.20% Cooler. (Current Peak: #15)

Current Peak:

(21:09:17) *** Your rank in Standard OU is 15/46867 [1472 points / 706 battles]!

Team Preview:

386-speed.png
392.png
448.png
637.png
212.png
612.png

Introduction:

October 9th, 2011 was the day that the Black & White OU meta-game had its two most notable threats sent away to Ubers. Thundurus and Excadrill ran the meta-game under an iron fist, teams that were not using them made sure to pack at least 1 or 2 counters just in case their opponent brought one, which was not a rare sight in the slightest. It even got to a point where an RU Pokemon rose up the ranks to OU just because it handled Thundurus semi-well (along with rain teams in general).

You could say these were simpler times, teams became predictable based on the fact that the majority of them would either be using Excadrill or Thundurus, or they had checks and counters for the two. But the meta-game changes quickly, as bulky offense, in my opinion, is much harder to be successful with. I say this because now that people are no longer worried about their sweepers being out-sped by the mole, a lot more are going to show their face. I am not saying that bulky offense is dead, what I am saying is it will be much harder to be successful with. Again, this is my opinion.

When I originally started this team, Hyper Offense teams were rare so I decided to try them out. After much testing and team building on the ladder I noticed a large increase in similar HO teams, which required me to change up my play-style a bit. When I was mentioning bulky offense teams above and how they might not work as well anymore is because of the large amount I faced while “perfecting” this team. They were just too slow to be a threat and nothing could take repetitive hits, once the opponent lost their steel(s), games normally ended in a Haxorus sweep.

Now that introductions are out of the way, lets get into my thought process when using this team.

How I use this team:
  • First of all, because Pokemon that can set up stat boosts are very dangerous to this team, I normally will stay in on these threats this and do as much damage as possible. This is because I have 2 forms of priority in the form of Scizor's Bullet Punch and Lucario's ExtremeSpeed. If one of my sweepers end up going down in the process than that is fine, that is the beauty of Hyper Offense; your team members can go down if it means your opponents walls are crippled.
  • Since Deoxys-S is the only screener on this team, make sure you are correctly using its moves to maximize its effectiveness. What I mean by this, is that Deoxys-S will more often than not be the first Pokemon down on your team. Now this is fine, as long as you have set up properly. Such as setting up specific screens (you do not always need both up depending on the situation), make sure you have Stealth Rocks up if your opponent has Sturdy/ Focus Sash users, Dragonite, Volcarona, Tornadus, etc. Making sure your opponent does not set up his own hazards while still conserving Deoxys-S (This is normally done by applying offensive pressure on the opponent forcing them to attack or switch around).
  • Remember! Setting up an Swords Dance or whatever else is irrelevant unless you can out-speed! If you know your opponent can just switch out to a faster Pokemon right after you set up don't bother. Each one of these sweeper have enough power to still pack a punch unboosted, do not forget this. This can obviously be ignored if you are using Dragon Dance or Quiver Dance, otherwise keep it in mind. Conserving health is of utmost importance; the more health you have, the less of a chance your opponent has to pick you off with priority (when you are under screens of course).
  • Without further adieu, the final thing you need to remember is that prediction is key. With “normal” teams, mid to late game prediction happens a lot. With this team, plan out your moves early on, this way you can set up your sweep as soon as possible and end the game in less than 20 turns. If the game is dragged out for too long your screener is most likely KO'd and your sweepers are probably low on health meaning the game is most likely lost.

Building Process:
386-speed.gif
196.gif
448.gif
612.gif
149.gif
212.gif

Originally this team started off with two screen supporters, Deoxys-S for the quickest screens in the game and Espeon to keep hazards off my side of the field while also setting up screens of its own. The reason I wanted 2 screeners was because I was new to the whole HO playstyle, so I needed some leniency if I made any mistakes with one of my screeners.
My next goal was to create a 4 Pokemon offensive core, things I needed this core to accomplish was weaken each others counters and have somewhat decent defensive synergy (under screens!) too. I wanted the defensive synergy because if opposing dragons found a time to set up, once they locked themselves into Outrage I needed a switch in that wouldn't get taken out in a hit. Introducing, Lucario and Scizor. Both have a form of strong priority and they can both ease the stress off each other when sweeping, Lucario can weaken/ take out Skarmory making a Scizor sweep more likely. The next two pokemon I added were Haxorus and Dragonite. Dragonite makes an appearance because he was a receiving a lot of attention during the first week of the ThunduDrill ban. Many teams were not prepared for it, so I took advantage of this and used him myself. Haxorus and Dragonite did great at breaking down the opponent's steels and sweeping through their team. With these 6, I peaked around the high 1300s, nothing special but I was getting somewhere.
386-speed.gif
448.gif
612.gif
639.gif
640.gif
637.gif

After becoming comfortable with the team, I decided that Espeon was no longer needed and that I should add another sweeper. The previous version of my team did very well, however rain stall gave it such a hard time and there was really not much I could do about it. I decided it was time to change up the team and add some tried and true checks to rain stall, one of which being Virizion. Instead of the expected Calm Mind set I decided to use the lesser seen Swords Dance set, it could rip open holes in rain stall and still support the rest of the team offensively. Along with Virizion, Volcarona made an appearance. You might be thinking to yourself: “Why Volcarona if your having trouble with rain?” Well I will answer your question. Most rain teams lead off with Politoed when they see that I have no weather inducer, so I counter by leading off with Deoxys-S. Light screen reduces the power of the opponent's special moves (water type attacks in particular), so this is normally how I open. I then preceded to set up my stealth rocks, reflect, and then finally I taunt the toed. After all of this is done Deoxys should be KO'd and I can safety send in my Volcarona. Most Politoeds are slow which means I can set up a Quiver dance, taking even less damage from their scald. Once I am set up to +2 I am ready to sweep and the opponent can normally do nothing about it. Terrakion was the last addition, he was used to help out Lucario and Virizion in breaking down physical walls. My ranking didn't change too much, even with the new additions. I needed to figure out what my team was lacking, so I tried one more time at doing just that.
386-speed.gif
448.gif
612.gif
392.gif
212.gif
637.gif

What you are looking at now is the final version of my team. I have been working on it since the most recent bans and so far I am VERY proud of it. I will not get too deep into each Pokemon's purpose and moveset just yet, in due time. However you should know that each of these sweepers have been carefully chosen to aid each other in a potential sweep. No single Pokemon “walls” each sweeper because a wall cannot take a beating from all 5 members. The only Pokemon that comes to mind would be maybe a Sableye in rain but I wouldn't expect that unless someone is counter teaming. At the time of writing this I am ranked 25 on the OU Smogon ladder and I am planning on getting even higher, my goal is somewhere in the top 5.

