• Follow our Instagram!
  • Curious about what we're currently doing about bots? Check out the latest updates from staff in this thread.

UUbers 2A Plot Mewtwo [QC 2/2] [GP 0/1]

Celeste

Listening to C418
is a Forum Moderatoris a Community Contributoris a Metagame Resource Contributor
UPL Champion
[SET]
2A Plot (Mewtwo) @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Fighting / Ghost / Fire / Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
  • Nasty Plot
  • Psystrike
  • Focus Blast / Fire Blast
  • Recover
[SET COMMENTS]
Mewtwo already stands strong as one of the best offensive threats in Ubers UU, with its two attack set being one of the most versatile, taking advantage of Mewtwo's speed, natural bulk, and extremely high special attack to let it be an effective breaker and sweeper given the right conditions. Mewtwo's speed is one of the key tools it has, allowing it to outspeed almost the entire tier including notable threats such as Arceus forms (notably Poison which it hits Super-Effectively with STAB Psystrike), unboosted Roaring Moon, Palkia Origin, and Landorus. This allows Mewtwo to take advantage of Nasty Plot, hugely boosting its Special Attack with the opportunities it creates in forcing slower opponents to switch out. Psystrike as its primary STAB allows for Mewtwo to check many Calm Mind attackers such as Arceus-Ice due to Psystrike targetting physical defense, while shredding notable Fighting types in the tier such as Great Tusk. Focus Blast is one of the two main coverage moves this Mewtwo runs, as it allows Mewtwo to hit would-be checks like Arceus-Dark and Roaring Moon. Fire Blast on the other hand allows Mewtwo to threaten steel types such as Magearna and Corviknight. Tera Fighting and Tera Fire are both be used to boost their respective coverage moves, where Tera Fighting's additional resistance to Dark gives valuable defensive utility. Tera Ghost grants Mewtwo an immunity to Extreme Speed, which can be incredibly valuable on teams who may not rely on Mewtwo's breaking power, but value its ability to be a late game Cleaner. Tera Fairy is somewhat similar to Tera Fighting in its ability to provide a Dark resistance, while also maintaining many of Mewtwo's key defensive traits such as a Fighting resistance if one wishes to make the most of Mewtwo's defensive capabilities, as its natural bulk is nothing to be scoffed at. Heavy Duty Boots is vital to make the most of this natural bulk, allowing Mewtwo to comfortably take more hits while it sets up.

Despite such a simple set, two attack Mewtwo is able to fit comfortably on almost any team, including hyper offense. Across all archetypes, strong hazard setters like Magearna, Great Tusk, and Iron Treads will allow for Mewtwo put more pressure on hazard weak checks such as Arceus-Dark, and can be further compounded by Knock Off from the latter two. Despite the shared characteristics of being a fast Psychic type, Knock Off Deoxys can be an incredible pairing with Mewtwo as it lures in shared checks such as Magearna and Lugia, punishing them with Knock Off and general chip damage, leaving them more vulnerable to Mewtwo later in the game. Dark types like Chien-Pao and Arceus-Dark can also function well in their ability to check the tier's Psychic types, which can often provide issues for Mewtwo. Fighting types will also allow for Mewtwo to have an easier time into the aforementioned Dark Type, with Zamazenta's high speed notably complimenting Mewtwo against additional annoyances like Iron Bundle. Scarfers like Urshifu-Rapid-Strike or users of Thunder Wave like Magearna and support Arceus forms can allow Mewtwo an easier time managing faster threats. Magearna's ability to be a slow pivot alongside the likes of Alomomola and Pecharunt can aid Mewtwo in getting ample opportunities to hit the field safely. Finally, Mewtwo fits best on Hazard-based hyper offeense, relying on leads such as Samurott-Hisui and Great Tusk as they best enable two attack Mewtwo to utilize its natural bulk and speed against its targets, as opposed to Shed Tail or Screens-based offense styles which tend to prefer more aggresive setup sweepers.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/celeste.613399/
Quality checked by:
https://www.smogon.com/forums/members/mozonite.656724/
https://www.smogon.com/forums/members/oceanicgamer.650155/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Last edited:
add comment remove

