1v1FE Flash. AcidPhoenix vs Geodude 6

1v1 Full Evolution Flash.

AcidPhoenix
---------------------
555-standard.png
Darmanitan [Male] [Truth]
Types: Fire
Claim Date: 3/31/15
Evolved: 4/10/15
Maxed: 5/30/15

Abilities::
Sheer Force / Zen Mode (Unlocked)

Nature: Brave (Atk +1, Spd / 1.15, Evasion -10%)

Stats:
HP:
110
Atk: 5(6)
Def: 2
SpA: 2
SpD: 2
Spe: 82 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks: MAXED +4 CC
Level Up
Tackle
Rollout
Incinerate
Rage
Fire Fang
Uproar
Fire Punch
Work Up
Headbutt
Flare Blitz
Swagger
Facade
Superpower
Thrash
Belly Drum
Taunt
Overheat

Egg
Flame Wheel
Encore
Endure
Hammer Arm
Focus Punch
Yawn
Focus Energy
Take Down

TM/HM
Flame Charge
U-Turn
Roar
Toxic
Sunny Day
Grass Knot
Dig
Power-Up-Punch
Bulk Up
Will-O-Wisp
Gyro Ball
Earthquake
Bulldoze
Fling
Smack Down
Facade
Torment
Psychic
Brick Break
Fire Blast
Incinerate
Hidden Power Water
Return
Rest
Rock Slide
Stone Edge
Frustration
Hyper Beam
Solar Beam
Rock Tomb
Round
Flamethrower
Focus Blast
Thief
Attract
Protect
Payback
Giga Impact
Substitute
Sleep Talk
Rock Smash
Confide
Strength
Double Team

Tutor
Heat Wave
Zen Headbutt
Snatch
Snore
Endeavor

Geodude6
------------------------
122.gif
Kappou [Mr. Mime] (M)
Nature: Bold (+1 Def, -1 Atk)
Type:
psychic.gif
psychic.gif
fairy.gif

Abilities:
Soundproof: (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter: (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 4+
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves:
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Substitute
Recycle
Trick
Role Play
Baton Pass
Safeguard

Confuse Ray
Fake Out
Future Sight
Hypnosis
Teeter Dance

Psyshock
Hidden Power [Fire]
Protect
Solarbeam
Thunderbolt
Thunder
Shadow Ball
Bide
Endure
Infestation

Helping Hand
Magic Coat
Skill Swap

Follow Me


MC to max: 179
 
Last edited:
Attacks: MAXED +4 CC
Level Up
Tackle
Rollout
Incinerate
Rage
Fire Fang
Uproar
Fire Punch
Work Up
Headbutt
Flare Blitz
Swagger
Facade
Superpower
Thrash
Belly Drum
Taunt
Overheat

Egg
Flame Wheel
Encore
Endure
Hammer Arm
Focus Punch
Yawn
Focus Energy
Take Down

TM/HM
Flame Charge
U-Turn
Roar
Toxic
Sunny Day
Grass Knot
Dig
Power-Up-Punch
Bulk Up
Will-O-Wisp
Gyro Ball
Earthquake
Bulldoze
Fling
Smack Down
Facade
Torment
Psychic
Brick Break
Fire Blast
Incinerate
Hidden Power Water
Return
Rest
Rock Slide
Stone Edge
Frustration
Hyper Beam
Solar Beam
Rock Tomb
Round
Flamethrower
Focus Blast
Thief
Attract
Protect
Payback
Giga Impact
Substitute
Sleep Talk
Rock Smash
Confide
Strength
Double Team

Tutor
Heat Wave
Zen Headbutt
Snatch
Snore
Endeavor
 
Mr.Mime
-------------------------
90/100
Item: Heart Scale

Darmanitan
-------------------------
110/100
Item: None

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Mr.Mime
----------------------------
66HP / 80NRG
Item: None(Stolen)
Status: Tormented

Darmanitan
----------------------------
62HP / 77NRG
Item: Heart Scale(Stole)
Status: None
 
Last edited:
Mr. Mime
-----------------------
66HP / 80EN
Item: None
Status: None

Darmanitan
-----------------------
62HP / 77EN
Item: Heart Scale
Status: None

Turn 2
Flare Blitz(D)
-13NRG
12+6+0+6+0+0-4-0=20
20*1 = 20DMG

Bide(M.M)
EN = 6+DMG taken
DMG Form = Damage taken while biding*1.75 for 2 actions

Flare Blitz(D)
-21EN
12+6+0+6+0+0-4-0=20
20*1 = 2oDMG

Hold(M.M)
Taking Damage in for Bide(1 more action)

Flare Blitz(D)
-32EN
12+6+0+6+0+0-4-0=20
20*1 = 20DMG

Release(M.M)
Releases Bided DMG
DMG taken = 40DMG
-46EN
40*1.75=70-2=68DMG

Mr.Mime
-----------------------
6HP / 34EN
Item: None
Status: None

Darmanitan
----------------------
-8HP / 11EN
Item: Heart Scale
Status: Dead
 
Last edited:
AcidPheonix(Lose)
--------------------
+5CC

Darmanitan
+1EC, +2MC, +1AC, +1LEC, +2KOC


Geodude6(Win)
----------------------
+1CC

Mr. Mime
+1EC, +2MC, +1AC, +1LEC, +1KOC


Fluffiator(Ref)
--------------------------
3UC
 
Back
Top