Team Analysis:

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Deoxys_by_rlouis95.jpg

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Deoxys-S @ Light Clay
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- I used this EV spread in order to maximize overall bulk and to speed tie with opposing Deoxys-S that are also running max speed Timid
  • Stealth Rock
    - Stealth Rocks are here to break the foe's Sturdy/ Focus Sashes and also weaken opposing Dragonite, Volcarona, Tornadus, basically anything that could be threatening that is hindered by SR
  • Light Screen
    - Used to weaken attacks coming from the special spectrum
  • Reflect
    - Used to weaken attacks coming from the physical spectrum
  • Taunt
    - Taunt is used to prevent the opponent from either getting Stealth Rocks on my side of the field (which would completely neuter Volcarona) and to stop opposing Pokemon from setting up stat boosts

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
infernape-1.jpg

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Infernape (F) @ Expert Belt
Trait: Blaze
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -Sdef)
- This spread was used so that Infernape could do what it does best: Wall breaking. Since the majority of his attacks are physical I maxed out his attack stat along with giving him 252 speed as well (Making Infernape the fastest member on my team, unboosted of course). Sometimes you have to rely on luck and since most Terrakion and Virizion use max speed with a speed boosting nature, I had to do the same. The 4 special attacking Evs are to give HP Ice a bit more power, while it may be insignificant, there really wasn't anywhere else to put them
  • Close Combat
    - 120 Base power STAB. Since Infernape is not using a Life Orb, CC will not be doing much to things that it is not Super Effective against. But this is fine since the ability to fake a choice item is very rewarding
  • U-turn
    - Part 2 in my ploy of faking a choice item. Since U-turn is so commonly seen on choiced users, I thought it would make a nice fit on this set
  • Flare Blitz
    - Same reasons as Close Combat. With a 307 attack stat Infernape needs to make use of moves with high base power. Flare Blitz is especially effective when using it with the ability Blaze, as recoil slowly whittles away at your life, Infernape slowly but surely reaches Blaze range, making sure he goes out strong
  • Hidden Power [Ice]
    - HP Ice is mainly used for catching Gliscor and non Scarf Landorus off guard when they expect me to be choiced. The only real problem is when opposing Landorus use Expert Belt as well, if this happens I first need to scout if it is in fact choiced or Ebelt (unless I see leftovers recovery).

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Lucario.jpg

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Lucario (F) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -Satk)
- I decided to use a physically based Lucario as I find it much more threatening than the specially based one mainly because of priority moves. I chose Inner Focus over his other abilities because now Lucario does not have to worry about being flinch hax'd by Jirachi
  • Swords Dance
    - A move that boosts the users Physical attacking stat by 2 stages, great for sweeping
  • Close Combat
    - Even unboosted, CC still manages to do a little under half to most Skarmorys. Stealth Rocks are so crucial to Lucario sweeps as they guarantee all Pokemon (with the exception of physically defensive monsters) will be OHKO'd. If I manage to get up to +4 the game is normally won from there...
  • Crunch
    - Crunch is there mainly for Jellicent as I find it more of a threat to this team than Gliscor is, it also allow me to have near perfect attacking coverage
  • ExtremeSpeed
    - One of the best priority moves in the game. Depending on how many SDs Lucario has up/ what Pokemon the opponent has left an E-speed sweep is highly likely.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
volcarona_used_fiery_dance__re_by_pyrofishies-d3g3mw3.png

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Volcarona (F) @ Leftovers
Trait: Flame Body
EVs: 108 Def / 252 SAtk / 148 Spd
Modest Nature (+SAtk, -Atk)
- Since Volcarona doesn't have the best defensive stat in the world, 108 EVs were put in to allow Volcarona to take hits better. Since 148 Speed is enough to let me outspeed max speed Modest Rotoms, the rest can safety be put in Special attack and defense.
  • Quiver Dance
    - Quiver Dance put simply, is a wonderful move. Having something that can raise your speed, special defense and special attack by 1 stage in a single turn is amazing. I've found myself using QD in conjunction with Light Screen to take on Super Effective hits with ease and strike back with RELENTLESS FORCE. (High-five if you know who says that ;] )
  • Bug Buzz
    - Bug Buzz is great for a solid STAB and it also has a chance for a SpD drop which is just great when it happens
  • Fiery Dance
    - It has been said before but Fiery Dance may be better than Fire Blast simply because of its chance to give +1 to your SpA stat. On a Pokemon like Volcarona this is just too much to pass up
  • Hidden Power [Rock]
    - HP Rock or HP Ground? This is a question I have asked myself a lot but I feel as if Heatran is no huge threat to my team unlike the Pokemon that are weak to HP Rock. I would much rather take out Pokemon like Dragonite than a Heatran any day of the week
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Scizor-1.jpg

