Warning: If you use this team without reading the details, do not expect good results.
Lucario-Mega (M) @ Lucarionite
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Bullet Punch
- Close Combat
- Crunch
- ExtremeSpeed
I've chosen Jolly Nature over Adamant Nature for this physical mega Lucario, this is purely to out-speed max speed EV Mega Kangaskhan Jolly Nature if it ever encounters one. Bullet punch is to damage (and hopefully OHKO) fairy types weak to physical attacks such as Mega Gardevoir, Florges and Sylveon. Bullet Punch is also useful for finishing off Mega Alakazams or other fragile pokemon weak to physical attacks. Close Combat usually OHKO Ferrothorn and mega Tyranitar and does significant damage on other pokemon that don't resist Close Combat (due to the Adaptability ability). Crunch is used when I predict an Aegislash switch in, it does about 50% damage on Aegislash. ExtremeSpeed may be a surprise as there is already Bullet Punch in this move set, ExtremeSpeed is used to finish off Talonflame and negate Sucker Punches from Mega Kangaskhan.
Azelf @ Choice Scarf
Ability: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Rash Nature
- U-turn
- Psyshock
- Flamethrower
- Trick
Azelf is usually the lead for this team. Azelf may seem an odd choice for an OU team, Azelf is able to catch opponents off guard not knowing what to expect from this. The original reason I used Azelf was to counter Scarfed Genesect leads. Azelf Rash Nature with Choice Scarf and Flamethrower is always guaranteed to outspeed and OHKO Genesect. Flamethrower is also useful for bug type pokemon such as Scolipede (if it uses Swords Dance) and Galvantula. U-turn is used for leads not weak to Psyschock or Flamethrower, U-turn provides a switch with the knowledge of what pokemon the opponent is using that turn. When a Smeargle lead is encountered, usually U-turn is used to switch into Lucario while breaking the Focus Sash, next (provided Smeargle didn't use spore first turn) Lucario mega evolves and uses Bullet Punch to finish off the Smeargle, if Spore was used, Azelf is switched back in and finishes Smeargle with Psyschock, Lucario is switched into because I try to mega evolve it ASAP as it is often beaten in speed the first turn it's out. Psyshock is often used to OHKO fighting type pokemon such as Keldeo, Breloom and Infernape. Scarfed Psyshock also catches Timid Nature Gengars off guard and is able to OHKO them. Trick is used for stalling pokemon such as Skarmory, Trevenant and Deoxys-D. Trick is also usesful for pokemon attempting to set-up to sweep such as Volcarona, Clefable and Porygon2. Problems with this Azelf is that Tyranitar with pursuit and Mega Absol often end Azelf's game, in the case I will lead with Lucario to try OHKO the opponent's lead.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 250 HP / 252 Def / 6 Spd
Impish Nature
- Stealth Rock
- Whirlwind
- Roost
- Defog
Skarmory has average HP accompanied with tremendous base Defense. Skarmory is the physical wall of the team. Skarmory enjoys switching into physical attackers without fire moves such as Azumarill, Mega Kangaskhan (without fire punch) and Breloom. The basic strategy with this Skarmory is to switch into a physical attacker and let the Rocky Helmet do the damage while Skarmory roosts and sets-up Stealth Rock. If the opponent's physical attacker begins using boosting moves, Skarmory just uses whirlwind and the threat is gone. When U-turn pokemon such as Landorus-T, Genesect and Scarf Jirachi are about to U-turn, Skarmory is switched in as it can take the U-turn damage easily and inflict damage on the U-turner through the Rocky Helmet. Sometimes opposing teams lead with baton passers such as Scolipede and Ninjask, when this is the case most of the time I switch in with Skarmory and use whirlwind which gets rid of the boosts, a problem with this (which occurs very rarely) is pokemon with Magic Bounce such as Espeon are able to stop my whirlwind strategy. Skarmory is the only member of the team with any ability to remove entry hazards. Defog isn't used much as most teams only set-up Stealth Rock (which this team isn't very weak to). Defog is used when the opponent sets-up Spikes, Toxic Spikes and Sticky Web. Charizard-X and Talonflame are threats to Skarmory but with Stealth Rocks set-up and accompanied with Sturdy, using whirlwind can remove these threats for the moment, later Mega-Lucario is used with it's priority moves to KO the threats, or Whirlwind eventually drags these two threats out and enough times to dispose of them with Stealth Rocks. This move set may seem strange to many people because there isn't Brave Bird therefore the Skarmory has no attacking moves which seems like an inferior move set. I agree this is an inferior move set under normal circumstances but because of the way this team is set-up this move set compliments the rest of the team.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 30 Atk / 30 Def
