2Dragons 2Spinners Sun team

--Sun + Spin + Dragon?--


Introducing a sun team using volt-turn, two dragons and two spinners.


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The strategy here is to get my rocks up, and keep my opponents hazards off the field, then get a safe switch to a sweeper and put on the pressure. The first thing you should notice is the large rock type weakness, i work around this with specific set spreads and a rock type lure charti berry cloyster set, which sets up on things using a choiced rock move like landorus or terrakion, who would normally 1 hit ko cloyster with stone edge.




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SkyReaper (Salamence), w/ Intimidate @ Lum Berry
+4 Hp / +252 Atk / +252 speed / Naughty Nature
Dragon Dance / Outrage / Brick Break / Fire Blaster


Offensive Salamence. If i switch into something that cant touch me, or that is threatened i can dance up and start hitting whatever switches into me (intimidate is particularly great for causing switches). Even without a boost Mence will hit pretty hard. The rest of the team is designed to get the dragons in at full hp so they can attempt to sweep. Brick break is for heatrans with balloon, and tyranitars (which i have an 70% chance to 1 hit ko from full hp if 252 hp.) Brick break also comes in handy for teams setting up screens on me, although i see that less since deoxsys ban. Fire blast gives me a bit of coverage on the special side, and even with no ev's off 110 base dmg neutral nature in the sun can take care of things like scizor, ferrothorn and skarmory, lum berry gives me a free dance if they try to status me, or cancels outrage confusion.






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SkyGod (Dragonite), w/ Multiscale @ Lum Berry
+32 Hp / +252 Atk / +224 speed / Adamant Nature
Dragon Dance / Outrage / Earthquake / Extreme Speed


Salamence's Partner in crime, as with salamence, relys on the rest of the team for a safe switch and setup opportunity. Can also be used as a revenge killer if needed. Salamence and Dragonite share the same counters, i see who they use to counter one or the other, then take care of it to give the other an oppening. Really is a beast under any weather type, as long as i can keep multi scale in-tact. the 32 hp on This set allows me to survive a choice banded adamant stab stone edge from terrakion or anything weaker and live if at full hp. EQ is for steels. I can use extreme speed to break heatran balloon, easily survive HP Ice and ko next turn with EQ. After 1 boost Outrage tears holes in teams. Lum berry can protect me 1 time from status, or cure confusion from outrage.






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BombShell (Cloyster), w/ Skill Link @ Charti Berry
+4 Atk / +252 Sp.Def / +252 Hp / Calm Nature
Shell Break / Icicle Spear / Rock Blast / Rapid Spin


Cloyster is awesome in tangent with mence and dnite. Cloyster 4x resists the 4x super effective ice moves against dragonite and salamence, while they 2x resist fighting moves, and 4x resist grass moves aimed at cloyster. The only weakness they share is against rock type moves, but charti berry lets me get away with that. This set is fun, even with no def investments it sponges physical attacks well. Cloyster plays a dual role here, being a spinner (if forretress is down), and a sweeper. Even with a stat drop cloyster can take hits well (from the physical side), and do heavy dmg at +2 to anything, even things resisting it. Counters sub users, and not many things can switch into it once it's shell broken without taking a nice chunk, unless they carry a special priority move or have higher than 352 speed. Adamant STAB stone edge off choice banded tyranitar's 135 base attack will do about 60% dmg to this. With the max special defense can also take a non super effective special hit. For fighting / grass moves i can go into dragonite, salamence or victini to take.




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ShellShock (Forretress), w/ Sturdy @ Leftovers
+252 Hp / +192 Def / +64 SP.def / Relaxed Nature / Zero speed iv's
Stealth Rocks / Gyro Ball / Volt Switch / Rapid Spin


Funny thing about this set. It's the second version. The first i made early in the morning when i thought i was being clever giving it max attack, explosion and normal gem. Then i battled online, and did the heaviest normal gem boosted rapid spin attack known to pokemon for like 3% :) Anyways now it has leftovers and Gyroball. As for using forretress on a sun team, it already has a 4x weakness and dies from 1 fire attack, so it doesn't really lose anything, and if it's hit from full, sturdy will let it live with 1 hp. I put a little into special defense to take a neutral uninvested special attack if needed. I have a relaxed nature to lower speed and boost gyro ball and not weaken already pathetic sp.atk for volt switch, as well as guarantee i go last so i can sponge a hit and get dnite, mence, cloyster or ninetales in for free. Gyro ball will 1 hit ko scarfed terrakion, or otherwise do 80ish% dmg to non scarfed variants without hp or defense invesments. Landorus with a scarf will be 1 hit ko'd. It will also do a minimum 25% dmg to 404 hp tyranitar if it has a neutral speed nature and no speed iv's allowing it to break subs or finish it off if it's low. This thing is used for taking physical hits, setting up / removing hazards, and getting safe volt switches into dragons. If i lose forretress, i will alternate to cloyster for hazard removal instead.




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Amaterasu (Victini), w/ Victory Star @ Choice Band
+4 Hp / +252 Atk / +252 Speed / Adamant Nature
V Create / Fusion Bolt / U Turn / Brick Break


I had been running scarfed victini's up till now, i tried banded, and wow. Choice banded v create in the sun is rediculous. It has nearly no safe switchins, without changing the weather. Max hp / max def slowbro will be two shot by it... The other moves are for coverage, u turn will do a nice chunk if obvious switch is obvious, and if i do catch a switch with it, i can go into a dragon or cloyster and start setting up. Brick break 1 hit ko's tyranitar (as well as screens), fusion bolt for things like vaporeon, jellicent and politoed who are two shot, although i am using that less, as v create does almost as much and am considering quick attack as a means to revenge kill something around 20-30% hp. The 100 base stats are pretty bulky, and can take resisted or neutral hits if needed.