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Scizor (F) @ Iron Plate
Trait: Technician
EVs: 40 HP / 252 Atk / 216 Spd
Adamant Nature (+Atk, -Satk)
- For the EV spread I wanted the SD Scizor set as a base and then I would make personal changes. The 40 HP EVs give me some bulk while the 216 speed EVs allow me to outspeed common Defensive Roserades and anything below that.
  • Swords Dance
    - SD is here for the +2 in attack to allow me a chance at a potential mini sweep
  • Bullet Punch
    - Bullet Punch. Bullet Punch is the main reason why Scizor is the BEST Terrakion check in the game, otherwise Double Dance Terrakion would be much more devastating. Also, having more priority doesn't hurt at all.
  • Bug Bite
    - Because of Technician, Bug Bite is boosted to a respectable Base Power. It allows me to check opposing Reuniclus and gives me a powerful Bug move that doesn't force me to switch out
  • Superpower
    - Superpower is mainly for Heatran to be honest, since most normally will stay in on Siczor. If they think I am choiced and they are not an offensive version than my opponent can say goodbye to tran
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
haxorus_by_mangriff39-d4135qc.png

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Haxorus (F) @ Lum Berry
Trait: Mold Breaker
EVs: 88 HP / 252 Atk / 168 Spd
Adamant Nature (+Atk, -Satk)
- Haxorus is probably my new favorite Dragon type in the game, competitively speaking. It has all the right moves, monstrous attack, and a solid base speed to boot. Plus he isn't too frail which is great for setting up under screens, wonderful. His speed EVs put him at 272 speed, just enough to outspeed Modest max speed Rotoms. Since I had 88 extra EVs to use, I decided to put them into HP to give Haxorus some extra bulk to abuse. A bane to rain stall, and one of the hardest hitters in the game. <3 u Haxxy.
  • Dragon Dance
    - +1 in attack and +1 in speed, perfect for a sweeping Pokemon
  • Swords Dance
    - I originally had Taunt in this slot, but after playing with Double Dance I feel as if Swords Dance is better suited. Reason being not maybe teams like taking +1 Outrages coming off of a 147 base attack stat. Well, make that +2, and under screen support so it is highly likely that Haxorus (after two turns) will be at +1 speed and +3 attack. At that point Haxorus has the power to 2HKO standard Skarmory. Yeah.
  • Outrage
    - Outrage is the hardest hitting Dragon move in Haxorus's arsenal which is fine. 2 move coverage is also all Haxorus needs to sweep teams because of his amazing ability Mold Breaker
  • Earthquake
    - Earthquake gives Haxorus a solid move to hit the opponent with if it does not feel like being locked into Outrage. Plus, Mold Breaker nullifies Levitate and Unaware, a god-sent to HO teams

Conclusion:

My main goal for posting up this RMT is to see what people think of this team and if there are any improvements that could be made, as I know for a fact I am not a perfect team builder. Along with that, I suppose showing off my accomplishments is also a reason. Reaching such a high rank has never happened to me before, I have always been around the 1200s and I now feel confident in the higher ranks. For all I know, I could start laddering right now and drop a significant amount, sure it will get disheartening but the thing is, I have already made it noticeably high so there is a large chance that I can do it again.

People who inspired this RMT:

Nubagator - When I saw your most recent RMT "Her Smile", you instantly made me want to make another one. After my previous RMT had little success (imo) I got discouraged and decided to stop making them as they are very time consuming. So thank you so much for indirectly inspiring me!

M Dragon - What a great RMT you made M Dragon, the inner descriptions of why you chose each move was so cool. I always had problems describing why I chose each move that I just skipped over it and hoped people would figure it out, but you showed me an easy yet effective way of doing this, so I thank you!

Trollmonchan - For showing me how deadly Hyper Offense is, if it were not for you I would still be playing Bulky Offense. Thanks man!

CheckerKnight - Same thing as Trollmonchan, you guys are great.

Faladran - For creating an amazing website and being so helpful on it, I wouldn't be nearly as good at Pokemon if it were not for you. Thank you!
 
Main Threats

302.png

Sableye - These pests... Sableye has every damn status known to man and can shut down every wall as well with priority status ailments. In addition, he has no weakness and is immune to Fighting. Nice... In order to beat him I have to get Infernape in safety and hope that it doesn't have double status, which is apparently extremely common in OU. Then I spam Flare Blitz until it dies, the reason why Volcarona isn't mentioned as a check is because Volcarona doesn't like being Toxic'd and Infernape doesn't mind.

248.png

Tyranitar - So annoying. Tyranitar forces me to start with Lucario or Ape first (preferably Infernape). Which means I cannot start setting up until it is out of the way, the main thing that annoying me about Tyranitar is the permanent Sand, canceling out Volcarona's lefties is depressing.

641.png

Tornadus - OK. So he works as an anti-lead (priority Taunt...), can set up rain dance, and has an insanely powerful STAB move that wrecks everything on my team. Cool. How I handle this genie is by spamming priority until it dies. -_-
Oh yeah, and I can't get up screens if it has Taunt. ._.

212.png

Scizor - Main problem about Scizor is his priority Bullet Punch, which means Haxorus cannot sweep until he is out of the picture. Switching teams using him and Rotom-W are pretty troublesome too, they require me to set up quick before they weaken my guys.

472.png

Gliscor - In order to handle Gliscor I have to either smash it with Haxorus or Volcarona until it dies or lure it into a false sense of security against Infernape and act as if I am locked into CC or something non threatening. Once that happens I can take it out with the HP Ice.
Don't even get me started on the AcroBat set... Didn't Chomp get banned because of stupid sand veil hax? >_>

645.png

Landorus - The main set that gives me problems is the Scarf set, reason being it can outspeed and majorly damage my Pokemon. I used to handle Scarf Landorus with Deoxys-S because I ran Ice Beam for the ever common Dragonite, however I do not now. My main way of handling this set is through priority or by setting up with one of my sweepers to +2. I have to be careful though, if my opponent manages to play around my screens and save Landorus for end game then I may be in trouble.
 
Hi socks, you probably know me as "checker". Anyway as I have said, and I know you will hate me for this, Volcarona has got to go. While Haxorus and Scizor work towards breaking Skarmory and Gliscor, Volcarona will be walled by Blissey and you will just make things more difficult for yourself. Some things you team has problems with: Stall, and scarfed Terrakion / water attackers. I would replace Volcarona with SD Virizion and change Infernape's set. This will cover you against rain stall, and give Infernape more purpose and luring potential

Infernape @ Life Orb
Jolly, 252 Atk / 252 Spe
- Swords Dance
- Flare Blitz
- Close Combat
- Mach Punch

Infernape will be able to lure in and beat most physical walls, and greatly weaken everything else. Even when resisted, flare blitz will make them take attacks early game so they won't be able to spong Scizor, Luke, ect. It also lets you lure Terrakion or check it after it is weakened a bit. Otherwise you would just be setting up screens and u-turning; your early game wallbreaker needs to abuse screens. to prevent revenge killing and to give you setup time to really damage stuff. You know the Virizion set, but you might want to try lum out since you already have a few LO users and it helps vs. t-spikes.

also ponies? really man
 
Hi, this is a solid team. However, Volcorona doesn't really the team synergy wise. Hyper Offense functions by having either all physical sweepers or all special sweepers, preferably choosing Pokemon with similar checks and counters. This allows you to put constant pressure on your opponent, who will be forced to keep out their physical walls and wont have time to heal because of the endless onslaught. The point of having sweepers that focus on only one spectrum is to make as many walls obscure as possible. Blissey and Gastrodon for example, are completely useless against a physically based HO team such as this. This gives you a tremendous advantage when facing stall teams, as the game might as well be 5 on 3 (Deoxys-S's only job is to get up Screens and hazards).

It seems that your team currently struggles mightily against rain teams, who can pretty much ram through your entire team by virtue of Rain boosted Hydro Pumps. Offensive DDNite would be an optimal replacement for Volcorona. Between Outrage and Earthquake, Dragonite can hit a good chunk of commonly seen Rain abusers hard. Extremespeed protects Dragonite from potential revenge killers, and Multi Scale+Dual Screens make for a deadly combination. It also does just as well against sun teams as Volcorona, so its not like your sacrificing any utility. The most important part is that Dragonite and Haxorus have virtually the exact same checks and counters. Very rarely would a team carry multiple Haxorus/ Dragonite checks, so one can weaken these checks and allow the other to break through, and of course, potentially break open the match.

Some other things you might want to consider trying are Swords Dance Infernape and Double Dance Haxorus. With Swords Dance, Close Combat and Stone Edge, Infernape has excellent coverage, and can easily shred through a good chunk of the metagame. SD Ape is a very underrated set and very few players actually prepare for it, it fulfills the Hyper Offense theme of fight till you drop but with one trick up its sleeve: Flare Blitz. With Life Orb wearing down Infernape, it will very quickly enter Blaze range where it can let out one final hurrah, and absolutely destroy something. Even Fire resists are going to have trouble shaking off a +2 Blaze boosted Flare Blitz. Double Dance Haxorus IMO fits the nature of this team better. Since this is Hyper Offense after all, very rarely would you by clicking Taunt. Against Offensive teams, its just DD, then spam Outrage till you fall. But against Defensive teams, there's really no point in DD since you already outspeed everything. Why not instead go for a Swords Dance and absolutely tear apart everything in sight? The power of +2 Outrage is unholy, it deals 40.1%-47.3% to Skarmory. Thats a potential 2HKO. Let that sink in.

EDIT: I actually messed up the Haxorus calc. make that 40.7%-48.2%

GL

Sets:
Dragonite @ Lum Berry
Multi Scale
Adamant
252 Atk/ 252 Spe/ 4 SpD
- Dragon Dance
- Outrage
- Earthquake
- Extremespeed

Infernape @ Swords Dance
Blaze
Jolly
252 Atk/ 252 Spe/ 4 Hp
- Swords Dance
- Close Combat
- Stone Edge
- Flare Blitz

Haxorus @ Lum Berry
Mold Breaker
Adamant
252 Atk/ 220 Spe/ 32 Hp
- Dragon Dance
- Swords Dance
- Outrage
- Earthquake
 
w00t, ponies.

Anyways, looking over your team, Volcarona seems to be out of place because this is physical hyper offense. While I understand that it's to beat Skarm and such, it really isn't necessary because Skarm isn't gonna stand up against repeated poundings from your other pokes. Listen to Eggbert, SD Ape really fits the nature of the team and will give you a pretty easy time breaking through things like Skarm and Gliscor. Anyway, that loser Eggbert (jk) stole my only suggestion to replace Volcarona, as both have a field day against Rain Stall.

GL with the team, bro.

p.s u suck

Edit: Also, I disagree with NWO saying that Taunt isn't useful. I find myself Taunting things like Ferrothorn as they try T-Wave or Leech Seed me, lowering my sweeping capabilities.
 
@ Trollmonchan, as a stand alone sweeper. Taunt is definately a viable option on Haxorus. However, on a Hyper Offense team, the only thing you're worried about is getting the hardest hits in possible. Instead of Taunting, why not just rock Ferrothorn with a +2 Earthquake, and let somebody else clean up the pieces? The whole point of a Hyper Offense team is constant Offensive pressure. If the opponent manages to get in a revenge killer, say Terrakion, as you Taunt Ferrothorn, things could get very ugly very quickly.
 
Hey there.

I suggest that you run Substitute over Hidden Power Rock on Volcarona. Substitute is very useful with Dual Screens support since the likelihood of your Substitute getting broken become much smaller. Substitute also is extremely helpful alongside Flame Body, which can allow Volcarona to defeat the likes of Dragonite and Gyarados even without Hidden Power Rock, especially with Reflect up. Substitute also blocks status, and can completely change your opponent's plan against Volcarona as well.

A second dual screener would also greatly help your team, especially seeing as how rain teams can tear through your team if screens aren't up. Infernape isn't too useful on your team seeing as how it does not benefit from screens support; your team can wall break rather easily as is through sheer attacking power. Therefore, I suggest that you replace it with a Dual Screen Latios. Latios can take water attacks for your team quite easily, as well as provide you with necessary dual screens support in case your original pair goes down. It can also utilize Memento in order to make it extremely easy for the rest of your team to set up.

Dual Screen Latios
Latios @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Speed
Timid Nature
-Dragon Pulse
-Memento
-Reflect
-Light Screen

Great team and nice presentation. Hope I helped, and good luck!
 
Hi socks, you probably know me as "checker". Anyway as I have said, and I know you will hate me for this, Volcarona has got to go. While Haxorus and Scizor work towards breaking Skarmory and Gliscor, Volcarona will be walled by Blissey and you will just make things more difficult for yourself. Some things you team has problems with: Stall, and scarfed Terrakion / water attackers. I would replace Volcarona with SD Virizion and change Infernape's set. This will cover you against rain stall, and give Infernape more purpose and luring potential

Infernape @ Life Orb
Jolly, 252 Atk / 252 Spe
- Swords Dance
- Flare Blitz
- Close Combat
- Mach Punch

Infernape will be able to lure in and beat most physical walls, and greatly weaken everything else. Even when resisted, flare blitz will make them take attacks early game so they won't be able to spong Scizor, Luke, ect. It also lets you lure Terrakion or check it after it is weakened a bit. Otherwise you would just be setting up screens and u-turning; your early game wallbreaker needs to abuse screens. to prevent revenge killing and to give you setup time to really damage stuff. You know the Virizion set, but you might want to try lum out since you already have a few LO users and it helps vs. t-spikes.

also ponies? really man
Yes, really. >_>

I have tried your suggestions before and I'm sorry to say they just are not working for me. :[ You know, the whole replacing Volcarona thing. She just does FAR too much for me to replace, when I have the time, I will write out why Volcarona is on my team and what she does, as I feel many more people are going to tell me the same thing.

As far as Infernape goes, I have thought about making him SD/NP whatever. However the only reason I added him was to combat opposing Gliscors and non Scarf Landorus' with ease. Seriously. Otherwise I would be using 2 screeners because a 4 Poke sweeping crew is enough. (For me anyway.)

Hi, this is a solid team. However, Volcorona doesn't really help the team synergy wise. Hyper Offense functions by having either all physical sweepers or all special sweepers, preferably choosing Pokemon with similar checks and counters. This allows you to put constant pressure on your opponent, who will be forced to keep out their physical walls and wont have time to heal because of the endless onslaught. The point of having sweepers that focus on only one spectrum is to make as many walls obscure as possible. Blissey and Gastrodon for example, are completely useless against a physically based HO team such as this. This gives you a tremendous advantage when facing stall teams, as the game might as well be 5 on 3 (Deoxys-S's only job is to get up Screens and hazards).

It seems that your team currently struggles mightily against rain teams, who can pretty much ram through your entire team by virtue of Rain boosted Hydro Pumps. Offensive DDNite would be an optimal replacement for Volcorona. Between Outrage and Earthquake, Dragonite can hit a good chunk of commonly seen Rain abusers hard. Extremespeed protects Dragonite from potential revenge killers, and Multi Scale+Dual Screens make for a deadly combination. It also does just as well against sun teams as Volcorona, so its not like your sacrificing any utility. The most important part is that Dragonite and Haxorus have virtually the exact same checks and counters. Very rarely would a team carry multiple Haxorus/ Dragonite checks, so one can weaken these checks and allow the other to break through, and of course, potentially break open the match.

Some other things you might want to consider trying are Swords Dance Infernape and Double Dance Haxorus. With Swords Dance, Close Combat and Stone Edge, Infernape has excellent coverage, and can easily shred through a good chunk of the metagame. SD Ape is a very underrated set and very few players actually prepare for it, it fulfills the Hyper Offense theme of fight till you drop but with one trick up its sleeve: Flare Blitz. With Life Orb wearing down Infernape, it will very quickly enter Blaze range where it can let out one final hurrah, and absolutely destroy something. Even Fire resists are going to have trouble shaking off a +2 Blaze boosted Flare Blitz. Double Dance Haxorus IMO fits the nature of this team better. Since this is Hyper Offense after all, very rarely would you by clicking Taunt. Against Offensive teams, its just DD, then spam Outrage till you fall. But against Defensive teams, there's really no point in DD since you already outspeed everything. Why not instead go for a Swords Dance and absolutely tear apart everything in sight? The power of +2 Outrage is unholy, it deals 40.1%-47.3% to Skarmory. Thats a potential 2HKO. Let that sink in.

EDIT: I actually messed up the Haxorus calc. make that 40.7%-48.2%

GL

Sets:
Dragonite @ Lum Berry
Multi Scale
Adamant
252 Atk/ 252 Spe/ 4 SpD
- Dragon Dance
- Outrage
- Earthquake
- Extremespeed

Infernape @ Swords Dance
Blaze
Jolly
252 Atk/ 252 Spe/ 4 Hp
- Swords Dance
- Close Combat
- Stone Edge
- Flare Blitz

Haxorus @ Lum Berry
Mold Breaker
Adamant
252 Atk/ 220 Spe/ 32 Hp
- Dragon Dance
- Swords Dance
- Outrage
- Earthquake

Yes I know my team has a tough time against rain, but by this point I already know how I need to combat it with my current 6.
Volcarona is just far too important to my team to replace, its one of the "is better in practice, looks bad on paper" deals.
Infernape is there to break Gliscors (mainly) so the set will remain the way it is. I was thinking about using an SD/CC/Flare Blitz/HP Ice set but I haven't actually tried it yet.
I did however try Double Dance Haxorus, it was... OK. I think after some more practice with it I may consider dropping Taunt, even though Taunt is so so clutch.

w00t, ponies.