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Trick
The original purpose of having Rotom-Wash was to counter Talonflame by switching in on it and resisting the attack dealt, then using Volt Switch to either KO Talonflame or switch with the knowledge of what pokemon the opponent is using next turn. Problems ecountered with this strategy were the ground type pokemon commonly seen such as Landorus, Excadrill and Gliscor. When these ground type pokemon are in the opponents team, I use Hydro Pump, this way Talonflame is KOed if it stays in OR their ground counter takes significant damage (as most people predict Volt Switch therefore go to their ground counter). Will-O-Wisp is basically just to cripple whatever counter the Opponent tries to bring in. Trick is usesful for pokemon attempting to set-up to sweep such as Volcarona, Clefable and Porygon2.
Aegislash @ Air Balloon
Ability: Stance Change
EVs: 6 Atk / 252 HP / 252 SAtk
Quiet Nature
- King's Shield
- Shadow Ball
- Sacred Sword
- Shadow Sneak
Aegislash has a big threat... EARTHQUAKE. Earthquake is commonly used to counter Aegislash through pokemon such as Gliscor, Excadrill and Landorus-T. Air Balloon gives time for Aegislash to cause damage on these threats through Shadow Ball or Sacred Sword. This Aegislash is a mixed attacker as this form of Aegislash is still unexpected and catches opponents off guard. Shadow Sneak is for guaranteed finishing off pokemon that are on low HP. This Aegislash's biggest weakness is Sableye, Aegislash cannot touch Sableye, Rotom-W or Azelf are switched in to trick scarf Sableye when it's encountered.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 6 SDef
Bold Nature
- Wish
- Protect
- Heal Bell
- Toxic
Blissey compliments Skarmory in this team. Skarmory is able to mess around the opponents physical attackers but when it comes to special attackers, Skarmory has no chance. This is where Blissey comes in, with it's 714 HP and 130 base Special Defense, Blissey is takes special attack damage with ease. If the opponent for some reason stays in with their special attacker, we can uses toxic and then Wish, Protect stall. Most pokemon after being crippled by Toxic, Thunderwave, Will-O-Wisp etc. have their effectiveness decreased significantly. This problem does not occur in this team as long as Blissey is around, Heal-Bell cures every member of the team which is why Blissey has Heal-Bell. Blissey has impressed me with it's bulkiness, Blissey can cover for Skarmory when it's low HP by tanking non-fighting moves with ease. Despite Blissey's bulk, it is often OHKOed by Close Combat and Super Power. To check this, Aegislash should be switched in as it's immune to fighting type moves.
Further Notes:
I do not recommend this team for people trying to learn/ beginning competitive battling. This is due to the way the team works. Most basic teams switch in and out between pokemon based on the coverage of types resisted. This team on the other hand, many will find that the switching frequently becomes between Blissey and Skarmory and that the other 4 pokemon aren't used. The other 4 only come into play when a threat that both Blissey and Skarmory can do anything against is encountered. If a beginner does choose to use this team, they may find it hard to make teams that don't include Blissey and Skarmory in the future as they have relied on them from the start.
I feel this team is a complex one to use. Most people will not feel comfortable with this team and will lose many games. I feel if this team is used correctly, it is very difficult to beat this team.
This team prefers keeping all members healthy, bad decisions that lead to pokemon fainting in this team will cause the team to fall apart and not operate at it's full potential. Because of the way the team works, most of the wins, you should expect 4-0 and the losses will be around 4-0. Very rarely will you win 1-0, if the score was close, the other team will have broken down the Blissey and Skarmory switching.