qc 2/2 when done
[SET]
2A Plot (Mewtwo) @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Fighting / Ghost / Fire / Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
  • Nasty Plot
  • Psystrike
  • Focus Blast / Fire Blast
  • Recover
[SET COMMENTS]
Mewtwo already stands strong as one of the best offensive threats in Ubers UU, with its two attack set being one of the most versatile, taking advantage of Mewtwo's speed and extremely high special attack to let it be an effective breaker and sweeper given the right conditions. (do you wanna talk abt its bulk + recover? differentiating between lorb 3a might be worth) Mewtwo's speed is one of the key tools it has, allowing it to outspeed almost the entire tier including notable threats such as Arceus forms (notably Poison which it hits Super-Effectively with STAB Psystrike), unboosted Roaring Moon, Palkia Origin, and Landorus. This allows Mewtwo to take advantage of Nasty Plot, hugely boosting its Special Attack with the opportunities it creates in forcing slower opponents to switch out. Psystrike as its primary STAB allows for Mewtwo to check many Calm Mind attackers such as Arceus-Ice, while shredding notable Fighting types in the tier such as Great Tusk. (dont need to explain STABs) Focus Blast is one of the two main coverage moves this Mewtwo runs, as its high power and Fighting Type (fluff) allows Mewtwo to hit would-be checks like Arceus-Dark and Roaring Moon - and is able to be further boosted through Tera Fighting which also gives Mewtwo a valuable Dark Resistance. (tera should be explained later) Fire Blast on the other hand allows Mewtwo to threaten steel types such as Magearna and Corviknight. When boosted with Tera Fire, it is also able to achieve unboosted KOs against Physically Defensive Magearna, a rare feat from a non-STAB move. Tera Ghost grants Mewtwo an immunity to Extreme Speed, which can be incredibly valuable on teams who may not rely on Mewtwo's breaking power, but value its ability to be a late game Cleaner. Tera Fairy is somewhat similar to Tera Fighting in its ability to provide a Dark resistance, while also maintaining many of Mewtwo's key defensive traits such as a Fighting resistance if one wishes to make the most of Mewtwo's defensive capabilities, as its natural bulk is nothing to be scoffed at. Heavy Duty Boots is vital to make the most of this natural bulk, allowing Mewtwo to comfortably take more hits while it sets up.

Despite such a simple set, two attack Mewtwo is able to fit comfortably on almost any team, including Hyper Offense hyper offense (ill send u smth on discord explaining why). Across all archetypes, strong hazard setters like Magearna, Great Tusk, and Iron Treads will allow for Mewtwo put hazard weak checks such as Arceus-Dark on a timer (on a timer sounds wrong imo? i would say on a timer for like toxic), and can be further compounded by Knock Off from the latter two, or Samurott-Hisui. (this sentence was really confusing, best way i found was just to remove hamu mention) Despite the shared characteristics of being a fast Psychic type, Knock Off Deoxys can be an incredible pairing with Mewtwo as it lures in shared checks such as Magearna and Lugia, punishing them with Knock Off and general chip damage, leaving them more vulnerable to Mewtwo later in the game. Dark types like Chien-Pao and Arceus-Dark can also function well in their ability to check the tier's Psychic types, which can often provide issues for Mewtwo. Fighting types will also allow for Mewtwo to have an easier time into the aforementioned Dark Type, with Zamazenta's high speed notably complimenting Mewtwo against additional annoyances like Iron Bundle. Given Mewtwo is able to be outsped, sScarfers like Urshifu-Rapid-Strike or users of Thunder Wave like Magearna and support Arceus forms can allow Mewtwo an easier time managing these faster threats (you can disregard iyw, but the sentence reads weird and i felt this was a better variant). Magearna's ability to be a slow pivot alongside the likes of Alomomola and Pecharunt can aid Mewtwo in getting ample opportunities to hit the field safely. Finally, Mewtwo fits best on Hazard-based Hyper Offense hyper offense, relying on leads such as Samurott-Hisui and Great Tusk as they best enable two attack Mewtwo to utilize its natural bulk and speed against its targets, as opposed to Shed Tail or Screens-based offense styles which tend to prefer more aggresive setup sweepers. (maybe remove this last bit)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/celeste.613399/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
amcheck (earth's reservation)
sunny earthfromthefuture