Anyways, looking over your team, Volcarona seems to be out of place because this is physical hyper offense. While I understand that it's to beat Skarm and such, it really isn't necessary because Skarm isn't gonna stand up against repeated poundings from your other pokes. Listen to Eggbert, SD Ape really fits the nature of the team and will give you a pretty easy time breaking through things like Skarm and Gliscor. Anyway, that loser Eggbert (jk) stole my only suggestion to replace Volcarona, as both have a field day against Rain Stall.

GL with the team, bro.

p.s u suck

Edit: Also, I disagree with NWO saying that Taunt isn't useful. I find myself Taunting things like Ferrothorn as they try T-Wave or Leech Seed me, lowering my sweeping capabilities.
No u.

Hey there.

I suggest that you run Substitute over Hidden Power Rock on Volcarona. Substitute is very useful with Dual Screens support since the likelihood of your Substitute getting broken become much smaller. Substitute also is extremely helpful alongside Flame Body, which can allow Volcarona to defeat the likes of Dragonite and Gyarados even without Hidden Power Rock, especially with Reflect up. Substitute also blocks status, and can completely change your opponent's plan against Volcarona as well.

A second dual screener would also greatly help your team, especially seeing as how rain teams can tear through your team if screens aren't up. Infernape isn't too useful on your team seeing as how it does not benefit from screens support; your team can wall break rather easily as is through sheer attacking power. Therefore, I suggest that you replace it with a Dual Screen Latios. Latios can take water attacks for your team quite easily, as well as provide you with necessary dual screens support in case your original pair goes down. It can also utilize Memento in order to make it extremely easy for the rest of your team to set up.

Dual Screen Latios
Latios @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Speed
Timid Nature
-Dragon Pulse
-Memento
-Reflect
-Light Screen

Great team and nice presentation. Hope I helped, and good luck!
Thanks so much!
First person who hasn't suggested to replace Volcarona. >_>
The Sub set huh? I may try it out, does Flame Body still work if the opponent hits the sub?

I may try out dual screeners agian, I used to have them and it was cool but then Gliscor decided to be an asshole. Latios seems like a nice remedy to that though.
 
Hehe. The thing is that it's not supposed to work through Substitute...but PO has a glitch where it does work through Substitute. Therefore, it'll work perfectly for you :]
 
1463 points Remember that kid sittin around at 1300? Niether do I!

I'd do what everyone else is doing and suggest a Virizion or Dragonite over volc to make this a true HO team, but I know you probably won't end up making the change :p
Instead. I strongly agree with the idea of a swords dance Infernape over your current Ape. a +2 Flareblitz does 79.66-94.07% to Gliscor but if your still insecure you could always try running hp ice over mach punch/stone edge.

Jellicent looks like a huge prick to deal with, and while I'm sure you know how to play around it, you may want to consider Night slash on Scizor as it's a solid OHKO at +2. Of course you would lose out on a valuable move no matter what you replace.

Lastly I would keep taunt on Haxxy for sure. I don't play HO much, but whenever I do taunt is clutch as hell. Setting up on and muscling through Skarm is too important imo to give up.

Congrats on your success bro!
 
Hey,

I really like these heavy offensive teams because so much creative thought goes into them, and yours is no exception. However, the problem with most HO teams is that they lack immediate speed, and this team in particular struggles against LO Latios in Rain, even with Screens up. I’ll come back to this idea later on in my rate, but first I want to catch some smaller changes you could make that should make your team a little more fluid in practice. With Scizor, you really need to keep him healthy, in between hazards, iron barbs, switching into attacks, and LO damage, you’ll be hard pressed to find the high HP needed to give Scizor time to punch holes in physical walls. It is also one of your two priority mons, and both are easily weakened in the ways mentioned above. The LO damage here is the worst offender, and I think a better item could be used. Iron Plate is my preferred item for Scizor because it boosts the important Bullet Punch, allowing you to revenge things that have gotten their speed up like Haxorus, Dragonite, etc. It also feigns a choice item to a lot of players, which really benefits this style of play in its surprise factor.

Now back to the point about your Screens. This team absolutely needs Screens to stay up in order to be effective, and Screens patch up any weaknesses this team may have without it. They are crucial to your team's success from my perspective, and I would agree with ShakeItUp on the point about removing Infernape for another Dual Screens user. Dual Screens Starmie would fit really well on this team because it bumps you up a speed tier into the 115 range, allowing you to outspeeding opposing base 110s like Gengar and Latios, not relying on speed ties and are most likely guaranteed Screens up with EVs of 252 HP / 4 SpAtk / 252 Spe. With a moveset of Reflect | Light Screen | Hydro Pump | Ice Beam / Rapid Spin and holding a Light Clay, it should be able to get Screens up very well, utilizing resistances to priority moves like Mach Punch and Bullet Punch. That last moveslot is extremely contested because Starmie isn’t the most offensive of pokemon, so mons like Ferrothorn may be able to set up rocks on it, making rapid spin necessary to keep volc healthy, and Ice beam is there so you can hit Latios. There really isn’t any better move here in my opinion, it just depends on the situation.

Solid team man, grats on the ladder peak and I hope I shed some light on your team. GL!
 
Hehe. The thing is that it's not supposed to work through Substitute...but PO has a glitch where it does work through Substitute. Therefore, it'll work perfectly for you :]

Flame Body, Effect Spore, and any other ability that occurs through contact moves can and do hit through Substitute. This is not a glitch. It's the mechanic.
 
1463 points Remember that kid sittin around at 1300? Niether do I!

I'd do what everyone else is doing and suggest a Virizion or Dragonite over volc to make this a true HO team, but I know you probably won't end up making the change :p
Instead. I strongly agree with the idea of a swords dance Infernape over your current Ape. a +2 Flareblitz does 79.66-94.07% to Gliscor but if your still insecure you could always try running hp ice over mach punch/stone edge.

Jellicent looks like a huge prick to deal with, and while I'm sure you know how to play around it, you may want to consider Night slash on Scizor as it's a solid OHKO at +2. Of course you would lose out on a valuable move no matter what you replace.