No matter how a team is suited to counter another team, the decisions that are made during the battle will be the most important factor in deciding the victor.
Problems some of you may encounter with this team that are not mentioned above are below:
*Heatran, Heatran scares Skarmory away and when Blissey is switched in, Blissey cannot use toxic on Heatran which is a problem. To deal with Heatran, Blissey is first switched in, it will take hardly any damage from Heatran. Next Blissey uses wish and tanks another attack, next turn Rotom-W is switched in to tank 1 hit, Rotom-W gains it's HP from the Wish and then destroys Heatran with Hydro Pump.
*Gengar, you will find Blissey having the same trouble with Gengar as with Heatran, to deal with Gengar simply repeat the Heatran method.
*Breloom, Breloom may spore when Skarmory is switched in, to deal with this you should switch to Aegislash to counter the Breloom.
*Blissey or Skarmory faints, in this case you must switch into the pokemon that can resist the attack coming.
*Mixed Attackers, to deal with Mixed Attackers, I switch around to make the attacker's play predictable, then counter when I have a safe switch. The example I will use is Tyranitar with Fire Blast (Special) and Stone Edge (Physical), Skarmory is initially in play then the opponents comes in with Tyranitar. Now switch to Blissey to tank the Fire Blast. Next obviously Stone Edge is coming so switch to Lucario to OHKO Tyranitar with Close Combat.
*Knock-Off, Players at the top end of the ladder will know about this. Most Knock-off users are easy for Mega-Lucario to switch in and take care of, however two stand-out and aren't so easy. Landorus-T and Tentacruel. Using the same method as to deal with Heatran, Blissey and Rotom-W unfortunately will lose their items but by taking out the Knock-Off user, the game will be more smoother. Tentacruel is dealt with in the same way as Landorus-T, only instead of Hydropump being used, Rotom-W uses trick locking Tentacruel into the move it just used, this makes Tentacruel much simpler to deal with.

Lucario-Mega (M) @ Lucarionite
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Bullet Punch
- Close Combat
- Crunch
- ExtremeSpeed
I've chosen Jolly Nature over Adamant Nature for this physical mega Lucario, this is purely to out-speed max speed EV Mega Kangaskhan Jolly Nature if it ever encounters one. Bullet punch is to damage (and hopefully OHKO) fairy types weak to physical attacks such as Mega Gardevoir, Florges and Sylveon. Bullet Punch is also useful for finishing off Mega Alakazams or other fragile pokemon weak to physical attacks. Close Combat usually OHKO Ferrothorn and mega Tyranitar and does significant damage on other pokemon that don't resist Close Combat (due to the Adaptability ability). Crunch is used when I predict an Aegislash switch in, it does about 50% damage on Aegislash. ExtremeSpeed may be a surprise as there is already Bullet Punch in this move set, ExtremeSpeed is used to finish off Talonflame and negate Sucker Punches from Mega Kangaskhan.

Azelf @ Choice Scarf
Ability: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Rash Nature
- U-turn
- Psyshock
- Flamethrower
- Trick
Azelf is usually the lead for this team. Azelf may seem an odd choice for an OU team, Azelf is able to catch opponents off guard not knowing what to expect from this. The original reason I used Azelf was to counter Scarfed Genesect leads. Azelf Rash Nature with Choice Scarf and Flamethrower is always guaranteed to outspeed and OHKO Genesect. Flamethrower is also useful for bug type pokemon such as Scolipede (if it uses Swords Dance) and Galvantula. U-turn is used for leads not weak to Psyschock or Flamethrower, U-turn provides a switch with the knowledge of what pokemon the opponent is using that turn. When a Smeargle lead is encountered, usually U-turn is used to switch into Lucario while breaking the Focus Sash, next (provided Smeargle didn't use spore first turn) Lucario mega evolves and uses Bullet Punch to finish off the Smeargle, if Spore was used, Azelf is switched back in and finishes Smeargle with Psyschock, Lucario is switched into because I try to mega evolve it ASAP as it is often beaten in speed the first turn it's out. Psyshock is often used to OHKO fighting type pokemon such as Keldeo, Breloom and Infernape. Scarfed Psyshock also catches Timid Nature Gengars off guard and is able to OHKO them. Trick is used for stalling pokemon such as Skarmory, Trevenant and Deoxys-D. Trick is also usesful for pokemon attempting to set-up to sweep such as Volcarona, Clefable and Porygon2. Problems with this Azelf is that Tyranitar with pursuit and Mega Absol often end Azelf's game, in the case I will lead with Lucario to try OHKO the opponent's lead.

