Calyrex-Ice @ Weakness Policy
Ability: As One (Glastrier)
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- High Horsepower
- Glacial Lance
- Heavy Slam
- Protect
Rillaboom-Gmax @ Assault Vest
Ability: Grassy Surge
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Fake Out
- Grassy Glide
- U-turn
- High Horsepower
Hatterene-Gmax (F) @ Focus Sash
Ability: Magic Bounce
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Dazzling Gleam
- Psychic
- Protect
Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 244 HP / 148 Def / 116 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Recover
- Ally Switch
- Tri Attack
Torkoal @ Charcoal
Ability: Drought
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Protect
- Heat Wave
- Earth Power
Venusaur-Gmax @ Life Orb
Ability: Chlorophyll
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Earth Power
- Leaf Storm
- Sleep Powder
Ability: As One (Glastrier)
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- High Horsepower
- Glacial Lance
- Heavy Slam
- Protect
Rillaboom-Gmax @ Assault Vest
Ability: Grassy Surge
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Fake Out
- Grassy Glide
- U-turn
- High Horsepower
Hatterene-Gmax (F) @ Focus Sash
Ability: Magic Bounce
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Dazzling Gleam
- Psychic
- Protect
Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 244 HP / 148 Def / 116 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Recover
- Ally Switch
- Tri Attack
Torkoal @ Charcoal
Ability: Drought
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Protect
- Heat Wave
- Earth Power
Venusaur-Gmax @ Life Orb
Ability: Chlorophyll
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Earth Power
- Leaf Storm
- Sleep Powder
This is the first team I have made for Season 8, and only the second one I made for 2021 VGC in general, however this team has taken me to over 1500 so I'm fairly confident that the team is at least half decent. I really like playing TR teams so I wanted to make this team a primarily TR team, however I wanted a second mode that I could use in the early game/in case TR has an awful m/u. I recognize that this team could definitely be improved but I don't know what to do to make it better so any advice would be more than welcome, be it changing evs, movesets, or even changing mons.
Calyrex-Ice @ Weakness Policy
Ability: As One (Glastrier)
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- High Horsepower
- Glacial Lance
- Heavy Slam
- Protect
Ability: As One (Glastrier)
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- High Horsepower
- Glacial Lance
- Heavy Slam
- Protect
The main TR abuser on this team and my biggest wincon. Its a pretty standard ev spread focusing on maximizing attack while minimizing speed. Weakness Policy is very helpful, particularly while dynamaxed, as it turns the Ice type into a boon rather than a clearly exploitable weakness. Glacial Lance is an incredible move in general and theres no reason not to run it, High Horsepower and Heavy Slam are good coverage moves and allow for defense boosts when dynamaxed. Protect is helpful for increasing longevity and potentially surviving a turn where I need to get TR up.
Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 244 HP / 148 Def / 116 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Recover
- Ally Switch
- Tri Attack
Ability: Download
Level: 50
EVs: 244 HP / 148 Def / 116 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Recover
- Ally Switch
- Tri Attack
P2 is the best TR setter in the format and was a clear pick for this team. The ev spread is one I
Rillaboom-Gmax @ Assault Vest
Ability: Grassy Surge
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Fake Out
- Grassy Glide
- U-turn
- High Horsepower
Ability: Grassy Surge
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Fake Out
- Grassy Glide
- U-turn
- High Horsepower
Rillaboom is here as a supportive specially defensive mon, and is a great answer to Kyogre. Fake Out is a great move for setting up Trick Room, especially when I outspeed the most common Fake Out mon in the tier, Incineroar. Grassy Glide lets me deal decent damage and let Rillaboom still function under TR despite Rillabooms decent speed. U-Turn is great for momentum and lets me bring in threatening TR mons that don't want to take any more damage than necessary. High Horsepower is a very good coverage move, don't have much other reason for running it.
Hatterene-Gmax (F) @ Focus Sash
Ability: Magic Bounce
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Dazzling Gleam
- Psychic
- Protect
Ability: Magic Bounce
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Dazzling Gleam
- Psychic
- Protect
I wanted a second TR setter which could also function as a secondary TR wincon in case Calyrex goes down early. Evs are made to maximize offensive potential while minimzing speed. Focus sash is extremely helpful as I can get an emergency TR up or get off an extra attack, helping Hatternes not great bulk. Trick Room is the whole point of running Hatt, while Dazzling Gleam and Psychic are strong STAB moves that have good coverage between them. Protect is helpful to increase Hatts survivability.
Torkoal @ Charcoal
Ability: Drought
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Protect
- Heat Wave
- Earth Power
Ability: Drought
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Protect
- Heat Wave
- Earth Power
While I was looking for a secondary mode for my team Torkoal immediately came to mind as a mon that can function under TR as well as allow for the secondary mode of sun. Charcoal is helpful to increase Torkoals offensive potential greatly, and the ev spread is a fairly standard TR ev spread. Eruption is incredibly strong when Torkoal is at full health, and Heat Wave is a good alternative when Torkoal has taken damage. Protect is good for keeping Torkoal healthy and letting it fire off powerful Eruptions later. Earth Power is a strong coverage move, I don't have it for any particular reason.
Venusaur-Gmax @ Life Orb
Ability: Chlorophyll
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Earth Power
- Leaf Storm
- Sleep Powder
Ability: Chlorophyll
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Earth Power
- Leaf Storm
- Sleep Powder
The wincon for my secondary mode, Venusaur is a powerful mon under sun, especially when Gigantamaxed. The evs are meant to maximize damage, and Life Orb doubles down on Venusaurs power while not sacrificing much due to its general frailty, especially in the restricted metagame. Leaf Storm is the main attack, turning into an extremely powerful G-Max Vine Lash when gigantamaxed. Sludge Bomb is good to power up both Venusaurs future attacks as well as its main partner Torkoals attacks. Earth Power is great to boost up special defense and hit mons that Venus STABs do not. Sleep powder allows for Venu to be extremely threatening even when not Gigantamaxed.