2496 Peak Rating PS

Warning: If you use this team without reading the details, do not expect good results.
mega_lucario.png

Lucario-Mega (M) @ Lucarionite
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Bullet Punch
- Close Combat
- Crunch
- ExtremeSpeed

I've chosen Jolly Nature over Adamant Nature for this physical mega Lucario, this is purely to out-speed max speed EV Mega Kangaskhan Jolly Nature if it ever encounters one. Bullet punch is to damage (and hopefully OHKO) fairy types weak to physical attacks such as Mega Gardevoir, Florges and Sylveon. Bullet Punch is also useful for finishing off Mega Alakazams or other fragile pokemon weak to physical attacks. Close Combat usually OHKO Ferrothorn and mega Tyranitar and does significant damage on other pokemon that don't resist Close Combat (due to the Adaptability ability). Crunch is used when I predict an Aegislash switch in, it does about 50% damage on Aegislash. ExtremeSpeed may be a surprise as there is already Bullet Punch in this move set, ExtremeSpeed is used to finish off Talonflame and negate Sucker Punches from Mega Kangaskhan.

482.png

Azelf @ Choice Scarf
Ability: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Rash Nature
- U-turn
- Psyshock
- Flamethrower
- Trick

Azelf is usually the lead for this team. Azelf may seem an odd choice for an OU team, Azelf is able to catch opponents off guard not knowing what to expect from this. The original reason I used Azelf was to counter Scarfed Genesect leads. Azelf Rash Nature with Choice Scarf and Flamethrower is always guaranteed to outspeed and OHKO Genesect. Flamethrower is also useful for bug type pokemon such as Scolipede (if it uses Swords Dance) and Galvantula. U-turn is used for leads not weak to Psyschock or Flamethrower, U-turn provides a switch with the knowledge of what pokemon the opponent is using that turn. When a Smeargle lead is encountered, usually U-turn is used to switch into Lucario while breaking the Focus Sash, next (provided Smeargle didn't use spore first turn) Lucario mega evolves and uses Bullet Punch to finish off the Smeargle, if Spore was used, Azelf is switched back in and finishes Smeargle with Psyschock, Lucario is switched into because I try to mega evolve it ASAP as it is often beaten in speed the first turn it's out. Psyshock is often used to OHKO fighting type pokemon such as Keldeo, Breloom and Infernape. Scarfed Psyshock also catches Timid Nature Gengars off guard and is able to OHKO them. Trick is used for stalling pokemon such as Skarmory, Trevenant and Deoxys-D. Trick is also usesful for pokemon attempting to set-up to sweep such as Volcarona, Clefable and Porygon2. Problems with this Azelf is that Tyranitar with pursuit and Mega Absol often end Azelf's game, in the case I will lead with Lucario to try OHKO the opponent's lead.

227.png

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 250 HP / 252 Def / 6 Spd
Impish Nature
- Stealth Rock
- Whirlwind
- Roost
- Defog

Skarmory has average HP accompanied with tremendous base Defense. Skarmory is the physical wall of the team. Skarmory enjoys switching into physical attackers without fire moves such as Azumarill, Mega Kangaskhan (without fire punch) and Breloom. The basic strategy with this Skarmory is to switch into a physical attacker and let the Rocky Helmet do the damage while Skarmory roosts and sets-up Stealth Rock. If the opponent's physical attacker begins using boosting moves, Skarmory just uses whirlwind and the threat is gone. When U-turn pokemon such as Landorus-T, Genesect and Scarf Jirachi are about to U-turn, Skarmory is switched in as it can take the U-turn damage easily and inflict damage on the U-turner through the Rocky Helmet. Sometimes opposing teams lead with baton passers such as Scolipede and Ninjask, when this is the case most of the time I switch in with Skarmory and use whirlwind which gets rid of the boosts, a problem with this (which occurs very rarely) is pokemon with Magic Bounce such as Espeon are able to stop my whirlwind strategy. Skarmory is the only member of the team with any ability to remove entry hazards. Defog isn't used much as most teams only set-up Stealth Rock (which this team isn't very weak to). Defog is used when the opponent sets-up Spikes, Toxic Spikes and Sticky Web. Charizard-X and Talonflame are threats to Skarmory but with Stealth Rocks set-up and accompanied with Sturdy, using whirlwind can remove these threats for the moment, later Mega-Lucario is used with it's priority moves to KO the threats, or Whirlwind eventually drags these two threats out and enough times to dispose of them with Stealth Rocks. This move set may seem strange to many people because there isn't Brave Bird therefore the Skarmory has no attacking moves which seems like an inferior move set. I agree this is an inferior move set under normal circumstances but because of the way this team is set-up this move set compliments the rest of the team.