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 250 HP / 252 Def / 6 Spd
Impish Nature
- Stealth Rock
- Whirlwind
- Roost
- Defog
Skarmory has average HP accompanied with tremendous base Defense. Skarmory is the physical wall of the team. Skarmory enjoys switching into physical attackers without fire moves such as Azumarill, Mega Kangaskhan (without fire punch) and Breloom. The basic strategy with this Skarmory is to switch into a physical attacker and let the Rocky Helmet do the damage while Skarmory roosts and sets-up Stealth Rock. If the opponent's physical attacker begins using boosting moves, Skarmory just uses whirlwind and the threat is gone. When U-turn pokemon such as Landorus-T, Genesect and Scarf Jirachi are about to U-turn, Skarmory is switched in as it can take the U-turn damage easily and inflict damage on the U-turner through the Rocky Helmet. Sometimes opposing teams lead with baton passers such as Scolipede and Ninjask, when this is the case most of the time I switch in with Skarmory and use whirlwind which gets rid of the boosts, a problem with this (which occurs very rarely) is pokemon with Magic Bounce such as Espeon are able to stop my whirlwind strategy. Skarmory is the only member of the team with any ability to remove entry hazards. Defog isn't used much as most teams only set-up Stealth Rock (which this team isn't very weak to). Defog is used when the opponent sets-up Spikes, Toxic Spikes and Sticky Web. Charizard-X and Talonflame are threats to Skarmory but with Stealth Rocks set-up and accompanied with Sturdy, using whirlwind can remove these threats for the moment, later Mega-Lucario is used with it's priority moves to KO the threats, or Whirlwind eventually drags these two threats out and enough times to dispose of them with Stealth Rocks. This move set may seem strange to many people because there isn't Brave Bird therefore the Skarmory has no attacking moves which seems like an inferior move set. I agree this is an inferior move set under normal circumstances but because of the way this team is set-up this move set compliments the rest of the team.

Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 30 Atk / 30 Def
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Trick
The original purpose of having Rotom-Wash was to counter Talonflame by switching in on it and resisting the attack dealt, then using Volt Switch to either KO Talonflame or switch with the knowledge of what pokemon the opponent is using next turn. Problems ecountered with this strategy were the ground type pokemon commonly seen such as Landorus, Excadrill and Gliscor. When these ground type pokemon are in the opponents team, I use Hydro Pump, this way Talonflame is KOed if it stays in OR their ground counter takes significant damage (as most people predict Volt Switch therefore go to their ground counter). Will-O-Wisp is basically just to cripple whatever counter the Opponent tries to bring in. Trick is usesful for pokemon attempting to set-up to sweep such as Volcarona, Clefable and Porygon2.