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Radiation (Ninetales), w/ Drought @ Leftovers
+248 Hp / +30 Sp.Atk / +40 Speed / +172 Sp.Def / Calm Nature
Toxic / Sunny Day / Fire Blaster / Roar


My weather inducer, made to be a special wall, can switch into rocks twice with 248 hp ev's. It sponges special attacks, toxic opposing walls or special attackers. If obvious switch is obvious i will use roar, and if rocks are up will get a bit of entry hazard dmg. Can also be used to phase if something is setting up on me. Sunny day is mandatory for giving me my weather back if they try to switch politoed, hippo or ttar into me. Fire blast of flamethrower for the extra damage.






So ill give a brief threat list and let you guys comment if u were planning to.


Heatran: Unboosted salamence brick break does like 50-60%, ninetales cant touch it and victini is forced to switch if it comes in on my v create.


Burungeru: Eats outrages like nothing, wil o wisp and cursed body hax ruining sweeps. Can come in on v creates from victini, however will die if i predict its switch and go fusion bolt.



Landorus: Sandforce stone edge will put the hurt on me, but i can setup against it with cloyster.


Terrakion: Stab rock type off 129 base making trouble for my team if forretress is dead. However, banded ones will be set up on by my cloyster.



Tyranitar: So many sets, and pursuiting my victini, stone edging / EQing my team and seting up annoying rocks >=[


So this is my odd sun team. Send me some rates and ideas for improvements!
 
no comments? :O. I know this team is far from perfect, i was trying to do something interesting, any suggestions for changes / improvements are appreciated!
 
I will do a full rate tomorrow, but one thing first victory star only affects victins partners in double battles, so salamences fire blast still has 85% accuracy
 
i feel i have too much reliance on forretress, i tried switching salamence out for flygon to see if it helped, but the difference in power is very noticeable. If garchomp wasn't uber i think it would replace salamence perfectly :P oh well.
 
What about Donphan instead of Foretress ? A real resistance to rock attacks would be nice, and a priority ice shard is always usefull (or a phazer if you prefer).
 
m'kay
im going to be blunt this is what happens to your team
the opponent sent out terrakion
gg

of course that is not to say this team cant do well, it just needs a lot of tweaks

two spinners isn't needed scrap cloyster and turn forretress into a chansey . two dragons is generally a bad idea without magnezone, to tank ice, rock and dragon attacks for them, of course maggy isn't excellent on a sun team so swap dragonite for physically defensive hippowdon the set uses the hippos fantastic bulk and works as a terrakion cushion,
Hippowdon @ leftovers
nature: impish
ability: sand force
ev's: 252hp/252def/4sdef
-roar
-earthquake
-slack off
-ice fang

chansey@ eviolite
nature: bold
ability: natural cure
evs: 252hp/252def/sdef
-wish
-protect
-seismic toss
-toxic


give these sets a go
hope i helped and good luck
 
Hi Zoul

First off, interesting team you have here. Now, looking at your team I can see Choice Band Terrakion and Swords Dance Lucario as being the major threats. Terrakion can come in, outspeed, and hit everything hard with its STAB Stone Edge and takes out Vicitni with a Super Effective X-Scissor. SD Lucario can run through your team after a +2 with a combination of Close Combat and priority Extremespeed. A solid check to these two threats as well as to most physical attackers is Prankster Sableye. With its Prankster ability, Sableye is able to utilize a priority Will-o-Wisp which cuts the attack stat of the opponent by half before they can fire off a hit. Sableye can also use priority Taunt which is very helpful against Stall to prevent hazards from being put up on your side of the field and prevents Blissey, Skarmory, Hippowdon, etc. from using recovery moves. In addition to this, Sableye is also a Ghost-type so can act as a spinblocker to help you keep up your own Stealth Rock. I believe the most replaceable member on your team at the moment is Ninetales. Your team does not rely on Ninetales that much as his Drought ability is only boosting Victini’s V-Create and Salamence’s Fire Blast base powers and Mence does not really need it as Fire Blast is still able to take out Skarmory and Ferrothorn without the sun. The ability to handle most physical threats with Sableye is more valuable.

Now onto some smaller changes. First I suggest a Jolly Nature on Victini instead of Adamant. This allows you to speed tie with other positive natured Pokemon with base 100 speed and also outspeed Timid Hydreigon. Another change I would recommend is changing Cloyster’s set to the standard Shell Smash sweeper with a moveset of Shell Smash / Icicle Spear / Rock Blast / Hydro Pump. If you do change the EV spread to 252 Atk / 4 SAtk / 252 Spd with a Naive nature. You can either use Life Orb to guarantee the OHKO on Ferrothorn with Icicle Spear or White Herb to restore your defense stats after using Shell Smash. Since you are already using Forretress to Rapid Spin, there is really no advantage to carrying two spinners on one deal and you can use the extra team slot for a threatening sweeper.

Hope I helped and good luck with your team!


Sets:

Sableye (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Taunt
- Will-O-Wisp
- Recover
- Night Shade

Cloyster (M) @ Life Orb or White Herb
Trait: Skill Link
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Shell Smash
- Icicle Spear
- Rock Blast
- Hydro Pump


tl;dr

Ninetales ----> Sableye
Adamant Nature Victini ----> Jolly
Rapid Spin Cloyster ----> Shell Smash Sweeper
 
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