Monotype 2-10. Where Even Weeds Don't Grow - KIRBY STAR ALLIES: THE ORIGINAL SOUNDTRACK [Hatterene Fairy/Revamp]

Pengairxan

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[SET]
Hatterene @ Leftovers
Name: Calm Mind (Fairy)
Ability: Magic Bounce
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Psyshock
- Draining Kiss
- Mystical Fire / Nuzzle

[SET COMMENTS]
Hatterene serves a pivotal role on Fairy teams with its Psychic typing, which helps to threaten out Poison-types such as Toxapex and Amoonguss. Magic Bounce provides Fairy with its main source of entry hazard control, preventing threats such as Blissey and Skarmory from stacking hazards. Calm Mind enables Hatterene to stand off against threats such as Volcarona and Greninja. Psyshock threatens special walls and Calm Mind sweepers such as Blissey, Clodsire, and Primarina. Draining Kiss provides a reliable form of recovery along with enabling Hatterene to handle Dark-types like Hisuian Samurott. Finally, Mystical Fire gives Hatterene an option to torch Steel-types such as Corviknight and Iron Treads. Alternatively, Nuzzle acts a support option to slow down problematic targets such as Meowscarada, the Ogerpon formes, and Tornadus-T. The EV spread maximizes Hatterene's physical bulk while outspeeding Toxapex, enabling it to use Psyshock before Toxapex has a chance to use Haze or Recover.

Klefki serves as an incredible teammate for Hatterene, as its secondary Steel typing enables it to check Poison- and Steel-types that handle Hatterene such as Sneasler and Scizor. It also provides dual screens support to enable Hatterene to have an easier time setting up against otherwise overwhelming attackers like the Landorus formes and Greninja. Similarly, Tinkaton can serve as a solid partner with its Steel neutrality and Poison immunity and can more reliably check threats like Alolan Muk, Glimmora, and Corviknight; it is also able to use Thunder Wave to let Hatterene comfortably run Mystical Fire. Iron Valiant's Close Combat can easily remove problematic Steel-types like Hisuian Goodra and Heatran, while coverage options such as Knock Off and Ice Punch can check threats such as Gholdengo and Gliscor, respectively. Flutter Mane easily blasts through faster threats attempting to handle Hatterene such as non-Choice Scarf Urshifu-R, Pecharunt, and Articuno. Azumarill can easily break through threats capable of handling Hatterene such as Hisuian Goodra, Flutter Mane, and Ceruledge while appreciating its use of Nuzzle to slow down would-be checks like Sinistcha and Ogerpon-W. Primarina is a secondary Calm Mind attacker capable of taking on the Steel- and Fire-types that threaten Hatterene like Archaludon, Bisharp, and Cinderace.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
https://www.smogon.com/forums/members/kiwi.527157/
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
sorry for the late replay fam i would just add in non-choice scarf infront of Urshifu-R for the threats flutter mane take out.

Other than that QC 1/1 great job
 
AMGP - You still need an official GP check
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[SET]
Hatterene @ Leftovers
Name: Calm Mind (Fairy)
Ability: Magic Bounce
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Psyshock
- Draining Kiss
- Mystical Fire / Nuzzle

[SET COMMENTS]
Hatterene serves a pivotal role on Fairy teams with its Psychic-typing Psychic typing, (AC) which helps helping to threaten out Poison-types such as Toxapex and Amoonguss. (AP) This is along with Magic Bounce providing Fairy's main source of hazard control, (AC) preventing threats such as Blissey and Skarmory from stacking entry hazards. Calm Mind is the boosting option of choice enabling enables Hatterene to stand off against threats such as Volcarona and Greninja once it gets going. Psyshock threatens special walls and Calm Mind sweepers such as Blissey, Clodsire, and Primarina. Draining Kiss provides a reliable form of recovery along with enabling Hatterene to handle Dark-types like Hisuian Samurott. Finally, (AC) Mystical Fire gives Hatterene an option to torch Steel-types such as Corviknight and Iron Treads. Alternatively, (AC) Nuzzle acts a support option to slow down problematic targets such as Meowscarada, the Ogerpon formes, (AC) and Tornadus-T. The EV spread maximums maximizes Hatterene's physical bulk while outspeeding Toxapex. (AP) This enables enabling it to use Psyshock it before it Toxapex has a chance to use Haze or Recover.

Klefki serves as an incredible teammate for Hatterene, (AC) as its secondary Steel typing enables it to check Poison- and Steel-types that handle Hatterene such as Sneasler and Scizor. (AP) It also provides dual screens along with providing Screens support to enable Hatterene to have an easier time setting up against otherwise overwhelming attackers like the Landorus formes and Greninja. Similarly, (AC) Tinkaton can also serve as a solid partner with its Steel neutrality and Poison immunity and can more reliably check threats like Alolan Muk, Glimmora, and Corviknight; (ASC) it is also along with being able to run use Thunder Wave to enable Hatterene to comfortably run Mystical Fire. Iron Valiant's Close Combat can easily remove problematic Steel-types like Hisuian Goodra and Heatran, (AC) while coverage options such as Knock Off and Ice Punch can check threats such as Gholdengo and Gliscor, (AC) respectively respectivelly. Flutter Mane easily blasts through faster threats attempting to handle Hatterene such as non Choice non-Choice Scarf Urshifu-R, Pecharunt, and Articuno. Azumarill can easily break through threats capable of handling Hatterene such as Hisuian Goodra, Flutter Mane, and Ceruledge while apprecating appreciating Hatterene's use of Nuzzle to slow down would be would-be checks like Sinistcha and Ogerpon-W. Primarina provides is a secondary Calm Mind attacker capable of taking on the Steel- and Fire-types that threaten Hatterene like Archaludon, Bisharp, and Cinderace.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
????
 