Aegislash @ Air Balloon
Ability: Stance Change
EVs: 6 Atk / 252 HP / 252 SAtk
Quiet Nature
- King's Shield
- Shadow Ball
- Sacred Sword
- Shadow Sneak
Aegislash has a big threat... EARTHQUAKE. Earthquake is commonly used to counter Aegislash through pokemon such as Gliscor, Excadrill and Landorus-T. Air Balloon gives time for Aegislash to cause damage on these threats through Shadow Ball or Sacred Sword. This Aegislash is a mixed attacker as this form of Aegislash is still unexpected and catches opponents off guard. Shadow Sneak is for guaranteed finishing off pokemon that are on low HP. This Aegislash's biggest weakness is Sableye, Aegislash cannot touch Sableye, Rotom-W or Azelf are switched in to trick scarf Sableye when it's encountered.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 6 SDef
Bold Nature
- Wish
- Protect
- Heal Bell
- Toxic
Blissey compliments Skarmory in this team. Skarmory is able to mess around the opponents physical attackers but when it comes to special attackers, Skarmory has no chance. This is where Blissey comes in, with it's 714 HP and 130 base Special Defense, Blissey is takes special attack damage with ease. If the opponent for some reason stays in with their special attacker, we can uses toxic and then Wish, Protect stall. Most pokemon after being crippled by Toxic, Thunderwave, Will-O-Wisp etc. have their effectiveness decreased significantly. This problem does not occur in this team as long as Blissey is around, Heal-Bell cures every member of the team which is why Blissey has Heal-Bell. Blissey has impressed me with it's bulkiness, Blissey can cover for Skarmory when it's low HP by tanking non-fighting moves with ease. Despite Blissey's bulk, it is often OHKOed by Close Combat and Super Power. To check this, Aegislash should be switched in as it's immune to fighting type moves.
Further Notes:
I do not recommend this team for people trying to learn/ beginning competitive battling. This is due to the way the team works. Most basic teams switch in and out between pokemon based on the coverage of types resisted. This team on the other hand, many will find that the switching frequently becomes between Blissey and Skarmory and that the other 4 pokemon aren't used. The other 4 only come into play when a threat that both Blissey and Skarmory can do anything against is encountered. If a beginner does choose to use this team, they may find it hard to make teams that don't include Blissey and Skarmory in the future as they have relied on them from the start.
I feel this team is a complex one to use. Most people will not feel comfortable with this team and will lose many games. I feel if this team is used correctly, it is very difficult to beat this team.
This team prefers keeping all members healthy, bad decisions that lead to pokemon fainting in this team will cause the team to fall apart and not operate at it's full potential. Because of the way the team works, most of the wins, you should expect 4-0 and the losses will be around 4-0. Very rarely will you win 1-0, if the score was close, the other team will have broken down the Blissey and Skarmory switching.
No matter how a team is suited to counter another team, the decisions that are made during the battle will be the most important factor in deciding the victor.
Problems some of you may encounter with this team that are not mentioned above are below:
*Heatran, Heatran scares Skarmory away and when Blissey is switched in, Blissey cannot use toxic on Heatran which is a problem. To deal with Heatran, Blissey is first switched in, it will take hardly any damage from Heatran. Next Blissey uses wish and tanks another attack, next turn Rotom-W is switched in to tank 1 hit, Rotom-W gains it's HP from the Wish and then destroys Heatran with Hydro Pump.
*Gengar, you will find Blissey having the same trouble with Gengar as with Heatran, to deal with Gengar simply repeat the Heatran method.
*Breloom, Breloom may spore when Skarmory is switched in, to deal with this you should switch to Aegislash to counter the Breloom.
*Blissey or Skarmory faints, in this case you must switch into the pokemon that can resist the attack coming.
*Mixed Attackers, to deal with Mixed Attackers, I switch around to make the attacker's play predictable, then counter when I have a safe switch. The example I will use is Tyranitar with Fire Blast (Special) and Stone Edge (Physical), Skarmory is initially in play then the opponents comes in with Tyranitar. Now switch to Blissey to tank the Fire Blast. Next obviously Stone Edge is coming so switch to Lucario to OHKO Tyranitar with Close Combat.
*Knock-Off, Players at the top end of the ladder will know about this. Most Knock-off users are easy for Mega-Lucario to switch in and take care of, however two stand-out and aren't so easy. Landorus-T and Tentacruel. Using the same method as to deal with Heatran, Blissey and Rotom-W unfortunately will lose their items but by taking out the Knock-Off user, the game will be more smoother. Tentacruel is dealt with in the same way as Landorus-T, only instead of Hydropump being used, Rotom-W uses trick locking Tentacruel into the move it just used, this makes Tentacruel much simpler to deal with.
Last edited: