A team that has been working very well for me but feels like it has a few problems like 3 fighting weaknesses and some okay coverage hopefully you guys can help make this team amazing. Also I really like Azumarill, Salamence Amoonguss. The rest could be changed. Movesets and Evs can be suggested on previous pokes.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVS: 244 HP / 252 Atk / 252 Spe
Adamant Nature
-Belly Drum
-Aqua Jet
-Play Rough
-Protect
Azumarill is just awesome once setup it KOs everything in it's path. Belly Drum allows Azumarill to get setup and sweep. Aqua Jet is spammable as it does so much damage. Play Rough is good for Dragons as they resist Aqua Jet. It also does lots of damage to Virizion. (Virizion can KO Azumarill though) Protect is a staple move in VGC so ya. Max HP also Azumarill to survive Terrakion Rock Slide and KO with Aqua Jet. 12 Spe is just for other no Speed Azumarills.
Salamence @ Salamencite
Ability: Intimidate-Aerilate
EVS: 4 HP / 252 Atk / 252 Spe
Jolly Nature
-Double Edge
-Roost
-Dragon Dance
-Protect
Salamence another setup and sweep Pokemon. Double Edge hits like a truck thanks to Aerilate and STAB. It OHKOs max HP, max Def Amoonguss as well as KOing max HP Sylveon. Roost allows you to heal up all that recoil and remove a weakness for a turn. Dragon Dance with redirection is easy to setup and allows Salamence to KO 28 HP Suicune. Protect allows safe mega evolution and Protection. The EVS are for max attack and speed.
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVS: 252 HP / 212 Def / 44 SpDef
Relaxed Nature
-Giga Drain
-Spore
-Rage Powder
-Protect
Amoonguss provides safe setup for Azumarill and Salamence. Giga Drain is a STAB attack that 2HKOs Azumarill after Belly Drum while it struggles against you. Spore is a 100% accurate sleep move to help the team setup. Rage Powder is amazing as it redirects attacks away from Azumarill and Salamence while they may take recoil. Protect saves you from a double target as Amoonguss gets super annoying. The EVS let you survive Jolly Metagross Zen Headbutt as well as still surviving 2 Politoed Ice Beams.
Heatran @ Shuca Berry
Ability: Flash Fire
EVS: 176 HP / 252 SpAtk / 80 Spe
Modest Nature
-Heat Wave
-Flash Cannon
-Earth Power
-Protect
Heatran is a great Sylveon counter as well as hitting other Fairy and Steel types. Heat Wave is a great spread move for wrecking everything. It wrecks Amoonguss and Metagross 2HKOing both of them. Flash Cannon is great for hitting Sylveon as well as other Fairies like 2HKOing Clefable. Earth Power helps hit other Fire types and do lots of damage to Aegislash expecting a Heat Wave. Protect will save you from a Ground type attack to save Shuca Berry.
Terrakion @ Lum Berry
Ability: Justified
EVS: 4 HP / 252 HP / 252 Spe
Jolly Nature
-Rock Slide
-Close Combat
-Quick Guard
-Protect
Terrakion is a great lead Pokemon to KO everything in it's path as well as checking Kang. Rock Slide is to check Talonflame and Charizard. Terrakion can take a Brave Bird and KO with Rock Slide on Talonflame as well as outspeed and KO Charizard. Close Combat OHKOs Kangaskhan as well as almost always KOing Heatran. Quick Guard saves you from Fake Out as well as Whimsicott Prankster and Azumarill's Aqua Jet. Protect will save from attacks and is a staple of VGC.
Weavile @ Focus Sash
Ability: Pressure
EVS: 4 HP / 252 Atk / 252 Spe
Jolly Nature
-Knock Off
-Icicle Crash
-Fake Out
-Low Kick
Weavile is kinda filler to chck Landorus and Cresselia who threaten my team. The problem is he doesn't provide speed control which this team needs. Knock Off hits Cresselia and Aegislash super hard and is a great STAB attack. Icicle Crash hits Landorus and Salamence KOing both of them. Fake Out allows another turn of setup and allows your opponent to get a free turn. Low Kick is the last move as it OHKOs Kangaskhan and hits Steel types for crazy damage.