rotomwash.png

Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 30 Atk / 30 Def
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Trick

The original purpose of having Rotom-Wash was to counter Talonflame by switching in on it and resisting the attack dealt, then using Volt Switch to either KO Talonflame or switch with the knowledge of what pokemon the opponent is using next turn. Problems ecountered with this strategy were the ground type pokemon commonly seen such as Landorus, Excadrill and Gliscor. When these ground type pokemon are in the opponents team, I use Hydro Pump, this way Talonflame is KOed if it stays in OR their ground counter takes significant damage (as most people predict Volt Switch therefore go to their ground counter). Will-O-Wisp is basically just to cripple whatever counter the Opponent tries to bring in. Trick is usesful for pokemon attempting to set-up to sweep such as Volcarona, Clefable and Porygon2.

Aegislash_Shield_Form.png

Aegislash @ Air Balloon
Ability: Stance Change
EVs: 6 Atk / 252 HP / 252 SAtk
Quiet Nature
- King's Shield
- Shadow Ball
- Sacred Sword
- Shadow Sneak

Aegislash has a big threat... EARTHQUAKE. Earthquake is commonly used to counter Aegislash through pokemon such as Gliscor, Excadrill and Landorus-T. Air Balloon gives time for Aegislash to cause damage on these threats through Shadow Ball or Sacred Sword. This Aegislash is a mixed attacker as this form of Aegislash is still unexpected and catches opponents off guard. Shadow Sneak is for guaranteed finishing off pokemon that are on low HP. This Aegislash's biggest weakness is Sableye, Aegislash cannot touch Sableye, Rotom-W or Azelf are switched in to trick scarf Sableye when it's encountered.
ani242.gif

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 6 SDef
Bold Nature
- Wish
- Protect
- Heal Bell
- Toxic

Blissey compliments Skarmory in this team. Skarmory is able to mess around the opponents physical attackers but when it comes to special attackers, Skarmory has no chance. This is where Blissey comes in, with it's 714 HP and 130 base Special Defense, Blissey is takes special attack damage with ease. If the opponent for some reason stays in with their special attacker, we can uses toxic and then Wish, Protect stall. Most pokemon after being crippled by Toxic, Thunderwave, Will-O-Wisp etc. have their effectiveness decreased significantly. This problem does not occur in this team as long as Blissey is around, Heal-Bell cures every member of the team which is why Blissey has Heal-Bell. Blissey has impressed me with it's bulkiness, Blissey can cover for Skarmory when it's low HP by tanking non-fighting moves with ease. Despite Blissey's bulk, it is often OHKOed by Close Combat and Super Power. To check this, Aegislash should be switched in as it's immune to fighting type moves.

Further Notes:

I do not recommend this team for people trying to learn/ beginning competitive battling. This is due to the way the team works. Most basic teams switch in and out between pokemon based on the coverage of types resisted. This team on the other hand, many will find that the switching frequently becomes between Blissey and Skarmory and that the other 4 pokemon aren't used. The other 4 only come into play when a threat that both Blissey and Skarmory can do anything against is encountered. If a beginner does choose to use this team, they may find it hard to make teams that don't include Blissey and Skarmory in the future as they have relied on them from the start.

I feel this team is a complex one to use. Most people will not feel comfortable with this team and will lose many games. I feel if this team is used correctly, it is very difficult to beat this team.