Lastly I would keep taunt on Haxxy for sure. I don't play HO much, but whenever I do taunt is clutch as hell. Setting up on and muscling through Skarm is too important imo to give up.

Congrats on your success bro!
I have actually made the change from Swords Dance>Taunt on Haxorus, I feel as if SD has an intimidation factor to it (especially on something like Haxorus), which allows for a DD if the opponent switches to their steel. Also, under screens, Haxorus is pretty bulky (loosely using the term) so SD and then DD is VERY likely. Since +3 is needed for the solid 2HKO on Skarm, and considering most run an attacking move now, Taunt and then setting up DDs up to +3 takes about 4 turns( give or take), meaning Haxorus will have take somewhere over half.
I just have not found myself using Taunt lately. :|
Tbh, I can see Double Dance Haxorus doing great on a team with hazard abuse too. Food for thought.

Hey,

I really like these heavy offensive teams because so much creative thought goes into them, and yours is no exception. However, the problem with most HO teams is that they lack immediate speed, and this team in particular struggles against LO Latios in Rain, even with Screens up. I’ll come back to this idea later on in my rate, but first I want to catch some smaller changes you could make that should make your team a little more fluid in practice. With Scizor, you really need to keep him healthy, in between hazards, iron barbs, switching into attacks, and LO damage, you’ll be hard pressed to find the high HP needed to give Scizor time to punch holes in physical walls. It is also one of your two priority mons, and both are easily weakened in the ways mentioned above. The LO damage here is the worst offender, and I think a better item could be used. Iron Plate is my preferred item for Scizor because it boosts the important Bullet Punch, allowing you to revenge things that have gotten their speed up like Haxorus, Dragonite, etc. It also feigns a choice item to a lot of players, which really benefits this style of play in its surprise factor.

Now back to the point about your Screens. This team absolutely needs Screens to stay up in order to be effective, and Screens patch up any weaknesses this team may have without it. They are crucial to your team's success from my perspective, and I would agree with ShakeItUp on the point about removing Infernape for another Dual Screens user. Dual Screens Starmie would fit really well on this team because it bumps you up a speed tier into the 115 range, allowing you to outspeeding opposing base 110s like Gengar and Latios, not relying on speed ties and are most likely guaranteed Screens up with EVs of 252 HP / 4 SpAtk / 252 Spe. With a moveset of Reflect | Light Screen | Hydro Pump | Ice Beam / Rapid Spin and holding a Light Clay, it should be able to get Screens up very well, utilizing resistances to priority moves like Mach Punch and Bullet Punch. That last moveslot is extremely contested because Starmie isn’t the most offensive of pokemon, so mons like Ferrothorn may be able to set up rocks on it, making rapid spin necessary to keep volc healthy, and Ice beam is there so you can hit Latios. There really isn’t any better move here in my opinion, it just depends on the situation.

Solid team man, grats on the ladder peak and I hope I shed some light on your team. GL!
Really cool ideas man, I need to try them.
Starmie works really well in handling Gliscor (main reason I put Infernape on the team tbh) and it gives me another screener, which is always useful.

On the topic of Iron Plate. Sounds pretty cool, I'm going to have to try it, I do have some experience faking a choiced Scizor so it may be useful. Only problem is, without U-turn my opponent may be less susceptible to the trick.
I'll see.
 
Hahahaha!! Loved your team and it's name.
1297539528024.png

Couldn't resist!

Your team seems very good, so the only advice I can give you is to try out a HO set with Terrakion again. You may find that you like it more than one of your other current HO sets, I realized you have already tried it, but I would say it's worth giving another chance.

Good Luck, whitesocks
 
I still feel that this team is one Dragonite away from going from a great team to a godly team. But if Volcorona suits you fine, then go for it. In the case of Haxorus, if you can get to +3/+1, then unless your opponent has a Scarfed Dragon, its going to be game over. So I propose a Dual Screener who can help against that: Cresselia. Normally, Cresselia would be a piece of garbage in OU, however, its seems to fit this team pretty well. Cress has the bulk to take repeated unboosted Dragon moves and get up screens so Scizor can shit on them later. Cresselia also has access to Lunar Dance, which could give a member of your team another chance to sweep. For example, Volcorona comes in on Stealth Rock once, and fails to get a sweep through, and you are forced to bring it out. Lunar Dance gives you a way to bring Volcorona back again. Haxorus or Lucario lay an absolute beating on the other team, leaving them battered with no Defenses to counter Haxorus or Lucario again. So, why not get in Haxorus or Lucario again? If one of your sweepers gets tagged with an untimely Will-o-Wisp or Toxic, Cresselia can make them good as new. If you're still paranoid of Gliscor, Cresselia can dispatch of it with an Ice Beam. I suggest trying all 3 of Latios, Starmie and Cresselia and seeing which fits best, and each of them has its pros and cons. Latios has the most offensive presence and can give you an easy set up using Memento. Starmie is free of status ailments and can provide Rapid Spin support. Cresselia has the easiest time getting in and can basically give a sweeper a second chance.

Cresselia @ Light Clay
Levitate
Bold
252 HP / 148 Def / 40 SpD / 68 Spe
- Reflect
- Light Screen
- Lunar Dance
- Ice Beam
 
Hey Whitesocks,

Very nice Team you got there, powerfull and effective ! First problem in your Team is Infernape for me. I'm not sure you need Infernape in your Team, since you have Lucario and Volcarona as Fighting/Fire Pokémon. In addition, Infernape doesn't have a real job there, it's just a good Sweeper but it doesn't make something important for the rest of your Team. As you said it in your Threat List, Tornadus@Prankster, Gliscor, Landorus and Scizor are annoying for your Team. That's why I'll suggest you to use Jirachi instead of Infernape. Why Jirachi ? It seems random but not really. Very underrated, Superachi is very good in a HO Team like yours. The biggest problem for your Team is Tornadus, with the Rain it destroys the Team. But what about Landorus, Gliscor etc. Since HP Ground isn't really usefull in BW, you can try HP Ice in last move (Calm Mind / Psychic or Psyshock / Thunderbolt / HP Ice) and a Shucca Berry or Air Balloon for the Item. Well, Tyranitar is annoying for this Set, such as Sableye, so yeah Flash Cannon is a nice option there instead of Psychic. It seems better I guess.