AMGP - You still need an official GP check
Comment
Add
Remove


[SET]
Hatterene @ Leftovers
Name: Calm Mind (Fairy)
Ability: Magic Bounce
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Psyshock
- Draining Kiss
- Mystical Fire / Nuzzle

[SET COMMENTS]
Hatterene serves a pivotal role on Fairy teams with its Psychic-typing Psychic typing, (AC) which helps helping to threaten out Poison-types such as Toxapex and Amoonguss. (AP) This is along with Magic Bounce providing Fairy's main source of hazard control, (AC) preventing threats such as Blissey and Skarmory from stacking entry hazards. Calm Mind is the boosting option of choice enabling enables Hatterene to stand off against threats such as Volcarona and Greninja once it gets going. Psyshock threatens special walls and Calm Mind sweepers such as Blissey, Clodsire, and Primarina. Draining Kiss provides a reliable form of recovery along with enabling Hatterene to handle Dark-types like Hisuian Samurott. Finally, (AC) Mystical Fire gives Hatterene an option to torch Steel-types such as Corviknight and Iron Treads. Alternatively, (AC) Nuzzle acts a support option to slow down problematic targets such as Meowscarada, the Ogerpon formes, (AC) and Tornadus-T. The EV spread maximums maximizes Hatterene's physical bulk while outspeeding Toxapex. (AP) This enables enabling it to use Psyshock it before it Toxapex has a chance to use Haze or Recover.

Klefki serves as an incredible teammate for Hatterene, (AC) as its secondary Steel typing enables it to check Poison- and Steel-types that handle Hatterene such as Sneasler and Scizor. (AP) It also provides dual screens along with providing Screens support to enable Hatterene to have an easier time setting up against otherwise overwhelming attackers like the Landorus formes and Greninja. Similarly, (AC) Tinkaton can also serve as a solid partner with its Steel neutrality and Poison immunity and can more reliably check threats like Alolan Muk, Glimmora, and Corviknight; (ASC) it is also along with being able to run use Thunder Wave to enable Hatterene to comfortably run Mystical Fire. Iron Valiant's Close Combat can easily remove problematic Steel-types like Hisuian Goodra and Heatran, (AC) while coverage options such as Knock Off and Ice Punch can check threats such as Gholdengo and Gliscor, (AC) respectively respectivelly. Flutter Mane easily blasts through faster threats attempting to handle Hatterene such as non Choice non-Choice Scarf Urshifu-R, Pecharunt, and Articuno. Azumarill can easily break through threats capable of handling Hatterene such as Hisuian Goodra, Flutter Mane, and Ceruledge while apprecating appreciating Hatterene's use of Nuzzle to slow down would be would-be checks like Sinistcha and Ogerpon-W. Primarina provides is a secondary Calm Mind attacker capable of taking on the Steel- and Fire-types that threaten Hatterene like Archaludon, Bisharp, and Cinderace.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
????
Implemented.
 
1/1 GP Team done credit both of us
[SET]
Hatterene @ Leftovers
Name: Calm Mind (Fairy)
Ability: Magic Bounce
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Psyshock
- Draining Kiss
- Mystical Fire / Nuzzle

[SET COMMENTS]
Hatterene serves a pivotal role on Fairy teams with its Psychic typing, which helps to threaten out Poison-types such as Toxapex and Amoonguss. This is along Magic Bounce provides Fairy with Magic Bounce providing Fairy's its main source of entry hazard control, preventing threats such as Blissey and Skarmory from stacking entry hazards. Calm Mind enables Hatterene to stand off against threats such as Volcarona and Greninja. Psyshock threatens special walls and Calm Mind sweepers such as Blissey, Clodsire, and Primarina. Draining Kiss provides a reliable form of recovery along with enabling Hatterene to handle Dark-types like Hisuian Samurott. Finally, Mystical Fire gives Hatterene an option to torch Steel-types such as Corviknight and Iron Treads. Alternatively, Nuzzle acts a support option to slow down problematic targets such as Meowscarada, the Ogerpon formes, and Tornadus-T. The EV spread maximizes Hatterene's physical bulk while outspeeding Toxapex (RP) This enables , (AC) enabling it to use Psyshock before Toxapex has a chance to use Haze or Recover.

Klefki serves as an incredible teammate for Hatterene, as its secondary Steel typing enables it to check Poison- and Steel-types that handle Hatterene such as Sneasler and Scizor. It also provides dual screens support to enable Hatterene to have an easier time setting up against otherwise overwhelming attackers like the Landorus formes and Greninja. Similarly, Tinkaton can also serve as a solid partner with its Steel neutrality and Poison immunity and can more reliably check threats like Alolan Muk, Glimmora, and Corviknight; it is also able to use Thunder Wave to enable let Hatterene to comfortably run Mystical Fire. Iron Valiant's Close Combat can easily remove problematic Steel-types like Hisuian Goodra and Heatran, while coverage options such as Knock Off and Ice Punch can check threats such as Gholdengo and Gliscor, respectively. Flutter Mane easily blasts through faster threats attempting to handle Hatterene such as non-Choice Scarf Urshifu-R, Pecharunt, and Articuno. Azumarill can easily break through threats capable of handling Hatterene such as Hisuian Goodra, Flutter Mane, and Ceruledge while appreciating Hatterene's its use of Nuzzle to slow down would-be checks like Sinistcha and Ogerpon-W. Primarina is a secondary Calm Mind attacker capable of taking on the Steel- and Fire-types that threaten Hatterene like Archaludon, Bisharp, and Cinderace.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
????
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