This team prefers keeping all members healthy, bad decisions that lead to pokemon fainting in this team will cause the team to fall apart and not operate at it's full potential. Because of the way the team works, most of the wins, you should expect 4-0 and the losses will be around 4-0. Very rarely will you win 1-0, if the score was close, the other team will have broken down the Blissey and Skarmory switching.

No matter how a team is suited to counter another team, the decisions that are made during the battle will be the most important factor in deciding the victor.

Problems some of you may encounter with this team that are not mentioned above are below:

*Heatran, Heatran scares Skarmory away and when Blissey is switched in, Blissey cannot use toxic on Heatran which is a problem. To deal with Heatran, Blissey is first switched in, it will take hardly any damage from Heatran. Next Blissey uses wish and tanks another attack, next turn Rotom-W is switched in to tank 1 hit, Rotom-W gains it's HP from the Wish and then destroys Heatran with Hydro Pump.

*Gengar, you will find Blissey having the same trouble with Gengar as with Heatran, to deal with Gengar simply repeat the Heatran method.

*Breloom, Breloom may spore when Skarmory is switched in, to deal with this you should switch to Aegislash to counter the Breloom.

*Blissey or Skarmory faints, in this case you must switch into the pokemon that can resist the attack coming.

*Mixed Attackers, to deal with Mixed Attackers, I switch around to make the attacker's play predictable, then counter when I have a safe switch. The example I will use is Tyranitar with Fire Blast (Special) and Stone Edge (Physical), Skarmory is initially in play then the opponents comes in with Tyranitar. Now switch to Blissey to tank the Fire Blast. Next obviously Stone Edge is coming so switch to Lucario to OHKO Tyranitar with Close Combat.

*Knock-Off, Players at the top end of the ladder will know about this. Most Knock-off users are easy for Mega-Lucario to switch in and take care of, however two stand-out and aren't so easy. Landorus-T and Tentacruel. Using the same method as to deal with Heatran, Blissey and Rotom-W unfortunately will lose their items but by taking out the Knock-Off user, the game will be more smoother. Tentacruel is dealt with in the same way as Landorus-T, only instead of Hydropump being used, Rotom-W uses trick locking Tentacruel into the move it just used, this makes Tentacruel much simpler to deal with.
 
Last edited:
Hey, interesting team! You say you have a 2496 peak on showdown in your title. Do you have proof of your peak? Sorry, just curious.

Now on to your team. You have some nice synergy and I like the movesets on many of your pokemon.

The first thing I would like to point out is that the purpose of your team is not quite clear. You have standard defensive synergy in blissey and skarmory but then the rest of your team is a mash-up of offensive pokemon with no real win condition. I assume that your possible win condition is mega-lucario but with no boosting move, you lose out on the true power of mega-lucario. Also, your defensive core is stopped right in its tracks by any steel or poison type whatsoever because skarmory has no damaging moves and blissey only has toxic. In addition, such a defensive core slows down your team tremendously and stops momentum that azelf or rotom-w could give you.

So first, I recommend seismic toss over heal bell and brave bird over stealth rock. This allows you to hit the majority of pokemon for some sort of damage and also allows you not to be complete taunt bait. Next, I recommend spikes over whirlwind/defog. This team forces a lot of switches especially with skarm/blissey combo and volt-turn in azelf and rotom. Because the opponent will be switching a lot racking up hazards damage is always nice and can wear the opposing team down for a final mega-lucario sweep. I would personally take out defog because your team isn't affected too badly by hazards as a whole. I know that hazards can be a pain but I think that spikes is more beneficial to your team than defog. But if you want, take out whirlwind instead.

Now you have no stealth rock user and for this type of team I think stealth rocks would be a pretty necessary component. Therefore I recommend changing choice scarf azelf to a lead set. In this case you would switch trick for stealth rocks. I really like azelf and that blistering speed will more often than not allow you to get rocks on the field. I like the moveset you have although personally I would run fire blast over flamethrower but I understand that horrible accuracy. I understand your main point was to counter genesect but I think that to devote a pokemon on your team to just countering another pokemon is pointless. In addition, your team has good synergy so you can generally predict what genesect can do and wear it down with rocky helmet skarmory or another appropriate switch in.

