Ability: Protean
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Flower Trick
- Triple Axel
- Giga Impact / Play Rough / Low Kick / Knock Off
- Play Rough / Giga Impact / Low Kick / Knock Off

Max/Max, Adamant for maximum damage output, Jolly outspeeds mons inlcuding Serperior, Ogerpon-Wellspring, and non-Booster Speed Iron Valiant.

Knock Off for psychics and ghosts like Cresselia and Skeledirge, Giga Impact for mons like Volcarona and Iron Moth, Play Rough for Urshifu-S and Annihilape, Low Kick for Goodra-H.

--------------------------------------------

Choice Scarf (Meowscarada) @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flower Trick
- Knock Off
- Play Rough
- Triple Axel / Low Kick / U-Turn

Max/Max

Low Kick for Goodra-H and Kyurem, U-Turn for Zarude and Hoopa-U reliability.
[t-punch is bad, u-turn seems good enough]
:chien-pao:
Chien-Pao

Choice Band (Chien-Pao) @ Choice Band
Ability: Sword of Ruin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Throat Chop
- Giga Impact
- Sacred Sword / Ice Shard

Max/Max

Sacred Sword for Goodra-H and Arcanine-Hisui, Ice Shard for Dragapult and Scarf Meowscarada.
[who is running adamant]
 
Pain Split (Spectrier) @ Clear Amulet
Ability: Grim Neigh
EVs: 36 HP / 252 SpD / 220 Spe
Calm Nature
- Calm Mind
- Taunt
- Pain Split
- Shadow Ball

Speed for base 110s
spdef bench: vs mod spaces prim: cm hydro cm recharge painsplit hydro sball hydro sball.
Credit bo_bobson27

Verified -glitched (i arrived to the same set conclusion)

> (350 - 259 + 301) / 2 - (350 - 259)
Calced vs 0 hp invest prim, and 105 damage healed.

vs prim always cm t1. u may play differently going forward eg. vs lo prim clicking hydro t1 u need to sball t2 and t3 to win bc if u follow normal painsplit route as with specs prim u have to win a 5050 with prims encore vs non specs.

You need sball for things like volcanion and prim damage, wisp hex doesnt ko gross and other phys attackers anyway > also why there is no physdef bench



Anti-Iron Valiant Trailblaze (Ogerpon-Wellspring) @ Wellspring Mask
Ability: Water Absorb
EVs: 252 HP / 44 Atk / 88 Def / 92 SpD / 32 Spe
Careful Nature
- Trailblaze
- Encore
- Power Whip / Wood Hammer
- Ivy Cudgel

Bulks jolly band val cc, spdef for timid 0 spa val moonblast 3x. Speed for timid spectrier at +1, rest in atk to ko 0 bulk val with trailblaze into wood hammer / power whip. Vs booster val use encore t1, vs non booster trailblaze t1, since booster self reports ඞ
jolly spirit break encore disable val has a 5.9% chance to 3hko, we can not bulk this or we lose rolls with koing band / specs val.
Credit Kaif for the idea of encore t1 vs booster val

Life Orb (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 244 HP / 52 Def / 48 SpA / 12 SpD / 152 Spe
Lonely Nature
- Calm Mind
- Dark Pulse
- Psychic Noise
- Gunk Shot

ada gross eq into bp, 0 spa alolatales moonblast twice with 1 instance of lo recoil, click gunk psynoise. speed for non +speed nature corv, rest in spa for corv and atales rolls. ada nature for things like wp prim and bulkier sylv sets. Versus corv calm mind t1, then dark pulse into psynoise, keep alternating between dark pulse and psynoise.


Ting-Lu @ Weakness Policy
Ability: Vessel of Ruin
Tera Type: Dark
EVs: 200 HP / 176 Atk / 12 Def / 120 SpD
Impish Nature
- Taunt
- Heavy Slam
- Earthquake
- Payback

adabandpao 6.25, spdef for timid specs val 12.5, rest in atk for best meow rolls.

also add impish band hands
 
Anti spect + Cb Jolly Meow (Skeledirge) @ Weakness Policy
Ability: Blaze
Tera Type: Fire
EVs: 248 HP / 100 Def / 8 SpA / 36 SpD / 116 Spe
Bold Nature
IVs: 0 Atk
- Blast Burn
- Torch Song
- Scary Face
- Encore

Bulks Cb Jolly Meow Knock and Lo Hex from Spect speed for old comp lo spect at +2 (set may need to be edited)

Anti Ada Moon + Mode Specs Hoopa-U (Urshifu) @ Chople Berry
Ability: Unseen Fist
Tera Type: Fighting
EVs: 248 HP / 100 Atk / 52 Def / 104 SpD / 4 Spe
Adamant Nature
- Low Kick
- Wicked Blow
- Sucker Punch
- Counter

Bulks Ada Moon Acrobatics and Modest specs focus blast

Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Facade
- Protect
- Trailblaze

Max and max fast ursa
 
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Custap Primarina

Custap Berry (Primarina) @ Custap Berry
Level: 100
Modest Nature
Ability: Torrent
EVs: 168 HP / 128 Def / 208 SpA / 4 SpD
Alt Spread: EVs: 248 HP / 84 Def / 88 SpA / 88 SpD
- Hydro Cannon
- Moonblast
- Encore
- Endure

Regular Spread: Lives EQ from Jolly BandoT and 2 Hurricanes from Modest MoltG, allowing you to safely click Encore t1 against non-WP. Rest in SpA. I do not think Calm Mind is worth slashing on this, as Encore is just vital for so many matchups. If we do want to slash Calm Mind, the Special Defense bench should be changed.

Alt Spread: Jolly BandoT again, but lives ModSpecs Kyurem Freeze Dry
 
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Choice Specs (Primarina) @ Choice Specs
Level: 100
Modest Nature
Ability: Liquid Voice
EVs: 140 HP / 148 Def / 44 SpA / 176 Spe
- Hydro Cannon
- Moonblast
- Energy Ball
- Uproar

Speed for base 50s (Iron Hands Ursaluna). Def for Jolly BandoT. SpDef for Lorb LandoI. Rest in SpA. Psynoise is not a relevant slash anymore cause Whims is doodoo
 
Chople (Urshifu) @ Chople Berry
Ability: Unseen Fist
Tera Type: Fighting
EVs: 224 HP / 164 Atk / 4 Def / 116 SpD
Adamant Nature
- Low Kick
- Sucker Punch
- Wicked Blow
- Bulk Up
Bulk for moon + hoopa low kick for hoopa and moon


Spdf Custap (Skeledirge) @ Custap Berry
Ability: Blaze
Tera Type: Fire
EVs: 248 HP / 64 Def / 120 SpA / 76 SpD
Modest Nature
IVs: 0 Atk
- Torch Song
- Endure
- Blast Burn
- Encore
Jolly wellspring + lo spect

AV (Iron Hands) @ Assault Vest
Ability: Quark Drive
Tera Type: Fighting
EVs: 184 HP / 216 Atk / 44 Def / 64 SpD
Adamant Nature
- Fake Out
- Supercell Slam
- Close Combat
- Ice Punch
Ada lo chomp + modest specs prim + timid booster wake


Banded (Goodra-Hisui) @ Choice Band
Ability: Sap Sipper
Tera Type: Steel
EVs: 248 HP / 180 Atk / 24 Def / 56 SpD
Adamant Nature
- Outrage
- Heavy Slam
- Skitter Smack
- Earthquake
Ada band hoopa + timid specs prim
 
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