add remove comment

[SET]
2A Plot (Mewtwo) @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Fighting / Ghost Fire / Fire Ghost / Fairy changed to match order of appearance in paragraph 1
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psystrike
- Focus Blast / Fire Blast
- Recover

be careful, your sets (this and the magearna one) somehow are displaying bullet points instead of dashes

[SET COMMENTS]
Mewtwo already stands strong as one of the best offensive threats in Ubers UU (RC) with its . (AP) Its two attack set being is one of the most versatile, taking advantage of Mewtwo's Speed, natural bulk, and extremely high Special Attack to let make it be an effective breaker wallbreaker or stallbreaker? specify and sweeper given the right conditions. Mewtwo's speed is one of Mewtwo outspeeds the key tools it has, allowing it to outspeed almost the entire tier, (AC) including notable threats such as the Arceus forms (formes––notably Poison Arceus-Poison, (AC) which it Mewtwo hits Super-Effectively super effectively with STAB Psystrike)––unboosted Roaring Moon, Palkia Origin Palkia-O, and Landorus. This allows Mewtwo to take advantage of Nasty Plot, hugely boosting its Special Attack with the opportunities it creates in after forcing slower opponents to switch out. Psystrike as its primary STAB allows for lets Mewtwo to check many Calm Mind attackers such as Arceus-Ice due to Psystrike targetting physical defense (RC) while shredding notable Fighting types in the tier Fighting-types such as Great Tusk (RP), (AC) whereas Focus Blast is one of the two main coverage moves this Mewtwo runs, as it allows Mewtwo to hit hits would-be checks like Arceus-Dark and Roaring Moon. Fire Blast, (AC) on the other hand, (AC) allows Mewtwo to threaten steel types Steel-types maybe add "that are not weak to Focus Blast" such as Magearna and Corviknight. Tera Fighting and Tera Fire are both be used to boost their respective coverage moves; (ASC) additionally, where Tera Fighting's additional Dark resistance to Dark gives provides valuable defensive utility. Tera Ghost grants Mewtwo an immunity to Extreme Speed, which can be incredibly valuable on teams who may not rely on Mewtwo's breaking power, but that value its ability to be a lategame late-game cleaner. Tera Fairy is somewhat similar to Tera Fighting in its ability to provide provides a Dark resistance (RC) while also maintaining many of Mewtwo's key defensive traits such as a its Fighting resistance if one wishes to make the most of Mewtwo's defensive capabilities, as its natural bulk is nothing to be scoffed at. Heavy. (AP) fluff/redundant Heavy-Duty Duty Boots is vital to make the most of this its natural bulk, allowing Mewtwo to comfortably take more hits while it sets setting up.