Next, I think advise you to change rotom-wash's set. I actually don't mind this scarf set even with will-o-wisp and if you really want you can keep it but I recommend changing rotom-w to a chesto-rest set giving it more survivability. Again, I don't love the fact that you've built it to counter one pokemon, talonflame. I think the momentum provided by rotom-w can be invaluable and it can cause a lot of switches and so should be devoted to more than one role. Therefore a set of rest with chesto berry, will-o-wisp, volt-switch, and hydro pump will make it a much more useful member on your team. This also gives your team another status absorber in conjunction with blissey. I really believe the choice scarf is not needed due to the nature of your team and the fact that you have two powerful priority users.

Aegislash is your natural rapid spin blocker and I like the set you have. Air Balloon allows it to counter rapid spinners such as excadrill and donphan better and a mixed set allows for some surprise KOs.

My last change would be swords dance over extreme speed on lucario. Mega-lucario really needs a boosting move in order to be a proper late game sweeper. Also because your team lacks a lot of firepower swords dance is necessary for you to bust open holes in the opponents team. Mega-lucario becomes your win condition and in conjunction with the hazards set-up by your team mega-lucario should find a lot of opportunities to sweep. The volt-turn core from azelf and rotom also allow you to get a favorable switch-in for mega-lucario. Also, a sucker punch form mega-kangaskhan should really not be worrying you for mega-lucario because it inherently resists it. Also, if you predict correctly you can avoid the sucker punch altogether by using swords dance and then attacking next turn with bullet punch to ensure the KO.

I like the team you have set up and I tried my best to improve it without changing the team too much itself. If you take my suggestions your team now has a goal. Wear down the opposing team down with hazards and volt-turn core until you can bring in mega-lucario to set up and sweep. With the skarm-blissey core you can frustrate your opponents while setting up hazards and keeping the rest of your pokemon healthy with wish. Mixed Aegislash allows you to take out certain counters of mega-lucario allowing you to finally come in and destroy!

Now, if you don't want to take my suggestions then that's fine. Obviously with your 2496 claim you've done very well and maybe I'm wrong in trying to change the basis of your team. However, I think my suggestions will improve your team and then maybe you'll end up going through the roof on showdown. Don't forget to add proof of your peak so people don't doubt you. I enjoyed rating your team! Good luck! :]
 
Sorry if this is a stupid question but why do most of your pokemon have EVs not divisible by 4?
I see a bunch of 1s, and 3s and the 30 def IVs on Rotom as well.

Perhaps the IVs are for Hidden Power but I don't understand about the EVs.

Thanks.
 
Nice and solid and powefull 3hp 1def ev's on luke, Aegi and Bliss be like "cant trust the system" and Skarm is trying to be a cool kid and Azelf a big tri-hard. AKA your ev's are weird, fix them.

Sooooo, pretty good team but you should move Blissey's 252hp ev's to her defense. It lowers the damage on the physical side significantly and it doesnt change much on the special side.
 
I like this team a lot and I'm not surprised you peaked so high. The mark of such a successful team is that you've payed close attention to specific metagame trends such as common bug leads and the prevalence of ground types to counter Aegislash.

I see a lot of potential problems for this team though like specially based Lucario, Keldeo, and in general all the special attackers who can avoid Toxic by virtue of typing, ability, or substitute.

I really like the thinking behind the choice scarf Azelf set but I think you might want to consider Deoxys-S who can also destroy Genesect turn 1. It lacks U-Turn and can't trick away a Scarf but it boasts similar power and speed and has more attacking options. Like you cite Tyranitar as a major annoyance for Azelf- as you probably already known Deoxys-S can demolish T-Tar with Superpower.

I'm also not sure what the purpose of Rotom's scarf is. Is there anything you really need to outspeed with it? Maybe Mold Breaker Excadrill but that's easily handled by Skarmory. Trick has utility but the set up pokes you mention are uncommon from what I've seen. I think you could consider using a more specially defensive set to ease your play against the special attackers who gives you trouble, such as Heatran and Gengar.