385.gif


Jirachi @ Shucca Berry
Trait: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Calm Mind
- Flash Canon
- Thunderbolt

I just see the Superachi's Set on Smogon Dex with HP Fire, Psychic and Grass Knot. So test both Set and choose the best one.

Now on Volcarona. HP Rock is useless there, use the Chesto Rest Set or run Hidden Power Ground which is better for Heatran, Terrakion, etc.
Using Crunch on Lucario is a good idea because Jellicent and Slowbro can be painfull and additionally, most of the time your opponent will think you have Ice Punch and not Crunch so yeah keep Crunch. Now I'm gonna talk about your last Pokemon, Haxorus. To be honest, you don't need Haxorus. If I'm right and I'm sure I am, when you send Haxorus, it's at the end of the battle when your Screens aren't there anymore. And we all know how Haxorus is weak in Defense/Special Defense. Of course you need a Dragon, and it's why I'll suggest you to use the incredible Dragonite instead of it. Even if you don't have your Screens up, with Multiscale you can Set up easily. With the Lum Berry, look at how your biggest Threats get destroyed by Dragonite. ScarfLandorus takes the ExtremSpeed, yeah I know but not after Lucario's ExtremSpeed + Stealth Rock. Weather Teams are painfull, I mean Rain especially and maybe Sun. With Dragonite, it's not a problem anymore. With Lucario + Scizor, be sure your opponent won't have a counter at the end of the battle for Dragonite. And be sure Scizor@Bullet Punch won't kill it, that was the problem with Haxorus. With Fire Punch, Close Combat from Lucario and Superpower + 2 from Scizor, Skarmory won't take the hit.

149.gif


Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- ExtremSpeed

Last thing I just thought. What about Scrafty instead of Lucario ? With Scrafty, you don't have the problem anymore between Crunch and Ice Punch. In addition, +1 Scarfty decimates your biggest Threats. It's bulk is incredible and imagine under Screens. Now for Sableye, maybe try Shed Skin.

560.gif


Scrafty (M) @ Leftovers
Trait: Shed Skin
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Crunch
- Ice Punch
- Drain Punch

Gg and GL with this Team !
 
Hey Whitesocks,

Very nice Team you got there, powerfull and effective ! First problem in your Team is Infernape for me. I'm not sure you need Infernape in your Team, since you have Lucario and Volcarona as Fighting/Fire Pokémon. In addition, Infernape doesn't have a real job there, it's just a good Sweeper but it doesn't make something important for the rest of your Team. As you said it in your Threat List, Tornadus@Prankster, Gliscor, Landorus and Scizor are annoying for your Team. That's why I'll suggest you to use Jirachi instead of Infernape. Why Jirachi ? It seems random but not really. Very underrated, Superachi is very good in a HO Team like yours. The biggest problem for your Team is Tornadus, with the Rain it destroys the Team. But what about Landorus, Gliscor etc. Since HP Ground isn't really usefull in BW, you can try HP Ice in last move (Calm Mind / Psychic or Psyshock / Thunderbolt / HP Ice) and a Shucca Berry or Air Balloon for the Item. Well, Tyranitar is annoying for this Set, such as Sableye, so yeah Flash Cannon is a nice option there instead of Psychic. It seems better I guess.

385.gif


Jirachi @ Shucca Berry
Trait: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Calm Mind
- Flash Canon
- Thunderbolt

I just see the Superachi's Set on Smogon Dex with HP Fire, Psychic and Grass Knot. So test both Set and choose the best one.

Now on Volcarona. HP Rock is useless there, use the Chesto Rest Set or run Hidden Power Ground which is better for Heatran, Terrakion, etc.
Using Crunch on Lucario is a good idea because Jellicent and Slowbro can be painfull and additionally, most of the time your opponent will think you have Ice Punch and not Crunch so yeah keep Crunch. Now I'm gonna talk about your last Pokemon, Haxorus. To be honest, you don't need Haxorus. If I'm right and I'm sure I am, when you send Haxorus, it's at the end of the battle when your Screens aren't there anymore. And we all know how Haxorus is weak in Defense/Special Defense. Of course you need a Dragon, and it's why I'll suggest you to use the incredible Dragonite instead of it. Even if you don't have your Screens up, with Multiscale you can Set up easily. With the Lum Berry, look at how your biggest Threats get destroyed by Dragonite. ScarfLandorus takes the ExtremSpeed, yeah I know but not after Lucario's ExtremSpeed + Stealth Rock. Weather Teams are painfull, I mean Rain especially and maybe Sun. With Dragonite, it's not a problem anymore. With Lucario + Scizor, be sure your opponent won't have a counter at the end of the battle for Dragonite. And be sure Scizor@Bullet Punch won't kill it, that was the problem with Haxorus. With Fire Punch, Close Combat from Lucario and Superpower + 2 from Scizor, Skarmory won't take the hit.

149.gif


Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- ExtremSpeed

Last thing I just thought. What about Scrafty instead of Lucario ? With Scrafty, you don't have the problem anymore between Crunch and Ice Punch. In addition, +1 Scarfty decimates your biggest Threats. It's bulk is incredible and imagine under Screens. Now for Sableye, maybe try Shed Skin.

560.gif


Scrafty (M) @ Leftovers
Trait: Shed Skin
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Crunch
- Ice Punch
- Drain Punch

Gg and GL with this Team !
Very interesting suggestions, Ojama.
However you are a bit off with Haxorus but that is fine, I understand where you are coming from and that is all that matters.

SuperRachi huh? It seems like it could work, it also gives me the power I need to handle my threats. I will test it and the Dragonite over Haxorus right away.
 
Back
Top