Hello ive been getting preety good results so far with this team ive built on ladder (1537 elo so far)
Ive built this team to aim at using hail in a more balance style hail that isnt hyper offense or too much defensive with 2 wall breakers being Kyurem and Latios and hazard stacking
1. i think the mu into psyspam quite hard because skarm cant take latios + zam + reuni always as can be weird to play into since theres 3 things skarm is usually there to check
2. i find mu into stuff like breloom , terrakion , volcarona , kyurem black sub variants preety tough to deal with but not impossible to outplay


Latios but cooler (Kyurem) @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 28 HP / 252 SpA / 228 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Blizzard
- Earth Power
- Ice Beam
The speed is for the Volcarona that usually goes 310 speed this mon has same spa as latios so it preety much nukes alot of switchins and bulkier pokemon but has a better offensive secondary stab even if is weak to rocks and keldeo it can live 1 secret sword from non specs and even then i have good switchins into keldeo mainly starmie but latios also works while being outspeed is bad forcing it to outrage into skarm can be nice and unlike latios this set can nuke most of switchins without needing hidden power stuff like ferrothorn that usually is koed by hp fire lati also the bulk is preety great unlike latios being able to take some super effective hits sometimes.

Abomasnow @ Leftovers
Ability: Snow Warning
Shiny: Yes
EVs: 216 HP / 96 Def / 112 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Leech Seed
- Protect
- Blizzard
- Giga Drain
with this Ev spead it can live keldeo secret sword incase it needs along with other hits quite well while dishing out decent damage
its specially great into hippo and politoed as leech seed + giga is really annoying to handle and leech help support its teammates
to stay more healthy through the match and hail helps to chip everything making easier for kyurem to break through its checks protect helps to scout some choice scarf mons moves and chip out more health with leech seed and nothing wants to set up on it also aboma helps quite a bit on the starmie mu and even on rotom since while burn is annoying if ur running special moves on it you should be better into it

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 140 Def / 124 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Protect
- U-turn
U turn helps alot to bring momentum to the team and give kyurem entry to start the chaos , gliscor also helps checks excadrill and setting rocks which helps immensily to chip down alot of pokemon that would otherwise be more safe to come in like volcarona
i thought mainly using it over lando because has better longevity overall and gliscor can absorb incoming status
also it helps quite alot in the jirachi mu which otherwise would be hard for this team and dont come on ferro or clef until its poisoned

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 80 Def / 176 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Rapid Spin
- Psychic/Thunderbolt
Defensive starmie may sound crazy at first but it has some benefits like not being afraid of scarf scizor/lando u turn since it can recover off the damage or just live and dish out a scald. Tyranitar may try switch on starmie but if does so during scald is risking a burn that will make its mu into latios alot worse , also Natural cure over Analytic i thought would be better overall to cure toxic , burn which can be annoying otherwise. tbolt mie is good if u wanna hit waters and put skarm leads in 2 hit ko but also not activating custap berry in most of time but also still being able to spin while only letting possibily 1 or no hazards up 0 SpA Starmie Thunderbolt vs. 0 HP / 0 SpD Skarmory: 184-218 (67.8 - 80.4%) -- guaranteed 2HKO this is also great because means kyurem and aboma wont need to worry about rocks + spikes. Psychic is also good because is a strong neutral stab into rain and other threats that are neutral/resist scald like garchomp , dragonite , breloom . and u do some decent dmg if rotom tries to switch into. Also you do live a pursuit from tyranitar if ur full after switching out , aero cant outdamage you and you can guarantee spinning on it as if it tries to taunt you after discovering recover it may risk itself from getting scald burned which has good odds of okho
starmie also helps to come in keldeo , terrakion alot of time ofc stone edge terrakion is preety impossible to come in or xscizor but thats where gliscor helps, no team is really 100% safe into terrakion. Also it helps checking mamoswine which is huge for this team which otherwise has no water resist 252+ Atk Choice Band Mamoswine Icicle Crash vs. 252 HP / 80+ Def Starmie: 109-129 (33.6 - 39.8%) -- guaranteed 3HKO while earthquake is tough it isnt hard to scout for mamo cb moves so you can switch right after , non cb variants mie can switch a bit more easily.

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Brave Bird
- Spikes
- Roost
- Whirlwind
So it sets spikes , helps to phaze out reuni that uses focus blast , checking alakazam , latios and setting spikes is crucial to put alot of stuff in range for kyurem and latios and ur whole teammates , checking dnite , chomp does work but is a bit more tough because of the hail chip but you do still live usually it helps check preety much all scarfers of the tier except kyurem-black i wouldnt advise coming on gliscor unless you know isnt knock off because letting them remove lefties will be alot more tough in hail than sand.

Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Trick
- Surf
- Recover
Overall great revenge killer into alot of scarfers and volcarona after rocks , trick helps agaisnt defensive teams , with support of spikes + rocks and hail it can easily worn down its checks like tyranitar , dragonite , scizor , jirachi , alakazam after sash broken , trick on reuni , etc. overall helps alot in rain mus where is your fastest mon of the tier. and helps to check volcarona too and switch in rain teams alot of the time like thundurus , keldeo.
Heres some replays of how the team is supposed to work : https://replay.pokemonshowdown.com/gen5ou-2127826381 , https://replay.pokemonshowdown.com/gen5ou-2128446356-8ov4whrukbwcg6fcoei2w5d9a6c26jdpw
Shoutouts: For peng that suggested me to use a more defensive starmie set , Chomp29 with some testing , im glad with cloyster banned feels a bit more easy to run different types of teams since checking both volca and cloy is tough.
Feel free to suggest anything if youd like on this team to change as im open to new ideas as always. Heres the team if youd like to try yourself https://pokepast.es/c0c81cbf9614b1eb
Ive built this team to aim at using hail in a more balance style hail that isnt hyper offense or too much defensive with 2 wall breakers being Kyurem and Latios and hazard stacking
1. i think the mu into psyspam quite hard because skarm cant take latios + zam + reuni always as can be weird to play into since theres 3 things skarm is usually there to check
2. i find mu into stuff like breloom , terrakion , volcarona , kyurem black sub variants preety tough to deal with but not impossible to outplay