Again, nice team and congrats on the peak!
 
I'm also not sure what the purpose of Rotom's scarf is. Is there anything you really need to outspeed with it?

Rotom-W scarfed means it can get 2 Hydro Pumps (1 from switch in) on the opposing pokemon as it can outspeed many non-scarfers such as Gengar or Landorus and hopefully 2HKO them.

Sooooo, pretty good team but you should move Blissey's 252hp ev's to her defense. It lowers the damage on the physical side significantly and it doesnt change much on the special side.

Blissey already has 252 EVs in defense so I don't understand your suggestion.

Sorry if this is a stupid question but why do most of your pokemon have EVs not divisible by 4?
I see a bunch of 1s, and 3s and the 30 def IVs on Rotom as well.

Perhaps the IVs are for Hidden Power but I don't understand about the EVs.

Thanks.

Pokemon like Talonflame as I'm sure your aware. lose 50% HP usually upon switching into Stealth Rocks. When Talonflame has an odd EV in HP this makes the HP lost become 49% therefore Talonflame can switch into Stealth Rocks two times. I gave my team odd EVs in HP based on this.

Now, if you don't want to take my suggestions then that's fine. Obviously with your 2496 claim you've done very well and maybe I'm wrong in trying to change the basis of your team. However, I think my suggestions will improve your team and then maybe you'll end up going through the roof on showdown. Don't forget to add proof of your peak so people don't doubt you. I enjoyed rating your team! Good luck! :]

Thank you for your suggestions I will try them out as soon as possible.

Highly Appreciated.
 
Last edited by a moderator:
Pokemon like Talonflame as I'm sure your aware. lose 50% HP usually upon switching into Stealth Rocks. When Talonflame has an odd EV in HP this makes the HP lost become 49% therefore Talonflame can switch into Stealth Rocks two times. I gave my team odd EVs in HP based on this.
He means your evs aren't divisible by 4. It takes 4 evs for a stat boost. So 1 ev and 3 evs so nothing. You need 4 total.

Also You want odd hp stats, not odd ev. Odd evs do nothing

Also curious on how you handle any lucario (sd or np) looks like a threat if azelf is slightly Weakened.
 
Last edited:
Hey, interesting team! You say you have a 2496 peak on showdown in your title. Do you have proof of your peak? Sorry, just curious.

If there is some sort of data base where it shows the peak ratings please link me to it so I can prove.
 
Never heard of someone reaching 2500ish who doesn't know how EVs work but if you did congratulations.

The biggest and most immediate change I would make to this team is to Aegislash. That thing is so naturally bulky in shield form and I feel that using a mild nature just takes away from that bulk. Its a very slow pokemon anyway and in a lot of cases attacking 2nd helps This pokemon since it will take a hit in shield form and then hit hard when it switches to Blade form.

I recommend using a Quiet nature. 240HP / 16ATK / 252SATK

(personally I would use leftovers since you have great switch-ins to earthquakes anyway and it helps it survive longer)

I thought I would mention this since nobody else did so far. Good luck
 
Blissey already has 252 EVs in defense so I don't understand your suggestion.
He might mean the SDef since her HP is quite high and bulking up in both Defences could be better.

B/W Build Suggestions for Blissey suggest a 4 HP / 252 Def / 252 SpD build so I think that is what he is referring to.


Your current Skarmory
248-251 HP EVs => 333 HP at lvl 100 => 41 (41.625) damage from Stealth Rocks
252 HP EVs => 334 HP at lvl 100 => 41 (41.75) damage from Stealth Rocks

252 HP EVs is better or I suppose you could go with 248 HP and put 4 into SDef
 
Why do you have odd ev values on Lucario, Azlef and Skarmory? You get more chances to switch in to stealth rock by having an odd hp stat, not odd hp evs. You should put all four in HP, or all in another stat if you really want an odd HP stat. Honestly though, you wont be switching in enough to notice the difference of odd/even HP stat as you will take damage first which makes it irrelevant.

Can you post a picture of your peak? It seems a little hard to believe you peaked 2496 without knowing how to EV.
 
Last edited:
Back
Top