XY OU 2nd RMT Monsters All Out Attack (Currently 1600+)

Hey I finally started playing again since January and wanted to make an RMT with the first team I cracked 1600 with so I could get some advice to climb into the ladder!

This team is again another attack oriented team (didn't start out that way, wanted equal special attackers but just happened I have five of them now >.>) with some diversity in typing and strengths that allows the opportunity for one to setup and start a sweep while revenge killing along the way.

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Talonflame
Ability: Gale Wings
Item: Sharp Beak
EV: 252 Atk, 19 HP, 237 Spd
Nature: Adamant
Moves:
Brave Bird
Flare Blitz
Roost
Swords Dance

A very standard Talonflame with the exception of the EV's which I wanted to try out to see if outspeeding Modest Thunderus-I would work out, I could stand to change that around. He's the first listed because he is still the most reliable sweeper/revenge killer in the game by far. Everyone likes to comment on how Aegislash is so technical and can make or break a team with good prediction but Talonflame in my opinion is the far more rewarding of the two for correct prediction. The only pokemon it really can't outsmart is Unaware Quagsire which is a pokemon too stupid to outsmart (literally). Only other thing to say is I'm contemplating getting rid of Flare Blitz for something like U-turn or even will-o-wisp because I'm unsure of how many things I actually try to Flare Blitz.

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Mega Blastoise
Ability: Rain Dish > Mega Launcher
Item: Blastoisinite
EV: 252 HP, 252 SpA, 4 SpD
Nature: Modest
Moves:
Rapid Spin
Scald
Dark Pulse
Aura Sphere

Mega Blastoise is the best rapid spinner. Everyone says it but I didn't really believe it until I tried out all of the others to try and get a more powerful mega in there. But nope none are as consistent as him and to be honest he's still a freaking powerhouse. Like damn I was worried about not having enough special after I saw how my team panned out but he provides a ton of special attack and coverage. I decided to order the list of pokemon in terms of importance to the team and I didn't know how much I valued him until I started to think about the team as a whole. He saves everyone on the team and really patches up the flaws.

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Cloyster
Ability: Skill Link
Item: Focus Sash
EV: 252 Atk, 252 Spe, 4 HP
Nature: Adamant
Moves:
Ice Shard
Icicle Spear
Rock Blast
Shell Smash

I was surprised to look at the Smogon OU Viability Ranking Thread and see Cloyster as a D lister. He's still just about the highest potential self-reliant sweeper in the game. What I mean by that is if you can eliminate his threats, you win the game automatically with him up at full HP without hax. Okay that sounds like something you can say about most sweepers but with Cloyster it's easily identifiable what his threats are and your win conditions. Keep status off him, keep stealth rocks off the field, break some walls he can't handle, and let the beast out. This guys won me plenty of games where it's 1v4 and the rest of my team has done their job dealing with the walls.

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Landorus-Therian
Ability: Intimidate
Item: Assault Vest
EV: 252 Atk, 252 HP, 4 SpD
Nature: Adamant
Moves:
Knock Off
Earthquake
U-turn
Rock Slide

Probably the most unconventional build I'm running but it's pretty funny how well it holds up. Landorus-T ends up being a wall for both types of damage and a solid damage threat as well. He's almost always my lead just to get momentum up and trick out their lead. You would be surprised how many deoxyses (deoxysi?) def or spe will try and taunt for stealth rocks and get smacked with knock off, guarenteeing 2HKO on def and OHKO spe even with focus sash. Or the countless times a special sweeper is brought in to use hidden power ice on him only to be OHKO'd. I brought him in mainly because I wanted a ground to take electric type moves like thunder wave or volt switch which screw up the majority of my team. Most other grounds are not as useful or as threatening besides Hippowdon and he screws up a lot of the team with Sand Stream.

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Bisharp
Ability: Defiant
Item: Life Orb
EV: 252 Atk, 252 Spe, 4 HP
Nature: Jolly
Moves:
Knock Off
Sucker Punch
Iron Head
Swords Dance

Again Bisharp like Landorus-T was mainly brought in for typing reasons to ignore certain types of stall and create diversity, namely to take on toxic. Very useful at revenge killing but hardly ever gets the setup he needs to sweep as his speed is good but not great and sucker punch can be out-predicted. He just gets the job done really, not much to say he covers what the others don't.

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Breloom
Ability: Technician
Item: Life Orb
EV: 252 Atk, 252 Spe, 4 HP
Nature: Jolly
Moves:
Mach Punch
Bullet Seed
Spore
Swords Dance

Breloom is like the other bottom two mainly a type coverage guy. No more Spore or Sleep Powder, gets rid of bulky Water types, sets up Sleep Clause, and gives fighting type coverage. I used to run with a Scrafty and wanted to maintain his strengths in my team so he kinda was split into Breloom and Bisharp who each keep his coverage while their additional types add more utility and extra coverage. He like Bisharp doesn't get to set up that often but I feel there are more scenarios that can happen with him setting up than Bisharp simply because of Spore, albeit it is a bit of a risk due to the fickle nature of Sleep. Also if you haven't noticed 4 out of 6 of my pokemon keep priority moves which is ridiculously useful to keep on revenge killing until one can do a setup sweep.


Acknowledged Problems: Lack of Taunt or setup counter. Basically this means I have to make sure I have a proper way to kill off baton passers or use my very limited status affliction.
(I will add other problems to the list that are brought up and check them off if they have been solved.)