That is team all help would be appreciated :)
Azumarill @ Sitrus Berry
Ability: Huge Power
EVS: 244 HP / 252 Atk / 252 Spe
Adamant Nature
-Belly Drum
-Aqua Jet
-Play Rough
-Protect
Azumarill is just awesome once setup it KOs everything in it's path. Belly Drum allows Azumarill to get setup and sweep. Aqua Jet is spammable as it does so much damage. Play Rough is good for Dragons as they resist Aqua Jet. It also does lots of damage to Virizion. (Virizion can KO Azumarill though) Protect is a staple move in VGC so ya. Max HP also Azumarill to survive Terrakion Rock Slide and KO with Aqua Jet. 12 Spe is just for other no Speed Azumarills.
Salamence @ Salamencite
Ability: Intimidate-Aerilate
EVS: 4 HP / 252 Atk / 252 Spe
Jolly Nature
-Double Edge
-Roost
-Dragon Dance
-Protect
Salamence another setup and sweep Pokemon. Double Edge hits like a truck thanks to Aerilate and STAB. It OHKOs max HP, max Def Amoonguss as well as KOing max HP Sylveon. Roost allows you to heal up all that recoil and remove a weakness for a turn. Dragon Dance with redirection is easy to setup and allows Salamence to KO 28 HP Suicune. Protect allows safe mega evolution and Protection. The EVS are for max attack and speed.
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVS: 252 HP / 212 Def / 44 SpDef
Relaxed Nature
-Giga Drain
-Spore
-Rage Powder
-Protect
Amoonguss provides safe setup for Azumarill and Salamence. Giga Drain is a STAB attack that 2HKOs Azumarill after Belly Drum while it struggles against you. Spore is a 100% accurate sleep move to help the team setup. Rage Powder is amazing as it redirects attacks away from Azumarill and Salamence while they may take recoil. Protect saves you from a double target as Amoonguss gets super annoying. The EVS let you survive Jolly Metagross Zen Headbutt as well as still surviving 2 Politoed Ice Beams.
Heatran @ Shuca Berry
Ability: Flash Fire
EVS: 176 HP / 252 SpAtk / 80 Spe
Modest Nature
-Heat Wave
-Flash Cannon
-Earth Power
-Protect
Heatran is a great Sylveon counter as well as hitting other Fairy and Steel types. Heat Wave is a great spread move for wrecking everything. It wrecks Amoonguss and Metagross 2HKOing both of them. Flash Cannon is great for hitting Sylveon as well as other Fairies like 2HKOing Clefable. Earth Power helps hit other Fire types and do lots of damage to Aegislash expecting a Heat Wave. Protect will save you from a Ground type attack to save Shuca Berry.
Terrakion @ Lum Berry
Ability: Justified
EVS: 4 HP / 252 HP / 252 Spe
Jolly Nature
-Rock Slide
-Close Combat
-Quick Guard
-Protect
Terrakion is a great lead Pokemon to KO everything in it's path as well as checking Kang. Rock Slide is to check Talonflame and Charizard. Terrakion can take a Brave Bird and KO with Rock Slide on Talonflame as well as outspeed and KO Charizard. Close Combat OHKOs Kangaskhan as well as almost always KOing Heatran. Quick Guard saves you from Fake Out as well as Whimsicott Prankster and Azumarill's Aqua Jet. Protect will save from attacks and is a staple of VGC.
Weavile @ Focus Sash
Ability: Pressure
EVS: 4 HP / 252 Atk / 252 Spe
Jolly Nature
-Knock Off
-Icicle Crash
-Fake Out
-Low Kick
Weavile is kinda filler to chck Landorus and Cresselia who threaten my team. The problem is he doesn't provide speed control which this team needs. Knock Off hits Cresselia and Aegislash super hard and is a great STAB attack. Icicle Crash hits Landorus and Salamence KOing both of them. Fake Out allows another turn of setup and allows your opponent to get a free turn. Low Kick is the last move as it OHKOs Kangaskhan and hits Steel types for crazy damage.
That is team all help would be appreciated :)
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