Latios but cooler (Kyurem) @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 28 HP / 252 SpA / 228 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Blizzard
- Earth Power
- Ice Beam
The speed is for the Volcarona that usually goes 310 speed this mon has same spa as latios so it preety much nukes alot of switchins and bulkier pokemon but has a better offensive secondary stab even if is weak to rocks and keldeo it can live 1 secret sword from non specs and even then i have good switchins into keldeo mainly starmie but latios also works while being outspeed is bad forcing it to outrage into skarm can be nice and unlike latios this set can nuke most of switchins without needing hidden power stuff like ferrothorn that usually is koed by hp fire lati also the bulk is preety great unlike latios being able to take some super effective hits sometimes.

Abomasnow @ Leftovers
Ability: Snow Warning
Shiny: Yes
EVs: 216 HP / 96 Def / 112 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Leech Seed
- Protect
- Blizzard
- Giga Drain
with this Ev spead it can live keldeo secret sword incase it needs along with other hits quite well while dishing out decent damage
its specially great into hippo and politoed as leech seed + giga is really annoying to handle and leech help support its teammates
to stay more healthy through the match and hail helps to chip everything making easier for kyurem to break through its checks protect helps to scout some choice scarf mons moves and chip out more health with leech seed and nothing wants to set up on it also aboma helps quite a bit on the starmie mu and even on rotom since while burn is annoying if ur running special moves on it you should be better into it

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 140 Def / 124 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Protect
- U-turn
U turn helps alot to bring momentum to the team and give kyurem entry to start the chaos , gliscor also helps checks excadrill and setting rocks which helps immensily to chip down alot of pokemon that would otherwise be more safe to come in like volcarona
i thought mainly using it over lando because has better longevity overall and gliscor can absorb incoming status
also it helps quite alot in the jirachi mu which otherwise would be hard for this team and dont come on ferro or clef until its poisoned

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 80 Def / 176 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Rapid Spin
- Psychic/Thunderbolt
Defensive starmie may sound crazy at first but it has some benefits like not being afraid of scarf scizor/lando u turn since it can recover off the damage or just live and dish out a scald. Tyranitar may try switch on starmie but if does so during scald is risking a burn that will make its mu into latios alot worse , also Natural cure over Analytic i thought would be better overall to cure toxic , burn which can be annoying otherwise. tbolt mie is good if u wanna hit waters and put skarm leads in 2 hit ko but also not activating custap berry in most of time but also still being able to spin while only letting possibily 1 or no hazards up 0 SpA Starmie Thunderbolt vs. 0 HP / 0 SpD Skarmory: 184-218 (67.8 - 80.4%) -- guaranteed 2HKO this is also great because means kyurem and aboma wont need to worry about rocks + spikes. Psychic is also good because is a strong neutral stab into rain and other threats that are neutral/resist scald like garchomp , dragonite , breloom . and u do some decent dmg if rotom tries to switch into. Also you do live a pursuit from tyranitar if ur full after switching out , aero cant outdamage you and you can guarantee spinning on it as if it tries to taunt you after discovering recover it may risk itself from getting scald burned which has good odds of okho
starmie also helps to come in keldeo , terrakion alot of time ofc stone edge terrakion is preety impossible to come in or xscizor but thats where gliscor helps, no team is really 100% safe into terrakion. Also it helps checking mamoswine which is huge for this team which otherwise has no water resist 252+ Atk Choice Band Mamoswine Icicle Crash vs. 252 HP / 80+ Def Starmie: 109-129 (33.6 - 39.8%) -- guaranteed 3HKO while earthquake is tough it isnt hard to scout for mamo cb moves so you can switch right after , non cb variants mie can switch a bit more easily.

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Brave Bird
- Spikes
- Roost
- Whirlwind
So it sets spikes , helps to phaze out reuni that uses focus blast , checking alakazam , latios and setting spikes is crucial to put alot of stuff in range for kyurem and latios and ur whole teammates , checking dnite , chomp does work but is a bit more tough because of the hail chip but you do still live usually it helps check preety much all scarfers of the tier except kyurem-black i wouldnt advise coming on gliscor unless you know isnt knock off because letting them remove lefties will be alot more tough in hail than sand.

Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Trick
- Surf
- Recover
Overall great revenge killer into alot of scarfers and volcarona after rocks , trick helps agaisnt defensive teams , with support of spikes + rocks and hail it can easily worn down its checks like tyranitar , dragonite , scizor , jirachi , alakazam after sash broken , trick on reuni , etc. overall helps alot in rain mus where is your fastest mon of the tier. and helps to check volcarona too and switch in rain teams alot of the time like thundurus , keldeo.
Heres some replays of how the team is supposed to work : https://replay.pokemonshowdown.com/gen5ou-2127826381 , https://replay.pokemonshowdown.com/gen5ou-2128446356-8ov4whrukbwcg6fcoei2w5d9a6c26jdpw
Shoutouts: For peng that suggested me to use a more defensive starmie set , Chomp29 with some testing , im glad with cloyster banned feels a bit more easy to run different types of teams since checking both volca and cloy is tough.
Feel free to suggest anything if youd like on this team to change as im open to new ideas as always. Heres the team if youd like to try yourself https://pokepast.es/c0c81cbf9614b1eb
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