I don't really have the patience to create an entire threat list but I can say for now Bulky Waters are pretty hard especially Unaware Quagsire and Extremespeed users.
 
Protips: Move Breloom's, Bisharp's, and Cloyster's 4 HP EVs somewhere else, and change Blastoise + Landorus-T's (for now) HP to 248 instead of 252. This provides better Life Orb and Stealth Rock numbers for your Pokemon.

Viability: There are a couple issues here. For one, Landorus-T isn't an extremely good Assault Vest user. Additionally, most teams in OU need Stealth Rock to reach their true potential, and your team lacks it. A simple fix is to replace Assault Vest with Leftovers, and exchange Knock Off or Rock Slide with Stealth Rock. Doing this will allow for chip damage on your opponent's team, and will allow for more offensive pressure, which is ideal. Second, Swords Dance, while nifty, is generally a poor option on Breloom, Bisharp, Talonflame. Talonflame generally prefers a Choice Band set, which requires no set up and allows for more initial set up. Brave Bird, Flare Blitz, and U-Turn are all mandatory on that set, while the fourth move is a wildcard; you can choose any of Roost, Tailwind, or Will-o-Wisp. Meanwhile, Breloom's bar none best set is Focus Sash. With a Focus Sash, it becomes a formidable revenge killer that also packs utility in Spore. It needs Rapid Spin/Defog support to be effective, which you already have. Replace Swords Dance with Rock Tomb so that you'll be able to revenge Charizard-Y, Volcarona, Pinsir, etc. Lastly, Bisharp really wants Pursuit to be able to trap Latios, Gengar without Focus Blast, and put immediate pressure on Chansey. Additionally, Iron Head is scarcely used, and Bisharp generally needs to take one hit in a game, so Black Glasses is a better item Choice. Assault Vest could also work, but it loses out on some power. However, basically everything you try to beat (Chansey, Sylveon, Latios, Gengar, etc) is specially based, so it could benefit your team. Lastly, Cloyster's viability in OU is questionable at best. But this team is dedicated around it, so I won't necessarily try to change your mind about using it. But please, use an item instead of Focus Sash. If Blastoise couldn't get a spin off, it will be a completely wasted item, and Cloyster really wants its item to put in work. Life Orb is generally its best option, but White Herb and Nevermelt Ice both have their merits.

Goal: Sweep with Cloyster late game. Pretty obvious, common goal.

Support: Currently, this team has three set up sweepers to weaken Pokemon for Cloyster, Spin Support, and a specially defensive Pokemon. If you make my changes, you'll end up with a defensively mixed hazard setter, hazard removal, three revenge killers, a trapper, and then the main event. Some problems I see are that a) you only have two Pokemon that can afford to take a hit, and neither have any recovery, and b) 5/6 of your Pokemon are physical. Sometimes, a hard hitting special move is necessary, and there are only three of those on this entire team. So, just to recap again, right now, your edited team would be CB Talonflame | Sash Loom | LO Cloyster | BG Bisharp | Lefties SR Landorus-T | Spin Mega Blastoise. If your dedicated on making a team with Cloyster work, it obviously is necessary, hazards are necessary, and a spinner is mandatory. A trapper is extremely useful for this team, so Bisharp is a must. I think your team is in need of a special attacker. Additionally, you said Bulky waters are an issue, so replacing Sash Loom would be stupid. Additionally, you want a Pokemon with Taunt and/or phazing. You'd be replacing Talonflame, so a Fire-type would be ideal. One thing I'm thinking of is Heatran. Heatran resists Extreme Speed, which you said you had difficulty with, has special bulk, has powerful special attacks, and has both Taunt and Roar. Lava Plume is mandatory, and the last move is your choice of Protect, for Mega Medicham, Toxic, for walls, Will-o-Wisp, for a +2 Mawile, and Earth Power, for opposing Heatran. Additionally, if you put specially defensive Heatran on your team, you can switch your Landorus-T spread to the ideal physically defensive spread. You do lose out on a revenge killer, but you already have three! I think this will work out better than what you have going on now.

Other: That's all I can think of now. Normally, I just would recommend not using Cloyster at all, but I think this team will work well now. Hopefully this helped aceguy123 :)
 
Hey thank you for the suggestions! I'll edit this on later, but I ended up using your suggestions of switching Landorus-T around to stealth rock/leftovers instead of u-turn/assault vest, assault vest onto bisharp switching ev's into hp instead of spe and pursuit instead of swords dance, focus sash onto breloom, and white herb onto cloyster as well as all the stat switching around for stealth rocks. I did not change talonflame or some of the move sets that you suggested. I may switch talonflame for heatran but I think currently talonflame works and I don't like choice band as an option because it makes him very easy to counter for very little overall gain in power. Plus, I think that with Talonflame with this setup you not only get another revenge killer but a potential sweeper.
 
Glad to help! You obviously know the ins and outs of your team best! I'm glad you found a balance of my suggestions. Are there any other glaring issues your team has that you can see?
 
great team, just but water pulse and dragon pulse on m blastoise, focus sash > life orb on bisharp because gurunteed swords dance thats why, ice shard is fine on cloyster but you could consider razor shell, also rapid spin on cloyster so blastoise can have dragon pulse, and last lum berry and power up punch on breloom is better, hope this helped
 
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