Despite such a simple set, two attack Mewtwo is able to fit fits comfortably on almost any team, including hyper offense is this specification necessary?. Across all archetypes, strong Entry hazard setters like Magearna, Great Tusk, and Iron Treads will allow for help Mewtwo put more pressure on hazard weak checks such as Arceus-Dark (RC) and; (ASC) this pressure can be further compounded by Knock Off from the latter two. Despite the shared characteristics characteristic of being a fast Psychic type Psychic-type, Knock Off Deoxys can be is an incredible pairing with Mewtwo excellent teammate, (AC) as it lures in shared checks such as Magearna and Lugia, punishing them with Knock Off and general chip damage, leaving them more vulnerable to Mewtwo later in the game. Dark types Dark-types like Chien-Pao and Arceus-Dark can also function well in their ability to check the tier's Psychic types Psychic-types, which can often provide issues for Mewtwo. Fighting types will Fighting-type teammates also allow for Mewtwo to have an easier time into against the aforementioned Dark Dark-type this is singular. do you mean Arceus-Dark? if so, change to "easier time against Arceus-Dark; (ASC) Zamazenta is a good example Type, with Zamazenta's as its high Speed notably complimenting complements Mewtwo against additional annoyances like Iron Bundle. Scarfers like Urshifu-Rapid-Strike or users of Urshifu-R and Thunder Wave users like Magearna and support Arceus forms can allow formes give repetitive Mewtwo an easier time managing faster threats this is ambiguous, since in paragraph 1 you mention Mewtwo is the fastest mon in the tier. maybe clarify what you mean. Magearna's ability to be a slow pivot alongside the likes of Slow pivots such as Magearna, (AC) Alomomola, (AC) and Pecharunt can aid Mewtwo in getting ample opportunities to hit the field safely. Finally, Mewtwo fits best on hazard-based hyper offeense offense, relying on leads such as Samurott-Hisui Hisuian Samurott and Great Tusk, (AC) as they best enable two attack Mewtwo to utilize its natural bulk and Speed against its targets, as opposed to Shed Tail or screens-based offense styles, (AC) which tend to prefer more aggresive aggressive setup sweepers.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/celeste.613399/
Quality checked by:
https://www.smogon.com/forums/members/mozonite.656724/
https://www.smogon.com/forums/members/oceanicgamer.650155/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

a little side note: as per smogon's grammar standards, parentheses are not allowed. you can use commas or emdashes––without leaving spaces––if needed :)
 
Last edited:
GP Team done 0/1 <- taking off queue
Would like a second look when implemented and comments are addressed, please lmk if any questions

add remove comment

[SET]
2A Plot (Mewtwo) @ Heavy-Duty Boots Change to "Two Attack Nasty Plot", alternatively just "Nasty Plot" to fit standard convention (is "Two Attacks" a necessary separator? is there another plot set that's not 2a?
Ability: Pressure
Tera Type: Fighting / Ghost / Fire / Fairy The order of Tera types (Ghost and Fire) here is contradictory to the order in the analysis, please check with QC regarding whether to change the order here or in the analysis. if it's analysis, will adjust in 2nd look
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psystrike
- Focus Blast / Fire Blast
- Recover

[SET COMMENTS]
Mewtwo already stands strong as one of the best offensive threats in Ubers UU, with its two attack set being one of the most versatile (RC) and taking advantage of Mewtwo's its Speed, natural bulk (RC) and extremely high Special Attack, (AC) and natural bulk to let it be an effective breaker wallbreaker or stallbreaker? specify and a sweeper given the right conditions. "a" is only added if exclusively sweeping is conditional. if both breaking and sweeping are, then remove "a" Mewtwo's speed is one of the key tools it has, allowing it to outspeed Mewtwo outspeeds almost the entire tier, (AC) including notable threats such as the Arceus formes&mdash;notably Arceus-Poison, which Mewtwo hits super effectively with Psystrike&mdash;forms (notably Poison which it hits Super-Effectively with STAB Psystrike)unboosted Roaring Moon, Palkia Origin Palkia-O, and Landorus. This allows Mewtwo to take advantage of Nasty Plot, hugely boosting its Special Attack with the opportunities it creates in forcing slower opponents foes to switch out. Psystrike as its primary STAB allows for lets Mewtwo to check many Calm Mind attackers such as Arceus-Ice due to Psystrike targetting physical targeting Defense (RC) while shredding notable Fighting types in the tier Fighting-types such as Great Tusk. Focus Blast is one of the two main coverage moves this Mewtwo runs, as it allows enables Mewtwo to hit would-be checks like Arceus-Dark and Roaring Moon. Fire Blast, (AC) on the other hand, (AC) allows Mewtwo to threaten steel types Steel-types such as Magearna and Corviknight. Tera Fighting and Tera Fire are both be used to boost their respective coverage moves; (ASC) additionally, where Tera Fighting's additional the former provides Mewtwo a resistance to Dark, (AC) giving gives valuable defensive utility. Tera Ghost grants Mewtwo an immunity to Extreme Speed, which can be incredibly valuable on teams who that may not rely on Mewtwo's breaking power, but value its ability to be a lategame late-game cleaner. Tera Fairy is somewhat similar to Tera Fighting in its ability to provide provides a Dark resistance like Tera Fighting (RC) while also maintaining many of Mewtwo's key defensive traits such as a its Fighting resistance if one wishes to make the most of Mewtwo's defensive capabilities. , as its natural bulk is nothing to be scoffed at. Heavy Duty Heavy-Duty Boots is vital to make the most of this Mewtwo's notable natural bulk, allowing Mewtwo it to comfortably take more hits while it sets up.

Despite such a simple set, two attack Mewtwo is able to fit Mewtwo fits comfortably on almost any team, including hyper offense though it does best on entry hazard-based hyper offense, relying on leads such as Hisuian Samurott and Great Tusk, as they best enable it to utilize its natural bulk and Speed against targets. This contrasts with Shed Tail- and dual screens-based hyper offense styles, which prefer more aggressive setup sweepers. Moved up because of the dragging "including hyper offense" presumably implying it's especially good on HO; additionally, to keep the "good on x archetype" segments together. lmk if this was overboard and we can try working an alternative out. Across all archetypes, strong hazard setters like Magearna, Great Tusk, and Iron Treads will allow for Mewtwo to put more pressure on hazard weak hazard-vulnerable checks such as Arceus-Dark, and which can be further compounded by Knock Off from the latter two. darkceus isn't exactly a knock target, would suggest adding some checks that are to the list Despite the shared characteristics characteristic of being a fast Psychic type Psychic-types, Knock Off Deoxys can be an incredible pairing with Mewtwo, (AC) as it lures in shared checks such as Magearna and Lugia, punishing them with Knock Off and general chip damage, leaving them more vulnerable to Mewtwo later in the game. is "general chip damage" supposed to be hazards or just hitting them with strong stuff like Psycho Boost? would clarify Dark types Dark-types like Chien-Pao and Arceus-Dark can also function well in their ability to check the tier's Psychic types Psychic-types, which can often provide issues for Mewtwo. Fighting types will Fighting-type teammates also allow for Mewtwo to have an easier time into against the aforementioned Dark Type Dark-type, with Zamazenta's those like Zamazenta that have high Speed notably complimenting Mewtwo complementing it against additional annoyances like Iron Bundle. Scarfers like Urshifu-Rapid-Strike or users of Choice Scarf wielders like Urshifu-R and Thunder Wave users like Magearna and the support Arceus forms can allow formes give repetitive Mewtwo an easier time managing faster threats. Magearna's ability to be a slow pivot alongside the likes of Alomomola and Pecharunt can aid Mewtwo in getting ample opportunities to hit the field safely. Finally, Mewtwo fits best on Hazard-based hyper offeense, relying on leads such as Samurott-Hisui and Great Tusk as they best enable two attack Mewtwo to utilize its natural bulk and speed against its targets, as opposed to Shed Tail or Screens-based offense styles which tend to prefer more aggresive setup sweepers.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/celeste.613399/
Quality checked by:
https://www.smogon.com/forums/members/mozonite.656724/
https://www.smogon.com/forums/members/oceanicgamer.650155/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Last edited:
Back
Top